Emi Matchu
b06149cf22
For Alt Style outfits, it's useful to call special attention to the Alt Style feature as the likely cause of incompatibilities. (Incompatibilities previously were most often caused by choosing a species-specific item, then switching to another species. We generally make it hard to enter this state, by hiding incompatible items during search.)
538 lines
16 KiB
JavaScript
538 lines
16 KiB
JavaScript
import React from "react";
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import { ClassNames } from "@emotion/react";
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import {
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Box,
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Editable,
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EditablePreview,
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EditableInput,
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Flex,
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IconButton,
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Skeleton,
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Tooltip,
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VisuallyHidden,
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Menu,
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MenuButton,
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MenuList,
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MenuItem,
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Portal,
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Button,
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Spinner,
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useColorModeValue,
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Modal,
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ModalContent,
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ModalOverlay,
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ModalHeader,
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ModalBody,
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ModalFooter,
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useDisclosure,
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ModalCloseButton,
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} from "@chakra-ui/react";
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import {
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CheckIcon,
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DeleteIcon,
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EditIcon,
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QuestionIcon,
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WarningTwoIcon,
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} from "@chakra-ui/icons";
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import { CSSTransition, TransitionGroup } from "react-transition-group";
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import { Delay, ErrorMessage, Heading1, Heading2 } from "../util";
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import Item, { ItemListContainer, ItemListSkeleton } from "./Item";
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import { BiRename } from "react-icons/bi";
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import { IoCloudUploadOutline } from "react-icons/io5";
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import { MdMoreVert } from "react-icons/md";
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import { buildOutfitUrl } from "./useOutfitState";
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import { useDeleteOutfitMutation } from "../loaders/outfits";
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/**
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* ItemsPanel shows the items in the current outfit, and lets the user toggle
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* between them! It also shows an editable outfit name, to help set context.
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*
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* Note that this component provides an effective 1 unit of padding around
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* itself, which is uncommon in this app: we usually prefer to let parents
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* control the spacing!
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*
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* This is because Item has padding, but it's generally not visible; so, to
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* *look* aligned with the other elements like the headings, the headings need
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* to have extra padding. Essentially: while the Items _do_ stretch out the
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* full width of the container, it doesn't look like it!
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*/
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function ItemsPanel({ outfitState, outfitSaving, loading, dispatchToOutfit }) {
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const { altStyleId, zonesAndItems, incompatibleItems } = outfitState;
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return (
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<ClassNames>
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{({ css }) => (
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<Box>
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<Box px="1">
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<OutfitHeading
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outfitState={outfitState}
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outfitSaving={outfitSaving}
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dispatchToOutfit={dispatchToOutfit}
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/>
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</Box>
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<Flex direction="column">
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{loading ? (
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<ItemZoneGroupsSkeleton
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itemCount={outfitState.allItemIds.length}
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/>
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) : (
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<>
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<TransitionGroup component={null}>
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{zonesAndItems.map(({ zoneId, zoneLabel, items }) => (
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<CSSTransition
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key={zoneId}
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{...fadeOutAndRollUpTransition(css)}
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>
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<ItemZoneGroup
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zoneLabel={zoneLabel}
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items={items}
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outfitState={outfitState}
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dispatchToOutfit={dispatchToOutfit}
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/>
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</CSSTransition>
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))}
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</TransitionGroup>
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{incompatibleItems.length > 0 && (
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<ItemZoneGroup
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zoneLabel="Incompatible"
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afterHeader={
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<Tooltip
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label={
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altStyleId != null
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? "Many items don't fit Alt Style pets"
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: "These items don't fit this pet"
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}
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placement="top"
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openDelay={100}
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>
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<QuestionIcon fontSize="sm" />
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</Tooltip>
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}
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items={incompatibleItems}
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outfitState={outfitState}
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dispatchToOutfit={dispatchToOutfit}
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isDisabled
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/>
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)}
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</>
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)}
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</Flex>
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</Box>
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)}
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</ClassNames>
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);
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}
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/**
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* ItemZoneGroup shows the items for a particular zone, and lets the user
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* toggle between them.
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*
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* For each item, it renders a <label> with a visually-hidden radio button and
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* the Item component (which will visually reflect the radio's state). This
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* makes the list screen-reader- and keyboard-accessible!
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*/
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function ItemZoneGroup({
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zoneLabel,
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items,
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outfitState,
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dispatchToOutfit,
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isDisabled = false,
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afterHeader = null,
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}) {
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// onChange is fired when the radio button becomes checked, not unchecked!
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const onChange = (e) => {
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const itemId = e.target.value;
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dispatchToOutfit({ type: "wearItem", itemId });
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};
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// Clicking the radio button when already selected deselects it - this is how
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// you can select none!
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const onClick = (e) => {
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const itemId = e.target.value;
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if (outfitState.wornItemIds.includes(itemId)) {
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// We need the event handler to finish before this, so that simulated
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// events don't just come back around and undo it - but we can't just
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// solve that with `preventDefault`, because it breaks the radio's
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// intended visual updates when we unwear. So, we `setTimeout` to do it
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// after all event handlers resolve!
