When you hover the row for a layer in the table, it highlights the
corresponding layer in the outfit viewer. And when you click anywhere
in the row, it opens the first link (usually the PNG image).
Sometimes I forget like, what the masc/fem variants of a given pet
actually look like? Some are super obvious about things like eyelashes,
and others use more subtle eye differences.
This is a cheap lil hack to make it easier to open a reference! Ideally
I think it would be neat to like, when you hover over an option, have
it show you the reference variant of that pose? But this is good enough
I think!
If the screen is narrow, many of the bubbles will wrap their text onto
two lines, but "Unconverted" won't. Give it equal height to the rest
anyway, for visual consistency!
We copy the same feature from alt styles, now that the UI is shared via
support form helpers! Easy peasy!
This adds a "Then: Go to unlabeled appearance" checkbox next to the
submit button on the pet appearance edit form. If checked, it takes you
to the first unlabeled appearance in the database, and keeps the box
checked for next time. Slam through 'em!
Realizing that, with the keyword argument spread syntax, I don't need
to do merging, I can just. spread at the right place!
My rationale for the ordering here is: if the caller theoretically tried
to override the builder (even though I don't see why), I think we would
want to respect that. Whereas the `class` argument should be overridden
because we're safely *merging* our `.support-form` class into it.
I want to reuse this for unlabeled pet styles is why! (That's been the
immediate motivation for this refactor, but also I do just like that
it'll make support forms easier to build.)
I think helpers are fine for the simpler ones that are basically *just*
wrapper tags, but once it starts getting into `concat`, I think that's
too unfamiliar of a syntax for developers; let's bail into our usual
templating system!
I'm not sure about putting them in `application/support_form` like this.
That's cute for one-offs like `application/hanger_spinner`, because
`render partial: "hanger_spinner"` assumes the `application` view folder
by default, but that doesn't work once it's nested: it looks for a
`views/support_form` folder.
I think maybe it could soon be time to bail from the strict "view
folders belong to controllers" thing, similar to how we did for
`SupportFormHelper`, and add a `components` folder or similar? Idk, not
sure yet!
Ah right, `> label` doesn't work with how Rails will wrap broken labels
and inputs each in a `.field_with_errors` element. Fixed, and added
some basic coloring!
Instead of hand-rolling HTML, this offers helpers like `f.field`, to
help ensure the HTML is consistent, and to keep the templates more
focused on the unique form elements.
Most notable change here is extracting the pose option bubbles into a
`data-type="radio-grid"`, and pulling that into the `.support-form`
CSS. My rationale is that, unlike most fields, this field benefits from
being 100%-width, and I don't want to specify that as an override if I
can avoid it, because that's fragile-y.
Instead, I extract this into a generic type of field that
`.support-form` can use (it feels pretty reusable anyway!), and require
the caller to specify how many columns they want as `--num-columns`.
Specifically, I'm going for a more-vertical layout, cuz I want to bring
PetState over to it, and the weird grid situation wasn't gonna fit the
big pose label radios.
There's still plenty left, but we have 213 we "manually" marked as
"done" (I think I ran a batch job on everything Chips told me was on
the page and already done), and that should help a lot!
This keeps causing missing-attribute crashes when I change things, and
I don't think the performance benefit is a big deal for how the page
currently runs, esp as we keep gathering more attributes? I feel like
`description` is the main "large" one we're omitting, and like. Shrug!
Been running into the item "Hanging Plushie Grundo Background Item" not
being modelable, because TNT seem to have left its description blank!
Let's be less picky about what data we take in, but keep the intention
of these validations: to ensure that *we* don't make a mistake and
forget a field when importing items!
This is a basic attempt at the Vandagyre logic, but also things like
"Maraquan items released before the Maraquan X was released"!
I also added a new task, `rails items:update_cached_fields`, which needs
to be run after this change, because it affects the value of
`Item#predicted_fully_modeled?`.
Eyeballing the updated search results for `-is:modeled`, this feels
pretty close? I'm guessing it's not perfect (e.g. maybe a pet type we
got modeled late into its existence, or some items that just never did
fit a certain pet), but feels pretty good.
I also know we had the "modeling hints" override in Impress 2020, which
we aren't reading yet. We should probably take that into account here
too!
We're now caching `predicted_fully_modeled?` on the database record, so
we can query by it in the database!
I'm moving on from the model I did in Impress 2020, of writing really
big fancy single-source-of-truth queries based on the assets themselves.
I see the merit of that in terms of theoretical reliability, but in
practice I think it will be *more* reliable to have one *in-code*
definition of modeling status (which we need anyway for generating the
homepage modeling requests), and just save that in a queryable way.
In our tests, I discovered an unexpected behavior where calling
`item.swf_assets << swf_asset` wasn't updating computed fields
correctly.
