Commit graph

738 commits

Author SHA1 Message Date
7eb209e206 Update pet state bulk-labeling to skip to next unlabeled if desired
Previously, "Then: Go to unlabeled appearance" would always take you to
the *first* unlabeled appearance in our database.

Now, we go to the *next* unlabeled appearance in the list, relative to
this one.
2024-12-08 10:08:39 -08:00
d92e3288ab Add layers table to pet appearance edit page
Gonna add some more functionality here too, but right now we at least
have this!
2024-12-07 09:58:24 -08:00
ab238ab2a6 Add "Support summary" section to Rainbow Pool
This both gives us a sense of progress on labeling, and adds a link to
get started in bulk labeling mode!
2024-12-01 11:13:21 -08:00
d9bf4f745b Skip glitched appearances in bulk-labeling mode
It's not as important to label glitched states, and sometimes the glitch
prevents it from being visually identifiable. Don't sweat 'em!
2024-12-01 10:39:19 -08:00
407c4b38a5 Add link to reference pet type when labeling pet appearances
Sometimes I forget like, what the masc/fem variants of a given pet
actually look like? Some are super obvious about things like eyelashes,
and others use more subtle eye differences.

This is a cheap lil hack to make it easier to open a reference! Ideally
I think it would be neat to like, when you hover over an option, have
it show you the reference variant of that pose? But this is good enough
I think!
2024-12-01 10:28:58 -08:00
b656ccd982 Add bulk labeling mode for pet appearances
We copy the same feature from alt styles, now that the UI is shared via
support form helpers! Easy peasy!

This adds a "Then: Go to unlabeled appearance" checkbox next to the
submit button on the pet appearance edit form. If checked, it takes you
to the first unlabeled appearance in the database, and keeps the box
checked for next time. Slam through 'em!
2024-12-01 10:10:33 -08:00
c27477fabe Refactor support-form CSS to be more reusable layout
Specifically, I'm going for a more-vertical layout, cuz I want to bring
PetState over to it, and the weird grid situation wasn't gonna fit the
big pose label radios.
2024-11-30 10:33:58 -08:00
e846a75f7a Use modeling hints to remove some items from is:modeling searches
There's still plenty left, but we have 213 we "manually" marked as
"done" (I think I ran a batch job on everything Chips told me was on
the page and already done), and that should help a lot!
2024-11-20 11:22:33 -08:00
0261d02137 Downgrade most item validations to be *not nil*, rather than present
Been running into the item "Hanging Plushie Grundo Background Item" not
being modelable, because TNT seem to have left its description blank!

Let's be less picky about what data we take in, but keep the intention
of these validations: to ensure that *we* don't make a mistake and
forget a field when importing items!
2024-11-19 17:00:47 -08:00
ed5b62e161 Use PetType's created_at to predict who an item might be compatible with
This is a basic attempt at the Vandagyre logic, but also things like
"Maraquan items released before the Maraquan X was released"!

I also added a new task, `rails items:update_cached_fields`, which needs
to be run after this change, because it affects the value of
`Item#predicted_fully_modeled?`.

Eyeballing the updated search results for `-is:modeled`, this feels
pretty close? I'm guessing it's not perfect (e.g. maybe a pet type we
got modeled late into its existence, or some items that just never did
fit a certain pet), but feels pretty good.

I also know we had the "modeling hints" override in Impress 2020, which
we aren't reading yet. We should probably take that into account here
too!
2024-11-19 16:41:50 -08:00
5472ccebef Add is:modeled query to items 2024-11-19 15:54:55 -08:00
f6f618c9d5 Add Item.is{_not}_modeled scopes, for use in search later
We're now caching `predicted_fully_modeled?` on the database record, so
we can query by it in the database!

I'm moving on from the model I did in Impress 2020, of writing really
big fancy single-source-of-truth queries based on the assets themselves.