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setTimeout(() => dispatchToOutfit({ type: "unwearItem", itemId }), 0);
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}
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};
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const onRemove = React.useCallback(
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(itemId) => {
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dispatchToOutfit({ type: "removeItem", itemId });
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},
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[dispatchToOutfit],
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);
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return (
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<ClassNames>
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{({ css }) => (
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<Box mb="10">
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<Heading2 display="flex" alignItems="center" mx="1">
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{zoneLabel}
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{afterHeader && <Box marginLeft="2">{afterHeader}</Box>}
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</Heading2>
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<ItemListContainer>
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<TransitionGroup component={null}>
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{items.map((item) => {
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const itemNameId =
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zoneLabel.replace(/ /g, "-") + `-item-${item.id}-name`;
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const itemNode = (
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<Item
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item={item}
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itemNameId={itemNameId}
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isWorn={
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!isDisabled && outfitState.wornItemIds.includes(item.id)
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}
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isInOutfit={outfitState.allItemIds.includes(item.id)}
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onRemove={onRemove}
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isDisabled={isDisabled}
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/>
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);
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return (
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<CSSTransition
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key={item.id}
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{...fadeOutAndRollUpTransition(css)}
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>
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{isDisabled ? (
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itemNode
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) : (
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<label>
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<VisuallyHidden
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as="input"
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type="radio"
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aria-labelledby={itemNameId}
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name={zoneLabel}
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value={item.id}
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checked={outfitState.wornItemIds.includes(item.id)}
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onChange={onChange}
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onClick={onClick}
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onKeyUp={(e) => {
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if (e.key === " ") {
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onClick(e);
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}
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}}
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/>
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{itemNode}
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</label>
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)}
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</CSSTransition>
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);
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})}
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</TransitionGroup>
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</ItemListContainer>
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</Box>
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)}
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</ClassNames>
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);
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}
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/**
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* ItemZoneGroupSkeletons is a placeholder for when the items are loading.
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*
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* We try to match the approximate size of the incoming data! This is
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* especially nice for when you start with a fresh pet from the homepage, so
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* we don't show skeleton items that just clear away!
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*/
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function ItemZoneGroupsSkeleton({ itemCount }) {
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const groups = [];
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for (let i = 0; i < itemCount; i++) {
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// NOTE: I initially wrote this to return groups of 3, which looks good for
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// outfit shares I think, but looks bad for pet loading... once shares
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// become a more common use case, it might be useful to figure out how
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// to differentiate these cases and show 1-per-group for pets, but
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// maybe more for built outfits?
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groups.push(<ItemZoneGroupSkeleton key={i} itemCount={1} />);
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}
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return groups;
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}
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/**
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* ItemZoneGroupSkeleton is a placeholder for when an ItemZoneGroup is loading.
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*/
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function ItemZoneGroupSkeleton({ itemCount }) {
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return (
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<Box mb="10">
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<Delay>
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<Skeleton
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mx="1"
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// 2.25rem font size, 1.25rem line height
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height={`${2.25 * 1.25}rem`}
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width="12rem"
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/>
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<ItemListSkeleton count={itemCount} />
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</Delay>
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</Box>
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);
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}
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/**
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* OutfitSavingIndicator shows a Save button, or the "Saved" or "Saving" state,
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* if the user can save this outfit. If not, this is empty!
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*/
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function OutfitSavingIndicator({ outfitSaving }) {
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const {
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canSaveOutfit,
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isNewOutfit,
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isSaving,
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latestVersionIsSaved,
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saveError,
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saveOutfit,
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} = outfitSaving;
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const errorTextColor = useColorModeValue("red.600", "red.400");
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if (!canSaveOutfit) {
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return null;
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}
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if (isNewOutfit) {
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return (
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<Button
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variant="outline"
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size="sm"
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isLoading={isSaving}
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loadingText="Saving…"
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leftIcon={
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<Box
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// Adjust the visual balance toward the cloud
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marginBottom="-2px"
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>
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<IoCloudUploadOutline />
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</Box>
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}
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onClick={saveOutfit}
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data-test-id="wardrobe-save-outfit-button"
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>
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Save
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</Button>
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);
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}
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if (isSaving) {
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return (
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<Flex
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align="center"
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fontSize="xs"
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data-test-id="wardrobe-outfit-is-saving-indicator"
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>
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<Spinner
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size="xs"
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marginRight="1.5"
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// HACK: Not sure why my various centering things always feel wrong...
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marginBottom="-2px"
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/>
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Saving…
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</Flex>
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);
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}
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if (latestVersionIsSaved) {
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return (
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<Flex
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align="center"
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fontSize="xs"
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data-test-id="wardrobe-outfit-is-saved-indicator"
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>
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<CheckIcon
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marginRight="1"
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// HACK: Not sure why my various centering things always feel wrong...
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marginBottom="-2px"
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/>
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Saved
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</Flex>
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);
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}
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if (saveError) {
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return (
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<Flex
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align="center"
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fontSize="xs"
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data-test-id="wardrobe-outfit-save-error-indicator"
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color={errorTextColor}
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>
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<WarningTwoIcon
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marginRight="1"
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// HACK: Not sure why my various centering things always feel wrong...
