Emi Matchu
0e314482f7
I haven't been running Prettier consistently on things in this project. Now, it's quick-runnable, and I've got it on everything! Also, I just think tabs are the right default for this kind of thing, and I'm glad to get to switch over to it! (In `package.json`.)
741 lines
20 KiB
JavaScript
741 lines
20 KiB
JavaScript
import React from "react";
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import { ClassNames } from "@emotion/react";
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import {
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Box,
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Button,
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DarkMode,
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Flex,
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FormControl,
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FormHelperText,
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FormLabel,
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HStack,
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IconButton,
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ListItem,
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Menu,
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MenuItem,
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MenuList,
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Popover,
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PopoverArrow,
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PopoverBody,
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PopoverContent,
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PopoverTrigger,
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Portal,
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Stack,
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Switch,
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Tooltip,
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UnorderedList,
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useBreakpointValue,
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useClipboard,
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useToast,
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} from "@chakra-ui/react";
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import {
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ArrowBackIcon,
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CheckIcon,
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ChevronDownIcon,
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DownloadIcon,
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LinkIcon,
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SettingsIcon,
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} from "@chakra-ui/icons";
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import { MdPause, MdPlayArrow } from "react-icons/md";
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import { getBestImageUrlForLayer } from "../components/OutfitPreview";
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import HTML5Badge, { layerUsesHTML5 } from "../components/HTML5Badge";
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import PosePicker from "./PosePicker";
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import SpeciesColorPicker from "../components/SpeciesColorPicker";
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import { loadImage, loadable, useLocalStorage } from "../util";
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import useCurrentUser from "../components/useCurrentUser";
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import useOutfitAppearance from "../components/useOutfitAppearance";
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import OutfitKnownGlitchesBadge from "./OutfitKnownGlitchesBadge";
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import usePreferArchive from "../components/usePreferArchive";
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const LoadableLayersInfoModal = loadable(() => import("./LayersInfoModal"));
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/**
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* OutfitControls is the set of controls layered over the outfit preview, to
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* control things like species/color and sharing links!
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*/
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function OutfitControls({
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outfitState,
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dispatchToOutfit,
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showAnimationControls,
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appearance,
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}) {
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const [focusIsLocked, setFocusIsLocked] = React.useState(false);
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const onLockFocus = React.useCallback(
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() => setFocusIsLocked(true),
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[setFocusIsLocked],
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);
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const onUnlockFocus = React.useCallback(
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() => setFocusIsLocked(false),
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[setFocusIsLocked],
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);
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// HACK: As of 1.0.0-rc.0, Chakra's `toast` function rebuilds unnecessarily,
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// which triggers unnecessary rebuilds of the `onSpeciesColorChange`
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// callback, which causes the `React.memo` on `SpeciesColorPicker` to
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// fail, which harms performance. But it seems to work just fine if we
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// hold onto the first copy of the function we get! :/
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const _toast = useToast();
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// eslint-disable-next-line react-hooks/exhaustive-deps
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const toast = React.useMemo(() => _toast, []);
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const speciesColorPickerSize = useBreakpointValue({ base: "sm", md: "md" });
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const onSpeciesColorChange = React.useCallback(
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(species, color, isValid, closestPose) => {
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if (isValid) {
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dispatchToOutfit({
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type: "setSpeciesAndColor",
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speciesId: species.id,
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colorId: color.id,
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pose: closestPose,
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});
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} else {
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// NOTE: This shouldn't be possible to trigger, because the
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// `stateMustAlwaysBeValid` prop should prevent it. But we have
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// it as a fallback, just in case!
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toast({
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title: `We haven't seen a ${color.name} ${species.name} before! 😓`,
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status: "warning",
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});
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}
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},
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[dispatchToOutfit, toast],
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);
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const maybeUnlockFocus = (e) => {
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// We lock focus when a touch-device user taps the area. When they tap
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// empty space, we treat that as a toggle and release the focus lock.