I see the merit of that in terms of theoretical reliability, but in
practice I think it will be *more* reliable to have one *in-code*
definition of modeling status (which we need anyway for generating the
homepage modeling requests), and just save that in a queryable way.
2024-11-19 15:52:52 -08:00
39bed6b157 Make Item's update_cached_fields callback more reliable
In our tests, I discovered an unexpected behavior where calling
`item.swf_assets << swf_asset` wasn't updating computed fields
correctly.

This isn't something we actually do in-app, I think the modeling system
happened to trigger the callbacks in a way that still worked fine?

But I think this is a good idea for reliability, since caching is such
a notoriously difficult thing to get right anyway! And it makes our
tests simpler and clearer.

Specifically, `compatible_body_ids` references `swf_assets`, which, I'm
kinda surprised, *doesn't* include the newly-added asset yet when the
`ParentSwfAssetRelationship.after_save` hook runs while calling
`item.swf_assets << swf_asset`. Reloading it fixes this!
2024-11-19 14:26:06 -08:00
f7109e398a Better handle modeling predictions for items with *no* data
This doesn't generally happen, but did the other day when I rolled back
some of the database's SWF asset records but kept the items—and it was
a bit confusing that the homepage marked them as fully modeled!
2024-11-19 12:15:21 -08:00
c4a7e7916f Fall back to blank image if alt style has no preview image
This is currently crashing the Rainbow Pool when the Anniversary Techo
would appear, because the asset seems to be missing? The SWF doesn't
seem to exist, nor does its manifest.
2024-11-15 20:04:45 -08:00
217d25edab Handle new colors/species in the Rainbow Pool
Oh right, yeah, we like to do things gracefully around here when
there's no corresponding color/species record yet!

Paying more attention to this, I'm thinking like… it could be a cool
idea to, in modeling, *create* the new color/species record, and just
not have all the attributes filled in yet? Especially now that we're
less dependent on attributes like `standard` to be set for correct
functioning.

But for now, we follow the same strategy we do elsewhere in the app: a
pet type can have `color_id` and `species_id` that don't correspond to
a real record, and we cover over that smoothly.
2024-11-15 19:56:07 -08:00
1ad3ea8f96 Add rails alt_styles:import task to import info from Styling Studio
Yay whew! Magic time!
2024-11-14 19:03:44 -08:00
5f31e38428 Reapply "Extract modeling ViewerData class into new Pet::ModelingSnapshot file"
This change was modified a bit after cherry-picking, to no longer
include the broken changes to item modeling in 9eaee4a.

(cherry picked from commit 90407403ba)
2024-11-10 11:43:54 -08:00
8f9daf4d52 Reapply "Use our IntegerSet serializer for PetState#swf_asset_ids"
(cherry picked from commit 242b85470d)
2024-11-10 11:41:06 -08:00
3242981eb2 Reapply changes to how disabling modeling works
```shell
git cherry-pick d82c7f817a --no-commit
```
2024-11-10 11:39:51 -08:00
54b25ef08e Reintroduce some of our modeling refactors, without touching items
Okay so, when we reverted a buncha stuff in e3d196f, it was in response
to a bug where item modeling data was getting deleted. And I was tired,
and just took a big simple hammer to it of reverting all the modeling
refactors.

Here, we reintroduce *some* of them: the biology ones before the item
bug. And tests still pass, and in fact I can un-pending some of them!

I might also try to reapply the change where we extract it all into a
new file, but without the item parts.

```shell
git cherry-pick --no-commit 13ceec8fcc
git cherry-pick --no-commit f81415d327
git cherry-pick --no-commit c03e7446e3
git cherry-pick --no-commit 52ca41dbff
```
2024-11-10 11:36:23 -08:00
e3d196fe87 Revert modeling refactors to the old modeling that worked!
Because we ended up with such a big error, and it doesn't have an easy
fix, I'm wrapping up today by reverting the entire set of refactors
we've done lately, so modeling in production can continue while we
improve this code further over time.

