Delete unused roulette feature
It was a cute idea! But it's been broken for a long time now. Goodbye!
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4 changed files with 15 additions and 101 deletions
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@ -4,9 +4,6 @@ class PetsController < ApplicationController
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rescue_from Pet::DownloadError, :with => :pet_download_error
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rescue_from Pet::DownloadError, :with => :pet_download_error
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def load
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def load
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if params[:name] == '!'
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redirect_to roulette_path
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else
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raise Pet::PetNotFound unless params[:name]
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raise Pet::PetNotFound unless params[:name]
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@pet = Pet.load(
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@pet = Pet.load(
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params[:name],
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params[:name],
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@ -26,7 +23,6 @@ class PetsController < ApplicationController
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end
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end
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end
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end
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end
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end
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end
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protected
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protected
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@ -1,6 +0,0 @@
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class RoulettesController < ApplicationController
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def new
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@roulette = Roulette.new
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redirect_to wardrobe_path(:anchor => @roulette.to_query)
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end
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end
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@ -1,74 +0,0 @@
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class Roulette
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attr_accessor :pet_type, :pet_state, :item_ids
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def initialize
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# Choose a random pet type, and get a random state
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@pet_type = PetType.offset(rand(PetType.count)).first # random pet type
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states = @pet_type.pet_states
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@pet_state = states.offset(rand(states.count)).first
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fitting_swf_assets = SwfAsset.object_assets.fitting_body_id(@pet_type.body_id)
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# Keep going until we have all zones occupied. Find a random SWF asset for
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# a given unoccupied zone, then look up its item to see if it affects or
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# restricts zones we've already used. If so, try again. If not, add it to
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# the list.
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unoccupied_zone_ids = Zone.all.map(&:id)
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swf_asset_count_by_zone_id = fitting_swf_assets.count(:group => :zone_id)
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swf_asset_count_by_zone_id.default = 0
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@item_ids = []
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while !unoccupied_zone_ids.empty?
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zone_id = unoccupied_zone_ids.slice!(rand(unoccupied_zone_ids.count))
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swf_asset_count = swf_asset_count_by_zone_id[zone_id]
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if swf_asset_count > 0
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used_swf_asset_ids = []
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first_asset = true
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found_item = false
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while !found_item && used_swf_asset_ids.size < swf_asset_count
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base = fitting_swf_assets
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unless first_asset
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first_asset = false
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base = base.where(fitting_swf_assets.arel_table[:id].not_in(used_swf_asset_ids))
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end
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swf_asset = base.
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where(:zone_id => zone_id).
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offset(rand(swf_asset_count)).
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includes(:object_asset_relationships => :item).
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first
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used_swf_asset_ids.push(swf_asset.id)
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swf_asset.object_asset_relationships.each do |rel|
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item = rel.item
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if item.species_support_ids.empty? || item.species_support_ids.include?(@pet_type.species_id)
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pass = true
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item.affected_zones.each do |zone|
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checked_zone_id = zone.id
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next if checked_zone_id == zone_id
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if i = unoccupied_zone_ids.find_index(zone_id)
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unoccupied_zone_ids.delete zone_id
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else
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# This zone is already occupied, so this item is no good.
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pass = false
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break
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end
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end
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if pass
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found_item = true
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@item_ids << item.id
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break
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end
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end
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end
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break if found_item
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end
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end
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end
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end
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def to_query
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{
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:color => @pet_type.color_id,
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:species => @pet_type.species_id,
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:state => @pet_state.id,
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:objects => @item_ids
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}.to_query
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end
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end
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@ -17,8 +17,6 @@ OpenneoImpressItems::Application.routes.draw do
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get '/pet_states/:pet_state_id/swf_assets.json' => 'swf_assets#index', :as => :pet_state_swf_assets
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get '/pet_states/:pet_state_id/swf_assets.json' => 'swf_assets#index', :as => :pet_state_swf_assets
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get '/species/:species_id/color/:color_id/pet_type.json' => 'pet_types#show'
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get '/species/:species_id/color/:color_id/pet_type.json' => 'pet_types#show'
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get '/roulette' => 'roulettes#new', :as => :roulette
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resources :contributions, :only => [:index]
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resources :contributions, :only => [:index]
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resources :items, :only => [:index, :show] do
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resources :items, :only => [:index, :show] do
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collection do
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collection do
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