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if (e.target === e.currentTarget) {
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onUnlockFocus();
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}
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};
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return (
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<ClassNames>
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{({ css, cx }) => (
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<OutfitControlsContextMenu outfitState={outfitState}>
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<Box
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role="group"
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pos="absolute"
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left="0"
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right="0"
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top="0"
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bottom="0"
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height="100%" // Required for Safari to size the grid correctly
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padding={{ base: 2, lg: 6 }}
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display="grid"
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overflow="auto"
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gridTemplateAreas={`"back play-pause sharing"
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"space space space"
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"picker picker picker"`}
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gridTemplateRows="auto minmax(1rem, 1fr) auto"
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className={cx(
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css`
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opacity: 0;
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transition: opacity 0.2s;
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&:focus-within,
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&.focus-is-locked {
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opacity: 1;
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}
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/* Ignore simulated hovers, only reveal for _real_ hovers. This helps
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* us avoid state conflicts with the focus-lock from clicks. */
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@media (hover: hover) {
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&:hover {
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opacity: 1;
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}
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}
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`,
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focusIsLocked && "focus-is-locked",
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)}
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onClickCapture={(e) => {
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const opacity = parseFloat(
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getComputedStyle(e.currentTarget).opacity,
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);
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if (opacity < 0.5) {
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// If the controls aren't visible right now, then clicks on them are
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// probably accidental. Ignore them! (We prevent default to block
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// built-in behaviors like link nav, and we stop propagation to block
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// our own custom click handlers. I don't know if I can prevent the
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// select clicks though?)
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e.preventDefault();
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e.stopPropagation();
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// We also show the controls, by locking focus. We'll undo this when
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// the user taps elsewhere (because it will trigger a blur event from
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// our child components), in `maybeUnlockFocus`.
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setFocusIsLocked(true);
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}
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}}
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data-test-id="wardrobe-outfit-controls"
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>
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<Box gridArea="back" onClick={maybeUnlockFocus}>
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<BackButton outfitState={outfitState} />
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</Box>
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<Flex
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gridArea="play-pause"
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// HACK: Better visual centering with other controls
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paddingTop="0.3rem"
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direction="column"
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align="center"
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>
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{showAnimationControls && <PlayPauseButton />}
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<Box height="2" />
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<HStack spacing="2" align="center" justify="center">
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<OutfitHTML5Badge appearance={appearance} />
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<OutfitKnownGlitchesBadge appearance={appearance} />
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<SettingsButton
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onLockFocus={onLockFocus}
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onUnlockFocus={onUnlockFocus}
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/>
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</HStack>
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</Flex>
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<Stack
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gridArea="sharing"
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alignSelf="flex-end"
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spacing={{ base: "2", lg: "4" }}
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align="flex-end"
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onClick={maybeUnlockFocus}
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>
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<Box>
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<DownloadButton outfitState={outfitState} />
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</Box>
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<Box>
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<CopyLinkButton outfitState={outfitState} />
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</Box>
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</Stack>
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<Box gridArea="space" onClick={maybeUnlockFocus} />
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{outfitState.speciesId && outfitState.colorId && (
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<Flex
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gridArea="picker"
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align="center"
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justify="center"
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onClick={maybeUnlockFocus}
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>
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{/**
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* We try to center the species/color picker, but the left spacer will
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* shrink more than the pose picker container if we run out of space!
