Commit graph

726 commits

Author SHA1 Message Date
39bed6b157 Make Item's update_cached_fields callback more reliable
In our tests, I discovered an unexpected behavior where calling
`item.swf_assets << swf_asset` wasn't updating computed fields
correctly.

This isn't something we actually do in-app, I think the modeling system
happened to trigger the callbacks in a way that still worked fine?

But I think this is a good idea for reliability, since caching is such
a notoriously difficult thing to get right anyway! And it makes our
tests simpler and clearer.

Specifically, `compatible_body_ids` references `swf_assets`, which, I'm
kinda surprised, *doesn't* include the newly-added asset yet when the
`ParentSwfAssetRelationship.after_save` hook runs while calling
`item.swf_assets << swf_asset`. Reloading it fixes this!
2024-11-19 14:26:06 -08:00
f7109e398a Better handle modeling predictions for items with *no* data
This doesn't generally happen, but did the other day when I rolled back
some of the database's SWF asset records but kept the items—and it was
a bit confusing that the homepage marked them as fully modeled!
2024-11-19 12:15:21 -08:00
c4a7e7916f Fall back to blank image if alt style has no preview image
This is currently crashing the Rainbow Pool when the Anniversary Techo
would appear, because the asset seems to be missing? The SWF doesn't
seem to exist, nor does its manifest.
2024-11-15 20:04:45 -08:00
217d25edab Handle new colors/species in the Rainbow Pool
Oh right, yeah, we like to do things gracefully around here when
there's no corresponding color/species record yet!

Paying more attention to this, I'm thinking like… it could be a cool
idea to, in modeling, *create* the new color/species record, and just
not have all the attributes filled in yet? Especially now that we're
less dependent on attributes like `standard` to be set for correct
functioning.

But for now, we follow the same strategy we do elsewhere in the app: a
pet type can have `color_id` and `species_id` that don't correspond to
a real record, and we cover over that smoothly.
2024-11-15 19:56:07 -08:00
1ad3ea8f96 Add rails alt_styles:import task to import info from Styling Studio
Yay whew! Magic time!
2024-11-14 19:03:44 -08:00
5f31e38428 Reapply "Extract modeling ViewerData class into new Pet::ModelingSnapshot file"
This change was modified a bit after cherry-picking, to no longer
include the broken changes to item modeling in 9eaee4a.

(cherry picked from commit 90407403ba)
2024-11-10 11:43:54 -08:00
8f9daf4d52 Reapply "Use our IntegerSet serializer for PetState#swf_asset_ids"
(cherry picked from commit 242b85470d)
2024-11-10 11:41:06 -08:00
3242981eb2 Reapply changes to how disabling modeling works
```shell
git cherry-pick d82c7f817a --no-commit
```
2024-11-10 11:39:51 -08:00
54b25ef08e Reintroduce some of our modeling refactors, without touching items
Okay so, when we reverted a buncha stuff in e3d196f, it was in response
to a bug where item modeling data was getting deleted. And I was tired,
and just took a big simple hammer to it of reverting all the modeling
refactors.

Here, we reintroduce *some* of them: the biology ones before the item
bug. And tests still pass, and in fact I can un-pending some of them!

I might also try to reapply the change where we extract it all into a
new file, but without the item parts.

```shell
git cherry-pick --no-commit 13ceec8fcc
git cherry-pick --no-commit f81415d327
git cherry-pick --no-commit c03e7446e3
git cherry-pick --no-commit 52ca41dbff
```
2024-11-10 11:36:23 -08:00
e3d196fe87 Revert modeling refactors to the old modeling that worked!
Because we ended up with such a big error, and it doesn't have an easy
fix, I'm wrapping up today by reverting the entire set of refactors
we've done lately, so modeling in production can continue while we
improve this code further over time.

