Merge branch 'simpler-item-previews'
This commit is contained in:
commit
c60dceb0ae
33 changed files with 2456 additions and 108 deletions
76
app/assets/javascripts/items/show.js
Normal file
76
app/assets/javascripts/items/show.js
Normal file
|
@ -0,0 +1,76 @@
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|||
// When the species face picker changes, update and submit the main picker form.
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||||
document.addEventListener("change", (e) => {
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if (!e.target.matches("species-face-picker")) return;
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try {
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const mainPickerForm = document.querySelector(
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"#item-preview species-color-picker form");
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const mainSpeciesField =
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mainPickerForm.querySelector("[name='preview[species_id]']");
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mainSpeciesField.value = e.target.value;
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mainPickerForm.requestSubmit(); // `submit` doesn't get captured by Turbo!
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} catch (error) {
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console.error("Couldn't update species picker: ", error);
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}
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});
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class SpeciesColorPicker extends HTMLElement {
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#internals;
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||||
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constructor() {
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super();
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this.#internals = this.attachInternals();
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}
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||||
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connectedCallback() {
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// Listen for changes to auto-submit the form, then tell CSS about it!
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this.addEventListener("change", this.#handleChange);
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this.#internals.states.add("auto-loading");
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}
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||||
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#handleChange(e) {
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this.querySelector("form").requestSubmit();
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}
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}
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class SpeciesFacePicker extends HTMLElement {
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||||
connectedCallback() {
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this.addEventListener("click", this.#handleClick);
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}
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get value() {
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return this.querySelector("input[type=radio]:checked")?.value;
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}
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||||
|
||||
#handleClick(e) {
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if (e.target.matches("input[type=radio]")) {
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this.dispatchEvent(new Event("change", {bubbles: true}));
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||||
}
|
||||
}
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||||
}
|
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|
||||
class SpeciesFacePickerOptions extends HTMLElement {
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static observedAttributes = ["inert", "aria-hidden"];
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||||
|
||||
connectedCallback() {
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||||
// Once this component is loaded, we stop being inert and aria-hidden. We're ready!
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||||
this.#activate();
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}
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||||
|
||||
attributeChangedCallback() {
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||||
// If a Turbo Frame tries to morph us into being inert again, activate again!
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// (It's important that the server's HTML always return `inert`, for progressive
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||||
// enhancement; and it's important to morph this element, so radio focus state
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||||
// is preserved. To thread that needle, we have to monitor and remove!)
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||||
this.#activate();
|
||||
}
|
||||
|
||||
#activate() {
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||||
this.removeAttribute("inert");
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this.removeAttribute("aria-hidden");
|
||||
}
|
||||
}
|
||||
|
||||
customElements.define("species-color-picker", SpeciesColorPicker);
|
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customElements.define("species-face-picker", SpeciesFacePicker);
|
||||
customElements.define("species-face-picker-options", SpeciesFacePickerOptions);
|
15
app/assets/javascripts/lib/easeljs.min.js
vendored
Normal file
15
app/assets/javascripts/lib/easeljs.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
850
app/assets/javascripts/lib/idiomorph.js
Normal file
850
app/assets/javascripts/lib/idiomorph.js
Normal file
|
@ -0,0 +1,850 @@
|
|||
// https://raw.githubusercontent.com/bigskysoftware/idiomorph/v0.3.0/dist/idiomorph.js
|
||||
|
||||
// base IIFE to define idiomorph
|
||||
var Idiomorph = (function () {
|
||||
'use strict';
|
||||
|
||||
//=============================================================================
|
||||
// AND NOW IT BEGINS...
|
||||
//=============================================================================
|
||||
let EMPTY_SET = new Set();
|
||||
|
||||
// default configuration values, updatable by users now
|
||||
let defaults = {
|
||||
morphStyle: "outerHTML",
|
||||
callbacks : {
|
||||
beforeNodeAdded: noOp,
|
||||
afterNodeAdded: noOp,
|
||||
beforeNodeMorphed: noOp,
|
||||
afterNodeMorphed: noOp,
|
||||
beforeNodeRemoved: noOp,
|
||||
afterNodeRemoved: noOp,
|
||||
beforeAttributeUpdated: noOp,
|
||||
|
||||
},
|
||||
head: {
|
||||
style: 'merge',
|
||||
shouldPreserve: function (elt) {
|
||||
return elt.getAttribute("im-preserve") === "true";
|
||||
},
|
||||
shouldReAppend: function (elt) {
|
||||
return elt.getAttribute("im-re-append") === "true";
|
||||
},
|
||||
shouldRemove: noOp,
|
||||
afterHeadMorphed: noOp,
|
||||
}
|
||||
};
|
||||
|
||||
//=============================================================================
|
||||
// Core Morphing Algorithm - morph, morphNormalizedContent, morphOldNodeTo, morphChildren
|
||||
//=============================================================================
|
||||
function morph(oldNode, newContent, config = {}) {
|
||||
|
||||
if (oldNode instanceof Document) {
|
||||
oldNode = oldNode.documentElement;
|
||||
}
|
||||
|
||||
if (typeof newContent === 'string') {
|
||||
newContent = parseContent(newContent);
|
||||
}
|
||||
|
||||
let normalizedContent = normalizeContent(newContent);
|
||||
|
||||
let ctx = createMorphContext(oldNode, normalizedContent, config);
|
||||
|
||||
return morphNormalizedContent(oldNode, normalizedContent, ctx);
|
||||
}
|
||||
|
||||
function morphNormalizedContent(oldNode, normalizedNewContent, ctx) {
|
||||
if (ctx.head.block) {
|
||||
let oldHead = oldNode.querySelector('head');
|
||||
let newHead = normalizedNewContent.querySelector('head');
|
||||
if (oldHead && newHead) {
|
||||
let promises = handleHeadElement(newHead, oldHead, ctx);
|
||||
// when head promises resolve, call morph again, ignoring the head tag
|
||||
Promise.all(promises).then(function () {
|
||||
morphNormalizedContent(oldNode, normalizedNewContent, Object.assign(ctx, {
|
||||
head: {
|
||||
block: false,
|
||||
ignore: true
|
||||
}
|
||||
}));
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx.morphStyle === "innerHTML") {
|
||||
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||||
// innerHTML, so we are only updating the children
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||||
morphChildren(normalizedNewContent, oldNode, ctx);
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return oldNode.children;
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||||
|
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} else if (ctx.morphStyle === "outerHTML" || ctx.morphStyle == null) {
|
||||
// otherwise find the best element match in the new content, morph that, and merge its siblings
|
||||
// into either side of the best match
|
||||
let bestMatch = findBestNodeMatch(normalizedNewContent, oldNode, ctx);
|
||||
|
||||
// stash the siblings that will need to be inserted on either side of the best match
|
||||
let previousSibling = bestMatch?.previousSibling;
|
||||
let nextSibling = bestMatch?.nextSibling;
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||||
|
||||
// morph it
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||||
let morphedNode = morphOldNodeTo(oldNode, bestMatch, ctx);
|
||||
|
||||
if (bestMatch) {
|
||||
// if there was a best match, merge the siblings in too and return the
|
||||
// whole bunch
|
||||
return insertSiblings(previousSibling, morphedNode, nextSibling);
|
||||
} else {
|
||||
// otherwise nothing was added to the DOM
|
||||
return []
|
||||
}
|
||||
} else {
|
||||
throw "Do not understand how to morph style " + ctx.morphStyle;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @param possibleActiveElement
|
||||
* @param ctx
|
||||
* @returns {boolean}
|
||||
*/
|
||||
function ignoreValueOfActiveElement(possibleActiveElement, ctx) {
|
||||
return ctx.ignoreActiveValue && possibleActiveElement === document.activeElement;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param oldNode root node to merge content into
|
||||
* @param newContent new content to merge
|
||||
* @param ctx the merge context
|
||||
* @returns {Element} the element that ended up in the DOM
|
||||
*/
|
||||
function morphOldNodeTo(oldNode, newContent, ctx) {
|
||||
if (ctx.ignoreActive && oldNode === document.activeElement) {
|
||||
// don't morph focused element
|
||||
} else if (newContent == null) {
|
||||
if (ctx.callbacks.beforeNodeRemoved(oldNode) === false) return oldNode;
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||||
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||||
oldNode.remove();
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||||
ctx.callbacks.afterNodeRemoved(oldNode);
|
||||
return null;
|
||||
} else if (!isSoftMatch(oldNode, newContent)) {
|
||||
if (ctx.callbacks.beforeNodeRemoved(oldNode) === false) return oldNode;
|
||||
if (ctx.callbacks.beforeNodeAdded(newContent) === false) return oldNode;
|
||||
|
||||
oldNode.parentElement.replaceChild(newContent, oldNode);
|
||||
ctx.callbacks.afterNodeAdded(newContent);
|
||||
ctx.callbacks.afterNodeRemoved(oldNode);
|
||||
return newContent;
|
||||
} else {
|
||||
if (ctx.callbacks.beforeNodeMorphed(oldNode, newContent) === false) return oldNode;
|
||||
|
||||
if (oldNode instanceof HTMLHeadElement && ctx.head.ignore) {
|
||||
// ignore the head element
|
||||
} else if (oldNode instanceof HTMLHeadElement && ctx.head.style !== "morph") {
|
||||
handleHeadElement(newContent, oldNode, ctx);
|
||||
} else {
|
||||
syncNodeFrom(newContent, oldNode, ctx);
|
||||
if (!ignoreValueOfActiveElement(oldNode, ctx)) {
|
||||
morphChildren(newContent, oldNode, ctx);
|
||||
}
|
||||
}
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||||
ctx.callbacks.afterNodeMorphed(oldNode, newContent);
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||||
return oldNode;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This is the core algorithm for matching up children. The idea is to use id sets to try to match up
|
||||
* nodes as faithfully as possible. We greedily match, which allows us to keep the algorithm fast, but
|
||||
* by using id sets, we are able to better match up with content deeper in the DOM.
|
||||
*
|
||||
* Basic algorithm is, for each node in the new content:
|
||||
*
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||||
* - if we have reached the end of the old parent, append the new content
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||||
* - if the new content has an id set match with the current insertion point, morph
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||||
* - search for an id set match
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||||
* - if id set match found, morph
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||||
* - otherwise search for a "soft" match
|
||||
* - if a soft match is found, morph
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||||
* - otherwise, prepend the new node before the current insertion point
|
||||
*
|
||||
* The two search algorithms terminate if competing node matches appear to outweigh what can be achieved
|
||||
* with the current node. See findIdSetMatch() and findSoftMatch() for details.
|
||||
*
|
||||
* @param {Element} newParent the parent element of the new content
|
||||
* @param {Element } oldParent the old content that we are merging the new content into
|
||||
* @param ctx the merge context
|
||||
*/
|
||||
function morphChildren(newParent, oldParent, ctx) {
|
||||
|
||||
let nextNewChild = newParent.firstChild;
|
||||
let insertionPoint = oldParent.firstChild;
|
||||
let newChild;
|
||||
|
||||
// run through all the new content
|
||||
while (nextNewChild) {
|
||||
|
||||
newChild = nextNewChild;
|
||||
nextNewChild = newChild.nextSibling;
|
||||
|
||||
// if we are at the end of the exiting parent's children, just append
|
||||
if (insertionPoint == null) {
|
||||
if (ctx.callbacks.beforeNodeAdded(newChild) === false) return;
|
||||
|
||||
oldParent.appendChild(newChild);
|
||||
ctx.callbacks.afterNodeAdded(newChild);
|
||||
removeIdsFromConsideration(ctx, newChild);
|
||||
continue;
|
||||
}
|
||||
|
||||
// if the current node has an id set match then morph
|
||||
if (isIdSetMatch(newChild, insertionPoint, ctx)) {
|
||||
morphOldNodeTo(insertionPoint, newChild, ctx);
|
||||
insertionPoint = insertionPoint.nextSibling;
|
||||
removeIdsFromConsideration(ctx, newChild);
|
||||
continue;
|
||||
}
|
||||
|
||||
// otherwise search forward in the existing old children for an id set match
|
||||
let idSetMatch = findIdSetMatch(newParent, oldParent, newChild, insertionPoint, ctx);
|
||||
|
||||
// if we found a potential match, remove the nodes until that point and morph
|
||||
if (idSetMatch) {
|
||||
insertionPoint = removeNodesBetween(insertionPoint, idSetMatch, ctx);
|
||||
morphOldNodeTo(idSetMatch, newChild, ctx);
|
||||
removeIdsFromConsideration(ctx, newChild);
|
||||
continue;
|
||||
}
|
||||
|
||||
// no id set match found, so scan forward for a soft match for the current node
|
||||
let softMatch = findSoftMatch(newParent, oldParent, newChild, insertionPoint, ctx);
|
||||
|
||||
// if we found a soft match for the current node, morph
|
||||
if (softMatch) {
|
||||
insertionPoint = removeNodesBetween(insertionPoint, softMatch, ctx);
|
||||
morphOldNodeTo(softMatch, newChild, ctx);