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*/}
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<Box flex="0 0 auto">
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<DarkMode>
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<SpeciesColorPicker
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speciesId={outfitState.speciesId}
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colorId={outfitState.colorId}
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idealPose={outfitState.pose}
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onChange={onSpeciesColorChange}
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stateMustAlwaysBeValid
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size={speciesColorPickerSize}
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speciesTestId="wardrobe-species-picker"
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colorTestId="wardrobe-color-picker"
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/>
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</DarkMode>
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</Box>
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<Flex flex="0 0 auto" align="center" pl="2">
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<PosePicker
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speciesId={outfitState.speciesId}
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colorId={outfitState.colorId}
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pose={outfitState.pose}
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altStyleId={outfitState.altStyleId}
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appearanceId={outfitState.appearanceId}
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dispatchToOutfit={dispatchToOutfit}
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onLockFocus={onLockFocus}
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onUnlockFocus={onUnlockFocus}
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data-test-id="wardrobe-pose-picker"
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/>
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</Flex>
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</Flex>
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)}
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</Box>
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</OutfitControlsContextMenu>
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)}
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</ClassNames>
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);
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}
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function OutfitControlsContextMenu({ outfitState, children }) {
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// NOTE: We track these separately, rather than in one atomic state object,
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// because I want to still keep the menu in the right position when it's
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// animating itself closed!
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const [isOpen, setIsOpen] = React.useState(false);
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const [position, setPosition] = React.useState({ x: 0, y: 0 });
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const [layersInfoModalIsOpen, setLayersInfoModalIsOpen] =
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React.useState(false);
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const { visibleLayers } = useOutfitAppearance(outfitState);
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const [downloadImageUrl, prepareDownload] =
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useDownloadableImage(visibleLayers);
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return (
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<Box
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onContextMenuCapture={(e) => {
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setIsOpen(true);
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setPosition({ x: e.pageX, y: e.pageY });
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e.preventDefault();
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}}
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>
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{children}
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<Menu isOpen={isOpen} onClose={() => setIsOpen(false)}>
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<Portal>
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<MenuList position="absolute" left={position.x} top={position.y}>
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<MenuItem
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icon={<DownloadIcon />}
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as="a"
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// eslint-disable-next-line no-script-url
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href={downloadImageUrl || "#"}
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onClick={(e) => {
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if (!downloadImageUrl) {
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e.preventDefault();
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}
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}}
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download={(outfitState.name || "Outfit") + ".png"}
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onMouseEnter={prepareDownload}
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onFocus={prepareDownload}
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cursor={!downloadImageUrl && "wait"}
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>
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Download
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</MenuItem>
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<MenuItem
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icon={<LinkIcon />}
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onClick={() => setLayersInfoModalIsOpen(true)}
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>
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Layers (SWF, PNG)
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</MenuItem>
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</MenuList>
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</Portal>
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</Menu>
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<LoadableLayersInfoModal
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isOpen={layersInfoModalIsOpen}
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onClose={() => setLayersInfoModalIsOpen(false)}
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visibleLayers={visibleLayers}
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/>
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</Box>
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);
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}
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function OutfitHTML5Badge({ appearance }) {
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const petIsUsingHTML5 =
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appearance.petAppearance?.layers.every(layerUsesHTML5);
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const itemsNotUsingHTML5 = appearance.items.filter((item) =>
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item.appearance.layers.some((l) => !layerUsesHTML5(l)),
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);
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itemsNotUsingHTML5.sort((a, b) => a.name.localeCompare(b.name));
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const usesHTML5 = petIsUsingHTML5 && itemsNotUsingHTML5.length === 0;
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let tooltipLabel;
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if (usesHTML5) {
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tooltipLabel = (
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<>This outfit is converted to HTML5, and ready to use on Neopets.com!</>
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);
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} else {
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tooltipLabel = (
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<Box>
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<Box as="p">
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This outfit isn't converted to HTML5 yet, so it might not appear in
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Neopets.com customization yet. Once it's ready, it could look a bit
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different than our temporary preview here. It might even be animated!
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</Box>
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{!petIsUsingHTML5 && (
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<Box as="p" marginTop="1em" fontWeight="bold">
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This pet is not yet converted.
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</Box>
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)}
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{itemsNotUsingHTML5.length > 0 && (
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<>
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<Box as="header" marginTop="1em" fontWeight="bold">
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The following items aren't yet converted:
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</Box>
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<UnorderedList>
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{itemsNotUsingHTML5.map((item) => (
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<ListItem key={item.id}>{item.name}</ListItem>
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))}
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</UnorderedList>
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</>
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)}
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</Box>
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);
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}
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return (
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<HTML5Badge
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usesHTML5={usesHTML5}
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isLoading={appearance.loading}
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tooltipLabel={tooltipLabel}
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/>
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);
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}
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/**
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* BackButton takes you back home, or to Your Outfits if this outfit is yours.
