Emi Matchu
4d5b583432
For static image layers, this was *always* logging that we failed to send the frame a "pause" message. Which, like, of course! It makes sense to log the notable circumstance where we send a message we *expect* to arrive, but the frame isn't loaded yet. But if there's just no frame, ignore it and don't bother to say so.
219 lines
6.7 KiB
JavaScript
219 lines
6.7 KiB
JavaScript
class OutfitViewer extends HTMLElement {
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#internals;
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constructor() {
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super();
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this.#internals = this.attachInternals(); // for CSS `:state()`
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}
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connectedCallback() {
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// The `<outfit-layer>` is connected to the DOM right before its
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// children are. So, to engage with the children, wait a tick!
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setTimeout(() => this.#connectToChildren(), 0);
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}
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#connectToChildren() {
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const playPauseToggle = document.querySelector(".play-pause-toggle");
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// Read our initial playing state from the toggle, and subscribe to changes.
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this.#setIsPlaying(playPauseToggle.checked);
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playPauseToggle.addEventListener("change", () => {
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this.#setIsPlaying(playPauseToggle.checked);
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this.#setIsPlayingCookie(playPauseToggle.checked);
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});
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}
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#setIsPlaying(isPlaying) {
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// TODO: Listen for changes to the child list, and add `playing` when new
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// nodes arrive, if playing.
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const thirtyDays = 60 * 60 * 24 * 30;
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if (isPlaying) {
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this.#internals.states.add("playing");
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for (const layer of this.querySelectorAll("outfit-layer")) {
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layer.play();
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}
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} else {
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this.#internals.states.delete("playing");
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for (const layer of this.querySelectorAll("outfit-layer")) {
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layer.pause();
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}
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}
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}
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#setIsPlayingCookie(isPlaying) {
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const thirtyDays = 60 * 60 * 24 * 30;
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const value = isPlaying ? "true" : "false";
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document.cookie = `DTIOutfitViewerIsPlaying=${value};max-age=${thirtyDays}`;
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}
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}
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class OutfitLayer extends HTMLElement {
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#internals;
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constructor() {
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super();
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this.#internals = this.attachInternals();
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// An <outfit-layer> starts in the loading state, and then might very
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// quickly decide it's not after `#connectToChildren`. This is to prevent a
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// flash of *non*-loading state, when a new layer loads in. (e.g. In the
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// time between our parent <turbo-frame> loading, which shows the loading
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// spinner; and us being marked `:state(loading)`, which shows the loading
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// spinner; we don't want the loading spinner to do its usual *immediate*
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// total fade-out; then have to fade back in again, on the usual delay.)
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this.#setStatus("loading");
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}
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connectedCallback() {
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setTimeout(() => this.#connectToChildren(), 0);
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}
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disconnectedCallback() {
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// When this `<outfit-layer>` leaves the DOM, stop listening for iframe
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// messages, if we were.
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window.removeEventListener("message", this.#onMessage);
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}
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play() {
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this.#sendMessageToIframe({ type: "play" });
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}
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pause() {
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this.#sendMessageToIframe({ type: "pause" });
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}
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#connectToChildren() {
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const image = this.querySelector("img");
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const iframe = this.querySelector("iframe");
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if (image) {
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// If this is an image layer, track its loading state by listening
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// to the load/error events, and initialize based on whether it's
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// already `complete` (which it can be if it loaded from cache).
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this.#setStatus(image.complete ? "loaded" : "loading");
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image.addEventListener("load", () => this.#setStatus("loaded"));
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image.addEventListener("error", () => this.#setStatus("error"));
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} else if (iframe) {
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this.iframe = iframe;
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// Initialize status to `loading`, and asynchronously request a
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// status message from the iframe if it managed to load before this
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// triggers (impressive, but I think I've seen it happen!). Then,
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// wait for messages or error events from the iframe to update
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// status further if needed.
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this.#setStatus("loading");
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this.#sendMessageToIframe({ type: "requestStatus" });
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window.addEventListener("message", (m) => this.#onMessage(m));
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this.iframe.addEventListener("error", () =>
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this.#setStatus("error"),
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);
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} else {
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throw new Error(
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`<outfit-layer> must contain an <img> or <iframe> tag`,
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);
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}
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}
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#onMessage({ source, data }) {
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// Ignore messages that aren't from *our* frame.
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if (source !== this.iframe.contentWindow) {
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return;
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}
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// Validate the incoming status message, then set our status to match.
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if (data.type === "status") {
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if (data.status === "loaded") {
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this.#setStatus("loaded");
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this.#setHasAnimations(data.hasAnimations);
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} else if (data.status === "error") {
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this.#setStatus("error");
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} else {
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throw new Error(
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`<outfit-layer> got unexpected status: ` +
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JSON.stringify(data.status),
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);
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}
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} else {
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throw new Error(
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`<outfit-layer> got unexpected message: ` +
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JSON.stringify(data),
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);
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}
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}
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/**
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* Set the status value that the CSS `:state()` selector will match.
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* For example, when loading, `:state(loading)` matches this element.
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*/
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#setStatus(newStatus) {
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this.#internals.states.delete("loading");
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this.#internals.states.delete("loaded");
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this.#internals.states.delete("error");
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this.#internals.states.add(newStatus);
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}
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/**
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* Set whether CSS selector `:state(has-animations)` matches this element.
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*/
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#setHasAnimations(hasAnimations) {
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if (hasAnimations) {
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this.#internals.states.add("has-animations");
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} else {
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this.#internals.states.delete("has-animations");
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}
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}
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#sendMessageToIframe(message) {
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// If we have no frame or it hasn't loaded, ignore this message.
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if (this.iframe == null) {
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return;
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}
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if (this.iframe.contentWindow == null) {
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console.debug(
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`Ignoring message, frame not loaded yet: `,
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this.iframe,
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message,
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);
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return;
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}
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// The frame is sandboxed (origin == null), so send to Any origin.
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this.iframe.contentWindow.postMessage(message, "*");
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}
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}
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customElements.define("outfit-viewer", OutfitViewer);
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customElements.define("outfit-layer", OutfitLayer);
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// Morph turbo-frames on this page, to reuse asset nodes when we want to—very
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// important for movies!—but ensure that it *doesn't* do its usual behavior of
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// aggressively reusing existing <outfit-layer> nodes for entirely different
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// assets. (It's a lot clearer for managing the loading state, and not showing
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// old incorrect layers!) (We also tried using `id` to enforce this… no luck.)
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function morphWithOutfitLayers(currentElement, newElement) {
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Idiomorph.morph(currentElement, newElement.innerHTML, {
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morphStyle: "innerHTML",
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callbacks: {
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beforeNodeMorphed: (currentNode, newNode) => {
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// If Idiomorph wants to transform an <outfit-layer> to
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// have a different data-asset-id attribute, we replace
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// the node ourselves and abort the morph.
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if (
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newNode.tagName === "OUTFIT-LAYER" &&
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newNode.getAttribute("data-asset-id") !==
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currentNode.getAttribute("data-asset-id")
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) {
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currentNode.replaceWith(newNode);
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return false;
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}
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},
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},
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});
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}
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addEventListener("turbo:before-frame-render", (event) => {
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// Rather than enforce Idiomorph must be loaded, let's just be resilient
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// and only bother if we have it. (Replacing content is not *that* bad!)
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if (typeof Idiomorph !== "undefined") {
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event.detail.render = (a, b) => morphWithOutfitLayers(a, b);
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}
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});
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