|
||||
removeIdsFromConsideration(ctx, newChild);
|
||||
continue;
|
||||
}
|
||||
|
||||
// abandon all hope of morphing, just insert the new child before the insertion point
|
||||
// and move on
|
||||
if (ctx.callbacks.beforeNodeAdded(newChild) === false) return;
|
||||
|
||||
oldParent.insertBefore(newChild, insertionPoint);
|
||||
ctx.callbacks.afterNodeAdded(newChild);
|
||||
removeIdsFromConsideration(ctx, newChild);
|
||||
}
|
||||
|
||||
// remove any remaining old nodes that didn't match up with new content
|
||||
while (insertionPoint !== null) {
|
||||
|
||||
let tempNode = insertionPoint;
|
||||
insertionPoint = insertionPoint.nextSibling;
|
||||
removeNode(tempNode, ctx);
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// Attribute Syncing Code
|
||||
//=============================================================================
|
||||
|
||||
/**
|
||||
* @param attr {String} the attribute to be mutated
|
||||
* @param to {Element} the element that is going to be updated
|
||||
* @param updateType {("update"|"remove")}
|
||||
* @param ctx the merge context
|
||||
* @returns {boolean} true if the attribute should be ignored, false otherwise
|
||||
*/
|
||||
function ignoreAttribute(attr, to, updateType, ctx) {
|
||||
if(attr === 'value' && ctx.ignoreActiveValue && to === document.activeElement){
|
||||
return true;
|
||||
}
|
||||
return ctx.callbacks.beforeAttributeUpdated(attr, to, updateType) === false;
|
||||
}
|
||||
|
||||
/**
|
||||
* syncs a given node with another node, copying over all attributes and
|
||||
* inner element state from the 'from' node to the 'to' node
|
||||
*
|
||||
* @param {Element} from the element to copy attributes & state from
|
||||
* @param {Element} to the element to copy attributes & state to
|
||||
* @param ctx the merge context
|
||||
*/
|
||||
function syncNodeFrom(from, to, ctx) {
|
||||
let type = from.nodeType
|
||||
|
||||
// if is an element type, sync the attributes from the
|
||||
// new node into the new node
|
||||
if (type === 1 /* element type */) {
|
||||
const fromAttributes = from.attributes;
|
||||
const toAttributes = to.attributes;
|
||||
for (const fromAttribute of fromAttributes) {
|
||||
if (ignoreAttribute(fromAttribute.name, to, 'update', ctx)) {
|
||||
continue;
|
||||
}
|
||||
if (to.getAttribute(fromAttribute.name) !== fromAttribute.value) {
|
||||
to.setAttribute(fromAttribute.name, fromAttribute.value);
|
||||
}
|
||||
}
|
||||
// iterate backwards to avoid skipping over items when a delete occurs
|
||||
for (let i = toAttributes.length - 1; 0 <= i; i--) {
|
||||
const toAttribute = toAttributes[i];
|
||||
if (ignoreAttribute(toAttribute.name, to, 'remove', ctx)) {
|
||||
continue;
|
||||
}
|
||||
if (!from.hasAttribute(toAttribute.name)) {
|
||||
to.removeAttribute(toAttribute.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// sync text nodes
|
||||
if (type === 8 /* comment */ || type === 3 /* text */) {
|
||||
if (to.nodeValue !== from.nodeValue) {
|
||||
to.nodeValue = from.nodeValue;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ignoreValueOfActiveElement(to, ctx)) {
|
||||
// sync input values
|
||||
syncInputValue(from, to, ctx);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param from {Element} element to sync the value from
|
||||
* @param to {Element} element to sync the value to
|
||||
* @param attributeName {String} the attribute name
|
||||
* @param ctx the merge context
|
||||
*/
|
||||
function syncBooleanAttribute(from, to, attributeName, ctx) {
|
||||
if (from[attributeName] !== to[attributeName]) {
|
||||
let ignoreUpdate = ignoreAttribute(attributeName, to, 'update', ctx);
|
||||
if (!ignoreUpdate) {
|
||||
to[attributeName] = from[attributeName];
|
||||
}
|
||||
if (from[attributeName]) {
|
||||
if (!ignoreUpdate) {
|
||||
to.setAttribute(attributeName, from[attributeName]);
|
||||
}
|
||||
} else {
|
||||
if (!ignoreAttribute(attributeName, to, 'remove', ctx)) {
|
||||
to.removeAttribute(attributeName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* NB: many bothans died to bring us information:
|
||||
*
|
||||
* https://github.com/patrick-steele-idem/morphdom/blob/master/src/specialElHandlers.js
|
||||
* https://github.com/choojs/nanomorph/blob/master/lib/morph.jsL113
|
||||
*
|
||||
* @param from {Element} the element to sync the input value from
|
||||
* @param to {Element} the element to sync the input value to
|
||||
* @param ctx the merge context
|
||||
*/
|
||||
function syncInputValue(from, to, ctx) {
|
||||
if (from instanceof HTMLInputElement &&
|
||||
to instanceof HTMLInputElement &&
|
||||
from.type !== 'file') {
|
||||
|
||||
let fromValue = from.value;
|
||||
let toValue = to.value;
|
||||
|
||||
// sync boolean attributes
|
||||
syncBooleanAttribute(from, to, 'checked', ctx);
|
||||
syncBooleanAttribute(from, to, 'disabled', ctx);
|
||||
|
||||
if (!from.hasAttribute('value')) {
|
||||
if (!ignoreAttribute('value', to, 'remove', ctx)) {
|
||||
to.value = '';
|
||||
to.removeAttribute('value');
|
||||
}
|
||||
} else if (fromValue !== toValue) {
|
||||
if (!ignoreAttribute('value', to, 'update', ctx)) {
|
||||
to.setAttribute('value', fromValue);
|
||||
to.value = fromValue;
|
||||
}
|
||||
}
|
||||
} else if (from instanceof HTMLOptionElement) {
|
||||
syncBooleanAttribute(from, to, 'selected', ctx)
|
||||
} else if (from instanceof HTMLTextAreaElement && to instanceof HTMLTextAreaElement) {
|
||||
let fromValue = from.value;
|
||||
let toValue = to.value;
|
||||
if (ignoreAttribute('value', to, 'update', ctx)) {
|
||||
return;
|
||||
}
|
||||
if (fromValue !== toValue) {
|
||||
to.value = fromValue;
|
||||
}
|
||||
if (to.firstChild && to.firstChild.nodeValue !== fromValue) {
|
||||
to.firstChild.nodeValue = fromValue
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// the HEAD tag can be handled specially, either w/ a 'merge' or 'append' style
|
||||
//=============================================================================
|
||||
function handleHeadElement(newHeadTag, currentHead, ctx) {
|
||||
|
||||
let added = []
|
||||
let removed = []
|
||||
let preserved = []
|
||||
let nodesToAppend = []
|
||||
|
||||
let headMergeStyle = ctx.head.style;
|
||||
|
||||
// put all new head elements into a Map, by their outerHTML
|
||||
let srcToNewHeadNodes = new Map();
|
||||
for (const newHeadChild of newHeadTag.children) {
|
||||
srcToNewHeadNodes.set(newHeadChild.outerHTML, newHeadChild);
|
||||
}
|
||||
|
||||
// for each elt in the current head
|
||||
for (const currentHeadElt of currentHead.children) {
|
||||
|
||||
// If the current head element is in the map
|
||||
let inNewContent = srcToNewHeadNodes.has(currentHeadElt.outerHTML);
|
||||
let isReAppended = ctx.head.shouldReAppend(currentHeadElt);
|
||||
let isPreserved = ctx.head.shouldPreserve(currentHeadElt);
|
||||
if (inNewContent || isPreserved) {
|
||||
if (isReAppended) {
|
||||
// remove the current version and let the new version replace it and re-execute
|
||||
removed.push(currentHeadElt);
|
||||
} else {
|
||||
// this element already exists and should not be re-appended, so remove it from
|
||||
// the new content map, preserving it in the DOM
|
||||
srcToNewHeadNodes.delete(currentHeadElt.outerHTML);
|
||||
preserved.push(currentHeadElt);
|
||||
}
|
||||
} else {
|
||||
if (headMergeStyle === "append") {
|
||||
// we are appending and this existing element is not new content
|
||||
// so if and only if it is marked for re-append do we do anything
|
||||
if (isReAppended) {
|
||||
removed.push(currentHeadElt);
|
||||
nodesToAppend.push(currentHeadElt);
|
||||
}
|
||||
} else {
|
||||
// if this is a merge, we remove this content since it is not in the new head
|
||||
if (ctx.head.shouldRemove(currentHeadElt) !== false) {
|
||||
removed.push(currentHeadElt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Push the remaining new head elements in the Map into the
|
||||
// nodes to append to the head tag
|
||||
nodesToAppend.push(...srcToNewHeadNodes.values());
|
||||
log("to append: ", nodesToAppend);
|
||||
|
||||
let promises = [];
|
||||
for (const newNode of nodesToAppend) {
|
||||
log("adding: ", newNode);
|
||||
let newElt = document.createRange().createContextualFragment(newNode.outerHTML).firstChild;
|
||||
log(newElt);
|
||||
if (ctx.callbacks.beforeNodeAdded(newElt) !== false) {
|
||||
if (newElt.href || newElt.src) {
|
||||
let resolve = null;
|
||||
let promise = new Promise(function (_resolve) {
|
||||
resolve = _resolve;
|
||||
});
|
||||
newElt.addEventListener('load', function () {
|
||||
resolve();
|
||||
});
|
||||
promises.push(promise);
|
||||
}
|
||||
currentHead.appendChild(newElt);
|
||||
ctx.callbacks.afterNodeAdded(newElt);
|
||||
added.push(newElt);
|
||||
}
|
||||
}
|
||||
|
||||
// remove all removed elements, after we have appended the new elements to avoid
|
||||
// additional network requests for things like style sheets
|
||||
for (const removedElement of removed) {
|
||||
if (ctx.callbacks.beforeNodeRemoved(removedElement) !== false) {
|
||||
currentHead.removeChild(removedElement);
|
||||
ctx.callbacks.afterNodeRemoved(removedElement);
|
||||
}
|
||||
}
|
||||
|
||||
ctx.head.afterHeadMorphed(currentHead, {added: added, kept: preserved, removed: removed});
|
||||
return promises;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// Misc
|
||||
//=============================================================================
|
||||
|
||||
function log() {
|
||||
//console.log(arguments);
|
||||
}
|
||||
|
||||
function noOp() {
|
||||
}
|
||||
|
||||
/*
|
||||
Deep merges the config object and the Idiomoroph.defaults object to
|
||||
produce a final configuration object
|
||||
*/
|
||||
function mergeDefaults(config) {
|
||||
let finalConfig = {};
|
||||
// copy top level stuff into final config
|
||||
Object.assign(finalConfig, defaults);
|
||||
Object.assign(finalConfig, config);
|
||||
|
||||
// copy callbacks into final config (do this to deep merge the callbacks)
|
||||
finalConfig.callbacks = {};
|
||||
Object.assign(finalConfig.callbacks, defaults.callbacks);
|
||||
Object.assign(finalConfig.callbacks, config.callbacks);
|
||||
|
||||
// copy head config into final config (do this to deep merge the head)
|
||||
finalConfig.head = {};
|
||||
Object.assign(finalConfig.head, defaults.head);
|
||||
Object.assign(finalConfig.head, config.head);
|
||||
return finalConfig;
|
||||
}
|
||||
|
||||
function createMorphContext(oldNode, newContent, config) {
|
||||
config = mergeDefaults(config);
|
||||
return {
|
||||
target: oldNode,
|
||||
newContent: newContent,
|
||||
config: config,
|
||||
morphStyle: config.morphStyle,
|
||||
ignoreActive: config.ignoreActive,
|
||||
ignoreActiveValue: config.ignoreActiveValue,
|
||||
idMap: createIdMap(oldNode, newContent),
|
||||
deadIds: new Set(),
|
||||
callbacks: config.callbacks,
|
||||
head: config.head
|
||||
}
|
||||
}
|
||||
|
||||
function isIdSetMatch(node1, node2, ctx) {
|
||||
if (node1 == null || node2 == null) {
|
||||
return false;
|
||||
}
|
||||
if (node1.nodeType === node2.nodeType && node1.tagName === node2.tagName) {
|
||||
if (node1.id !== "" && node1.id === node2.id) {
|
||||
return true;
|
||||
} else {
|
||||
return getIdIntersectionCount(ctx, node1, node2) > 0;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
function isSoftMatch(node1, node2) {
|
||||
if (node1 == null || node2 == null) {
|
||||
return false;
|
||||
}
|
||||
return node1.nodeType === node2.nodeType && node1.tagName === node2.tagName
|
||||
}
|
||||
|
||||
function removeNodesBetween(startInclusive, endExclusive, ctx) {
|
||||
while (startInclusive !== endExclusive) {
|
||||
let tempNode = startInclusive;
|
||||
startInclusive = startInclusive.nextSibling;
|
||||
removeNode(tempNode, ctx);
|
||||
}
|
||||
removeIdsFromConsideration(ctx, endExclusive);
|
||||
return endExclusive.nextSibling;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// Scans forward from the insertionPoint in the old parent looking for a potential id match
|
||||
// for the newChild. We stop if we find a potential id match for the new child OR
|
||||
// if the number of potential id matches we are discarding is greater than the
|
||||
// potential id matches for the new child
|
||||
//=============================================================================
|
||||
function findIdSetMatch(newContent, oldParent, newChild, insertionPoint, ctx) {
|
||||
|
||||
// max id matches we are willing to discard in our search
|
||||
let newChildPotentialIdCount = getIdIntersectionCount(ctx, newChild, oldParent);
|
||||
|
||||
let potentialMatch = null;
|
||||
|
||||
// only search forward if there is a possibility of an id match
|
||||
if (newChildPotentialIdCount > 0) {
|
||||
let potentialMatch = insertionPoint;
|
||||
// if there is a possibility of an id match, scan forward
|
||||
// keep track of the potential id match count we are discarding (the
|
||||
// newChildPotentialIdCount must be greater than this to make it likely
|
||||
// worth it)
|
||||
let otherMatchCount = 0;
|
||||
while (potentialMatch != null) {
|
||||
|
||||
// If we have an id match, return the current potential match
|
||||
if (isIdSetMatch(newChild, potentialMatch, ctx)) {
|
||||
return potentialMatch;
|
||||
}
|
||||
|
||||
// computer the other potential matches of this new content
|
||||
otherMatchCount += getIdIntersectionCount(ctx, potentialMatch, newContent);
|
||||
if (otherMatchCount > newChildPotentialIdCount) {
|
||||
// if we have more potential id matches in _other_ content, we
|
||||
// do not have a good candidate for an id match, so return null
|
||||
return null;
|
||||
}
|
||||
|
||||
// advanced to the next old content child
|
||||
potentialMatch = potentialMatch.nextSibling;
|
||||
}
|
||||
}
|
||||
return potentialMatch;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// Scans forward from the insertionPoint in the old parent looking for a potential soft match
|
||||
// for the newChild. We stop if we find a potential soft match for the new child OR
|
||||
// if we find a potential id match in the old parents children OR if we find two
|
||||
// potential soft matches for the next two pieces of new content
|
||||
//=============================================================================
|
||||
function findSoftMatch(newContent, oldParent, newChild, insertionPoint, ctx) {
|
||||
|
||||
let potentialSoftMatch = insertionPoint;
|
||||
let nextSibling = newChild.nextSibling;
|
||||
let siblingSoftMatchCount = 0;
|
||||
|
||||
while (potentialSoftMatch != null) {
|
||||
|
||||
if (getIdIntersectionCount(ctx, potentialSoftMatch, newContent) > 0) {
|
||||
// the current potential soft match has a potential id set match with the remaining new
|
||||
// content so bail out of looking
|
||||
return null;
|
||||
}
|
||||
|
||||
// if we have a soft match with the current node, return it
|
||||
if (isSoftMatch(newChild, potentialSoftMatch)) {
|
||||
return potentialSoftMatch;
|
||||
}
|
||||
|
||||
if (isSoftMatch(nextSibling, potentialSoftMatch)) {
|
||||
// the next new node has a soft match with this node, so
|
||||
// increment the count of future soft matches
|
||||
siblingSoftMatchCount++;
|
||||
nextSibling = nextSibling.nextSibling;
|
||||
|
||||
// If there are two future soft matches, bail to allow the siblings to soft match
|
||||
// so that we don't consume future soft matches for the sake of the current node
|
||||
if (siblingSoftMatchCount >= 2) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// advanced to the next old content child
|
||||
potentialSoftMatch = potentialSoftMatch.nextSibling;
|
||||
}
|
||||
|
||||
return potentialSoftMatch;
|
||||
}
|
||||
|
||||
function parseContent(newContent) {
|
||||
let parser = new DOMParser();
|
||||
|
||||
// remove svgs to avoid false-positive matches on head, etc.