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*/
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function BackButton({ outfitState }) {
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const currentUser = useCurrentUser();
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const outfitBelongsToCurrentUser =
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outfitState.creator && outfitState.creator.id === currentUser.id;
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return (
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<ControlButton
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as="a"
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href={outfitBelongsToCurrentUser ? "/your-outfits" : "/"}
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icon={<ArrowBackIcon />}
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aria-label="Leave this outfit"
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d="inline-flex" // Not sure why <a> requires this to style right! ^^`
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data-test-id="wardrobe-nav-back-button"
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/>
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);
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}
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/**
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* DownloadButton downloads the outfit as an image!
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*/
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function DownloadButton({ outfitState }) {
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const { visibleLayers } = useOutfitAppearance(outfitState);
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const [downloadImageUrl, prepareDownload] =
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useDownloadableImage(visibleLayers);
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return (
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<Tooltip label="Download" placement="left">
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<Box>
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<ControlButton
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icon={<DownloadIcon />}
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aria-label="Download"
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as="a"
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// eslint-disable-next-line no-script-url
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href={downloadImageUrl || "#"}
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onClick={(e) => {
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if (!downloadImageUrl) {
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e.preventDefault();
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}
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}}
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download={(outfitState.name || "Outfit") + ".png"}
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onMouseEnter={prepareDownload}
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onFocus={prepareDownload}
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cursor={!downloadImageUrl && "wait"}
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/>
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</Box>
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</Tooltip>
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);
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}
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/**
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* CopyLinkButton copies the outfit URL to the clipboard!
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*/
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function CopyLinkButton({ outfitState }) {
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const { onCopy, hasCopied } = useClipboard(outfitState.url);
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return (
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<Tooltip label={hasCopied ? "Copied!" : "Copy link"} placement="left">
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<Box>
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<ControlButton
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icon={hasCopied ? <CheckIcon /> : <LinkIcon />}
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aria-label="Copy link"
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onClick={onCopy}
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/>
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</Box>
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</Tooltip>
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);
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}
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function PlayPauseButton() {
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const [isPaused, setIsPaused] = useLocalStorage("DTIOutfitIsPaused", true);
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// We show an intro animation if this mounts while paused. Whereas if we're
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// not paused, we initialize as if we had already finished.
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const [blinkInState, setBlinkInState] = React.useState(
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isPaused ? { type: "ready" } : { type: "done" },
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);
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const buttonRef = React.useRef(null);
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React.useLayoutEffect(() => {
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if (blinkInState.type === "ready" && buttonRef.current) {
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setBlinkInState({
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type: "started",
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position: {
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left: buttonRef.current.offsetLeft,
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top: buttonRef.current.offsetTop,
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},
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});
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}
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}, [blinkInState, setBlinkInState]);
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return (
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<ClassNames>
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{({ css }) => (
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<>
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<PlayPauseButtonContent
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isPaused={isPaused}
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setIsPaused={setIsPaused}
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ref={buttonRef}
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/>
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{blinkInState.type === "started" && (
