Add outfit context menu, with Download button
A better affordance than the popup telling people not to do this lol and I'm planning to maybe add the button for SWF etc info here too!
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1 changed files with 177 additions and 133 deletions
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@ -11,6 +11,9 @@ import {
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HStack,
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IconButton,
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ListItem,
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Menu,
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MenuItem,
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MenuList,
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Popover,
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PopoverArrow,
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PopoverBody,
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@ -106,156 +109,197 @@ function OutfitControls({
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return (
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<ClassNames>
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{({ css, cx }) => (
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<Box
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role="group"
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pos="absolute"
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left="0"
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right="0"
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top="0"
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bottom="0"
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height="100%" // Required for Safari to size the grid correctly
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padding={{ base: 2, lg: 6 }}
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display="grid"
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overflow="auto"
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gridTemplateAreas={`"back play-pause sharing"
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<OutfitControlsContextMenu outfitState={outfitState}>
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<Box
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role="group"
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pos="absolute"
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left="0"
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right="0"
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top="0"
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bottom="0"
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height="100%" // Required for Safari to size the grid correctly
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padding={{ base: 2, lg: 6 }}
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display="grid"
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overflow="auto"
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gridTemplateAreas={`"back play-pause sharing"
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"space space space"
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"picker picker picker"`}
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gridTemplateRows="auto minmax(1rem, 1fr) auto"
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className={cx(
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css`
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opacity: 0;
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transition: opacity 0.2s;
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gridTemplateRows="auto minmax(1rem, 1fr) auto"
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className={cx(
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css`
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opacity: 0;
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transition: opacity 0.2s;
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&:focus-within,
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&.focus-is-locked {
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opacity: 1;
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}
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/* Ignore simulated hovers, only reveal for _real_ hovers. This helps
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* us avoid state conflicts with the focus-lock from clicks. */
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@media (hover: hover) {
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&:hover {
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&:focus-within,
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&.focus-is-locked {
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opacity: 1;
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}
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/* Ignore simulated hovers, only reveal for _real_ hovers. This helps
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* us avoid state conflicts with the focus-lock from clicks. */
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@media (hover: hover) {
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&:hover {
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opacity: 1;
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}
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}
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`,
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focusIsLocked && "focus-is-locked"
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)}
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onClickCapture={(e) => {
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const opacity = parseFloat(
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getComputedStyle(e.currentTarget).opacity
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);
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if (opacity < 0.5) {
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// If the controls aren't visible right now, then clicks on them are
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// probably accidental. Ignore them! (We prevent default to block
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// built-in behaviors like link nav, and we stop propagation to block
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// our own custom click handlers. I don't know if I can prevent the
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// select clicks though?)
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e.preventDefault();
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e.stopPropagation();
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// We also show the controls, by locking focus. We'll undo this when
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// the user taps elsewhere (because it will trigger a blur event from
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// our child components), in `maybeUnlockFocus`.
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setFocusIsLocked(true);
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}
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`,
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focusIsLocked && "focus-is-locked"
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)}
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onClickCapture={(e) => {
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const opacity = parseFloat(
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getComputedStyle(e.currentTarget).opacity
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);
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if (opacity < 0.5) {
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// If the controls aren't visible right now, then clicks on them are
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// probably accidental. Ignore them! (We prevent default to block
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// built-in behaviors like link nav, and we stop propagation to block
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// our own custom click handlers. I don't know if I can prevent the
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// select clicks though?)
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e.preventDefault();
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e.stopPropagation();
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// We also show the controls, by locking focus. We'll undo this when
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// the user taps elsewhere (because it will trigger a blur event from
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// our child components), in `maybeUnlockFocus`.
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setFocusIsLocked(true);
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}
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}}
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onContextMenuCapture={() => {
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if (!toast.isActive("outfit-controls-context-menu-hint")) {
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toast({
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id: "outfit-controls-context-menu-hint",
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title:
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"By the way, to save this image, use the Download button!",
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description: "It's in the top right of the preview area.",
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duration: 10000,
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isClosable: true,
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});
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}
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}}
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data-test-id="wardrobe-outfit-controls"
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>
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<Box gridArea="back" onClick={maybeUnlockFocus}>
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<BackButton outfitState={outfitState} />
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</Box>
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<Flex
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gridArea="play-pause"
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// HACK: Better visual centering with other controls
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paddingTop="0.3rem"
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direction="column"
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align="center"
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}}
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data-test-id="wardrobe-outfit-controls"
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>
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{showAnimationControls && <PlayPauseButton />}
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<Box height="2" />
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<HStack spacing="2" align="center" justify="center">
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<OutfitHTML5Badge appearance={appearance} />
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<OutfitKnownGlitchesBadge appearance={appearance} />
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<SettingsButton
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onLockFocus={onLockFocus}
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onUnlockFocus={onUnlockFocus}
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/>
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</HStack>
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</Flex>
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<Stack
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gridArea="sharing"
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alignSelf="flex-end"
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spacing={{ base: "2", lg: "4" }}
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align="flex-end"
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onClick={maybeUnlockFocus}
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>
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<Box>
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<DownloadButton outfitState={outfitState} />
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<Box gridArea="back" onClick={maybeUnlockFocus}>
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<BackButton outfitState={outfitState} />
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</Box>
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<Box>
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<CopyLinkButton outfitState={outfitState} />
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</Box>
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</Stack>
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<Box gridArea="space" onClick={maybeUnlockFocus} />
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{outfitState.speciesId && outfitState.colorId && (
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<Flex gridArea="picker" justify="center" onClick={maybeUnlockFocus}>
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{/**
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* We try to center the species/color picker, but the left spacer will
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* shrink more than the pose picker container if we run out of space!
