Matchu
22e3f4240a
I noticed we didn't have the little lock icon in the browser, and yeah huh there's a lot of `http://` still floating around! Let's fix that!
254 lines
7.8 KiB
Ruby
254 lines
7.8 KiB
Ruby
class PetState < ApplicationRecord
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SwfAssetType = 'biology'
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has_many :contributions, :as => :contributed,
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:inverse_of => :contributed # in case of duplicates being merged
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has_many :outfits
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has_many :parent_swf_asset_relationships, :as => :parent,
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:autosave => false
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has_many :swf_assets, :through => :parent_swf_asset_relationships
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belongs_to :pet_type
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delegate :color, to: :pet_type
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alias_method :swf_asset_ids_from_association, :swf_asset_ids
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attr_writer :parent_swf_asset_relationships_to_update
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# Our ideal order is: happy, sad, sick, UC, any+effects, glitched, with male
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# before female within those groups for consistency. We therefore order as
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# follows, listed in order of priority:
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# * Send glitched states to the back
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# * Bring known happy states to the front (we don't want to sort by mood_id
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# DESC first because then labeled sad will appear before unlabeled happy)
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# * Send states with effect assets to the back
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# * Bring state with more assets forward (that is, send UC near the back)
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# * Bring males forward
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# * Bring states with a lower asset ID sum forward (the idea being that
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# sad/female states are usually created after a happy/male base, but that's
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# becoming increasingly untrue over time - this is a very last resort)
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#
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# Maybe someday, when most states are labeled, we can depend exclusively on
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# their labels - or at least use more than is-happy and is-female. For now,
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# though, this strikes a good balance of bringing default to the front for
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# many pet types (the highest priority!) and otherwise doing decent sorting.
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bio_effect_zone_id = 4
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scope :emotion_order, -> {
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joins(:parent_swf_asset_relationships).
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joins("LEFT JOIN swf_assets effect_assets ON effect_assets.id = parents_swf_assets.swf_asset_id AND effect_assets.zone_id = #{bio_effect_zone_id}").
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group("pet_states.id").
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order(Arel.sql("glitched ASC, (mood_id = 1) DESC, COUNT(effect_assets.remote_id) ASC, COUNT(parents_swf_assets.swf_asset_id) DESC, female ASC, SUM(parents_swf_assets.swf_asset_id) ASC"))
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}
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def as_json(options={})
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{
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id: id,
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gender_mood_description: gender_mood_description,
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swf_asset_ids: swf_asset_ids_array,
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artist_name: artist_name,
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artist_url: artist_url
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}
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end
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def reassign_children_to!(main_pet_state)
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self.contributions.each do |contribution|
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contribution.contributed = main_pet_state
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contribution.save
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end
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self.outfits.each do |outfit|
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outfit.pet_state = main_pet_state
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outfit.save
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end
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ParentSwfAssetRelationship.where(ParentSwfAssetRelationship.arel_table[:parent_id].eq(self.id)).delete_all
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end
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def reassign_duplicates!
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raise "This may only be applied to pet states that represent many duplicate entries" unless duplicate_ids
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pet_states = duplicate_ids.split(',').map do |id|
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PetState.find(id.to_i)
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end
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main_pet_state = pet_states.shift
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pet_states.each do |pet_state|
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pet_state.reassign_children_to!(main_pet_state)
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pet_state.destroy
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end
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end
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def sort_swf_asset_ids!
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self.swf_asset_ids = swf_asset_ids_array.sort.join(',')
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end
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def swf_asset_ids
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self['swf_asset_ids']
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end
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def swf_asset_ids_array
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swf_asset_ids.split(',').map(&:to_i)
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end
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def swf_asset_ids=(ids)
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self['swf_asset_ids'] = ids
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end
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def handle_assets!
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@parent_swf_asset_relationships_to_update.each do |rel|
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rel.swf_asset.save!
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rel.save!
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end
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end
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def mood
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Mood.find(self.mood_id)
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end
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def gender_name
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if female?
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I18n.translate("pet_states.description.gender.female")
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else
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I18n.translate("pet_states.description.gender.male")
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end
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end
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def mood_name
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I18n.translate("pet_states.description.mood.#{mood.name}")
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end
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def gender_mood_description
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if glitched?
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I18n.translate('pet_states.description.glitched')
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elsif unconverted?