I generated this commit by hand-picking the refactor-y commits
recently, running `git revert --no-commit <hash>` in reverse order,
then manually updating `pet_spec.rb` to reflect the state of the code:
passing the most important behavioral tests, but no longer passing one
of the kinds of annoyances I *did* fix in the new code.

```shell
git revert --no-commit 48c1a58df9
git revert --no-commit 42e7eabdd8
git revert --no-commit d82c7f817a
git revert --no-commit 5264947608
git revert --no-commit 90407403ba
git revert --no-commit 242b85470d
git revert --no-commit 9eaee4a2d4
git revert --no-commit 52ca41dbff
git revert --no-commit c03e7446e3
git revert --no-commit f81415d327
git revert --no-commit 13ceec8fcc
```
2024-11-06 14:31:16 -08:00
48c1a58df9 Fix new bug where re-modeling a background would reset it from ID 0
This bug never made it into production I think, it was a consequence of
some of how I refactored stuff in the recent changes? I think??

But yeah, I refactor how we manage `SwfAsset#body_id`, to be a bit more
explicit about when and how it can change, instead of the weird
callbacks that tbqh have bit us too often…
2024-11-06 13:48:01 -08:00
42e7eabdd8 Fix modeling bug where compatible_body_ids field was not updating
Ah right, the callbacks in `ParentSwfAssetRelationship` don't get
called when Rails does automatic join-model management stuff. We need
the `Item` to call its `update_cached_fields` callback itself, too!

When fixing this, I found a new bug that arose, in how we infer
`body_id` for assets that fit all pets. Fixing that next!
2024-11-06 13:39:32 -08:00
d82c7f817a Disable modeling in production, while we investigate errors
Hmm, I think I made a mistake on `modeling_snapshot.rb:69`: I'm
assigning the *entire* `item.swf_assets` relation to *just* the assets
for the new model of it, which breaks all the other connections.

First, I'm disabling modeling. Then, I'll restore a backup. Then, I'll
write tests for that case, and fix it up!
2024-11-06 11:54:28 -08:00
5264947608 Minor tweaks to modeling private methods 2024-11-03 12:24:54 -08:00
90407403ba Extract modeling ViewerData class into new Pet::ModelingSnapshot file
Both extracted and renamed!
2024-11-03 12:23:51 -08:00
242b85470d Use our IntegerSet serializer for PetState#swf_asset_ids 2024-11-03 12:16:27 -08:00
43717e2535 Remove unused PetState#reassign_duplicates! 2024-11-03 12:07:57 -08:00
bc1f7152bf Remove unused SwfAsset.from_wardrobe_link_params 2024-11-03 12:07:23 -08:00
9eaee4a2d4 Refactor item modeling
Simpler, more encapsulated, and fixes the pending jank stuff in the
tests!
2024-11-03 12:05:37 -08:00
52ca41dbff Extract biology processing from AltStyle into Pet
I'm trying to pull more of the modeling code out of the individual
classes, and into this encapsulated preprocessing, so it's a lot more
in-one-place!
2024-11-03 11:46:29 -08:00
c03e7446e3 Refactor out biology assets in modeling code a bit 2024-11-03 11:41:18 -08:00
f81415d327 Refactor modeling viewer data handling into a new ViewerData class 2024-11-02 21:34:19 -07:00
13ceec8fcc Simplify modeling code for biology data
We're leaning more into Rails collection management and autosave stuff!
2024-11-02 21:15:12 -07:00
40765c729e Remove unused Pet.with_pet_type_color_ids scope 2024-11-02 20:21:59 -07:00
66438eae1a Add mode to keep labeled alt styles until they're all labeled
If you check this box, it'll keep you in a mode where saving an alt
style redirects you to the *next* one that needs labeling, until
they're all done. Useful for big drops!
2024-10-22 16:39:25 -07:00
540ce08caa Handle invalid Item state a bit better
Catch missing fields in validation before sending it to the DB, and
skip the Dyeworks stuff if the name is missing.

I ran into this looking into `test/trade_activity_test.rb`, which fails
right now because we try to create a boring placeholder item with
minimal fields, which Dyeworks can't call `name.match()` on!

