require_relative '../rails_helper' RSpec.describe Item do fixtures :items, :colors, :species, :zones context "modeling status:" do # Rather than using fixtures of real-world data, we create very specific # pet types, to be able to create small encapsulated test cases where there # are only a few bodies. # # We create some basic color pet types, and some Maraquan pet types—and, # just like irl, the Maraquan Mynci has the same body as the basic Mynci. # # These pet types default to an early creation date of 2005, except the # Vandagyre, which was released in 2014. before do PetType.destroy_all # Make sure no leftovers from e.g. PetType's spec! build_pt(colors(:blue), species(:acara), body_id: 1).save! build_pt(colors(:red), species(:acara), body_id: 1).save! build_pt(colors(:blue), species(:blumaroo), body_id: 2).save! build_pt(colors(:green), species(:chia), body_id: 3).save! build_pt(colors(:red), species(:mynci), body_id: 4).save! build_pt(colors(:blue), species(:vandagyre), body_id: 5).tap do |pt| pt.created_at = Date.new(2014, 11, 14) pt.save! end build_pt(colors(:maraquan), species(:acara), body_id: 11).save! build_pt(colors(:maraquan), species(:blumaroo), body_id: 12).save! build_pt(colors(:maraquan), species(:chia), body_id: 13).save! build_pt(colors(:maraquan), species(:mynci), body_id: 4).save! end def build_pt(color, species, body_id:) PetType.new(color:, species:, body_id:, created_at: Time.new(2005)) end def build_item_asset(zone, body_id:) @remote_id = (@remote_id || 0) + 1 url = "https://images.neopets.example/#{@remote_id}.swf" SwfAsset.new(type: "object", remote_id: @remote_id, url:, zones_restrict: "", zone:, body_id:) end shared_examples "a fully-modeled item" do it("is considered fully modeled") { should be_predicted_fully_modeled } it("predicts no more compatible bodies") do expect(item.predicted_missing_body_ids).to be_empty end it("appears in Item.is_modeled") do expect(Item.is_modeled.find_by_id(item.id)).to be_present end it("does not appear in Item.is_not_modeled") do expect(Item.is_not_modeled.find_by_id(item.id)).to be_nil end end shared_examples "a not-fully-modeled item" do it("is not fully modeled") { should_not be_predicted_fully_modeled } it("does not appear in Item.is_modeled") do expect(Item.is_modeled.find_by_id(item.id)).to be_nil end it("appears in Item.is_not_modeled") do expect(Item.is_not_modeled.find_by_id(item.id)).to be_present end end describe "an item without any modeling data" do subject(:item) { items(:birthday_bg) } it_behaves_like "a not-fully-modeled item" it("has no compatible body IDs") do expect(item.compatible_body_ids).to be_empty end it("predicts all standard bodies are compatible") do expect(item.predicted_missing_body_ids).to contain_exactly( 1, 2, 3, 4, 5) end end describe "an item with one species modeled" do subject(:item) { items(:birthday_bg) } before do item.swf_assets << build_item_asset(zones(:wings), body_id: 1) end it_behaves_like "a fully-modeled item" it("has one compatible body ID") do expect(item.compatible_body_ids).to contain_exactly(1) end end describe "an item with two species modeled" do subject(:item) { items(:birthday_bg) } before do item.swf_assets << build_item_asset(zones(:wings), body_id: 1) item.swf_assets << build_item_asset(zones(:wings), body_id: 2) end it_behaves_like "a not-fully-modeled item" it("has two compatible body IDs") do expect(item.compatible_body_ids).to contain_exactly(1, 2) end it("predicts remaining standard bodies are compatible") do expect(item.predicted_missing_body_ids).to contain_exactly(3, 4, 5) end end describe "an item with all standard species modeled" do subject(:item) { items(:birthday_bg) } before do item.swf_assets << build_item_asset(zones(:wings), body_id: 1) item.swf_assets << build_item_asset(zones(:wings), body_id: 2) item.swf_assets << build_item_asset(zones(:wings), body_id: 3) item.swf_assets << build_item_asset(zones(:wings), body_id: 4) item.swf_assets << build_item_asset(zones(:wings), body_id: 5) end it_behaves_like "a fully-modeled item" it("is compatible with all standard body IDs") do expect(item.compatible_body_ids).to contain_exactly(1, 2, 3, 4, 5) end end describe "an item that fits all pets the same" do subject(:item) { items(:birthday_bg) } before do