Commit graph

7 commits

Author SHA1 Message Date
dd2f6be79f Fix HTML5 rendering differences in us vs Neopets
I pulled the source map for the Neopets renderer, and had Claude compare it to ours. It noticed the key issue responsible for a high number of unsolved rendering issues: we weren't setting up the `MotionGuidePlugin`, which I've never heard of before. Whoops!

In addition to this, we made some other minor fixes for consistency:
- Use whatever Stage object the library exports (will sometimes be StageGL)
- Resize the stage rather than the clip (shouldn't matter?)
- Send a callback to the library when done (I'm not aware of any anims that use this but some may!)

The specific item I was debugging was "Food Fight Shower", and it works now! But I also know we've had a solid handful of similar inexplicable wild rendering bugs, which I imagine this solves as well.

We might want to consider auditing our Known Glitches on SWF assets to see how many of them can be removed, now that this is resolved.
2026-01-19 11:00:59 -08:00
0e314482f7 Set Prettier default to tabs instead of spaces, run on all JS
I haven't been running Prettier consistently on things in this project.
Now, it's quick-runnable, and I've got it on everything!

Also, I just think tabs are the right default for this kind of thing,
and I'm glad to get to switch over to it! (In `package.json`.)
2024-09-09 16:11:48 -07:00
56fe5e4889 Oops, fix bug in recent movie-pausing bugfix!
Oh right, this previously logic was silly: we can't count on the
*interval itself* to be reliably resetting the FPS counter state,
because the interval might not be firing!

I think this fix worked when I tried brief tests, but didn't work when
I did an (accidental) longer test, because the browser switched to a
more aggressive throttle mode, and the previous mode was close enough
on the resets for it to be fine, whereas this time the FPS counter
state got way too old.

Now, we reset the FPS counter state *exactly* when the page comes back.
2024-06-12 17:14:16 -07:00
60e9130891 Fix bug where changing tabs would *always* pause the outfit animations
We have a feature to check the movie's FPS, and pause it if it gets too
low, as a guard against especially low-performance movies. But this was
triggering in an *expected* case, where browsers intentionally throttle
interval events when a page is in the background (e.g. you switch to
another tab).

Now, our rendering is aware of page visibility: when the page is
hidden, don't bother rendering, and keep resetting the FPS counter
state, so that we can pick up with a fresh FPS counter when the page
comes back.
2024-06-12 17:05:53 -07:00
e300b2d342 Run Prettier on all wardrobe-2020 JS
Looks like the version of Prettier I just installed is v3, whereas our
last run in the impress-2020 repo was with v2. I don't think we had any
special config in that project, I think these are just changes to
Prettier's defaults, and I'm comfortable accepting them! (Mostly seems
like a lot of trailing commas.)
2023-10-24 16:45:49 -07:00
2884914cbe Fix createjs loading
Tricky little thing! Directly importing I think doesn't work because it thinks `this` refers to something other than `window`? This fixes it tho!
2023-10-23 19:05:08 -07:00
81b2a2b4a2 Bundle wardrobe-2020 into the app
We add jsbuilding-rails to get esbuild running in the app, and then we copy-paste the files we need from impress-2020 into here!

I stopped at the point where it was building successfully, but it's not running correctly: it's not sure about `process.env` in `next`, and I think the right next step is to delete the NextJS deps altogether and use React Router instead.
2023-10-23 19:05:08 -07:00