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<Portal>
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<PlayPauseButtonContent
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isPaused={isPaused}
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setIsPaused={setIsPaused}
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position="absolute"
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left={blinkInState.position.left}
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top={blinkInState.position.top}
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backgroundColor="gray.600"
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borderColor="gray.50"
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color="gray.50"
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onAnimationEnd={() => setBlinkInState({ type: "done" })}
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// Don't disrupt the hover state of the controls! (And the button
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// doesn't seem to click correctly, not sure why, but instead of
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// debugging I'm adding this :p)
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pointerEvents="none"
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className={css`
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@keyframes fade-in-out {
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0% {
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opacity: 0;
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}
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10% {
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opacity: 1;
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}
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90% {
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opacity: 1;
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}
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100% {
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opacity: 0;
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}
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}
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opacity: 0;
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animation: fade-in-out 2s;
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`}
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/>
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</Portal>
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)}
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</>
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)}
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</ClassNames>
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);
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}
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const PlayPauseButtonContent = React.forwardRef(
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({ isPaused, setIsPaused, ...props }, ref) => {
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return (
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<TranslucentButton
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ref={ref}
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leftIcon={isPaused ? <MdPause /> : <MdPlayArrow />}
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onClick={() => setIsPaused(!isPaused)}
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{...props}
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>
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{isPaused ? <>Paused</> : <>Playing</>}
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</TranslucentButton>
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);
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},
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);
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|
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function SettingsButton({ onLockFocus, onUnlockFocus }) {
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return (
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<Popover onOpen={onLockFocus} onClose={onUnlockFocus}>
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<PopoverTrigger>
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<TranslucentButton size="xs" aria-label="Settings">
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<SettingsIcon />
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<Box width="1" />
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<ChevronDownIcon />
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</TranslucentButton>
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</PopoverTrigger>
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<Portal>
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<PopoverContent width="25ch">
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<PopoverArrow />
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<PopoverBody>
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<HiResModeSetting />
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|
</PopoverBody>
|
|
</PopoverContent>
|
|
</Portal>
|
|
</Popover>
|
|
);
|
|
}
|
|
|
|
function HiResModeSetting() {
|
|
const [hiResMode, setHiResMode] = useLocalStorage("DTIHiResMode", false);
|
|
const [preferArchive, setPreferArchive] = usePreferArchive();
|
|
|
|
return (
|
|
<Box>
|
|
<FormControl>
|
|
<Flex>
|
|
<Box>
|
|
<FormLabel htmlFor="hi-res-mode-setting" fontSize="sm" margin="0">
|
|
Hi-res mode (SVG)
|
|
</FormLabel>
|
|
<FormHelperText marginTop="0" fontSize="xs">
|
|
Crisper at higher resolutions, but not always accurate
|
|
</FormHelperText>
|
|
</Box>
|
|
<Box width="2" />
|
|
<Switch
|
|
id="hi-res-mode-setting"
|
|
size="sm"
|
|
marginTop="0.1rem"
|
|
isChecked={hiResMode}
|
|
onChange={(e) => setHiResMode(e.target.checked)}
|
|
/>
|
|
</Flex>
|
|
</FormControl>
|
|
<Box height="2" />
|
|
<FormControl>
|
|
<Flex>
|
|
<Box>
|
|
<FormLabel
|
|
htmlFor="prefer-archive-setting"
|
|
fontSize="sm"
|
|
margin="0"
|
|
>
|
|
Use DTI's image archive
|
|
</FormLabel>
|
|
<FormHelperText marginTop="0" fontSize="xs">
|
|
Turn this on when images.neopets.com is slow!
|
|
</FormHelperText>
|
|
</Box>
|
|
<Box width="2" />
|
|
<Switch
|
|
id="prefer-archive-setting"
|
|
size="sm"
|
|
marginTop="0.1rem"
|
|
isChecked={preferArchive ?? false}
|
|
onChange={(e) => setPreferArchive(e.target.checked)}
|
|
/>
|
|
</Flex>
|
|
</FormControl>
|
|
</Box>
|
|
);
|
|
}
|
|
|
|
const TranslucentButton = React.forwardRef(({ children, ...props }, ref) => {
|
|
return (
|
|
<Button
|
|
ref={ref}
|
|
size="sm"
|
|
color="gray.100"
|
|
variant="outline"
|
|
borderColor="gray.200"
|
|
borderRadius="full"
|
|
backgroundColor="blackAlpha.600"
|
|
boxShadow="md"
|
|
_hover={{
|
|
backgroundColor: "gray.600",
|
|
borderColor: "gray.50",
|
|
color: "gray.50",
|
|
}}
|
|
_focus={{
|
|
backgroundColor: "gray.600",
|
|
borderColor: "gray.50",
|
|
color: "gray.50",
|
|
}}
|
|
{...props}
|
|
>
|
|
{children}
|
|
</Button>
|
|
);
|
|
});
|
|
|
|
/**
|
|
* ControlButton is a UI helper to render the cute round buttons we use in
|
|
* OutfitControls!