item.swf_assets << build_item_asset(zones(:background), body_id: 0) end it_behaves_like "a fully-modeled item" it("is compatible with all bodies (body ID = 0)") do expect(item.compatible_body_ids).to contain_exactly(0) end end describe "an item with one Maraquan pet modeled" do subject(:item) { items(:birthday_bg) } before do item.swf_assets << build_item_asset(zones(:wings), body_id: 11) end it_behaves_like "a fully-modeled item" it("has one compatible body ID") do expect(item.compatible_body_ids).to contain_exactly(11) end end describe "an item with two Maraquan pets modeled" do subject(:item) { items(:birthday_bg) } before do item.swf_assets << build_item_asset(zones(:wings), body_id: 11) item.swf_assets << build_item_asset(zones(:wings), body_id: 12) end it_behaves_like "a not-fully-modeled item" it("has two compatible body IDs") do expect(item.compatible_body_ids).to contain_exactly(11, 12) end it("predicts remaining Maraquan body IDs are compatible") do expect(item.predicted_missing_body_ids).to contain_exactly(13, 4) end end describe "an item with all Maraquan species modeled" do subject(:item) { items(:birthday_bg) } before do item.swf_assets << build_item_asset(zones(:wings), body_id: 11) item.swf_assets << build_item_asset(zones(:wings), body_id: 12) item.swf_assets << build_item_asset(zones(:wings), body_id: 13) item.swf_assets << build_item_asset(zones(:wings), body_id: 4) end it_behaves_like "a fully-modeled item" it("is compatible with all Maraquan body IDs") do expect(item.compatible_body_ids).to contain_exactly(11, 12, 13, 4) end end describe "a pre-Vandagyre item without any modeling data" do subject(:item) { items(:straw_hat) } it_behaves_like "a not-fully-modeled item" it("has no compatible body IDs") do expect(item.compatible_body_ids).to be_empty end it("predicts all standard bodies except Vandagyre are compatible") do expect(item.predicted_missing_body_ids).to contain_exactly(1, 2, 3, 4) end end # Skipping "pre-Vanda with one species modeled", because it's identical. describe "a pre-Vandagyre item with two species modeled" do subject(:item) { items(:straw_hat) } before do item.swf_assets << build_item_asset(zones(:wings), body_id: 1) item.swf_assets << build_item_asset(zones(:wings), body_id: 2) end it_behaves_like "a not-fully-modeled item" it("has two compatible body IDs") do expect(item.compatible_body_ids).to contain_exactly(1, 2) end it("predicts remaining standard bodies (sans Vandagyre) are compatible") do expect(item.predicted_missing_body_ids).to contain_exactly(3, 4) end end describe "a pre-Vandagyre item with all other standard species modeled" do subject(:item) { items(:straw_hat) } before do item.swf_assets << build_item_asset(zones(:wings), body_id: 1) item.swf_assets << build_item_asset(zones(:wings), body_id: 2) item.swf_assets << build_item_asset(zones(:wings), body_id: 3) item.swf_assets << build_item_asset(zones(:wings), body_id: 4) end it_behaves_like "a fully-modeled item" it("is compatible with all non-Vandagyre standard body IDs") do expect(item.compatible_body_ids).to contain_exactly(1, 2, 3, 4) end end describe "an item without any modeling data, but hinted as done" do subject(:item) { items(:birthday_bg) } before { item.update!(modeling_status_hint: :done) } it_behaves_like "a fully-modeled item" it("has no compatible body IDs") do expect(item.compatible_body_ids).to be_empty end end describe "an item with two species modeled, but hinted as done" do subject(:item) { items(:birthday_bg) } before do item.swf_assets << build_item_asset(zones(:wings), body_id: 1) item.swf_assets << build_item_asset(zones(:wings), body_id: 2) item.update!(modeling_status_hint: :done) end it_behaves_like "a fully-modeled item" it("has two compatible body IDs") do expect(item.compatible_body_ids).to contain_exactly(1, 2) end end describe "an item with two species modeled, but hinted as glitchy" do subject(:item) { items(:birthday_bg) } before do item.swf_assets << build_item_asset(zones(:wings), body_id: 1) item.swf_assets << build_item_asset(zones(:wings), body_id: 2) item.update!(modeling_status_hint: :glitchy) end it_behaves_like "a fully-modeled item" it("has two compatible body IDs") do expect(item.compatible_body_ids).to contain_exactly(1, 2) end end end end