|
||||
let contentWithSvgsRemoved = newContent.replace(/<svg(\s[^>]*>|>)([\s\S]*?)<\/svg>/gim, '');
|
||||
|
||||
// if the newContent contains a html, head or body tag, we can simply parse it w/o wrapping
|
||||
if (contentWithSvgsRemoved.match(/<\/html>/) || contentWithSvgsRemoved.match(/<\/head>/) || contentWithSvgsRemoved.match(/<\/body>/)) {
|
||||
let content = parser.parseFromString(newContent, "text/html");
|
||||
// if it is a full HTML document, return the document itself as the parent container
|
||||
if (contentWithSvgsRemoved.match(/<\/html>/)) {
|
||||
content.generatedByIdiomorph = true;
|
||||
return content;
|
||||
} else {
|
||||
// otherwise return the html element as the parent container
|
||||
let htmlElement = content.firstChild;
|
||||
if (htmlElement) {
|
||||
htmlElement.generatedByIdiomorph = true;
|
||||
return htmlElement;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// if it is partial HTML, wrap it in a template tag to provide a parent element and also to help
|
||||
// deal with touchy tags like tr, tbody, etc.
|
||||
let responseDoc = parser.parseFromString("<body><template>" + newContent + "</template></body>", "text/html");
|
||||
let content = responseDoc.body.querySelector('template').content;
|
||||
content.generatedByIdiomorph = true;
|
||||
return content
|
||||
}
|
||||
}
|
||||
|
||||
function normalizeContent(newContent) {
|
||||
if (newContent == null) {
|
||||
// noinspection UnnecessaryLocalVariableJS
|
||||
const dummyParent = document.createElement('div');
|
||||
return dummyParent;
|
||||
} else if (newContent.generatedByIdiomorph) {
|
||||
// the template tag created by idiomorph parsing can serve as a dummy parent
|
||||
return newContent;
|
||||
} else if (newContent instanceof Node) {
|
||||
// a single node is added as a child to a dummy parent
|
||||
const dummyParent = document.createElement('div');
|
||||
dummyParent.append(newContent);
|
||||
return dummyParent;
|
||||
} else {
|
||||
// all nodes in the array or HTMLElement collection are consolidated under
|
||||
// a single dummy parent element
|
||||
const dummyParent = document.createElement('div');
|
||||
for (const elt of [...newContent]) {
|
||||
dummyParent.append(elt);
|
||||
}
|
||||
return dummyParent;
|
||||
}
|
||||
}
|
||||
|
||||
function insertSiblings(previousSibling, morphedNode, nextSibling) {
|
||||
let stack = []
|
||||
let added = []
|
||||
while (previousSibling != null) {
|
||||
stack.push(previousSibling);
|
||||
previousSibling = previousSibling.previousSibling;
|
||||
}
|
||||
while (stack.length > 0) {
|
||||
let node = stack.pop();
|
||||
added.push(node); // push added preceding siblings on in order and insert
|
||||
morphedNode.parentElement.insertBefore(node, morphedNode);
|
||||
}
|
||||
added.push(morphedNode);
|
||||
while (nextSibling != null) {
|
||||
stack.push(nextSibling);
|
||||
added.push(nextSibling); // here we are going in order, so push on as we scan, rather than add
|
||||
nextSibling = nextSibling.nextSibling;
|
||||
}
|
||||
while (stack.length > 0) {
|
||||
morphedNode.parentElement.insertBefore(stack.pop(), morphedNode.nextSibling);
|
||||
}
|
||||
return added;
|
||||
}
|
||||
|
||||
function findBestNodeMatch(newContent, oldNode, ctx) {
|
||||
let currentElement;
|
||||
currentElement = newContent.firstChild;
|
||||
let bestElement = currentElement;
|
||||
let score = 0;
|
||||
while (currentElement) {
|
||||
let newScore = scoreElement(currentElement, oldNode, ctx);
|
||||
if (newScore > score) {
|
||||
bestElement = currentElement;
|
||||
score = newScore;
|
||||
}
|
||||
currentElement = currentElement.nextSibling;
|
||||
}
|
||||
return bestElement;
|
||||
}
|
||||
|
||||
function scoreElement(node1, node2, ctx) {
|
||||
if (isSoftMatch(node1, node2)) {
|
||||
return .5 + getIdIntersectionCount(ctx, node1, node2);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
function removeNode(tempNode, ctx) {
|
||||
removeIdsFromConsideration(ctx, tempNode)
|
||||
if (ctx.callbacks.beforeNodeRemoved(tempNode) === false) return;
|
||||
|
||||
tempNode.remove();
|
||||
ctx.callbacks.afterNodeRemoved(tempNode);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// ID Set Functions
|
||||
//=============================================================================
|
||||
|
||||
function isIdInConsideration(ctx, id) {
|
||||
return !ctx.deadIds.has(id);
|
||||
}
|
||||
|
||||
function idIsWithinNode(ctx, id, targetNode) {
|
||||
let idSet = ctx.idMap.get(targetNode) || EMPTY_SET;
|
||||
return idSet.has(id);
|
||||
}
|
||||
|
||||
function removeIdsFromConsideration(ctx, node) {
|
||||
let idSet = ctx.idMap.get(node) || EMPTY_SET;
|
||||
for (const id of idSet) {
|
||||
ctx.deadIds.add(id);
|
||||
}
|
||||
}
|
||||
|
||||
function getIdIntersectionCount(ctx, node1, node2) {
|
||||
let sourceSet = ctx.idMap.get(node1) || EMPTY_SET;
|
||||
let matchCount = 0;
|
||||
for (const id of sourceSet) {
|
||||
// a potential match is an id in the source and potentialIdsSet, but
|
||||
// that has not already been merged into the DOM
|
||||
if (isIdInConsideration(ctx, id) && idIsWithinNode(ctx, id, node2)) {
|
||||
++matchCount;
|
||||
}
|
||||
}
|
||||
return matchCount;
|
||||
}
|
||||
|
||||
/**
|
||||
* A bottom up algorithm that finds all elements with ids inside of the node
|
||||
* argument and populates id sets for those nodes and all their parents, generating
|
||||
* a set of ids contained within all nodes for the entire hierarchy in the DOM
|
||||
*
|
||||
* @param node {Element}
|
||||
* @param {Map<Node, Set<String>>} idMap
|
||||
*/
|
||||
function populateIdMapForNode(node, idMap) {
|
||||
let nodeParent = node.parentElement;
|
||||
// find all elements with an id property
|
||||
let idElements = node.querySelectorAll('[id]');
|
||||
for (const elt of idElements) {
|
||||
let current = elt;
|
||||
// walk up the parent hierarchy of that element, adding the id
|
||||
// of element to the parent's id set
|
||||
while (current !== nodeParent && current != null) {
|
||||
let idSet = idMap.get(current);
|
||||
// if the id set doesn't exist, create it and insert it in the map
|
||||
if (idSet == null) {
|
||||
idSet = new Set();
|
||||
idMap.set(current, idSet);
|
||||
}
|
||||
idSet.add(elt.id);
|
||||
current = current.parentElement;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This function computes a map of nodes to all ids contained within that node (inclusive of the
|
||||
* node). This map can be used to ask if two nodes have intersecting sets of ids, which allows
|
||||
* for a looser definition of "matching" than tradition id matching, and allows child nodes
|
||||
* to contribute to a parent nodes matching.
|
||||
*
|
||||
* @param {Element} oldContent the old content that will be morphed
|
||||
* @param {Element} newContent the new content to morph to
|
||||
* @returns {Map<Node, Set<String>>} a map of nodes to id sets for the
|
||||
*/
|
||||
function createIdMap(oldContent, newContent) {
|
||||
let idMap = new Map();
|
||||
populateIdMapForNode(oldContent, idMap);
|
||||
populateIdMapForNode(newContent, idMap);
|
||||
return idMap;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// This is what ends up becoming the Idiomorph global object
|
||||
//=============================================================================
|
||||
return {
|
||||
morph,
|
||||
defaults
|
||||
}
|
||||
})();
|
12
app/assets/javascripts/lib/tweenjs.min.js
vendored
Normal file
12
app/assets/javascripts/lib/tweenjs.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
219
app/assets/javascripts/outfit-viewer.js
Normal file
219
app/assets/javascripts/outfit-viewer.js
Normal file
|
@ -0,0 +1,219 @@
|
|||
class OutfitViewer extends HTMLElement {
|
||||
#internals;
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
this.#internals = this.attachInternals(); // for CSS `:state()`
|
||||
}
|
||||
|
||||
connectedCallback() {
|
||||
// The `<outfit-layer>` is connected to the DOM right before its
|
||||
// children are. So, to engage with the children, wait a tick!
|
||||
setTimeout(() => this.#connectToChildren(), 0);
|
||||
}
|
||||
|
||||
#connectToChildren() {
|
||||
const playPauseToggle = document.querySelector(".play-pause-toggle");
|
||||
|
||||
// Read our initial playing state from the toggle, and subscribe to changes.
|
||||
this.#setIsPlaying(playPauseToggle.checked);
|
||||
playPauseToggle.addEventListener("change", () => {
|
||||
this.#setIsPlaying(playPauseToggle.checked);
|
||||
this.#setIsPlayingCookie(playPauseToggle.checked);
|
||||
});
|
||||
}
|
||||
|
||||
#setIsPlaying(isPlaying) {
|
||||
// TODO: Listen for changes to the child list, and add `playing` when new
|
||||
// nodes arrive, if playing.
|
||||
const thirtyDays = 60 * 60 * 24 * 30;
|
||||
if (isPlaying) {
|
||||
this.#internals.states.add("playing");
|
||||
for (const layer of this.querySelectorAll("outfit-layer")) {
|
||||
layer.play();
|
||||
}
|
||||
} else {
|
||||
this.#internals.states.delete("playing");
|
||||
for (const layer of this.querySelectorAll("outfit-layer")) {
|
||||
layer.pause();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#setIsPlayingCookie(isPlaying) {
|
||||
const thirtyDays = 60 * 60 * 24 * 30;
|
||||
const value = isPlaying ? "true" : "false";
|
||||
document.cookie = `DTIOutfitViewerIsPlaying=${value};max-age=${thirtyDays}`;
|
||||
}
|
||||
}
|
||||
|
||||
class OutfitLayer extends HTMLElement {
|
||||
#internals;
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
this.#internals = this.attachInternals();
|
||||
|
||||
// An <outfit-layer> starts in the loading state, and then might very
|
||||
// quickly decide it's not after `#connectToChildren`. This is to prevent a
|
||||
// flash of *non*-loading state, when a new layer loads in. (e.g. In the
|
||||
// time between our parent <turbo-frame> loading, which shows the loading
|
||||
// spinner; and us being marked `:state(loading)`, which shows the loading
|
||||
// spinner; we don't want the loading spinner to do its usual *immediate*
|
||||
// total fade-out; then have to fade back in again, on the usual delay.)
|
||||
this.#setStatus("loading");
|
||||
}
|
||||
|
||||
connectedCallback() {
|
||||
setTimeout(() => this.#connectToChildren(), 0);
|
||||
}
|
||||
|
||||
disconnectedCallback() {
|
||||
// When this `<outfit-layer>` leaves the DOM, stop listening for iframe
|
||||
// messages, if we were.
|
||||
window.removeEventListener("message", this.#onMessage);
|
||||
}
|
||||
|
||||
play() {
|
||||
this.#sendMessageToIframe({ type: "play" });
|
||||
}
|
||||
|
||||
pause() {
|
||||
this.#sendMessageToIframe({ type: "pause" });
|
||||
}
|
||||
|
||||
#connectToChildren() {
|
||||
const image = this.querySelector("img");
|
||||
const iframe = this.querySelector("iframe");
|
||||
|
||||
if (image) {
|
||||
// If this is an image layer, track its loading state by listening
|
||||
// to the load/error events, and initialize based on whether it's
|
||||
// already `complete` (which it can be if it loaded from cache).
|
||||
this.#setStatus(image.complete ? "loaded" : "loading");
|
||||
image.addEventListener("load", () => this.#setStatus("loaded"));
|
||||
image.addEventListener("error", () => this.#setStatus("error"));
|
||||
} else if (iframe) {
|
||||
this.iframe = iframe;
|
||||
|
||||
// Initialize status to `loading`, and asynchronously request a
|
||||
// status message from the iframe if it managed to load before this
|
||||
// triggers (impressive, but I think I've seen it happen!). Then,
|
||||
// wait for messages or error events from the iframe to update
|
||||
// status further if needed.
|
||||
this.#setStatus("loading");
|
||||
this.#sendMessageToIframe({ type: "requestStatus" });
|
||||
window.addEventListener("message", (m) => this.#onMessage(m));
|
||||
this.iframe.addEventListener("error", () =>
|
||||
this.#setStatus("error"),
|
||||
);
|
||||
} else {
|
||||
throw new Error(
|
||||
`<outfit-layer> must contain an <img> or <iframe> tag`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#onMessage({ source, data }) {
|
||||
// Ignore messages that aren't from *our* frame.
|
||||
if (source !== this.iframe.contentWindow) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Validate the incoming status message, then set our status to match.
|
||||
if (data.type === "status") {
|
||||
if (data.status === "loaded") {
|
||||
this.#setStatus("loaded");
|
||||
this.#setHasAnimations(data.hasAnimations);
|
||||
} else if (data.status === "error") {
|
||||
this.#setStatus("error");
|
||||
} else {
|
||||
throw new Error(
|
||||
`<outfit-layer> got unexpected status: ` +
|
||||
JSON.stringify(data.status),
|
||||
);
|
||||
}
|
||||
} else {
|
||||
throw new Error(
|
||||
`<outfit-layer> got unexpected message: ` +
|
||||
JSON.stringify(data),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the status value that the CSS `:state()` selector will match.
|
||||
* For example, when loading, `:state(loading)` matches this element.
|
||||
*/
|
||||
#setStatus(newStatus) {
|
||||
this.#internals.states.delete("loading");
|
||||
this.#internals.states.delete("loaded");
|
||||
this.#internals.states.delete("error");
|
||||
this.#internals.states.add(newStatus);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set whether CSS selector `:state(has-animations)` matches this element.
|
||||
*/
|
||||
#setHasAnimations(hasAnimations) {
|
||||
if (hasAnimations) {
|
||||
this.#internals.states.add("has-animations");
|
||||
} else {
|
||||
this.#internals.states.delete("has-animations");
|
||||
}
|
||||
}
|
||||
|
||||
#sendMessageToIframe(message) {
|
||||
// If we have no frame or it hasn't loaded, ignore this message.
|
||||
if (this.iframe == null) {
|
||||
return;
|
||||
}
|
||||
if (this.iframe.contentWindow == null) {
|
||||
console.debug(
|
||||
`Ignoring message, frame not loaded yet: `,
|
||||
this.iframe,
|
||||
message,
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
// The frame is sandboxed (origin == null), so send to Any origin.
|
||||
this.iframe.contentWindow.postMessage(message, "*");
|
||||
}
|
||||
}
|
||||
|
||||
customElements.define("outfit-viewer", OutfitViewer);
|
||||
customElements.define("outfit-layer", OutfitLayer);
|
||||
|
||||
// Morph turbo-frames on this page, to reuse asset nodes when we want to—very
|
||||
// important for movies!—but ensure that it *doesn't* do its usual behavior of
|
||||
// aggressively reusing existing <outfit-layer> nodes for entirely different
|
||||
// assets. (It's a lot clearer for managing the loading state, and not showing
|
||||
// old incorrect layers!) (We also tried using `id` to enforce this… no luck.)