This isn't something we actually do in-app, I think the modeling system
happened to trigger the callbacks in a way that still worked fine?
But I think this is a good idea for reliability, since caching is such
a notoriously difficult thing to get right anyway! And it makes our
tests simpler and clearer.
Specifically, `compatible_body_ids` references `swf_assets`, which, I'm
kinda surprised, *doesn't* include the newly-added asset yet when the
`ParentSwfAssetRelationship.after_save` hook runs while calling
`item.swf_assets << swf_asset`. Reloading it fixes this!
This doesn't generally happen, but did the other day when I rolled back
some of the database's SWF asset records but kept the items—and it was
a bit confusing that the homepage marked them as fully modeled!
Oh huh, when doing Rainbow Pool stuff, I put the ordering in the wrong
place! It's a sensible ordering for the Rainbow Pool page, but not so
much for the JSON view!
This is currently crashing the Rainbow Pool when the Anniversary Techo
would appear, because the asset seems to be missing? The SWF doesn't
seem to exist, nor does its manifest.
Oh right, yeah, we like to do things gracefully around here when
there's no corresponding color/species record yet!
Paying more attention to this, I'm thinking like… it could be a cool
idea to, in modeling, *create* the new color/species record, and just
not have all the attributes filled in yet? Especially now that we're
less dependent on attributes like `standard` to be set for correct
functioning.
But for now, we follow the same strategy we do elsewhere in the app: a
pet type can have `color_id` and `species_id` that don't correspond to
a real record, and we cover over that smoothly.
I only now thought through that I can scrape these instead of enter
them manually, similar to how we did our Rainbow Pool scraper… hooray!
I'm actually writing tests for stuff too, wowie!
This change was modified a bit after cherry-picking, to no longer
include the broken changes to item modeling in 9eaee4a.
(cherry picked from commit 90407403ba)
Okay so, when we reverted a buncha stuff in e3d196f, it was in response
to a bug where item modeling data was getting deleted. And I was tired,
and just took a big simple hammer to it of reverting all the modeling
refactors.
Here, we reintroduce *some* of them: the biology ones before the item
bug. And tests still pass, and in fact I can un-pending some of them!
I might also try to reapply the change where we extract it all into a
new file, but without the item parts.
```shell
git cherry-pick --no-commit 13ceec8fcc
git cherry-pick --no-commit f81415d327
git cherry-pick --no-commit c03e7446e3
git cherry-pick --no-commit 52ca41dbff
```
Also, while we're here! To restore the lost data, I:
1. Downloaded this scheduled public data backup, which was taken
thankfully the day before we updated modeling code!
https://impress.openneo.net/public-data/2024-11-03T08_15_02Z-scheduled.sql.gz
2. Trimmed it just to the section about the `parents_swf_assets` table:
dropping it, then rebuilding it from scratch.
3. Ran this modified backup SQL dump on the production server.
4. Ran the code from `db/migrate/20241001052510_add_cached_fields_to_items.rb`
to bring items' cached fields back into the correct state.
I also had to fix some errors in the item data that prevented some
items from passing the latest validations:
```rb
Item.where(rarity: "").update_all(rarity: "???")
Item.where(description: "").update_all(description: "???")
Item.where(zones_restrict: "").update_all(zones_restrict: "00000
00000000000000000000000000000000000000000000000")
```
Because we ended up with such a big error, and it doesn't have an easy
fix, I'm wrapping up today by reverting the entire set of refactors
we've done lately, so modeling in production can continue while we
improve this code further over time.
I generated this commit by hand-picking the refactor-y commits
recently, running `git revert --no-commit <hash>` in reverse order,
then manually updating `pet_spec.rb` to reflect the state of the code:
passing the most important behavioral tests, but no longer passing one
of the kinds of annoyances I *did* fix in the new code.
```shell
git revert --no-commit 48c1a58df9
git revert --no-commit 42e7eabdd8
git revert --no-commit d82c7f817a
git revert --no-commit 5264947608
git revert --no-commit 90407403ba
git revert --no-commit 242b85470d
git revert --no-commit 9eaee4a2d4
git revert --no-commit 52ca41dbff
git revert --no-commit c03e7446e3
git revert --no-commit f81415d327
git revert --no-commit 13ceec8fcc
```
This bug never made it into production I think, it was a consequence of
some of how I refactored stuff in the recent changes? I think??
But yeah, I refactor how we manage `SwfAsset#body_id`, to be a bit more
explicit about when and how it can change, instead of the weird
callbacks that tbqh have bit us too often…
Ah right, the callbacks in `ParentSwfAssetRelationship` don't get
called when Rails does automatic join-model management stuff. We need
the `Item` to call its `update_cached_fields` callback itself, too!
When fixing this, I found a new bug that arose, in how we infer
`body_id` for assets that fit all pets. Fixing that next!