Replace will_paginate's view helpers with a custom prev/next + page
dropdown control.
Layout: [← Prev] [Page <select> of N] [Next →]
- Prev/Next are regular links (work without JS)
- Dropdown wrapped in <auto-submit-form> for JS-enhanced navigation
- "Go" submit button appears when JS is disabled
- Single pagination bar at top of results (removed bottom duplicate)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Show "Own" (green) and "Want" (blue) badges on item cards when a logged-in user has items in their closet lists. Badges appear on both search results and outfit items.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Add an info link (ℹ️) to each item card that opens the item's detail
page in a new tab. The link is:
- Subtle and hidden by default (opacity: 0)
- Visible on hover or focus-within for mouse/keyboard users
- Always visible (60% opacity) on touch devices
- Accessible with proper aria-label
- Opens in new tab with target="_blank" and rel="noopener"
This is the first commit of Phase 2 (Detail-Oriented Experience),
adding contextual navigation to item details.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Reproduce:
1. Add an item with animations, and play them.
2. Remove the item.
3. Add it back.
4. Observe the button shows up in "Paused" state, even though it's playing.
This is because the server-side template wasn't doing anything to try to keep the play/pause button it renders in sync with the current saved state in the cookies, so it was always causing a morph to the pause state. Now we listen to the cookie instead!
I also updated the JS behavior to be a bit more consistent: treat the behavior as defaulting to true, unless it's explicitly set to the string "false".
Note that these queries are a bit slow. I don't think these new subpages will be accessed anywhere near often enough for their ~2sec query time to be a big deal. But if we start getting into trouble with it (e.g. someone starts slamming us for fun), we can look into how how cache these values over time.
I pulled the source map for the Neopets renderer, and had Claude compare it to ours. It noticed the key issue responsible for a high number of unsolved rendering issues: we weren't setting up the `MotionGuidePlugin`, which I've never heard of before. Whoops!
In addition to this, we made some other minor fixes for consistency:
- Use whatever Stage object the library exports (will sometimes be StageGL)
- Resize the stage rather than the clip (shouldn't matter?)
- Send a callback to the library when done (I'm not aware of any anims that use this but some may!)
The specific item I was debugging was "Food Fight Shower", and it works now! But I also know we've had a solid handful of similar inexplicable wild rendering bugs, which I imagine this solves as well.
We might want to consider auditing our Known Glitches on SWF assets to see how many of them can be removed, now that this is resolved.