I generated this commit by hand-picking the refactor-y commits
recently, running `git revert --no-commit <hash>` in reverse order,
then manually updating `pet_spec.rb` to reflect the state of the code:
passing the most important behavioral tests, but no longer passing one
of the kinds of annoyances I *did* fix in the new code.

```shell
git revert --no-commit 48c1a58df9
git revert --no-commit 42e7eabdd8
git revert --no-commit d82c7f817a
git revert --no-commit 5264947608
git revert --no-commit 90407403ba
git revert --no-commit 242b85470d
git revert --no-commit 9eaee4a2d4
git revert --no-commit 52ca41dbff
git revert --no-commit c03e7446e3
git revert --no-commit f81415d327
git revert --no-commit 13ceec8fcc
```
2024-11-06 14:31:16 -08:00
48c1a58df9 Fix new bug where re-modeling a background would reset it from ID 0
This bug never made it into production I think, it was a consequence of
some of how I refactored stuff in the recent changes? I think??

But yeah, I refactor how we manage `SwfAsset#body_id`, to be a bit more
explicit about when and how it can change, instead of the weird
callbacks that tbqh have bit us too often…
2024-11-06 13:48:01 -08:00
42e7eabdd8 Fix modeling bug where compatible_body_ids field was not updating
Ah right, the callbacks in `ParentSwfAssetRelationship` don't get
called when Rails does automatic join-model management stuff. We need
the `Item` to call its `update_cached_fields` callback itself, too!

When fixing this, I found a new bug that arose, in how we infer
`body_id` for assets that fit all pets. Fixing that next!
2024-11-06 13:39:32 -08:00
d82c7f817a Disable modeling in production, while we investigate errors
Hmm, I think I made a mistake on `modeling_snapshot.rb:69`: I'm
assigning the *entire* `item.swf_assets` relation to *just* the assets
for the new model of it, which breaks all the other connections.

First, I'm disabling modeling. Then, I'll restore a backup. Then, I'll
write tests for that case, and fix it up!
2024-11-06 11:54:28 -08:00
5264947608 Minor tweaks to modeling private methods 2024-11-03 12:24:54 -08:00
90407403ba Extract modeling ViewerData class into new Pet::ModelingSnapshot file
Both extracted and renamed!
2024-11-03 12:23:51 -08:00
242b85470d Use our IntegerSet serializer for PetState#swf_asset_ids 2024-11-03 12:16:27 -08:00
43717e2535 Remove unused PetState#reassign_duplicates! 2024-11-03 12:07:57 -08:00
bc1f7152bf Remove unused SwfAsset.from_wardrobe_link_params 2024-11-03 12:07:23 -08:00
9eaee4a2d4 Refactor item modeling
Simpler, more encapsulated, and fixes the pending jank stuff in the
tests!
2024-11-03 12:05:37 -08:00
52ca41dbff Extract biology processing from AltStyle into Pet
I'm trying to pull more of the modeling code out of the individual
classes, and into this encapsulated preprocessing, so it's a lot more
in-one-place!
2024-11-03 11:46:29 -08:00
c03e7446e3 Refactor out biology assets in modeling code a bit 2024-11-03 11:41:18 -08:00
f81415d327 Refactor modeling viewer data handling into a new ViewerData class 2024-11-02 21:34:19 -07:00
13ceec8fcc Simplify modeling code for biology data
We're leaning more into Rails collection management and autosave stuff!
2024-11-02 21:15:12 -07:00
40765c729e Remove unused Pet.with_pet_type_color_ids scope 2024-11-02 20:21:59 -07:00
66438eae1a Add mode to keep labeled alt styles until they're all labeled
If you check this box, it'll keep you in a mode where saving an alt
style redirects you to the *next* one that needs labeling, until
they're all done. Useful for big drops!
2024-10-22 16:39:25 -07:00
540ce08caa Handle invalid Item state a bit better
Catch missing fields in validation before sending it to the DB, and
skip the Dyeworks stuff if the name is missing.

I ran into this looking into `test/trade_activity_test.rb`, which fails
right now because we try to create a boring placeholder item with
minimal fields, which Dyeworks can't call `name.match()` on!