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marginBottom="-2px"
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/>
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Error saving
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</Flex>
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);
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}
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// The most common way we'll hit this null is when the outfit is changing,
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// but the debouncing isn't done yet, so it's not saving yet.
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return null;
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}
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/**
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* OutfitHeading is an editable outfit name, as a big pretty page heading!
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* It also contains the outfit menu, for saving etc.
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*/
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function OutfitHeading({ outfitState, outfitSaving, dispatchToOutfit }) {
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const { canDeleteOutfit } = outfitSaving;
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const outfitCopyUrl = buildOutfitUrl(outfitState, { withoutOutfitId: true });
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return (
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// The Editable wraps everything, including the menu, because the menu has
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// a Rename option.
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<Editable
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// Make sure not to ever pass `undefined` into here, or else the
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// component enters uncontrolled mode, and changing the value
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// later won't fix it!
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value={outfitState.name || ""}
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placeholder="Untitled outfit"
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onChange={(value) =>
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dispatchToOutfit({ type: "rename", outfitName: value })
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}
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>
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{({ onEdit }) => (
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<Flex align="center" marginBottom="6">
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<Box>
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<Box role="group" d="inline-block" position="relative" width="100%">
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<Heading1>
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<EditablePreview lineHeight="48px" data-test-id="outfit-name" />
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<EditableInput lineHeight="48px" />
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</Heading1>
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</Box>
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</Box>
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<Box width="4" flex="1 0 auto" />
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<Box flex="0 0 auto">
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<OutfitSavingIndicator outfitSaving={outfitSaving} />
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</Box>
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<Box width="2" />
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<Menu placement="bottom-end">
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<MenuButton
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as={IconButton}
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variant="ghost"
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icon={<MdMoreVert />}
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aria-label="Outfit menu"
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borderRadius="full"
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fontSize="24px"
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opacity="0.8"
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/>
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<Portal>
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<MenuList>
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{outfitState.id && (
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<MenuItem
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icon={<EditIcon />}
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as="a"
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href={outfitCopyUrl}
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target="_blank"
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>
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Edit a copy
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</MenuItem>
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)}
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<MenuItem
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icon={<BiRename />}
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onClick={() => {
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// Start the rename after a tick, so finishing up the click
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// won't just immediately remove focus from the Editable.
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setTimeout(onEdit, 0);
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}}
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>
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Rename
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</MenuItem>
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{canDeleteOutfit && (
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<DeleteOutfitMenuItem outfitState={outfitState} />
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)}
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</MenuList>
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</Portal>
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</Menu>
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</Flex>
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)}
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</Editable>
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);
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}
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function DeleteOutfitMenuItem({ outfitState }) {
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const { id, name } = outfitState;
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const { isOpen, onOpen, onClose } = useDisclosure();
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const { status, error, mutateAsync } = useDeleteOutfitMutation();
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return (
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<>
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<MenuItem icon={<DeleteIcon />} onClick={onOpen}>
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Delete
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</MenuItem>
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<Modal isOpen={isOpen} onClose={onClose}>
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<ModalOverlay />
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<ModalContent>
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<ModalHeader>Delete outfit "{name}"?</ModalHeader>
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<ModalCloseButton />
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<ModalBody>
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We'll delete this data and remove it from your list of outfits.
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Links and image embeds pointing to this outfit will break. Is that
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okay?
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{status === "error" && (
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<ErrorMessage marginTop="1em">
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Error deleting outfit: "{error.message}". Try again?
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</ErrorMessage>
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)}
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</ModalBody>
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<ModalFooter>
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<Button onClick={onClose}>No, keep this outfit</Button>
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<Box flex="1 0 auto" width="2" />
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<Button
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colorScheme="red"
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onClick={() =>
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mutateAsync(id)
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.then(() => {
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window.location = "/your-outfits";
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})
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.catch((e) => {
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/* handled in error UI */
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})
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}
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// We continue to show the loading spinner in the success case,
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// while we redirect away!
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isLoading={status === "pending" || status === "success"}
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>
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Delete
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</Button>
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</ModalFooter>
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</ModalContent>
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</Modal>
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</>
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);
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}
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/**
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* fadeOutAndRollUpTransition is the props for a CSSTransition, to manage the
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* fade-out and height decrease when an Item or ItemZoneGroup is removed.
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*
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* Note that this _cannot_ be implemented as a wrapper component that returns a
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* CSSTransition. This is because the CSSTransition must be the direct child of
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* the TransitionGroup, and a wrapper breaks the parent-child relationship.
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*
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* See react-transition-group docs for more info!
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*/
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const fadeOutAndRollUpTransition = (css) => ({
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classNames: css`
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&-exit {
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opacity: 1;
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height: auto;
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}
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&-exit-active {
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opacity: 0;
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height: 0 !important;
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margin-top: 0 !important;
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margin-bottom: 0 !important;
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transition: all 0.5s;
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}
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`,
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timeout: 500,
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onExit: (e) => {
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e.style.height = e.offsetHeight + "px";
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},
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});
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export default ItemsPanel;
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