Move SwfAsset#override_body_id
to the bottom of the file
This is a console-y method, it's not important enough to be up here!
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1 changed files with 7 additions and 7 deletions
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@ -52,13 +52,6 @@ class SwfAsset < ApplicationRecord
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"#{image_version}"
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"#{image_version}"
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end
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end
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# To manually change the body ID without triggering the usual change to 0,
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# use this override method.
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def override_body_id(new_body_id)
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@body_id_overridden = true
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self.body_id = new_body_id
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end
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def as_json(options={})
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def as_json(options={})
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super({
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super({
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only: [:id, :known_glitches],
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only: [:id, :known_glitches],
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@ -179,6 +172,13 @@ class SwfAsset < ApplicationRecord
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self.manifest_url = parsed_manifest_url.to_s
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self.manifest_url = parsed_manifest_url.to_s
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end
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end
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# To manually change the body ID without triggering the usual change to 0,
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# use this override method. (This is intended for use from the console.)
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def override_body_id(new_body_id)
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@body_id_overridden = true
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self.body_id = new_body_id
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end
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def self.from_biology_data(body_id, data)
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def self.from_biology_data(body_id, data)
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remote_id = data[:part_id].to_i
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remote_id = data[:part_id].to_i
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swf_asset = SwfAsset.find_or_initialize_by type: 'biology',
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swf_asset = SwfAsset.find_or_initialize_by type: 'biology',
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