That is, once we get our list of IDs from the search engine, only
fetch records whose JSON we don't already have cached.
It's simpler here to use as_json, but it'd probably be even faster
if I figure out how to serve a plain JSON string from a Rails
controller. In the meantime, requests of entirely cached items
are coming in at about 85ms on average on my box (dev, cache
classes, many items), about 10ms better than the last
iteration.
Specifically, we were running a find_or_initialize_by for all 50
hangers, which isn't great. Collation logic is more complicated this
way, but query count is way lower.
Additionally, compare against hanger.list_id instead of hanger.list,
because hanger.list will fire a query if list_id is non-nil, but that
nil ID tells us everything we needed to know, anyway.
Bug report that this resolves:
...However, when I was using the "Import from SDB" tool just a few
minutes ago, it ended up adding EVERY neocash item into the "Not
In A List" section, regardless if I already that item imported
into my "Your Items". So, basically.. I had duplicates of
everything and it would not allow me to move them around into
separate catergories or anything. I know that every other time i've
used the import tool, it would only add NEW items that are not
currently already in my lists yet.
Most of the reasoning is documented in the big comment. In short, we tried
to solve the problem with caching, but the caching should hardly be necessary
now that the bottleneck should be fixed. We'll see on production if it
actually solves the whole problem, but I've confirmed in the console that
redefining this function makes random_basic_per_species (as called during
rendering) a ton faster. And this way we keep our randomness, woo!
This is a surprisingly huge performance gain. On my testing (with
cache_classes set to true to also cache templates), this sped up
closet_hangers#index rendering by a factor of 2 when there were a
significant number of items. Cool beans.
I think we can even hold off on the individual hanger caching now:
we've made the closet hanger partial tons faster by moving forms out
of them and doing this cache check earlier. I'm expecting significant
performance gains both here and on items#index (though less so there).
I'll deploy and see how much it helps in production; if not enough, we
can look at the layered caching of hangers, lists, groups, full pages,
etc.
So glad we don't *have* to move to a pagination model!
We lose no-JS support, which I kinda miss, but caching is gonna be more
important down the line. Delete form moves next, then we cache.
CSRF token changes: it looks like, by setting a data attribute in AJAX, I
was overwriting the CSRF token. I don't remember it working that way, but
now we use beforeSend to add the X-CSRF-Token header instead, which is nicer,
anyway. The issue might've been something else, but this worked :/
The CSS was also not showing the loading ellipsis properly. I think that's a
dev-only issue in how live assets are being served versus static assets, but
may as well add UTF-8 charset directives everywhere, anyway.
items#show has been very slow recently, and I think it's because there's a lot
of querying to be done. Another option would have been to attempt to
short-circuit Item#supported_species if not body specific, but that would
still leave us with 1s load times for body specific items, which is not
satisfactory. The short-circuiting might still be worth doing, but probably
not now.
I'm also not sure that this is actually the core performance problem, but
we'll see. It definitely helped on the dev server: items#show took about
200ms on item pages where everything but species images were cached, then
took about 30ms on subsequent loads. Looking like a good candidate.
TNT has started serving half-removed Corridor of Chance effects:
it has the asset ID and URL and all, but the zone ID is blank.
RocketAMF has patched the empty key bug, and now we ignore assets
associated with empty keys.
Specifically, the Tyrannian Meerca Spear is a pb item that contains
"pea", so its item page is only willing to show a Pea Chia. Now,
a color must be a whole word in the item name for special color
determination to work.
A few key changes:
* Don't reload the whole pet 8 times!! Sooo many bad things
happen, including redundant lookups of everything else and
too many item saves and reindexes. Instead, fetch the item
data, apply it to the items, and then save the items (once
each!)
* Updated my branch of globalize3 to be even better at avoiding
redundant queries when saving. Woo.
* Last realization: wrapping all the item saves in a single
transaction works wonders. COMMIT seems to have high overhead,
so doing only one took it from 50ms * 10 or whatever to 60ms.
Good stuff.