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I18n.translate('pet_states.description.unconverted')
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elsif labeled?
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I18n.translate('pet_states.description.main', :gender => gender_name,
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:mood => mood_name)
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else
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I18n.translate('pet_states.description.unlabeled')
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end
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end
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def replace_with(other)
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PetState.transaction do
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count = outfits.count
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outfits.find_each { |outfit|
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outfit.pet_state = other
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outfit.save!
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}
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destroy
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end
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count
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end
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def artist_name
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artist_neopets_username || I18n.translate("pet_states.default_artist_name")
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end
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def artist_url
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if artist_neopets_username
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"https://www.neopets.com/userlookup.phtml?user=#{artist_neopets_username}"
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else
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nil
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end
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end
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def self.from_pet_type_and_biology_info(pet_type, info)
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swf_asset_ids = []
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info.each do |zone_id, asset_info|
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if zone_id.present? && asset_info
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swf_asset_ids << asset_info[:part_id].to_i
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end
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end
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swf_asset_ids_str = swf_asset_ids.sort.join(',')
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if pet_type.new_record?
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pet_state = self.new :swf_asset_ids => swf_asset_ids_str
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else
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pet_state = self.find_or_initialize_by(
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pet_type_id: pet_type.id,
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swf_asset_ids: swf_asset_ids_str
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)
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end
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existing_swf_assets = SwfAsset.biology_assets.includes(:zone).
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where(remote_id: swf_asset_ids)
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existing_swf_assets_by_id = {}
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existing_swf_assets.each do |swf_asset|
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existing_swf_assets_by_id[swf_asset.remote_id] = swf_asset
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end
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existing_relationships_by_swf_asset_id = {}
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unless pet_state.new_record?
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pet_state.parent_swf_asset_relationships.each do |relationship|
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existing_relationships_by_swf_asset_id[relationship.swf_asset_id] = relationship
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end
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end
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pet_state.pet_type = pet_type # save the second case from having to look it up by ID
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relationships = []
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info.each do |zone_id, asset_info|
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if zone_id.present? && asset_info
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swf_asset_id = asset_info[:part_id].to_i
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swf_asset = existing_swf_assets_by_id[swf_asset_id]
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unless swf_asset
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swf_asset = SwfAsset.new
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swf_asset.remote_id = swf_asset_id
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end
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swf_asset.origin_biology_data = asset_info
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swf_asset.origin_pet_type = pet_type
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relationship = existing_relationships_by_swf_asset_id[swf_asset.id]
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unless relationship
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relationship ||= ParentSwfAssetRelationship.new
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relationship.parent = pet_state
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relationship.swf_asset_id = swf_asset.id
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end
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relationship.swf_asset = swf_asset
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relationships << relationship
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end
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end
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pet_state.parent_swf_asset_relationships_to_update = relationships
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pet_state.unconverted = (relationships.size == 1)
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pet_state
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end
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def self.repair_all!
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self.transaction do
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self.all.each do |pet_state|
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pet_state.sort_swf_asset_ids!
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pet_state.save
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end
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self.
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select('pet_states.pet_type_id, pet_states.swf_asset_ids, GROUP_CONCAT(DISTINCT pet_states.id) AS duplicate_ids').
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joins('INNER JOIN pet_states ps2 ON pet_states.pet_type_id = ps2.pet_type_id AND pet_states.swf_asset_ids = ps2.swf_asset_ids').
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group('pet_states.pet_type_id, pet_states.swf_asset_ids').
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having('count(*) > 1').
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all.
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each do |pet_state|
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pet_state.reassign_duplicates!
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end
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end
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end
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# Copied from https://github.com/matchu/neopets/blob/5d13a720b616ba57fbbd54541f3e5daf02b3fedc/lib/neopets/pet/mood.rb
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class Mood
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attr_reader :id, :name
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def initialize(options)
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@id = options[:id]
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@name = options[:name]
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end
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def self.find(id)
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self.all_by_id[id.to_i]
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end
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def self.all
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@all ||= [
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Mood.new(:id => 1, :name => :happy),
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Mood.new(:id => 2, :name => :sad),
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Mood.new(:id => 4, :name => :sick)
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]
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end
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def self.all_by_id
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@all_by_id ||= self.all.inject({}) { |h, m| h[m.id] = m; h }
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end
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end
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end
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