Emi Matchu
347419aee8
I've known there are bugs in the SVGs pretty often, because they're not very well attended-to—I noticed pretty quick that the Marble Eyrie, for example, has its Body asset saved correctly in PNG, but its SVG is just another copy of the head, oops! I think SVG is still a nice default for this UI, but I added a little form to switch to PNG, to give us a debugging method and escape hatch if it starts to get weird.
45 lines
1.5 KiB
Text
45 lines
1.5 KiB
Text
= content_tag "support-outfit-viewer", **html_options do
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= turbo_frame_tag "support-outfit-viewer-preview" do
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%div
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-# Render an outfit viewer in a magnifier. Use SVG by default for clarity,
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-# but also offer an option to switch to PNG if it looks wrong.
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%magic-magnifier
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= outfit_viewer outfit,
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preferred_image_format: params[:preferred_image_format] == "png" ? :png : :svg
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= form_with method: :get, class: "outfit-viewer-controls" do |f|
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%fieldset
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%legend Format
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%label
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= f.radio_button "preferred_image_format", "svg",
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checked: params[:preferred_image_format] != "png"
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SVG
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%label
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= f.radio_button "preferred_image_format", "png",
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checked: params[:preferred_image_format] == "png"
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PNG
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= f.submit "Update"
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%table
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%thead
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%tr
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%th{scope: "col"} DTI ID
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%th{scope: "col"} Zone
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%th{scope: "col"} Links
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%tbody
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- outfit.visible_layers.each do |swf_asset|
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%tr
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%th{scope: "row", "data-field": "id"}
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= swf_asset.id
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%td
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= swf_asset.zone.label
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(##{swf_asset.zone.id})
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%td{"data-field": "links"}
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%ul
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- if swf_asset.image_url?
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%li= link_to "PNG", swf_asset.image_url, target: "_blank"
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- if swf_asset.svg_url?
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%li= link_to "SVG", swf_asset.svg_url, target: "_blank"
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%li= link_to "SWF", swf_asset.url, target: "_blank"
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- if swf_asset.manifest_url?
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%li= link_to "Manifest", swf_asset.manifest_url, target: "_blank"
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