Add the "body fit" field to the item editing page
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2 changed files with 10 additions and 2 deletions
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@ -183,7 +183,7 @@ class ItemsController < ApplicationController
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def item_params
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params.require(:item).permit(
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:name, :thumbnail_url, :description, :modeling_status_hint,
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:is_manually_nc
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:is_manually_nc, :explicitly_body_specific,
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).tap do |p|
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p[:modeling_status_hint] = nil if p[:modeling_status_hint] == ""
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end
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@ -4,7 +4,7 @@
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%h1#title Editing "#{@item.name}"
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:markdown
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Heads up: the modeling process controls many of these fields by default! If
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Heads up: the modeling process controls some of these fields by default! If
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you change something, but it doesn't match what we're seeing on Neopets.com,
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it will probably be reverted automatically when someone models it.
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@ -44,6 +44,14 @@
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%label{title: "Use this when e.g. this fits the Blue Vandagyre even though it's a Maraquan item.\nBehaves identically to Done, but helps us remember why we did this!"}
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= f.radio_button :modeling_status_hint, "glitchy"
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Glitchy: Neopets.com has <em>too many</em> models
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.field-name Body fit
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.radio-field
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%label{title: "When an asset in a zone like Background is modeled, assume it fits all pets the same, and assign it body ID \#0.\nOtherwise, assume it fits only the kind of pet it was modeled on."}
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= f.radio_button :explicitly_body_specific, false
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Automatic: Some zones fit all species
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%label{title: "Use this when an item uses a generally-universal zone like Static, but is body-specific regardless. \"Encased in Ice\" is one example.\nThis prevents these uncommon items from breaking every time they're modeled."}
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= f.radio_button :explicitly_body_specific, true
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Body-specific: Fits all species differently
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.actions
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= f.submit "Save changes"
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