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*/}
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<Flex
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flex="1 1 0"
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paddingRight="3"
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align="center"
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justify="flex-end"
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/>
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<Box flex="0 0 auto">
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<DarkMode>
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<SpeciesColorPicker
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speciesId={outfitState.speciesId}
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colorId={outfitState.colorId}
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idealPose={outfitState.pose}
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onChange={onSpeciesColorChange}
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stateMustAlwaysBeValid
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speciesTestId="wardrobe-species-picker"
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colorTestId="wardrobe-color-picker"
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/>
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</DarkMode>
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</Box>
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<Flex flex="1 1 0" align="center" pl="2">
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<PosePicker
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speciesId={outfitState.speciesId}
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colorId={outfitState.colorId}
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pose={outfitState.pose}
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appearanceId={outfitState.appearanceId}
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dispatchToOutfit={dispatchToOutfit}
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<Flex
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gridArea="play-pause"
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// HACK: Better visual centering with other controls
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paddingTop="0.3rem"
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direction="column"
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align="center"
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>
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{showAnimationControls && <PlayPauseButton />}
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<Box height="2" />
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<HStack spacing="2" align="center" justify="center">
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<OutfitHTML5Badge appearance={appearance} />
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<OutfitKnownGlitchesBadge appearance={appearance} />
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<SettingsButton
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onLockFocus={onLockFocus}
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onUnlockFocus={onUnlockFocus}
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data-test-id="wardrobe-pose-picker"
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/>
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</Flex>
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</HStack>
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</Flex>
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)}
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</Box>
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<Stack
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gridArea="sharing"
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alignSelf="flex-end"
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spacing={{ base: "2", lg: "4" }}
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align="flex-end"
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onClick={maybeUnlockFocus}
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>
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<Box>
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<DownloadButton outfitState={outfitState} />
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</Box>
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<Box>
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<CopyLinkButton outfitState={outfitState} />
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</Box>
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</Stack>
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<Box gridArea="space" onClick={maybeUnlockFocus} />
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{outfitState.speciesId && outfitState.colorId && (
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<Flex
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gridArea="picker"
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justify="center"
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onClick={maybeUnlockFocus}
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>
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{/**
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* We try to center the species/color picker, but the left spacer will
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* shrink more than the pose picker container if we run out of space!
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*/}
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<Flex
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flex="1 1 0"
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paddingRight="3"
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align="center"
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justify="flex-end"
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/>
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<Box flex="0 0 auto">
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<DarkMode>
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<SpeciesColorPicker
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speciesId={outfitState.speciesId}
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colorId={outfitState.colorId}
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idealPose={outfitState.pose}
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onChange={onSpeciesColorChange}
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stateMustAlwaysBeValid
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speciesTestId="wardrobe-species-picker"
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colorTestId="wardrobe-color-picker"
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/>
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</DarkMode>
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</Box>
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<Flex flex="1 1 0" align="center" pl="2">
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<PosePicker
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speciesId={outfitState.speciesId}
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colorId={outfitState.colorId}
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pose={outfitState.pose}
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appearanceId={outfitState.appearanceId}
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dispatchToOutfit={dispatchToOutfit}
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onLockFocus={onLockFocus}
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onUnlockFocus={onUnlockFocus}
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data-test-id="wardrobe-pose-picker"
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/>
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</Flex>
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</Flex>
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)}
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</Box>
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</OutfitControlsContextMenu>
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)}
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</ClassNames>
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);
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}
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function OutfitControlsContextMenu({ outfitState, children }) {
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// NOTE: We track these separately, rather than in one atomic state object,
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// because I want to still keep the menu in the right position when it's
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// animating itself closed!
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const [isOpen, setIsOpen] = React.useState(false);
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const [position, setPosition] = React.useState({ x: 0, y: 0 });
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const { visibleLayers } = useOutfitAppearance(outfitState);
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const [downloadImageUrl, prepareDownload] =
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useDownloadableImage(visibleLayers);
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return (
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<Box
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onContextMenuCapture={(e) => {
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setIsOpen(true);
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setPosition({ x: e.pageX, y: e.pageY });
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e.preventDefault();
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}}
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>
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{children}
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<Menu isOpen={isOpen} onClose={() => setIsOpen(false)}>
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<Portal>
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<MenuList position="absolute" left={position.x} top={position.y}>
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<MenuItem
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icon={<DownloadIcon />}
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as="a"
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// eslint-disable-next-line no-script-url
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href={downloadImageUrl || "#"}
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onClick={(e) => {
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if (!downloadImageUrl) {
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e.preventDefault();
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}
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}}
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download={(outfitState.name || "Outfit") + ".png"}
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onMouseEnter={prepareDownload}
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onFocus={prepareDownload}
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cursor={!downloadImageUrl && "wait"}
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>
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Download
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</MenuItem>
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</MenuList>
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</Portal>
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</Menu>
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</Box>
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);
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}
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function OutfitHTML5Badge({ appearance }) {
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const petIsUsingHTML5 =
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appearance.petAppearance?.layers.every(layerUsesHTML5);
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