Now, the test fails with a more helpful error about the item being
invalid. Next, I'll fix that!
2024-10-21 14:24:45 -07:00
09e5a39b4c Whoops, fix alt styles when modeling real pets wearing them
Just never did this, I guess!! 😅
2024-10-18 19:16:41 -07:00
bf20c9bb31 Ah beans, I goofed alt style modeling *again*
Feeling for-real about getting a test suite set up because oh my god
2024-10-18 19:01:26 -07:00
7607c2c015 Oops, fix sloppiness about pet service refactor
I guess I like super didn't test this end-to-end, oops!!
2024-10-18 18:14:01 -07:00
e36e273d50 Extract Neopets::CustomPets service from the Pet class
Just getting this stuff out of Pet, in part because I want to start
being able to unit test modeling, and that will require stubbing out
what this service returns!
2024-10-18 17:40:31 -07:00
acb52cb870 Move NCMall and NeoPass services into a Neopets module
Just a bit more clarity of grouping! I'm also thinking about extracting
modeling APIs into a service file like this too, in which case I think
this would help clarify what it is.
2024-10-18 17:27:15 -07:00
7ef689d658 Remove unused ostruct import
Only noticed it cuz there's a deprecation warning, and so I was like,
do we use it? I think not anymore!
2024-10-18 17:20:02 -07:00
23c083ff1d Use "real" series name field when editing alt styles
Just a little improvement to the form, so when there's no series name,
the text field is empty—even though in most contexts we *pretend* it's
"<New?">
2024-10-18 17:13:16 -07:00
6b7c73870a Stop inferring AltStyle series name, now that it's getting more varied
They're not all Nostalgic anymore! Oh, how the times have changed!

This way, new ones will appear as "<New?>", until support staff come in
and label them (with our cool new tools!)
2024-10-18 17:07:38 -07:00
e7a0ff1234 Make deleting an AltStyle also delete its ParentSwfAssetRelationships
Not relevant in-app as such, I'm just deleting records to re-test
things in development, and it helps to keep things in a more consistent
state!
2024-10-18 17:06:13 -07:00
89c729ecbe Oops, fix bug preventing new alt styles from being saved
Whoops, I didn't realize this change I made to validation for the alt
style editing form, was goofing up alt style modeling!

The trick is, the validation was happening before the `before_create`
hook. Now I've reformulated these as `before_validation` hooks, so
we're not rejecting new alt styles for having no thumbnail!
2024-10-18 17:04:26 -07:00
71f0aa4908 Oops, fix modeling logic
Oh huh, I guess most of the new items we had when I rewrote this were
Maraquan, and I didn't test enough on standard species-specific items.

Before this change, partially-modeled items for standard pets would
appear as fully modeled, because the presence of the "nonstandard"
color Orange (because of the Orange Chia) meant that the "standard" key
didn't actually have any unique bodies (it was all `["standard", 47]`).

Here, I take my own comments' advice and move away from the standard
label as part of the logic. Instead, we look first for nonstandard
colors with unique bodies, which we'll call out as modelable; and then
check whether there are any basic bodies *not* covered by those special
colors.

That way, compatibility with the Maraquan Acara (a unique body) means
we'll treat Maraquan as a modelable color; and then we'll ignore the
basic bodies, even though it *does* fit the basic Mynci, because there
aren't any compatible basic bodies that aren't *also* Maraquan bodies.

This also means that compatibility with both the Blue Acara and Orange
Acara does *not* preclude a normal item from needing basic pets for
models: because, while Orange is a slightly nonstandard color in the
case of Chia, it doesn't have its own unique body for this item, so we
ignore it when predicting compatibility with basic colors.
2024-10-08 22:46:11 -07:00
13a0362e6d Use PetState#updated_at for the supported pose cache key, not latest ID
This is because labeling poses with the Support tools *should*
invalidate the `PetState.all_supported_poses` cache! But the previous
cache key would only invalidate when a new pet state is *added*, not
when one is *edited*.
2024-10-07 17:56:42 -07:00
0244653cb0 Add /rainbow-pool.json for all species, colors, and poses
This clocks in a bit bigger than what Impress 2020 does in terms of
binary encoding (with gzip it's at 11K instead of 4K), but I'm okay
with that for the simplicity win.

