I'm just giving the app a very quick scan on critical pages, it's possible I'm missing some issues on paths that are harder to test rn like openneo_id auth, but I'll check in on that later I think?
None of these are private repos, so there's no reason to use the authenticated git protocol to download the stuff. (I guess this used to work because I had github creds set up on the machine that was running the app, whereas right now it's running in Vagrant, so yeah makes sense that it wasn't an issue before!)
I'm pretttty sure we fully do not need these, they were an attempt to solve the "contacting neopets.com is slow" problem, which we now solve by having other processes who are better at concurrency handle that request.
Okay this one was weird, the reference to the Parallel gem in `pet.rb` just, stopped working? Is that some weird downstream consequence of something we changed today, or has it just been broken for a long time and we just never ran that codepath? Seems… odd if we hadn't? But ok?
In any case, upgrading the gem seemed to fix whatever was causing it to not load in for whatever reason. Ok!
Confirmed features:
* Output (retrieval, sorting, etc.)
* Name (positive and negative, but new behavior)
* Flags (positive and negative)
Planned features:
* users:owns, user:wants
Known issues:
* Sets are broken
* Don't render properly
* Shouldn't actually be done as joined sets, anyway, since
we actually want (set1_zone1 OR set1_zone2) AND
(set2_zone1 OR set2_zone2), which will require breaking
it into multiple terms queries.
* Name has regressed: ignores phrases, doesn't require *all*
words. While we're breaking sets into multiple queries,
maybe we'll do something similar for name. In fact, we
really kinda have to if we're gonna keep sorting by name,
since "straw hat" returns all hats. Eww.
Use the ImageMagick flatten command to generate the output all at
once instead of compositing each layer individually, and download
the layers in parallel. On my box, saving roopal27 five times took
a total of 30 seconds before, whereas now it takes 7 seconds. I
expect it to be even better on the production box, where latency
is even lower.
Lots of scary bugs were being caused by the fact that the possibly-duplicate Neopets ID
was being treated as an SWF's real primary key, meaning that a save meant for object swf
number 123 could be saved to biology swf number 123. Which is awful.
This update gives SWFs their own unique internal ID numbers. All external lookups still use
the remote ID and the type, meaning that the client side remains totally unchanged (phew).
However, all database relationships with SWFs use the new ID numbers, making everything
cleaner. Yay.
There are probably a few places where it would be appropriate to optimize certain lookups
that still depend on remote ID and type. Whatever. Today's goal was to remove crazy
glitches that have been floating around like mad. And I think that goal has been met.