Now, the test fails with a more helpful error about the item being
invalid. Next, I'll fix that!
2024-10-21 14:24:45 -07:00
09e5a39b4c Whoops, fix alt styles when modeling real pets wearing them
Just never did this, I guess!! 😅
2024-10-18 19:16:41 -07:00
bf20c9bb31 Ah beans, I goofed alt style modeling *again*
Feeling for-real about getting a test suite set up because oh my god
2024-10-18 19:01:26 -07:00
7607c2c015 Oops, fix sloppiness about pet service refactor
I guess I like super didn't test this end-to-end, oops!!
2024-10-18 18:14:01 -07:00
e36e273d50 Extract Neopets::CustomPets service from the Pet class
Just getting this stuff out of Pet, in part because I want to start
being able to unit test modeling, and that will require stubbing out
what this service returns!
2024-10-18 17:40:31 -07:00
acb52cb870 Move NCMall and NeoPass services into a Neopets module
Just a bit more clarity of grouping! I'm also thinking about extracting
modeling APIs into a service file like this too, in which case I think
this would help clarify what it is.
2024-10-18 17:27:15 -07:00
7ef689d658 Remove unused ostruct import
Only noticed it cuz there's a deprecation warning, and so I was like,
do we use it? I think not anymore!
2024-10-18 17:20:02 -07:00
23c083ff1d Use "real" series name field when editing alt styles
Just a little improvement to the form, so when there's no series name,
the text field is empty—even though in most contexts we *pretend* it's
"<New?">
2024-10-18 17:13:16 -07:00
6b7c73870a Stop inferring AltStyle series name, now that it's getting more varied
They're not all Nostalgic anymore! Oh, how the times have changed!

This way, new ones will appear as "<New?>", until support staff come in
and label them (with our cool new tools!)
2024-10-18 17:07:38 -07:00
e7a0ff1234 Make deleting an AltStyle also delete its ParentSwfAssetRelationships
Not relevant in-app as such, I'm just deleting records to re-test
things in development, and it helps to keep things in a more consistent
state!
2024-10-18 17:06:13 -07:00
89c729ecbe Oops, fix bug preventing new alt styles from being saved
Whoops, I didn't realize this change I made to validation for the alt
style editing form, was goofing up alt style modeling!

The trick is, the validation was happening before the `before_create`
hook. Now I've reformulated these as `before_validation` hooks, so
we're not rejecting new alt styles for having no thumbnail!
2024-10-18 17:04:26 -07:00
71f0aa4908 Oops, fix modeling logic
Oh huh, I guess most of the new items we had when I rewrote this were
Maraquan, and I didn't test enough on standard species-specific items.

Before this change, partially-modeled items for standard pets would
appear as fully modeled, because the presence of the "nonstandard"
color Orange (because of the Orange Chia) meant that the "standard" key
didn't actually have any unique bodies (it was all `["standard", 47]`).

Here, I take my own comments' advice and move away from the standard
label as part of the logic. Instead, we look first for nonstandard
colors with unique bodies, which we'll call out as modelable; and then
check whether there are any basic bodies *not* covered by those special
colors.

That way, compatibility with the Maraquan Acara (a unique body) means
we'll treat Maraquan as a modelable color; and then we'll ignore the
basic bodies, even though it *does* fit the basic Mynci, because there
aren't any compatible basic bodies that aren't *also* Maraquan bodies.

This also means that compatibility with both the Blue Acara and Orange
Acara does *not* preclude a normal item from needing basic pets for
models: because, while Orange is a slightly nonstandard color in the
case of Chia, it doesn't have its own unique body for this item, so we
ignore it when predicting compatibility with basic colors.
2024-10-08 22:46:11 -07:00
13a0362e6d Use PetState#updated_at for the supported pose cache key, not latest ID
This is because labeling poses with the Support tools *should*
invalidate the `PetState.all_supported_poses` cache! But the previous
cache key would only invalidate when a new pet state is *added*, not
when one is *edited*.
2024-10-07 17:56:42 -07:00