Time out if manifest loading takes too long
This hasn't been causing issues as far as I know, I just noticed *months ago* that I forgot to do this, and have had a sticky note about it on my desk since then lol. I tested this by temporarily setting the timeout to `0.5`, and watching it fail!
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1 changed files with 15 additions and 3 deletions
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@ -78,9 +78,18 @@ class SwfAsset < ApplicationRecord
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end
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end
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end
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end
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# Try loading the manifest. If we fail, record that we failed and return.
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begin
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begin
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NeopetsMediaArchive.load_file(manifest_url, return_content:) =>
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Sync do |task|
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{content:, source:}
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task.with_timeout(5) do
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NeopetsMediaArchive.load_file(manifest_url, return_content:)
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end
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end => {content:, source:}
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rescue Async::TimeoutError
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# If the request times out, record nothing and return nothing! We'll try
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# again sometime, on the assumption that this is intermittent.
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Rails.logger.warn("Timed out loading manifest for asset #{id}")
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return nil
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rescue NeopetsMediaArchive::ResponseNotOK => error
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rescue NeopetsMediaArchive::ResponseNotOK => error
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Rails.logger.warn "Failed to load manifest for asset #{id}: " +
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Rails.logger.warn "Failed to load manifest for asset #{id}: " +
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error.message
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error.message
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@ -90,14 +99,17 @@ class SwfAsset < ApplicationRecord
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return nil
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return nil
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end
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end
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# If this was a fresh load over the network (or for some reason we're
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# missing the timestamp), record that we succeeded.
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if source == "network" || manifest_loaded_at.blank?
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if source == "network" || manifest_loaded_at.blank?
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self.manifest_loaded_at = Time.now
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self.manifest_loaded_at = Time.now
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self.manifest_status_code = 200
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self.manifest_status_code = 200
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save! if save_changes
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save! if save_changes
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end
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end
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return nil unless return_content
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return nil unless return_content # skip parsing if not needed!
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# Parse the manifest as JSON, and return it!
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begin
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begin
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JSON.parse(content)
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JSON.parse(content)
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rescue JSON::ParserError => error
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rescue JSON::ParserError => error
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