|
||||
function morphWithOutfitLayers(currentElement, newElement) {
|
||||
Idiomorph.morph(currentElement, newElement.innerHTML, {
|
||||
morphStyle: "innerHTML",
|
||||
callbacks: {
|
||||
beforeNodeMorphed: (currentNode, newNode) => {
|
||||
// If Idiomorph wants to transform an <outfit-layer> to
|
||||
// have a different data-asset-id attribute, we replace
|
||||
// the node ourselves and abort the morph.
|
||||
if (
|
||||
newNode.tagName === "OUTFIT-LAYER" &&
|
||||
newNode.getAttribute("data-asset-id") !==
|
||||
currentNode.getAttribute("data-asset-id")
|
||||
) {
|
||||
currentNode.replaceWith(newNode);
|
||||
return false;
|
||||
}
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
addEventListener("turbo:before-frame-render", (event) => {
|
||||
// Rather than enforce Idiomorph must be loaded, let's just be resilient
|
||||
// and only bother if we have it. (Replacing content is not *that* bad!)
|
||||
if (typeof Idiomorph !== "undefined") {
|
||||
event.detail.render = (a, b) => morphWithOutfitLayers(a, b);
|
||||
}
|
||||
});
|
356
app/assets/javascripts/swf_assets/show.js
Normal file
356
app/assets/javascripts/swf_assets/show.js
Normal file
|
@ -0,0 +1,356 @@
|
|||
const canvas = document.getElementById("asset-canvas");
|
||||
const libraryScript = document.getElementById("canvas-movie-library");
|
||||
const libraryUrl = libraryScript.getAttribute("src");
|
||||
|
||||
// Read the asset ID from the URL, as an extra hint of what asset we're
|
||||
// logging for. (This is helpful when there's a lot of assets animating!)
|
||||
const assetId = document.location.pathname.split("/").at(-1);
|
||||
const logPrefix = `[${assetId}] `.padEnd(9);
|
||||
|
||||
// State for controlling the movie.
|
||||
let loadingStatus = "loading";
|
||||
let playingStatus = getInitialPlayingStatus();
|
||||
|
||||
// State for loading the movie.
|
||||
let library = null;
|
||||
let movieClip = null;
|
||||
let stage = null;
|
||||
|
||||
// State for animating the movie.
|
||||
let frameRequestId = null;
|
||||
let lastFrameTime = null;
|
||||
let lastLogTime = null;
|
||||
let numFramesSinceLastLog = 0;
|
||||
|
||||
// State for error reporting.
|
||||
let hasLoggedRenderError = false;
|
||||
|
||||
function loadImage(src) {
|
||||
const image = new Image();
|
||||
image.crossOrigin = "anonymous";
|
||||
|
||||
const promise = new Promise((resolve, reject) => {
|
||||
image.onload = () => {
|
||||
resolve(image);
|
||||
};
|
||||
image.onerror = () => {
|
||||
reject(new Error(`Failed to load image: ${JSON.stringify(src)}`));
|
||||
};
|
||||
image.src = src;
|
||||
});
|
||||
|
||||
return promise;
|
||||
}
|
||||
|
||||
async function getLibrary() {
|
||||
if (Object.keys(window.AdobeAn?.compositions || {}).length === 0) {
|
||||
throw new Error(
|
||||
`Movie library ${libraryUrl} did not add a composition to window.AdobeAn.compositions.`,
|
||||
);
|
||||
}
|
||||
const [compositionId, composition] = Object.entries(
|
||||
window.AdobeAn.compositions,
|
||||
)[0];
|
||||
if (Object.keys(window.AdobeAn.compositions).length > 1) {
|
||||
console.warn(
|
||||
`Grabbing composition ${compositionId}, but there are >1 here: `,
|
||||
Object.keys(window.AdobeAn.compositions).length,
|
||||
);
|
||||
}
|
||||
delete window.AdobeAn.compositions[compositionId];
|
||||
|
||||
const library = composition.getLibrary();
|
||||
|
||||
// One more loading step as part of loading this library is loading the
|
||||
// images it uses for sprites.
|
||||
//
|
||||
// TODO: I guess the manifest has these too, so we could put them in preload
|
||||
// meta tags to get them here faster?
|
||||
const librarySrcDir = libraryUrl.split("/").slice(0, -1).join("/");
|
||||
const manifestImages = new Map(
|
||||
library.properties.manifest.map(({ id, src }) => [
|
||||
id,
|
||||
loadImage(librarySrcDir + "/" + src),
|
||||
]),
|
||||
);
|
||||
|
||||
await Promise.all(manifestImages.values());
|
||||
|
||||
// Finally, once we have the images loaded, the library object expects us to
|
||||
// mutate it (!) to give it the actual image and sprite sheet objects from
|
||||
// the loaded images. That's how the MovieClip's internal JS objects will
|
||||
// access the loaded data!
|
||||
const images = composition.getImages();
|
||||
for (const [id, image] of manifestImages.entries()) {
|
||||
images[id] = await image;
|
||||
}
|
||||
const spriteSheets = composition.getSpriteSheet();
|
||||
for (const { name, frames } of library.ssMetadata) {
|
||||
const image = await manifestImages.get(name);
|
||||
spriteSheets[name] = new window.createjs.SpriteSheet({
|
||||
images: [image],
|
||||
frames,
|
||||
});
|
||||
}
|
||||
|
||||
return library;
|
||||
}
|
||||
|
||||
function buildMovieClip(library) {
|
||||
let constructorName;
|
||||
try {
|
||||
const fileName = decodeURI(libraryUrl).split("/").pop();
|
||||
const fileNameWithoutExtension = fileName.split(".")[0];
|
||||
constructorName = fileNameWithoutExtension.replace(/[ -]/g, "");
|
||||
if (constructorName.match(/^[0-9]/)) {
|
||||
constructorName = "_" + constructorName;
|
||||
}
|
||||
} catch (e) {
|
||||
throw new Error(
|
||||
`Movie libraryUrl ${JSON.stringify(libraryUrl)} did not match expected ` +
|
||||
`format: ${e.message}`,
|
||||
);
|
||||
}
|
||||
|
||||
const LibraryMovieClipConstructor = library[constructorName];
|
||||
if (!LibraryMovieClipConstructor) {
|
||||
throw new Error(
|
||||
`Expected JS movie library ${libraryUrl} to contain a constructor ` +
|
||||
`named ${constructorName}, but it did not: ${Object.keys(library)}`,
|
||||
);
|
||||
}
|
||||
const movieClip = new LibraryMovieClipConstructor();
|
||||
|
||||
return movieClip;
|
||||
}
|
||||
|
||||
function updateStage() {
|
||||
try {
|
||||
stage.update();
|
||||
} catch (e) {
|
||||
// If rendering the frame fails, log it and proceed. If it's an
|
||||
// animation, then maybe the next frame will work? Also alert the user,
|
||||
// just as an FYI. (This is pretty uncommon, so I'm not worried about
|
||||
// being noisy!)
|
||||
if (!hasLoggedRenderError) {
|
||||
console.error(`Error rendering movie clip ${libraryUrl}`, e);
|
||||
// TODO: Inform user about the failure
|
||||
hasLoggedRenderError = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function updateCanvasDimensions() {
|
||||
// Set the canvas's internal dimensions to be higher, if the device has high
|
||||
// DPI. Scale the movie clip to match, too.
|
||||
const internalWidth = canvas.offsetWidth * window.devicePixelRatio;
|
||||
const internalHeight = canvas.offsetHeight * window.devicePixelRatio;
|
||||
canvas.width = internalWidth;
|
||||
canvas.height = internalHeight;
|
||||
movieClip.scaleX = internalWidth / library.properties.width;
|
||||
movieClip.scaleY = internalHeight / library.properties.height;
|
||||
}
|
||||
|
||||
async function startMovie() {
|
||||
// Load the movie's library (from the JS file already run), and use it to
|
||||
// build a movie clip.
|
||||
library = await getLibrary();
|
||||
movieClip = buildMovieClip(library);
|
||||
|
||||
updateCanvasDimensions();
|
||||
|
||||
if (canvas.getContext("2d") == null) {
|
||||
console.warn(`Out of memory, can't use canvas for ${libraryUrl}.`);
|
||||
// TODO: "Too many animations!"
|
||||
return;
|
||||
}
|
||||
|
||||
stage = new window.createjs.Stage(canvas);
|
||||
stage.addChild(movieClip);
|
||||
updateStage();
|
||||
|
||||
loadingStatus = "loaded";
|
||||
canvas.setAttribute("data-status", "loaded");
|
||||
|
||||
updateAnimationState();
|
||||
}
|
||||
|
||||
function updateAnimationState() {
|
||||
const shouldRunAnimations =
|
||||
loadingStatus === "loaded" && playingStatus === "playing";
|
||||
|
||||
if (shouldRunAnimations && frameRequestId == null) {
|
||||
lastFrameTime = document.timeline.currentTime;
|
||||
lastLogTime = document.timeline.currentTime;
|
||||
numFramesSinceLastLog = 0;
|
||||
documentHiddenSinceLastFrame = document.hidden;
|
||||
frameRequestId = requestAnimationFrame(onAnimationFrame);
|
||||
} else if (!shouldRunAnimations && frameRequestId != null) {
|
||||
cancelAnimationFrame(frameRequestId);
|
||||
lastFrameTime = null;
|
||||
lastLogTime = null;
|
||||
numFramesSinceLastLog = 0;
|
||||
documentHiddenSinceLastFrame = false;
|
||||
frameRequestId = null;
|
||||
}
|
||||
}
|
||||
|
||||
function onAnimationFrame() {
|
||||
const targetFps = library.properties.fps;
|
||||
const msPerFrame = 1000 / targetFps;
|
||||
const msSinceLastFrame = document.timeline.currentTime - lastFrameTime;
|
||||
const msSinceLastLog = document.timeline.currentTime - lastLogTime;
|
||||
|
||||
// If it takes too long to render a frame, cancel the movie, on the
|
||||
// assumption that we're riding the CPU too hard. (Some movies do this!)
|
||||
//
|
||||
// But note that, if the page is hidden (e.g. the window is not visible),
|
||||
// it's normal for the browser to pause animations. So, if we detected that
|
||||
// the document became hidden between this frame and the last, no
|
||||
// intervention is necesary.
|
||||
if (msSinceLastFrame >= 2000 && !documentHiddenSinceLastFrame) {
|
||||
pause();
|
||||
console.warn(`Paused movie for taking too long: ${msSinceLastFrame}ms`);
|
||||
// TODO: Display message about low FPS, and sync up to the parent.
|
||||
return;
|
||||
}
|
||||
|
||||
if (msSinceLastFrame >= msPerFrame) {
|
||||
updateStage();
|
||||
lastFrameTime = document.timeline.currentTime;
|
||||
|
||||
// If we're a little bit late to this frame, probably because the frame
|
||||
// rate isn't an even divisor of 60 FPS, backdate it to what the ideal time
|
||||
// for this frame *would* have been. (For example, without this tweak, a
|
||||
// 24 FPS animation like the Floating Negg Faerie actually runs at 20 FPS,
|
||||
// because it wants to run every 41.66ms, but a 60 FPS browser checks in
|
||||
// every 16.66ms, so the best it can do is 50ms. With this tweak, we can
|
||||
// *pretend* we ran at 41.66ms, so that the next frame timing correctly
|
||||
// takes the extra 9.33ms into account.)
|
||||
const msFrameDelay = msSinceLastFrame - msPerFrame;
|
||||
if (msFrameDelay < msPerFrame) {
|
||||
lastFrameTime -= msFrameDelay;
|
||||
}
|
||||
|
||||
numFramesSinceLastLog++;
|
||||
}
|
||||
|
||||
if (msSinceLastLog >= 5000) {
|
||||
const fps = numFramesSinceLastLog / (msSinceLastLog / 1000);
|
||||
console.debug(`${logPrefix} FPS: ${fps.toFixed(2)} (Target: ${targetFps})`);
|
||||
lastLogTime = document.timeline.currentTime;
|
||||
numFramesSinceLastLog = 0;
|
||||
}
|
||||
|
||||
frameRequestId = requestAnimationFrame(onAnimationFrame);
|
||||
documentHiddenSinceLastFrame = document.hidden;
|
||||
}
|
||||
|
||||
// If `document.hidden` becomes true at any point, log it for the next
|
||||
// animation frame. (The next frame will reset the state, as will starting or
|
||||
// stopping the animation.)
|
||||
document.addEventListener("visibilitychange", () => {
|
||||
if (document.hidden) {
|
||||
documentHiddenSinceLastFrame = true;
|
||||
}
|
||||
});
|
||||
|
||||
function play() {
|
||||
playingStatus = "playing";
|
||||
updateAnimationState();
|
||||
}
|
||||
|
||||
function pause() {
|
||||
playingStatus = "paused";
|
||||
updateAnimationState();
|
||||
}
|
||||
|
||||
function getInitialPlayingStatus() {
|
||||
const params = new URLSearchParams(document.location.search);
|
||||
if (params.has("playing")) {
|
||||
return "playing";
|
||||
} else {
|
||||
return "paused";
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively scans the given MovieClip (or child createjs node), to see if
|
||||
* there are any animated areas.
|
||||
*/
|
||||
function hasAnimations(createjsNode) {
|
||||
return (
|
||||
// Some nodes have simple animation frames.
|
||||
createjsNode.totalFrames > 1 ||
|
||||
// Tweens are a form of animation that can happen separately from frames.
|
||||
// They expect timer ticks to happen, and they change the scene accordingly.
|
||||
createjsNode?.timeline?.tweens?.length >= 1 ||
|
||||
// And some nodes have _children_ that are animated.
|
||||
(createjsNode.children || []).some(hasAnimations)
|
||||
);
|
||||
}
|
||||
|
||||
function sendStatus() {
|
||||
if (loadingStatus === "loading") {
|
||||
sendMessage({ type: "status", status: "loading" });
|
||||
} else if (loadingStatus === "loaded") {
|
||||
sendMessage({
|
||||
type: "status",
|
||||
status: "loaded",
|
||||
hasAnimations: hasAnimations(movieClip),
|
||||
});
|
||||
} else if (loadingStatus === "error") {
|
||||
sendMessage({ type: "status", status: "error" });
|
||||
} else {
|
||||
throw new Error(
|
||||
`unexpected loadingStatus ${JSON.stringify(loadingStatus)}`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
function sendMessage(message) {
|
||||
parent.postMessage(message, document.location.origin);
|
||||
}
|
||||
|
||||
window.addEventListener("resize", () => {
|
||||
updateCanvasDimensions();
|
||||
|
||||
// Redraw the stage with the new dimensions - but with `tickOnUpdate` set
|
||||
// to `false`, so that we don't advance by a frame. This keeps us
|
||||
// really-paused if we're paused, and avoids skipping ahead by a frame if
|
||||
// we're playing.
|
||||
stage.tickOnUpdate = false;
|
||||
updateStage();
|
||||
stage.tickOnUpdate = true;
|
||||
});
|
||||
|
||||
window.addEventListener("message", ({ data }) => {
|
||||
// NOTE: For more sensitive messages, it's important for security to also
|
||||
// check the `origin` property of the incoming event. But in this case, I'm
|
||||
// okay with whatever site is embedding us being able to send play/pause!
