Commit graph

6 commits

Author SHA1 Message Date
dd2f6be79f Fix HTML5 rendering differences in us vs Neopets
I pulled the source map for the Neopets renderer, and had Claude compare it to ours. It noticed the key issue responsible for a high number of unsolved rendering issues: we weren't setting up the `MotionGuidePlugin`, which I've never heard of before. Whoops!

In addition to this, we made some other minor fixes for consistency:
- Use whatever Stage object the library exports (will sometimes be StageGL)
- Resize the stage rather than the clip (shouldn't matter?)
- Send a callback to the library when done (I'm not aware of any anims that use this but some may!)

The specific item I was debugging was "Food Fight Shower", and it works now! But I also know we've had a solid handful of similar inexplicable wild rendering bugs, which I imagine this solves as well.

We might want to consider auditing our Known Glitches on SWF assets to see how many of them can be removed, now that this is resolved.
2026-01-19 11:00:59 -08:00
39e6872f59 Add some better comments and organization to swf_assets/show.js
Mostly headers, a comment that was out of date, and a function I moved
to be in a slightly more sensible spot!
2025-01-04 13:47:23 -08:00
20202b5cd9 Potentially improve loading state in new item page preview
I thiiiink I've seen the status of a movie `<outfit-layer>` sometimes
be `loading` even when it's clearly already loaded and running. I
haven't been able to track down where and how that happens exactly, so
this is me acting on a hunch: that maybe the
I-would-have-thought-very-unlikely event that the iframe finishes
loading before the `<outfit-layer>` connects with its children maybe
happens more often than one might think!

In this change, we set up the iframe to receive `requestStatus`
messages, which it responds to with the status immediately. And we send
one of these when the `<outfit-layer>` first discovers the iframe.

Fingers crossed!
2024-07-08 16:44:22 -07:00
1aba4f405e Add hacky play/pause toggle to new item page preview
This doesn't do a good job maintaining state across morphs, but hey
it's Working At All in terms of wiring, and that's good!!

Also need to style up the toggle as a cute button instead of a visible
checkbox and the words "Play/pause"!
2024-07-08 13:43:28 -07:00
97e6c39402 Load movies in iframe for new item page preview
Hey hey, it's working! Still stuff to add like pause/play, but yeah!
2024-07-03 20:29:04 -07:00
5b2062754d swf_assets/show action to embed a canvas movie in a sandboxed iframe
Not using this on the item page preview yet, but we will!

I like this approach over e.g. a web component specifically for the
sandboxing: while I don't exactly *distrust* JS that we're loading from
Neopets.com, I don't like the idea of *any* part of the site that
executes arbitrary JS unsafely at runtime, even if we theoretically
trust where it theoretically came from. I don't want any failure
upstream to have effects on us!

I copied basically all of the JS from a related project
`impress-media-server` that I had spun up at one point, to investigate
similar embed techniques. Easy peasy drop-in-squeezy!
2024-07-03 19:50:41 -07:00