Gonna try to swap this in for where we're still using Impress 2020 for
the species/color picker in the outfit editor!
2024-10-07 17:38:53 -07:00
2c0d55edd1 Remove unused code related to no-longer-present asset downloads 2024-10-07 17:06:14 -07:00
f87f4e61b3 Add extra support info to Rainbow Pool pet types
Easy-to-notice hints for which pet types need more labeling!
2024-10-04 19:24:40 -07:00
bd001e643e Oops, avoid scooping up weird Chia bodies in predicted_body_ids
Before this change, a fully-modeled item (Dyeworks Burgundy: Gown of
the Night) was displaying as still needing the Chia. This was because
looking for "standard" body IDs like this caught up some of the weird
Chia bodies.

I think there's probably something here where we need to like, relabel
certain colors? But honestly, the better version of this logic would
probably be to lean more into the `basic` label in this logic.

But hey, that's a refactor for another time. I gotta go eat!
2024-10-03 15:39:35 -07:00
fe4db1b605 Improve prediction for what pets need modeling for an item
Noticing a lot of Maraquan items on the homepage today, and they're
doing that thing of expecting standard body types to be relevant too,
because I think we wrote this logic before the Maraquan Mynci ended up
having the same standard Mynci body? (Maybe? Or maybe I'm being
ahistorical and I just wrote this wrong to begin with lol)

In any case, this is more accurate, and I think I'm also maybe
incidentally noticing that it's running faster, at least in my brief
before/after production testing? (There's *more* queries, like 100! But
many of them are *very* fast lookups, coming in at under 1ms—and also a
lot of them are dupes being served by Rails's request-scoped query
cache.)
2024-10-03 13:49:15 -07:00
03e4233f67 Use cached compatible body IDs on homepage modeling code
This should make it load way faster! Maybe don't even need to mess with
caching the resulting HTML anymore, like we currently do?
2024-10-02 17:55:20 -07:00
b6bddb14be Oops, fix new bug in homepage modeling code
Missed a spot on `Item#basic_body_ids`!
2024-10-02 17:54:14 -07:00
e52838ba70 Use Rails serialize method to save/load cached fields in Item
Just packing some serialization complexity away into its own thing, so
the model code doesn't need to sweat it!
2024-10-02 17:50:42 -07:00
7ba68c52d4 Simplify homepage modeling code a bit
I have some other changes planned too, but these are some easy ones. I
also turn back on this stuff in development, in hopes that my changes
can make these queries fast enough to not be a big deal anymore!
2024-10-02 17:26:32 -07:00
26add4577c Use cached fields for item searches, instead of big joins
This is the second part of the previous change `efda6d74`, in which we
switch out the item search query conditions!

This was a two-parter to ease deployment: first deploy the change with
the migration, then *run* the migration (because it's an unusually slow
one), then deploy this change that actually uses it.

Another way to approach this would've been to deploy it all in one
commit, but not set it as `current` until we had run the migration.
That would have been a reasonable approach too!
2024-09-30 23:16:03 -07:00
efda6d74ab Add cached fields to Item model for searching, but don't use them yet
This is the first part of a change to improve search performance, by
caching occupied zone IDs and supported body IDs onto the Item record
itself, instead of always doing joins with `SwfAsset`.

It's unfortunate, because part of the power of SQL is joins! But doing
joins with big tables, in ways that can't take advantage of indexes in
the same ways as we often want to, is… slow.

It's possible there's something I'm misunderstanding about SQL
optimization, and this _could_ be done with query optimization or
indexes instead of duplicating data like this? This complexity carries
the risk of data getting out of sync in unforeseen ways. But this is
what I know how to do, and it seems to be working, so! Okay!
2024-09-30 23:10:44 -07:00
5890e52e53 Use full name when showing Alt Styles in the list 2024-09-30 17:41:21 -07:00