|
||||
if (data.type === "play") {
|
||||
play();
|
||||
} else if (data.type === "pause") {
|
||||
pause();
|
||||
} else if (data.type === "requestStatus") {
|
||||
sendStatus();
|
||||
} else {
|
||||
throw new Error(`unexpected message: ${JSON.stringify(data)}`);
|
||||
}
|
||||
});
|
||||
|
||||
startMovie()
|
||||
.then(() => {
|
||||
sendStatus();
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error(logPrefix, error);
|
||||
|
||||
loadingStatus = "error";
|
||||
sendStatus();
|
||||
|
||||
// If loading the movie fails, show the fallback image instead, by moving
|
||||
// it out of the canvas content and into the body.
|
||||
document.body.appendChild(document.getElementById("fallback"));
|
||||
console.warn("Showing fallback image instead.");
|
||||
});
|
|
@ -5,9 +5,15 @@ body.items-index, body.items-show, body.items-needed, body.item_trades
|
|||
|
||||
text-align: center
|
||||
|
||||
input[type=text]
|
||||
font-size: 125%
|
||||
width: 15em
|
||||
.item-search-form
|
||||
display: flex
|
||||
gap: .5em
|
||||
justify-content: center
|
||||
|
||||
input[type=text]
|
||||
font-size: 125%
|
||||
width: 15em
|
||||
flex: 0 1 auto
|
||||
|
||||
h1
|
||||
margin-bottom: 1em
|
||||
|
|
12
app/assets/stylesheets/_responsive.sass
Normal file
12
app/assets/stylesheets/_responsive.sass
Normal file
|
@ -0,0 +1,12 @@
|
|||
body.use-responsive-design
|
||||
#container
|
||||
max-width: 100%
|
||||
padding-inline: 1rem
|
||||
box-sizing: border-box
|
||||
|
||||
#home-link
|
||||
margin-left: 1rem
|
||||
padding-inline: 0
|
||||
|
||||
#userbar
|
||||
margin-right: 1rem
|
|
@ -4,6 +4,7 @@
|
|||
@import partials/clean/mixins
|
||||
|
||||
@import layout
|
||||
@import responsive
|
||||
|
||||
@import partials/jquery.jgrowl
|
||||
|
||||
|
@ -20,5 +21,4 @@
|
|||
@import outfits/index
|
||||
@import outfits/new
|
||||
@import pets/bulk
|
||||
@import swf_assets/links
|
||||
@import users/top_contributors
|
||||
|
|
64
app/assets/stylesheets/application/hanger-spinner.css
Normal file
64
app/assets/stylesheets/application/hanger-spinner.css
Normal file
|
@ -0,0 +1,64 @@
|
|||
.hanger-spinner {
|
||||
height: 32px;
|
||||
width: 32px;
|
||||
|
||||
@media (prefers-reduced-motion: no-preference) {
|
||||
animation: 1.2s infinite hanger-spinner-swing;
|
||||
transform-origin: top center;
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
animation: 1.6s infinite hanger-spinner-fade-pulse;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Adapted from animate.css "swing". We spend 75% of the time swinging,
|
||||
then 25% of the time pausing before the next loop.
|
||||
|
||||
We use this animation for folks who are okay with dizzy-ish motion.
|
||||
For reduced motion, we use a pulse-fade instead.
|
||||
*/
|
||||
@keyframes hanger-spinner-swing {
|
||||
15% {
|
||||
transform: rotate3d(0, 0, 1, 15deg);
|
||||
}
|
||||
|
||||
30% {
|
||||
transform: rotate3d(0, 0, 1, -10deg);
|
||||
}
|
||||
|
||||
45% {
|
||||
transform: rotate3d(0, 0, 1, 5deg);
|
||||
}
|
||||
|
||||
60% {
|
||||
transform: rotate3d(0, 0, 1, -5deg);
|
||||
}
|
||||
|
||||
75% {
|
||||
transform: rotate3d(0, 0, 1, 0deg);
|
||||
}
|
||||
|
||||
100% {
|
||||
transform: rotate3d(0, 0, 1, 0deg);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A homebrew fade-pulse animation. We use this for folks who don't
|
||||
like motion. It's an important accessibility thing!
|
||||
*/
|
||||
@keyframes hanger-spinner-fade-pulse {
|
||||
0% {
|
||||
opacity: 0.2;
|
||||
}
|
||||
|
||||
50% {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
100% {
|
||||
opacity: 0.2;
|
||||
}
|
||||
}
|
|
@ -37,3 +37,314 @@ body.items-show
|
|||
.nc-icon
|
||||
height: 16px
|
||||
width: 16px
|
||||
|
||||
outfit-viewer
|
||||
display: block
|
||||
position: relative
|
||||
width: 300px
|
||||
height: 300px
|
||||
border: 1px solid $module-border-color
|
||||
border-radius: 1em
|
||||
overflow: hidden
|
||||
margin: 0 auto
|
||||
|
||||
// There's no useful text in here, but double-clicking the play/pause
|
||||
// button can cause a weird selection state. Disable text selection.
|
||||
user-select: none
|
||||
-webkit-user-select: none
|
||||
|
||||
outfit-layer
|
||||
display: block
|
||||
position: absolute
|
||||
inset: 0
|
||||
|
||||
// We disable pointer-events most importantly for the iframes, which
|
||||
// will ignore our `cursor: wait` and show a plain cursor for the
|
||||
// inside of its own document. But also, the context menus for these
|
||||
// elements are kinda actively misleading, too!
|
||||
pointer-events: none
|
||||
|
||||
img, iframe
|
||||
width: 100%
|
||||
height: 100%
|
||||
|
||||
.loading-indicator
|
||||
position: absolute
|
||||
z-index: 1000
|
||||
bottom: 0px
|
||||
right: 4px
|
||||
padding: 8px
|
||||
background: radial-gradient(circle closest-side, white 45%, #ffffff00)
|
||||
|
||||
opacity: 0
|
||||
transition: opacity .5s
|
||||
|
||||
.play-pause-button
|
||||
position: absolute
|
||||
z-index: 1001
|
||||
left: 8px
|
||||
bottom: 8px
|
||||
display: none
|
||||
align-items: center
|
||||
justify-content: center
|
||||
color: white
|
||||
background: rgba(0, 0, 0, 0.64)
|
||||
width: 2.5em
|
||||
height: 2.5em
|
||||
border-radius: 100%
|
||||
border: 2px solid transparent
|
||||
transition: all .25s
|
||||
|
||||
.playing-label, .paused-label
|
||||
display: none
|
||||
width: 1em
|
||||
height: 1em
|
||||
|
||||
.play-pause-toggle
|
||||
// Visually hidden
|
||||
clip: rect(0 0 0 0)
|
||||
clip-path: inset(50%)
|
||||
height: 1px
|
||||
overflow: hidden
|
||||
position: absolute
|
||||
white-space: nowrap
|
||||
width: 1px
|
||||
|
||||
&:checked ~ .playing-label
|
||||
display: block
|
||||
|
||||
&:not(:checked) ~ .paused-label
|
||||
display: block
|
||||
|
||||
&:hover, &:has(.play-pause-toggle:focus)
|
||||
border: 2px solid $module-border-color
|
||||
background: $module-bg-color
|
||||
color: $text-color
|
||||
|
||||
&:has(.play-pause-toggle:active)
|
||||
transform: translateY(2px)
|
||||
|
||||
&:has(outfit-layer:state(has-animations))
|
||||
.play-pause-button
|
||||
display: flex
|
||||
|
||||
.error-indicator
|
||||
font-size: 85%
|
||||
color: $error-color
|
||||
margin-top: .25em
|
||||
margin-bottom: .5em
|
||||
display: none
|
||||
|
||||
// When loading, fade in the loading spinner after a brief delay. (We only
|
||||
// apply the delay here, because fading *out* on load should be instant.)
|
||||
// We are loading when the <turbo-frame> is busy, or when at least one layer
|
||||
// is loading.
|
||||
#item-preview[busy] outfit-viewer, outfit-viewer:has(outfit-layer:state(loading))
|
||||
cursor: wait
|
||||
.loading-indicator
|
||||
opacity: 1
|
||||
transition-delay: 2s
|
||||
|
||||
#item-preview:has(outfit-layer:state(error))
|
||||
outfit-viewer
|
||||
border: 2px solid red
|
||||
.error-indicator
|
||||
display: block
|
||||
|
||||
species-color-picker
|
||||
.error-icon
|
||||
cursor: help
|
||||
margin-right: .25em
|
||||
|
||||
form[data-is-valid="false"]
|
||||
select
|
||||
border-color: $error-border-color
|
||||
color: $error-color
|
||||
|
||||
// If JS is enabled, but auto-loading isn't ready yet (script loading or
|
||||
// failed?), hide the submit button for .75sec, to give it time to load.
|
||||
@media (scripting: enabled)
|
||||
input[type=submit]
|
||||
position: absolute
|
||||
margin-left: .5em
|
||||
opacity: 0
|
||||
animation: fade-in .25s forwards
|
||||
animation-delay: .75s
|
||||
|
||||
// Once the auto-loading behavior is ready, remove the submit button.
|
||||
&:state(auto-loading)
|
||||
input[type=submit]
|
||||
display: none
|
||||
|
||||
species-face-picker
|
||||
display: block
|
||||
position: relative
|
||||
max-height: 200px // 4 rows of 50px images, and padding will offer a hint of below
|
||||
padding: 10px // leave enough room for the zoomed-in selected face
|
||||
margin-top: -10px
|
||||
overflow: auto
|
||||
|
||||
species-face-picker-options
|
||||
display: flex
|
||||
justify-content: center
|
||||
flex-wrap: wrap
|
||||
|
||||
img
|
||||
width: 50px
|
||||
height: 50px
|
||||
transition: all 0.2s
|
||||
|
||||
// Calm down the default color, just a smidge! There's a lot of color
|
||||
// on this page already, y'know?
|
||||
opacity: .9
|
||||
filter: saturate(90%)
|
||||
|
||||
label
|
||||
display: flex
|
||||
overflow: hidden
|
||||
transition: all 0.2s
|
||||
position: relative
|
||||
line-height: 1
|
||||
|
||||
// NOTE: The box-shadows here were copy-pasted from Impress 2020, which uses
|
||||
// Chakra UI's styling system to generate them! (The colors are from their
|
||||
// color palette, too.)
|
||||
&:has(input:checked)
|
||||
border-radius: 6px
|
||||
z-index: 1
|
||||
background: #9AE6B4
|
||||
box-shadow: 0 20px 25px -5px rgba(0, 0, 0, 0.1),0 10px 10px -5px rgba(0, 0, 0, 0.04), #2F855A 0 0 2px 2px
|
||||
transform: scale(1.1)
|
||||
|
||||
&:has(input:focus)
|
||||
background: #BEE3F8
|
||||
box-shadow: 0 20px 25px -5px rgba(0, 0, 0, 0.1),0 10px 10px -5px rgba(0, 0, 0, 0.04), #4299e1 0 0 0 3px
|
||||
transform: scale(1.2)
|
||||
|
||||
input[type=radio]
|
||||
position: absolute
|
||||
left: -10000px
|
||||
top: auto
|
||||
width: 1px
|
||||
height: 1px
|
||||
overflow: hidden
|
||||
|
||||
&:checked + img
|
||||
opacity: 1
|
||||
filter: saturate(110%)
|
||||
|
||||
&:disabled + img
|
||||
opacity: .6
|
||||
filter: saturate(0%)
|
||||
|
||||
label:has(input[type=radio]:disabled)
|
||||
cursor: not-allowed
|
||||
|
||||
noscript
|
||||
position: absolute
|
||||
inset: 0
|
||||
background: rgba(white, .75)
|
||||
z-index: 1
|
||||
cursor: auto
|
||||
|
||||
display: flex
|
||||
align-items: center
|
||||
justify-content: center
|
||||
text-align: center
|
||||
|
||||
&:has(species-face-picker-options[inert])
|
||||
cursor: wait
|
||||
|
||||
.item-preview-meta-info
|
||||
display: grid
|
||||
grid-template-columns: 1fr auto
|
||||
gap: .5em
|
||||
align-items: center
|
||||
|
||||
.item-zones-info
|
||||
h3
|
||||
display: inline
|
||||
font: inherit
|
||||
font-weight: bold
|
||||
&:after
|
||||
content: ": "
|
||||
|
||||
ul
|
||||
list-style-type: none
|
||||
display: inline
|
||||
|
||||
li
|
||||
display: inline
|
||||
&:not(:last-of-type):after
|
||||
content: ", "
|
||||
|
||||
.no-zones
|
||||
font-style: italic
|
||||
opacity: .85
|
||||
|
||||
.zone-species-info
|
||||
font-style: italic
|
||||
text-decoration: underline dotted
|
||||
|
||||
// Many of these styles copied from Impress 2020 and its Chakra UI styles!
|
||||
.item-html5-info
|
||||
display: flex
|
||||
align-items: center
|
||||
border: 1px solid
|
||||
border-radius: .375em
|
||||
padding: 4px 8px
|
||||
min-height: 30px
|
||||
box-sizing: border-box
|
||||
box-shadow: rgba(0, 0, 0, 0.1) 0px 4px 6px -1px, rgba(0, 0, 0, 0.06) 0px 2px 4px -1px
|
||||
|
||||
&[data-status=converted]
|
||||
background: $module-bg-color
|
||||
color: $text-color
|
||||
|
||||
svg:nth-of-type(2)
|
||||
margin-right: -4px // spacing hacks!
|
||||
|
||||
&[data-status=unconverted]
|
||||
background: $warning-bg-color
|
||||
color: #975A16
|
||||
gap: .25em // spacing hacks!
|
||||
|
||||
svg:first-of-type
|
||||
width: 12px
|
||||
height: 12px
|
||||
|
||||
svg:nth-of-type(2)
|
||||
width: 20px
|
||||
height: 20px
|
||||
|
||||
#item-preview
|
||||
display: flex
|
||||
flex-direction: column
|
||||
gap: .75em
|
||||
|
||||
@media (min-width: 600px)
|
||||
display: grid
|
||||
grid-template-areas: "viewer faces" "picker meta"
|
||||
gap: .5em
|
||||
|
||||
outfit-viewer
|
||||
grid-area: viewer
|
||||
width: 350px
|
||||
height: 350px
|
||||
|
||||
species-color-picker
|
||||
grid-area: picker
|
||||
|
||||
species-face-picker
|
||||
grid-area: faces
|
||||
max-height: 350px
|
||||
margin: -10px
|
||||
|
||||
.item-preview-meta-info
|
||||
grid-area: meta
|
||||
|
||||
@keyframes fade-in
|
||||
from
|
||||
opacity: 0
|
||||
to
|
||||
opacity: 1
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
text-align: left
|
||||
display: flex
|
||||
align-items: center
|
||||
flex-wrap: wrap
|
||||
gap: 1em
|
||||
|
||||
abbr
|
||||
|
@ -127,6 +128,7 @@
|
|||
.item-subpages-nav
|
||||
display: flex
|
||||
align-items: flex-end
|
||||
gap: 1em
|
||||
|
||||
.preview-link
|
||||
margin-right: auto
|
||||
|
@ -167,4 +169,4 @@
|
|||
background: $background-color
|
||||
padding-bottom: calc(.5em + 1px)
|
||||
font-weight: bold
|
||||
margin-bottom: -1px
|
||||
margin-bottom: -1px
|
||||
|
|
|
@ -1,10 +0,0 @@
|
|||
@import "../partials/assets-list"
|
||||
|
||||
body.swf_assets-links
|
||||
#swf-assets
|
||||
+assets-list
|
||||
|
||||
li
|
||||
span
|
||||
font-size: 75%
|
||||
word-wrap: break-word
|
12
app/assets/stylesheets/swf_assets/show.css
Normal file
12
app/assets/stylesheets/swf_assets/show.css
Normal file
|
@ -0,0 +1,12 @@
|
|||
#asset-canvas,
|
||||
#asset-image,
|
||||
#fallback {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
|
||||
/* HACK: `calc` isn't needed, but works around a bug in our asset pipeline,
|
||||
* where libsass is trying to preprocess it. (We're not SASS tho?) */
|
||||
width: calc(min(100vw, 100vh));
|
||||
height: calc(min(100vw, 100vh));
|
||||
}
|
|
@ -82,6 +82,21 @@ class ItemsController < ApplicationController
|
|||
group_by_owned
|
||||
@current_user_quantities = current_user.item_quantities_for(@item)
|
||||
end
|
||||
|
||||
@selected_preview_pet_type = load_selected_preview_pet_type
|
||||
@preview_outfit = Outfit.new(
|
||||
pet_state: load_preview_pet_type.canonical_pet_state,
|
||||
worn_items: [@item],
|
||||
)
|
||||
@preview_error = validate_preview
|
||||
|
||||
@all_appearances = @item.appearances
|
||||
@appearances_by_occupied_zone = @item.appearances_by_occupied_zone.
