Rather than surface the fact that pose and style are independent values, in this change we treat them as basically mutually exclusive appearance options.
If there's no alt style selected, a pose option is visibly selected instead. If there's an alt style selected, no pose option is visibly selected (even though the data model contains one), and selecting one removes the alt style.
I pulled the source map for the Neopets renderer, and had Claude compare it to ours. It noticed the key issue responsible for a high number of unsolved rendering issues: we weren't setting up the `MotionGuidePlugin`, which I've never heard of before. Whoops!
In addition to this, we made some other minor fixes for consistency:
- Use whatever Stage object the library exports (will sometimes be StageGL)
- Resize the stage rather than the clip (shouldn't matter?)
- Send a callback to the library when done (I'm not aware of any anims that use this but some may!)
The specific item I was debugging was "Food Fight Shower", and it works now! But I also know we've had a solid handful of similar inexplicable wild rendering bugs, which I imagine this solves as well.
We might want to consider auditing our Known Glitches on SWF assets to see how many of them can be removed, now that this is resolved.
It says "This item is part of a deluxe paint brush set.", with a period instead of exclamation mark.
There are also a couple cases where the paint brush item additionally has an "inspired by" credit after the first sentence. Rather than get picky about the pattern, we expand the `pb?` method to just check for the sentence as a substring, like the DB filter logic for `Item.is_pb` already does.
First actual feature I'm letting Claude run! We worked the exploration of the updated API together, then it ran with the implementation.
I left this hanging for a long time.... good to finally have it updated!