|
|
*/
|
|
function ControlButton({ icon, "aria-label": ariaLabel, ...props }) {
|
|
return (
|
|
<IconButton
|
|
icon={icon}
|
|
aria-label={ariaLabel}
|
|
isRound
|
|
variant="unstyled"
|
|
backgroundColor="gray.600"
|
|
color="gray.50"
|
|
boxShadow="md"
|
|
d="flex"
|
|
alignItems="center"
|
|
justifyContent="center"
|
|
transition="backgroundColor 0.2s"
|
|
_focus={{ backgroundColor: "gray.500" }}
|
|
_hover={{ backgroundColor: "gray.500" }}
|
|
outline="initial"
|
|
{...props}
|
|
/>
|
|
);
|
|
}
|
|
|
|
/**
|
|
* useDownloadableImage loads the image data and generates the downloadable
|
|
* image URL.
|
|
*/
|
|
function useDownloadableImage(visibleLayers) {
|
|
const [hiResMode] = useLocalStorage("DTIHiResMode", false);
|
|
const [preferArchive] = usePreferArchive();
|
|
|
|
const [downloadImageUrl, setDownloadImageUrl] = React.useState(null);
|
|
const [preparedForLayerIds, setPreparedForLayerIds] = React.useState([]);
|
|
const toast = useToast();
|
|
|
|
const prepareDownload = React.useCallback(async () => {
|
|
// Skip if the current image URL is already correct for these layers.
|
|
const layerIds = visibleLayers.map((l) => l.id);
|
|
if (layerIds.join(",") === preparedForLayerIds.join(",")) {
|
|
return;
|
|
}
|
|
|
|
// Skip if there are no layers. (This probably means we're still loading!)
|
|
if (layerIds.length === 0) {
|
|
return;
|
|
}
|
|
|
|
setDownloadImageUrl(null);
|
|
|
|
// NOTE: You could argue that we may as well just always use PNGs here,
|
|
// regardless of hi-res mode… but using the same src will help both
|
|
// performance (can use cached SVG), and predictability (image will
|
|
// look like what you see here).
|
|
const imagePromises = visibleLayers.map((layer) =>
|
|
loadImage(getBestImageUrlForLayer(layer, { hiResMode }), {
|
|
crossOrigin: "anonymous",
|
|
preferArchive,
|
|
}),
|
|
);
|
|
|
|
let images;
|
|
try {
|
|
images = await Promise.all(imagePromises);
|
|
} catch (e) {
|
|
console.error("Error building downloadable image", e);
|
|
toast({
|
|
status: "error",
|
|
title: "Oops, sorry, we couldn't download the image!",
|
|
description:
|
|
"Check your connection, then reload the page and try again.",
|
|
});
|
|
return;
|
|
}
|
|
|
|
const canvas = document.createElement("canvas");
|
|
const context = canvas.getContext("2d");
|
|
canvas.width = 600;
|
|
canvas.height = 600;
|
|
|
|
for (const image of images) {
|
|
context.drawImage(image, 0, 0);
|
|
}
|
|
|
|
console.debug(
|
|
"Generated image for download",
|
|
layerIds,
|
|
canvas.toDataURL("image/png"),
|
|
);
|
|
setDownloadImageUrl(canvas.toDataURL("image/png"));
|
|
setPreparedForLayerIds(layerIds);
|
|
}, [preparedForLayerIds, visibleLayers, toast, hiResMode, preferArchive]);
|
|
|
|
return [downloadImageUrl, prepareDownload];
|
|
}
|
|
|
|
export default OutfitControls;
|