|
||||
sort_by { |z, a| z.label }
|
||||
@selected_item_appearance = @preview_outfit.item_appearances.first
|
||||
|
||||
@preview_pet_type_options = PetType.where(color: @preview_outfit.color).
|
||||
includes(:species).merge(Species.alphabetical)
|
||||
end
|
||||
|
||||
format.gif do
|
||||
|
@ -180,7 +195,7 @@ class ItemsController < ApplicationController
|
|||
appearance_params[:color_id], appearance_params[:species_id])
|
||||
end
|
||||
|
||||
target.appearances_for(@items.map(&:id), swf_asset_includes: [:zone]).
|
||||
target.appearances_for(@items, swf_asset_includes: [:zone]).
|
||||
tap do |appearances|
|
||||
# Preload the manifests for these SWF assets concurrently, rather than
|
||||
# loading them in sequence when we generate the JSON.
|
||||
|
@ -188,6 +203,43 @@ class ItemsController < ApplicationController
|
|||
SwfAsset.preload_manifests(swf_assets)
|
||||
end
|
||||
end
|
||||
|
||||
def load_selected_preview_pet_type
|
||||
color_id = params.dig(:preview, :color_id)
|
||||
species_id = params.dig(:preview, :species_id)
|
||||
|
||||
return load_default_preview_pet_type if color_id.nil? || species_id.nil?
|
||||
|
||||
PetType.find_or_initialize_by(color_id:, species_id:).tap do |pet_type|
|
||||
if pet_type.persisted?
|
||||
cookies["preferred-preview-color-id"] = color_id
|
||||
cookies["preferred-preview-species-id"] = species_id
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def load_preview_pet_type
|
||||
if @selected_preview_pet_type.persisted?
|
||||
@selected_preview_pet_type
|
||||
else
|
||||
load_default_preview_pet_type
|
||||
end
|
||||
end
|
||||
|
||||
def load_default_preview_pet_type
|
||||
@item.compatible_pet_types.
|
||||
preferring_species(cookies["preferred-preview-species-id"] || "<ignore>").
|
||||
preferring_color(cookies["preferred-preview-color-id"] || "<ignore>").
|
||||
preferring_simple.first
|
||||
end
|
||||
|
||||
def validate_preview
|
||||
if @selected_preview_pet_type.new_record?
|
||||
:pet_type_does_not_exist
|
||||
elsif @preview_outfit.item_appearances.any?(&:empty?)
|
||||
:no_item_data
|
||||
end
|
||||
end
|
||||
|
||||
def search_error(e)
|
||||
@items = []
|
||||
|
|
44
app/controllers/swf_assets_controller.rb
Normal file
44
app/controllers/swf_assets_controller.rb
Normal file
|
@ -0,0 +1,44 @@
|
|||
class SwfAssetsController < ApplicationController
|
||||
# We're very careful with what content is allowed to load. This is because
|
||||
# asset movies run arbitrary JS, and, while we generally trust content from
|
||||
# Neopets.com, let's not be *allowing* movie JS to do whatever it wants! This
|
||||
# is a good default security stance, even if we don't foresee an attack.
|
||||
content_security_policy do |policy|
|
||||
policy.sandbox "allow-scripts"
|
||||
policy.default_src "none"
|
||||
|
||||
policy.img_src -> {
|
||||
src_list(
|
||||
helpers.image_url("favicon.png"),
|
||||
@swf_asset.image_url,
|
||||
*@swf_asset.canvas_movie_sprite_urls,
|
||||
)
|
||||
}
|
||||
|
||||
policy.script_src -> {
|
||||
src_list(
|
||||
helpers.javascript_url("lib/easeljs.min"),
|
||||
helpers.javascript_url("lib/tweenjs.min"),
|
||||
helpers.javascript_url("swf_assets/show"),
|
||||
@swf_asset.canvas_movie_library_url,
|
||||
)
|
||||
}
|
||||
|
||||
policy.style_src -> {
|
||||
src_list(
|
||||
helpers.stylesheet_url("swf_assets/show"),
|
||||
)
|
||||
}
|
||||
end
|
||||
|
||||
def show
|
||||
@swf_asset = SwfAsset.find params[:id]
|
||||
render layout: nil
|
||||
end
|
||||
|
||||
private
|
||||
|
||||
def src_list(*urls)
|
||||
urls.filter(&:present?).map { |url| url.sub(/\?.*\z/, "") }.join(" ")
|
||||
end
|
||||
end
|
|
@ -1,6 +1,6 @@
|
|||
module ApplicationHelper
|
||||
include FragmentLocalization
|
||||
|
||||
|
||||
def absolute_url(path_or_url)
|
||||
if path_or_url.include?('://') # already an absolute URL
|
||||
path_or_url
|
||||
|
@ -231,6 +231,15 @@ module ApplicationHelper
|
|||
@hide_title_header = true
|
||||
end
|
||||
|
||||
def use_responsive_design
|
||||
@use_responsive_design = true
|
||||
add_body_class "use-responsive-design"
|
||||
end
|
||||
|
||||
def use_responsive_design?
|
||||
@use_responsive_design || false
|
||||
end
|
||||
|
||||
def signed_in_meta_tag
|
||||
%(<meta name="user-signed-in" content="#{user_signed_in?}">).html_safe
|
||||
end
|
||||
|
|
|
@ -33,7 +33,9 @@ module ItemsHelper
|
|||
def standard_species_search_links
|
||||
all_species = Species.alphabetical.map(&:id)
|
||||
PetType.random_basic_per_species(all_species).map do |pet_type|
|
||||
image = pet_type_image(pet_type, :happy, :zoom)
|
||||
human_name = pet_type.species.human_name
|
||||
image = pet_type_image pet_type, :happy, :zoom,
|
||||
alt: human_name, title: human_name
|
||||
query = "species:#{pet_type.species.name}"
|
||||
link_to(image, items_path(:q => query))
|
||||
end.join.html_safe
|
||||
|
@ -218,12 +220,37 @@ module ItemsHelper
|
|||
end
|
||||
end
|
||||
|
||||
private
|
||||
def outfit_viewer_is_playing
|
||||
cookies["DTIOutfitViewerIsPlaying"] == "true"
|
||||
end
|
||||
|
||||
def pet_type_image(pet_type, emotion, size)
|
||||
def item_fits?(item, pet_type)
|
||||
item.appearances.any? { |a| a.fits? pet_type }
|
||||
end
|
||||
|
||||
def species_face_tooltip(pet_type, item)
|
||||
if item_fits?(item, pet_type)
|
||||
"#{pet_type.species.human_name}"
|
||||
else
|
||||
"#{pet_type.species.human_name}: No data yet"
|
||||
end
|
||||
end
|
||||
|
||||
def item_zone_partial_fit?(appearances_in_zone, all_appearances)
|
||||
appearances_in_zone.size < all_appearances.size
|
||||
end
|
||||
|
||||
def item_zone_species_list(appearances_in_zone)
|
||||
appearances_in_zone.map(&:species).uniq.map(&:human_name).sort.join(", ")
|
||||
end
|
||||
|
||||
def pet_type_image(pet_type, emotion, size, **options)
|
||||
src = pet_type_image_url(pet_type, emotion:, size:)
|
||||
human_name = pet_type.species.name.humanize
|
||||
image_tag(src, :alt => human_name, :title => human_name)
|
||||
srcset = if size == :face
|
||||
[[pet_type_image_url(pet_type, emotion:, size: :face_2x), "2x"]]
|
||||
end
|
||||
|
||||
image_tag(src, srcset:, **options)
|
||||
end
|
||||
|
||||
def item_header_user_lists_form_state
|
||||
|
|
|
@ -1,15 +0,0 @@
|
|||
import React from "react";
|
||||
import ReactDOM from "react-dom";
|
||||
|
||||
import { AppProvider, ItemPageOutfitPreview } from "./wardrobe-2020";
|
||||
|
||||
const rootNode = document.querySelector("#outfit-preview-root");
|
||||
const itemId = rootNode.getAttribute("data-item-id");
|
||||
// TODO: Use the new React 18 APIs instead!
|
||||
// eslint-disable-next-line react/no-deprecated
|
||||
ReactDOM.render(
|
||||
<AppProvider>
|
||||
<ItemPageOutfitPreview itemId={itemId} />
|
||||
</AppProvider>,
|
||||
rootNode,
|
||||
);
|
|
@ -49,9 +49,9 @@ class AltStyle < ApplicationRecord
|
|||
swf_asset.image_url
|
||||
end
|
||||
|
||||
# Given a list of item IDs, return how they look on this alt style.
|
||||
def appearances_for(item_ids, ...)
|
||||
Item.appearances_for(item_ids, self, ...)
|
||||
# Given a list of items, return how they look on this alt style.
|
||||
def appearances_for(items, ...)
|
||||
Item.appearances_for(items, self, ...)
|
||||
end
|
||||
|
||||
def biology=(biology)
|
||||
|
|
|
@ -276,28 +276,14 @@ class Item < ApplicationRecord
|
|||
end
|
||||
@restricted_zone_ids
|
||||
end
|
||||
|
||||
|
||||
def occupied_zone_ids
|
||||
occupied_zones.map(&:id)
|
||||
end
|
||||
|
||||
def occupied_zones(options={})
|
||||
options[:scope] ||= Zone.all
|
||||
all_body_ids = []
|
||||
zone_body_ids = {}
|
||||
selected_assets = swf_assets.select('body_id, zone_id').each do |swf_asset|
|
||||
zone_body_ids[swf_asset.zone_id] ||= []
|
||||
body_ids = zone_body_ids[swf_asset.zone_id]
|
||||
body_ids << swf_asset.body_id unless body_ids.include?(swf_asset.body_id)
|
||||
all_body_ids << swf_asset.body_id unless all_body_ids.include?(swf_asset.body_id)
|
||||
end
|
||||
zones = options[:scope].find(zone_body_ids.keys)
|
||||
zones_by_id = zones.inject({}) { |h, z| h[z.id] = z; h }
|
||||
total_body_ids = all_body_ids.size
|
||||
zone_body_ids.each do |zone_id, body_ids|
|
||||
zones_by_id[zone_id].sometimes = true if body_ids.size < total_body_ids
|
||||
end
|
||||
zones
|
||||
def occupied_zones
|
||||
zone_ids = swf_assets.map(&:zone_id).uniq
|
||||
Zone.find(zone_ids)
|
||||
end
|
||||
|
||||
def affected_zones
|
||||
|
@ -438,6 +424,15 @@ class Item < ApplicationRecord
|
|||
}.merge(options))
|
||||
end
|
||||
|
||||
def compatible_body_ids
|
||||
swf_assets.map(&:body_id).uniq
|
||||
end
|
||||
|
||||
def compatible_pet_types
|
||||
return PetType.all if compatible_body_ids.include?(0)
|
||||
PetType.where(body_id: compatible_body_ids)
|
||||
end
|
||||
|
||||
def handle_assets!
|
||||
if @parent_swf_asset_relationships_to_update && @current_body_id
|
||||
new_swf_asset_ids = @parent_swf_asset_relationships_to_update.map(&:swf_asset_id)
|
||||
|
@ -504,20 +499,48 @@ class Item < ApplicationRecord
|
|||
# instead of like a hash, so you can target its children with things like
|
||||
# the `include` option. This feels clunky though, I wish I had something a
|
||||
# bit more suited to it!
|
||||
Appearance = Struct.new(:body, :swf_assets) do
|
||||
Appearance = Struct.new(:item, :body, :swf_assets) do
|
||||
include ActiveModel::Serializers::JSON
|
||||
delegate :present?, :empty?, to: :swf_assets
|
||||
delegate :species, :fits?, :fits_all?, to: :body
|
||||
|
||||
def attributes
|
||||
{body: body, swf_assets: swf_assets}
|
||||
{item:, body:, swf_assets:}
|
||||
end
|
||||
|
||||
def html5?
|
||||
swf_assets.all?(&:html5?)
|
||||
end
|
||||
|
||||
def occupied_zone_ids
|
||||
swf_assets.map(&:zone_id).uniq.sort
|
||||
end
|
||||
|
||||
def restricted_zone_ids
|
||||
return [] if empty?
|
||||
([item] + swf_assets).map(&:restricted_zone_ids).flatten.uniq.sort
|
||||
end
|
||||
end
|
||||
Appearance::Body = Struct.new(:id, :species) do
|
||||
include ActiveModel::Serializers::JSON
|
||||
def attributes
|
||||
{id: id, species: species}
|
||||
{id:, species:}
|
||||
end
|
||||
|
||||
def fits_all?
|
||||
id == 0
|
||||
end
|
||||
|
||||
def fits?(target)
|
||||
fits_all? || target.body_id == id
|
||||
end
|
||||
end
|
||||
|
||||
def appearances
|
||||
@appearances ||= build_appearances
|
||||
end
|
||||
|
||||
def build_appearances
|
||||
all_swf_assets = swf_assets.to_a
|
||||
|
||||
# If there are no assets yet, there are no appearances.
|
||||
|
@ -530,28 +553,48 @@ class Item < ApplicationRecord
|
|||
# If there are no body-specific assets, return one appearance for them all.
|
||||
if swf_assets_by_body_id.empty?
|
||||
body = Appearance::Body.new(0, nil)
|
||||
return [Appearance.new(body, swf_assets_for_all_bodies)]
|
||||
return [Appearance.new(self, body, swf_assets_for_all_bodies)]
|
||||
end
|
||||
|
||||
# Otherwise, create an appearance for each real (nonzero) body ID. We don't
|
||||
# generally expect body_id = 0 and body_id != 0 to mix, but if they do,
|
||||
# uhh, let's merge the body_id = 0 ones in?
|
||||
species_by_body_id = Species.with_body_ids(swf_assets_by_body_id.keys)
|
||||
swf_assets_by_body_id.map do |body_id, body_specific_assets|
|
||||
swf_assets_for_body = body_specific_assets + swf_assets_for_all_bodies
|
||||
species = Species.with_body_id(body_id).first!
