Add tests for Maraquan item modeling predictions

I also added a test I forgot for the standard case: when you've modeled
each individual species.
This commit is contained in:
Emi Matchu 2024-11-19 13:31:34 -08:00
parent 3e7d27eaa3
commit 91851bc340
3 changed files with 100 additions and 5 deletions

View file

@ -6,6 +6,10 @@ green:
id: 34
name: green
basic: true
maraquan:
id: 44
name: maraquan
standard: false
purple:
id: 57
name: purple

View file

@ -7,6 +7,9 @@ blumaroo:
chia:
id: 7
name: chia
mynci:
id: 35
name: mynci
jetsam:
id: 20
name: jetsam

View file

@ -7,12 +7,22 @@ RSpec.describe Item do
# Rather than using fixtures of real-world data, we create very specific
# pet types, to be able to create small encapsulated test cases where there
# are only a few bodies.
#
# We create some basic color pet types, and some Maraquan pet types—and,
# just like irl, the Maraquan Mynci has the same body as the basic Mynci.
before do
PetType.destroy_all # Make sure no leftovers from e.g. PetType's spec!
build_pt(colors(:blue), species(:acara), body_id: 1).save!
build_pt(colors(:red), species(:acara), body_id: 1).save!
build_pt(colors(:green), species(:blumaroo), body_id: 2).save!
build_pt(colors(:red), species(:chia), body_id: 3).save!
build_pt(colors(:blue), species(:blumaroo), body_id: 2).save!
build_pt(colors(:green), species(:chia), body_id: 3).save!
build_pt(colors(:red), species(:mynci), body_id: 4).save!
build_pt(colors(:maraquan), species(:acara), body_id: 11).save!
build_pt(colors(:maraquan), species(:blumaroo), body_id: 12).save!
build_pt(colors(:maraquan), species(:chia), body_id: 13).save!
build_pt(colors(:maraquan), species(:mynci), body_id: 4).save!
end
def build_pt(color, species, body_id:)
@ -34,7 +44,7 @@ RSpec.describe Item do
expect(item.compatible_body_ids).to be_empty
end
it("predicts all standard bodies are compatible") do
expect(item.predicted_missing_body_ids).to contain_exactly(1, 2, 3)
expect(item.predicted_missing_body_ids).to contain_exactly(1, 2, 3, 4)
end
end
@ -70,7 +80,29 @@ RSpec.describe Item do
expect(item.compatible_body_ids).to contain_exactly(1, 2)
end
it("predicts remaining standard bodies are compatible") do
expect(item.predicted_missing_body_ids).to contain_exactly(3)
expect(item.predicted_missing_body_ids).to contain_exactly(3, 4)
end
end
describe "an item with all standard species modeled" do
subject(:item) { items(:straw_hat) }
before do
item.swf_assets << build_item_asset(zones(:wings), body_id: 1)
item.swf_assets << build_item_asset(zones(:wings), body_id: 2)
item.swf_assets << build_item_asset(zones(:wings), body_id: 3)
item.swf_assets << build_item_asset(zones(:wings), body_id: 4)
# HACK: I don't understand why the first asset is triggering the hooks
# for cached fields, but the second isn't? Idk, force an update.
item.update_cached_fields
end
it("is fully modeled") { should be_predicted_fully_modeled }
it("is compatible with all standard body IDs") do
expect(item.compatible_body_ids).to contain_exactly(1, 2, 3, 4)
end
it("predicts no more compatible bodies") do
expect(item.predicted_missing_body_ids).to be_empty
end
end
@ -90,6 +122,62 @@ RSpec.describe Item do
end
end
pending("Don't forget special colors!") { fail }
describe "an item with one Maraquan pet modeled" do
subject(:item) { items(:straw_hat) }
before do
item.swf_assets << build_item_asset(zones(:wings), body_id: 11)
end
it("is considered fully modeled") { should be_predicted_fully_modeled }
it("has one compatible body ID") do
expect(item.compatible_body_ids).to contain_exactly(11)
end
it("predicts no more compatible bodies") do
expect(item.predicted_missing_body_ids).to be_empty
end
end
describe "an item with two Maraquan pets modeled" do
subject(:item) { items(:straw_hat) }
before do
item.swf_assets << build_item_asset(zones(:wings), body_id: 11)
item.swf_assets << build_item_asset(zones(:wings), body_id: 12)
# HACK: I don't understand why the first asset is triggering the hooks
# for cached fields, but the second isn't? Idk, force an update.
item.update_cached_fields
end
it("is not fully modeled") { should_not be_predicted_fully_modeled }
it("has two compatible body IDs") do
expect(item.compatible_body_ids).to contain_exactly(11, 12)
end
it("predicts remaining Maraquan body IDs are compatible") do
expect(item.predicted_missing_body_ids).to contain_exactly(13, 4)
end
end
describe "an item with all Maraquan species modeled" do
subject(:item) { items(:straw_hat) }
before do
item.swf_assets << build_item_asset(zones(:wings), body_id: 11)
item.swf_assets << build_item_asset(zones(:wings), body_id: 12)
item.swf_assets << build_item_asset(zones(:wings), body_id: 13)
item.swf_assets << build_item_asset(zones(:wings), body_id: 4)
# HACK: I don't understand why the first asset is triggering the hooks
# for cached fields, but the second isn't? Idk, force an update.
item.update_cached_fields
end
it("is fully modeled") { should be_predicted_fully_modeled }
it("is compatible with all Maraquan body IDs") do
expect(item.compatible_body_ids).to contain_exactly(11, 12, 13, 4)
end
it("predicts no more compatible bodies") do
expect(item.predicted_missing_body_ids).to be_empty
end
end
end
end