Use SVG for the magnified outfit viewer when editing pet appearance
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3 changed files with 9 additions and 4 deletions
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@ -77,13 +77,15 @@ module OutfitsHelper
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private
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private
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def parse_outfit_viewer_options(outfit=nil, pet_state: nil, **html_options)
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def parse_outfit_viewer_options(
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outfit=nil, pet_state: nil, preferred_image_format: :png, **html_options
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)
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outfit = Outfit.new(pet_state:) if outfit.nil? && pet_state.present?
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outfit = Outfit.new(pet_state:) if outfit.nil? && pet_state.present?
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if outfit.nil?
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if outfit.nil?
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raise ArgumentError, "outfit viewer must have outfit or pet state"
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raise ArgumentError, "outfit viewer must have outfit or pet state"
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end
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end
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{outfit:, html_options:}
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{outfit:, preferred_image_format:, html_options:}
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end
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end
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end
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end
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@ -21,7 +21,9 @@
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}
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}
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- if swf_asset.canvas_movie?
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- if swf_asset.canvas_movie?
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%iframe{src: swf_asset_path(swf_asset, playing: outfit_viewer_is_playing ? true : nil)}
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%iframe{src: swf_asset_path(swf_asset, playing: outfit_viewer_is_playing ? true : nil)}
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- elsif swf_asset.image_url.present?
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- elsif preferred_image_format == :svg && swf_asset.svg_url?
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= image_tag swf_asset.svg_url, alt: "", loading: "lazy"
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- elsif swf_asset.image_url?
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= image_tag swf_asset.image_url, alt: "", loading: "lazy"
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= image_tag swf_asset.image_url, alt: "", loading: "lazy"
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- else
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- else
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/ No movie or image available for SWF asset: #{swf_asset.url}
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/ No movie or image available for SWF asset: #{swf_asset.url}
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@ -1,6 +1,7 @@
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= content_tag "support-outfit-viewer", **html_options do
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= content_tag "support-outfit-viewer", **html_options do
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-# Render an outfit viewer in a magnifier. Use SVG for maximum clarity!
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%magic-magnifier
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%magic-magnifier
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= outfit_viewer outfit
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= outfit_viewer outfit, preferred_image_format: :svg
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%table
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%table
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%thead
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%thead
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