|
||||
body = Appearance::Body.new(body_id, species)
|
||||
Appearance.new(body, swf_assets_for_body)
|
||||
body = Appearance::Body.new(body_id, species_by_body_id[body_id])
|
||||
Appearance.new(self, body, swf_assets_for_body)
|
||||
end
|
||||
end
|
||||
|
||||
# Given a list of item IDs, return how they look on the given target (either
|
||||
# a pet type or an alt style).
|
||||
def self.appearances_for(item_ids, target, swf_asset_includes: [])
|
||||
def appearance_for(target, ...)
|
||||
Item.appearances_for([self], target, ...)[id]
|
||||
end
|
||||
|
||||
def appearances_by_occupied_zone_id
|
||||
{}.tap do |h|
|
||||
appearances.each do |appearance|
|
||||
appearance.occupied_zone_ids.each do |zone_id|
|
||||
h[zone_id] ||= []
|
||||
h[zone_id] << appearance
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def appearances_by_occupied_zone
|
||||
zones_by_id = occupied_zones.to_h { |z| [z.id, z] }
|
||||
appearances_by_occupied_zone_id.transform_keys { |zid| zones_by_id[zid] }
|
||||
end
|
||||
|
||||
# Given a list of items, return how they look on the given target (either a
|
||||
# pet type or an alt style).
|
||||
def self.appearances_for(items, target, swf_asset_includes: [])
|
||||
# First, load all the relationships for these items that also fit this
|
||||
# body.
|
||||
relationships = ParentSwfAssetRelationship.
|
||||
includes(swf_asset: swf_asset_includes).
|
||||
where(parent_type: "Item", parent_id: item_ids).
|
||||
where(parent_type: "Item", parent_id: items.map(&:id)).
|
||||
where(swf_asset: {body_id: [target.body_id, 0]})
|
||||
|
||||
pet_type_body = Appearance::Body.new(target.body_id, target.species)
|
||||
|
@ -562,13 +605,13 @@ class Item < ApplicationRecord
|
|||
transform_values { |rels| rels.map(&:swf_asset) }
|
||||
|
||||
# Finally, for each item, return an appearance—even if it's empty!
|
||||
item_ids.to_h do |item_id|
|
||||
assets = assets_by_item_id.fetch(item_id, [])
|
||||
items.to_h do |item|
|
||||
assets = assets_by_item_id.fetch(item.id, [])
|
||||
|
||||
fits_all_pets = assets.present? && assets.all? { |a| a.body_id == 0 }
|
||||
body = fits_all_pets ? all_pets_body : pet_type_body
|
||||
|
||||
[item_id, Appearance.new(body, assets)]
|
||||
[item.id, Appearance.new(item, body, assets)]
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -25,7 +25,12 @@ class Outfit < ApplicationRecord
|
|||
before_validation :ensure_unique_name, if: :user_id?
|
||||
|
||||
attr_reader :biology
|
||||
delegate :color, to: :pet_state
|
||||
delegate :pose, to: :pet_state
|
||||
delegate :pet_type, to: :pet_state
|
||||
delegate :color, to: :pet_type
|
||||
delegate :color_id, to: :pet_type
|
||||
delegate :species, to: :pet_type
|
||||
delegate :species_id, to: :pet_type
|
||||
|
||||
scope :wardrobe_order, -> { order('starred DESC', :name) }
|
||||
|
||||
|
@ -107,18 +112,6 @@ class Outfit < ApplicationRecord
|
|||
)
|
||||
end
|
||||
|
||||
def color_id
|
||||
pet_state.pet_type.color_id
|
||||
end
|
||||
|
||||
def species_id
|
||||
pet_state.pet_type.species_id
|
||||
end
|
||||
|
||||
def pose
|
||||
pet_state.pose
|
||||
end
|
||||
|
||||
def biology=(biology)
|
||||
@biology = biology.slice(:species_id, :color_id, :pose, :pet_state_id)
|
||||
|
||||
|
@ -166,6 +159,78 @@ class Outfit < ApplicationRecord
|
|||
self.item_outfit_relationships = new_relationships
|
||||
end
|
||||
|
||||
def item_appearances(...)
|
||||
Item.appearances_for(worn_items, pet_type, ...).values
|
||||
end
|
||||
|
||||
def visible_layers
|
||||
item_appearances = item_appearances(swf_asset_includes: [:zone])
|
||||
|
||||
pet_layers = pet_state.swf_assets.includes(:zone).to_a
|
||||
item_layers = item_appearances.map(&:swf_assets).flatten
|
||||
|
||||
pet_restricted_zone_ids = pet_layers.map(&:restricted_zone_ids).
|
||||
flatten.to_set
|
||||
item_restricted_zone_ids = item_appearances.
|
||||
map(&:restricted_zone_ids).flatten.to_set
|
||||
|
||||
# When an item restricts a zone, it hides pet layers of the same zone.
|
||||
# We use this to e.g. make a hat hide a hair ruff.
|
||||
#
|
||||
# NOTE: Items' restricted layers also affect what items you can wear at
|
||||
# the same time. We don't enforce anything about that here, and
|
||||
# instead assume that the input by this point is valid!
|
||||
pet_layers.reject! { |sa| item_restricted_zone_ids.include?(sa.zone_id) }
|
||||
|
||||
# When a pet appearance restricts a zone, or when the pet is Unconverted,
|
||||
# it makes body-specific items incompatible. We use this to disallow UCs
|
||||
# from wearing certain body-specific Biology Effects, Statics, etc, while
|
||||
# still allowing non-body-specific items in those zones! (I think this
|
||||
# happens for some Invisible pet stuff, too?)
|
||||
#
|
||||
# TODO: We shouldn't be *hiding* these zones, like we do with items; we
|
||||
# should be doing this way earlier, to prevent the item from even
|
||||
# showing up even in search results!
|
||||
#
|
||||
# NOTE: This can result in both pet layers and items occupying the same
|
||||
# zone, like Static, so long as the item isn't body-specific! That's
|
||||
# correct, and the item layer should be on top! (Here, we implement
|
||||
# it by placing item layers second in the list, and rely on JS sort
|
||||
# stability, and *then* rely on the UI to respect that ordering when
|
||||
# rendering them by depth. Not great! 😅)
|
||||
#
|
||||
# NOTE: We used to also include the pet appearance's *occupied* zones in
|
||||
# this condition, not just the restricted zones, as a sensible
|
||||
# defensive default, even though we weren't aware of any relevant
|
||||
# items. But now we know that actually the "Bruce Brucey B Mouth"
|
||||
# occupies the real Mouth zone, and still should be visible and
|
||||
# above pet layers! So, we now only check *restricted* zones.
|
||||
#
|
||||
# NOTE: UCs used to implement their restrictions by listing specific
|
||||
# zones, but it seems that the logic has changed to just be about
|
||||
# UC-ness and body-specific-ness, and not necessarily involve the
|
||||
# set of restricted zones at all. (This matters because e.g. UCs
|
||||
# shouldn't show _any_ part of the Rainy Day Umbrella, but most UCs
|
||||
# don't restrict Right-Hand Item (Zone 49).) Still, I'm keeping the
|
||||
# zone restriction case running too, because I don't think it
|
||||
# _hurts_ anything, and I'm not confident enough in this conclusion.
|
||||
#
|
||||
# TODO: Do Invisibles follow this new rule like UCs, too? Or do they still
|
||||
# use zone restrictions?
|
||||
if pet_state.pose === "UNCONVERTED"
|
||||
item_layers.reject! { |sa| sa.body_specific? }
|
||||
else
|
||||
item_layers.reject! { |sa| sa.body_specific? &&
|
||||
pet_restricted_zone_ids.include?(sa.zone_id) }
|
||||
end
|
||||
|
||||
# A pet appearance can also restrict its own zones. The Wraith Uni is an
|
||||
# interesting example: it has a horn, but its zone restrictions hide it!
|
||||
pet_layers.reject! { |sa| pet_restricted_zone_ids.include?(sa.zone_id) }
|
||||
|
||||
(pet_layers + item_layers).sort_by(&:depth)
|
||||
end
|
||||
|
||||
def ensure_unique_name
|
||||
# If no name was provided, start with "Untitled outfit".
|
||||
self.name = "Untitled outfit" if name.blank?
|
||||
|
|
|
@ -17,6 +17,17 @@ class PetType < ApplicationRecord
|
|||
species = Species.find_by_name!(species_name)
|
||||
where(color_id: color.id, species_id: species.id)
|
||||
}
|
||||
scope :preferring_species, ->(species_id) {
|
||||
joins(:species).order([Arel.sql("species_id = ? DESC"), species_id])
|
||||
}
|
||||
scope :preferring_color, ->(color_id) {
|
||||
joins(:color).order([Arel.sql("color_id = ? DESC"), color_id])
|
||||
}
|
||||
scope :preferring_simple, -> {
|
||||
joins(:species, :color).
|
||||
merge(Species.order(name: :asc)).
|
||||
merge(Color.order(basic: :desc, standard: :desc, name: :asc))
|
||||
}
|
||||
|
||||
def self.random_basic_per_species(species_ids)
|
||||
random_pet_types = []
|
||||
|
@ -119,9 +130,9 @@ class PetType < ApplicationRecord
|
|||
}.first
|
||||
end
|
||||
|
||||
# Given a list of item IDs, return how they look on this pet type.
|
||||
def appearances_for(item_ids, ...)
|
||||
Item.appearances_for(item_ids, self, ...)
|
||||
# Given a list of items, return how they look on this pet type.
|
||||
def appearances_for(item, ...)
|
||||
Item.appearances_for(item, self, ...)
|
||||
end
|
||||
|
||||
def self.all_by_ids_or_children(ids, pet_states)
|
||||
|
|
|
@ -3,11 +3,6 @@ class Species < ApplicationRecord
|
|||
has_many :alt_styles
|
||||
|
||||
scope :alphabetical, -> { order(:name) }
|
||||
|
||||
scope :with_body_id, -> body_id {
|
||||
pt = PetType.arel_table
|
||||
joins(:pet_types).where(pt[:body_id].eq(body_id)).limit(1)
|
||||
}
|
||||
|
||||
def as_json(options={})
|
||||
super({only: [:id, :name], methods: [:human_name]}.merge(options))
|
||||
|
@ -20,4 +15,15 @@ class Species < ApplicationRecord
|
|||
I18n.translate('species.default_human_name')
|
||||
end
|
||||
end
|
||||
|
||||
# Given a list of body IDs, return a hash from body ID to Species.
|
||||
# (We assume that each body ID belongs to just one species; if not, which
|
||||
# species we return for that body ID is undefined.)
|
||||
def self.with_body_ids(body_ids)
|
||||
species_ids_by_body_id = PetType.where(body_id: body_ids).distinct.
|
||||
pluck(:body_id, :species_id).to_h
|
||||
species_by_id = Species.where(id: species_ids_by_body_id.values).
|
||||
to_h { |s| [s.id, s] }
|
||||
species_ids_by_body_id.transform_values { |id| species_by_id[id] }
|
||||
end
|
||||
end
|
||||
|
|
|
@ -15,7 +15,6 @@ class SwfAsset < ApplicationRecord
|
|||
belongs_to :zone
|
||||
has_many :parent_swf_asset_relationships
|
||||
has_one :contribution, :as => :contributed, :inverse_of => :contributed
|
||||
has_many :parent_swf_asset_relationships
|
||||
|
||||
before_validation :normalize_manifest_url, if: :manifest_url?
|
||||
|
||||
|
@ -141,7 +140,10 @@ class SwfAsset < ApplicationRecord
|
|||
# assets in the same manifest, and earlier ones are broken and later
|
||||
# ones are fixed. I don't know the logic exactly, but that's what we've
|
||||
# seen!
|
||||
{ js: assets_by_ext[:js].last }
|
||||
{
|
||||
js: assets_by_ext[:js].last,
|
||||
sprites: assets_by_ext.fetch(:png, []),
|
||||
}
|
||||
else
|
||||
# Otherwise, return the first PNG and the first SVG. (Unlike the JS
|
||||
# case, it's important to choose the *first* PNG, because sometimes
|
||||
|
@ -186,8 +188,21 @@ class SwfAsset < ApplicationRecord
|
|||
nil
|
||||
end
|
||||
|
||||
def canvas_movie?
|
||||
canvas_movie_library_url.present?
|
||||
end
|
||||
|
||||
def canvas_movie_library_url
|
||||
manifest_asset_urls[:js]
|
||||
end
|
||||
|
||||
def canvas_movie_sprite_urls
|
||||
return [] unless canvas_movie?
|
||||
manifest_asset_urls[:sprites]
|
||||
end
|
||||
|
||||
def canvas_movie_image_url
|
||||
return nil unless manifest_asset_urls[:js]
|
||||
return nil unless canvas_movie?
|
||||
|
||||
CANVAS_MOVIE_IMAGE_URL_TEMPLATE.expand(
|
||||
libraryUrl: manifest_asset_urls[:js],
|
||||
|
@ -221,6 +236,17 @@ class SwfAsset < ApplicationRecord
|
|||
self[:known_glitches] = new_known_glitches
|
||||
end
|
||||
|
||||
def html5?
|
||||
# NOTE: This is slightly different than how Impress 2020 reasons about
|
||||
# this; it checks for an SVG or canvas movie. I *think* we did
|
||||
# this just to keep the API simpler, and this check is more
|
||||
# correct? But I do wonder if any assets have a manifest but are
|
||||
# arguably "not converted" because the manifest is just so bad.
|
||||
# NOTE: Just checking `manifest_url` isn't enough, because there *are*
|
||||
# assets with a `manifest_url` saved but it 404s.
|
||||
manifest.present?
|
||||
end
|
||||
|
||||
def restricted_zone_ids
|
||||
[].tap do |ids|
|
||||
zones_restrict.chars.each_with_index do |bit, index|
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
class Zone < ActiveRecord::Base
|
||||
# When selecting zones that an asset occupies, we allow the zone to set
|
||||
# whether or not the zone is "sometimes" occupied. This is false by default.
|
||||
attr_writer :sometimes
|
||||
|
||||
scope :alphabetical, -> { order(:label) }
|
||||
scope :matching_label, ->(label) {
|
||||
where(plain_label: Zone.plainify_label(label))
|
||||
|
@ -13,10 +9,6 @@ class Zone < ActiveRecord::Base
|
|||
super({only: [:id, :depth, :label]}.merge(options))
|
||||
end
|
||||
|
||||
def uncertain_label
|
||||
@sometimes ? "#{label} sometimes" : label
|
||||
end
|
||||
|
||||
def is_commonly_used_by_items
|
||||
# Zone metadata marks item zones with types 2, 3, and 4. But also, in
|
||||
# practice, the Biology Effects zone (type 1, ID 4) has been used for a few
|
||||
|
|
6
app/views/application/_hanger_spinner.html
Normal file
6
app/views/application/_hanger_spinner.html
Normal file
|
@ -0,0 +1,6 @@
|
|||
<svg class="hanger-spinner" viewBox="0 0 473 473">
|
||||
<path
|
||||
fill="currentColor"
|
||||
d="M451.426,315.003c-0.517-0.344-1.855-0.641-2.41-0.889l-201.09-88.884v-28.879c38.25-4.6,57.136-29.835,57.136-62.28c0-35.926-25.283-63.026-59.345-63.026c-35.763,0-65.771,29.481-65.771,64.384c0,6.005,4.973,10.882,10.978,10.882c1.788,0,3.452-0.535,4.934-1.291c3.519-1.808,6.024-5.365,6.024-9.591c0-22.702,20.674-42.62,44.217-42.62c22.003,0,37.982,17.356,37.982,41.262c0,23.523-19.011,41.262-44.925,41.262c-6.005,0-10.356,4.877-10.356,10.882v21.267v21.353c0,0.21-0.421,0.383-0.401,0.593L35.61,320.55C7.181,330.792-2.554,354.095,0.554,371.881c3.194,18.293,18.704,30.074,38.795,30.074H422.26c23.782,0,42.438-12.307,48.683-32.942C477.11,348.683,469.078,326.766,451.426,315.003z M450.115,364.031c-3.452,11.427-13.607,18.8-27.846,18.8H39.349c-9.725,0-16.104-5.394-17.5-13.368c-1.587-9.104,4.265-22.032,21.831-28.42l199.531-94.583l196.844,87.65C449.303,340.717,453.434,353.072,450.115,364.031z"
|
||||
/>
|
||||
</svg>
|
After Width: | Height: | Size: 979 B |
24
app/views/items/_outfit_viewer.html.haml
Normal file
24
app/views/items/_outfit_viewer.html.haml
Normal file
|
@ -0,0 +1,24 @@
|
|||
%outfit-viewer
|
||||
.loading-indicator= render partial: "hanger_spinner"
|
||||
|
||||
%label.play-pause-button{title: "Pause/play animations"}
|
||||
%input.play-pause-toggle{
|
||||
type: "checkbox",
|
||||
checked: outfit_viewer_is_playing,
|
||||
}
|
||||
%svg.playing-label{viewBox: "0 0 24 24", "aria-hidden": "true", "aria-label": "Pause"}
|
||||
%path{fill: "currentColor", d: "M6 19h4V5H6v14zm8-14v14h4V5h-4z"}
|
||||
%svg.paused-label{viewBox: "0 0 24 24", "aria-hidden": "true", "aria-label": "Play"}
|
||||
%path{fill: "currentColor", d: "M8 5v14l11-7z"}
|
||||
|
||||
- outfit.visible_layers.each do |swf_asset|
|
||||
%outfit-layer{
|
||||
data: {
|
||||
"asset-id": swf_asset.id,
|
||||
"zone": swf_asset.zone.label,
|
||||
},
|
||||
}
|
||||
- if swf_asset.canvas_movie?
|
||||
%iframe{src: swf_asset_path(swf_asset, playing: outfit_viewer_is_playing ? true : nil)}
|
||||
- else
|
||||
= image_tag swf_asset.image_url, alt: ""
|
|
@ -1,5 +1,6 @@
|
|||
- title @item.name
|
||||
- canonical_path @item
|
||||
- use_responsive_design
|
||||
|
||||
= render partial: "item_header",
|
||||
locals: {item: @item, trades: @trades, current_subpage: "preview",
|
||||
|
@ -13,7 +14,96 @@
|
|||
how we handle zones. Until then, these items will be <em>very</em> buggy,
|
||||
sorry!
|
||||
|
||||
#outfit-preview-root{'data-item-id': @item.id}
|
||||
= turbo_frame_tag "item-preview" do
|
||||
= render partial: "outfit_viewer", locals: {outfit: @preview_outfit}
|
||||
.error-indicator
|
||||
💥 We couldn't load all of this outfit. Try again?
|
||||
|
||||
%species-color-picker
|
||||
= form_for item_path(@item), method: :get, data: {"is-valid": @preview_error.nil?} do |f|
|
||||
- if @preview_error == :pet_type_does_not_exist
|
||||
%span.error-icon{title: "We haven't seen this kind of pet before."} ⚠️
|
||||
- elsif @preview_error == :no_item_data
|
||||
%span.error-icon{title: "We haven't seen this item on this pet before."} ⚠️
|
||||
|
||||
= select_tag "preview[color_id]",
|
||||
options_from_collection_for_select(Color.funny.alphabetical,
|
||||
"id", "human_name", @selected_preview_pet_type.color_id)
|
||||
= select_tag "preview[species_id]",
|
||||
options_from_collection_for_select(Species.alphabetical,
|
||||
"id", "human_name", @selected_preview_pet_type.species_id)
|
||||
= submit_tag "Go", name: nil
|
||||
|
||||
%species-face-picker
|
||||
%noscript
|
||||
This fancy species picker requires Javascript, but you can still use the
|
||||
dropdowns instead!
|
||||
%species-face-picker-options{
|
||||
inert: true, # waits for JS to remove
|
||||
"aria-hidden": true, # waits for JS to remove
|
||||
}
|
||||
- @preview_pet_type_options.each do |pet_type|
|
||||
%label{
|
||||
title: species_face_tooltip(pet_type, @item),
|
||||
}
|
||||
= radio_button_tag "species_face_id", pet_type.species_id,
|
||||
checked: pet_type == @preview_outfit.pet_type,
|
||||
disabled: !item_fits?(@item, pet_type)
|
||||
= pet_type_image pet_type,
|
||||
item_fits?(@item, pet_type) ? :happy : :sad,
|
||||
:face
|
||||
|
||||
.item-preview-meta-info
|
||||
.item-zones-info
|
||||
%section
|
||||
%h3 Occupies
|
||||
- if @appearances_by_occupied_zone.present?
|
||||
%ul
|
||||
- @appearances_by_occupied_zone.each do |zone, appearances_in_zone|
|
||||
%li
|
||||
= zone.label
|
||||
- if item_zone_partial_fit? appearances_in_zone, @all_appearances
|
||||
%span.zone-species-info{
|
||||
title: item_zone_species_list(appearances_in_zone)
|
||||
}
|
||||
(#{appearances_in_zone.size} species)
|
||||
- else
|
||||
%span.no-zones (None)
|
||||
|
||||
%section
|
||||
%h3 Restricts
|
||||
- if @item.restricted_zones.present?
|
||||
%ul
|
||||
- @item.restricted_zones.sort_by(&:label).each do |zone|
|
||||
%li= zone.label
|
||||
- else
|
||||
%span.no-zones (None)
|
||||
|
||||
%div
|
||||
- if @selected_item_appearance.html5?
|
||||
.item-html5-info{
|
||||
"data-status": "converted",
|
||||
"aria-label": "HTML5 supported!",
|
||||
title: "This item is converted to HTML5, and ready to use on Neopets.com!",
|
||||
}
|
||||
%svg{viewBox: "0 0 24 24"}
|
||||
%path{fill: "currentColor", d: "M12,0A12,12,0,1,0,24,12,12.014,12.014,0,0,0,12,0Zm6.927,8.2-6.845,9.289a1.011,1.011,0,0,1-1.43.188L5.764,13.769a1,1,0,1,1,1.25-1.562l4.076,3.261,6.227-8.451A1,1,0,1,1,18.927,8.2Z"}
|
||||
%svg{viewBox: "0 0 36 36"}
|
||||
%path{fill: "currentColor", d: "M16.389 14.489c.744-.155 1.551-.31 2.326-.31 3.752 0 6.418 2.977 6.418 6.604 0 5.178-2.851 8.589-8.216 8.589-2.201 0-6.821-1.427-6.821-4.155 0-1.147.961-2.107 2.108-2.107 1.24 0 2.729 1.984 4.806 1.984 2.17 0 3.288-2.109 3.288-4.062 0-1.86-1.055-3.131-2.977-3.131-1.799 0-2.078 1.023-3.659 1.023-1.209 0-1.829-.93-1.829-1.457 0-.403.062-.713.093-1.054l.774-6.544c.341-2.418.93-2.945 2.418-2.945h7.472c1.428 0 2.264.837 2.264 1.953 0 2.14-1.611 2.326-2.17 2.326h-5.829l-.466 3.286z"}
|
||||
- else
|
||||
.item-html5-info{
|
||||
"data-status": "unconverted",
|
||||
"aria-label": "HTML5 not supported",
|
||||
title: "This item isn't converted to HTML5 yet, so it might not appear in " +
|
||||
"Neopets.com customization yet. Once it's ready, it could look a " +
|
||||
"bit different than our temporary preview here. It might even be " +
|
||||
"animated!"
|
||||
}
|
||||
%svg{viewBox: "0 0 24 24"}
|
||||
%path{fill: "currentColor", d: "M23.119,20,13.772,2.15h0a2,2,0,0,0-3.543,0L.881,20a2,2,0,0,0,1.772,2.928H21.347A2,2,0,0,0,23.119,20ZM11,8.423a1,1,0,0,1,2,0v6a1,1,0,1,1-2,0Zm1.05,11.51h-.028a1.528,1.528,0,0,1-1.522-1.47,1.476,1.476,0,0,1,1.448-1.53h.028A1.527,1.527,0,0,1,13.5,18.4,1.475,1.475,0,0,1,12.05,19.933Z"}
|
||||
%svg{viewBox: "0 0 36 36"}
|
||||
%path{fill: "currentColor", d: "M16.389 14.489c.744-.155 1.551-.31 2.326-.31 3.752 0 6.418 2.977 6.418 6.604 0 5.178-2.851 8.589-8.216 8.589-2.201 0-6.821-1.427-6.821-4.155 0-1.147.961-2.107 2.108-2.107 1.24 0 2.729 1.984 4.806 1.984 2.17 0 3.288-2.109 3.288-4.062 0-1.86-1.055-3.131-2.977-3.131-1.799 0-2.078 1.023-3.659 1.023-1.209 0-1.829-.93-1.829-1.457 0-.403.062-.713.093-1.054l.774-6.544c.341-2.418.93-2.945 2.418-2.945h7.472c1.428 0 2.264.837 2.264 1.953 0 2.14-1.611 2.326-2.17 2.326h-5.829l-.466 3.286z"}
|
||||
%path{fill: "#DD2E44", opacity: "0.75", d: "M18 0C8.059 0 0 8.059 0 18s8.059 18 18 18 18-8.059 18-18S27.941 0 18 0zm13 18c0 2.565-.753 4.95-2.035 6.965L11.036 7.036C13.05 5.753 15.435 5 18 5c7.18 0 13 5.821 13 13zM5 18c0-2.565.753-4.95 2.036-6.964l17.929 17.929C22.95 30.247 20.565 31 18 31c-7.179 0-13-5.82-13-13z"}
|
||||
|
||||
- unless @contributors_with_counts.empty?
|
||||
#item-contributors
|
||||
|
@ -23,6 +113,10 @@
|
|||
%li= link_to(contributor.name, user_contributions_path(contributor)) + format_contribution_count(count)
|
||||
%footer= t '.contributors.footer'
|
||||
|
||||
- content_for :javascripts_body do
|
||||
= javascript_include_tag 'item-page', defer: true
|
||||
- content_for :stylesheets do
|
||||
= stylesheet_link_tag "application/hanger-spinner"
|
||||
|
||||
- content_for :javascripts do
|
||||
= javascript_include_tag "lib/idiomorph", async: true
|
||||
= javascript_include_tag "outfit-viewer", async: true
|
||||
= javascript_include_tag "items/show", async: true
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
%link{href: image_path('favicon.png'), rel: 'icon'}
|
||||
= yield :stylesheets
|
||||
= stylesheet_link_tag "application"
|
||||
- if use_responsive_design?
|
||||
%meta{name: "viewport", content: "width=device-width, initial-scale=1"}
|
||||
= yield :meta
|
||||
= open_graph_tags
|
||||
= csrf_meta_tag
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
= image_tag 'https://images.neopets.com/items/mall_floatingneggfaerie.gif'
|
||||
%span= t 'infinite_closet'
|
||||
- content_for :content do
|
||||
= form_tag items_path, :method => :get do
|
||||
= form_tag items_path, method: :get, class: "item-search-form" do
|
||||
= text_field_tag :q, @query.to_s
|
||||
= submit_tag t('.search'), :name => nil
|
||||
= yield
|
||||
|
|
36
app/views/swf_assets/show.html.haml
Normal file
36
app/views/swf_assets/show.html.haml
Normal file
|
@ -0,0 +1,36 @@
|
|||
!!! 5
|
||||
%html
|
||||
%head
|
||||
%meta{charset: "utf-8"}
|
||||
%meta{name: "viewport", content: "width=device-width, initial-scale=1"}
|
||||
%title
|
||||
Embed for Asset ##{@swf_asset.id} | #{t "app_name"}
|
||||
%link{href: image_path("favicon.png"), rel: "icon"}
|
||||
|
||||
-# Load the stylesheet first, because displaying things correctly is the
|
||||
-# actual most essential thing.
|
||||
= stylesheet_link_tag "swf_assets/show", debug: false
|
||||
|
||||
-# NOTE: For all these assets, the Content-Security-Policy doesn't account
|
||||
-# for asset debug mode, so let's just opt out of it with `debug: false`!
|
||||
- if @swf_asset.canvas_movie?
|
||||
-# This is optional, but preloading the sprites can help us from having
|
||||
-# to wait on all the other JS to load and set up before we start!
|
||||
- @swf_asset.canvas_movie_sprite_urls.each do |sprite_url|
|
||||
%link{rel: "preload", href: sprite_url, as: "image", crossorigin: "anonymous"}
|
||||
|
||||
-# Load the scripts: EaselJS libs first, then the asset's "library" file,
|
||||
-# then our page script that starts the movie.
|
||||
= javascript_include_tag "lib/easeljs.min", defer: true, debug: false
|
||||
= javascript_include_tag "lib/tweenjs.min", defer: true, debug: false
|
||||
= javascript_include_tag @swf_asset.canvas_movie_library_url, defer: true,
|
||||
id: "canvas-movie-library"
|
||||
= javascript_include_tag "swf_assets/show", defer: true, debug: false
|
||||
%body
|
||||
- if @swf_asset.canvas_movie?
|
||||
%canvas#asset-canvas
|
||||
-# Show a fallback image, for users with JS disabled. Lazy-load it, so
|
||||
-# the browser won't bother to load it if it's not used.
|
||||
= image_tag @swf_asset.image_url, id: "fallback", alt: "", loading: "lazy"
|
||||
- else
|
||||
= image_tag @swf_asset.image_url, alt: "", id: "asset-image"
|
|
@ -37,6 +37,7 @@ OpenneoImpressItems::Application.routes.draw do
|
|||
resources :alt_styles, path: 'alt-styles', only: [:index]
|
||||
end
|
||||
resources :alt_styles, path: 'alt-styles', only: [:index]
|
||||
resources :swf_assets, path: 'swf-assets', only: [:show]
|
||||
|
||||
# Loading and modeling pets!
|
||||
post '/pets/load' => 'pets#load', :as => :load_pet
|
||||
|
|
Loading…
Reference in a new issue