check species compatibility before adding to roulette list

This commit is contained in:
Emi Matchu 2011-01-27 17:36:19 -05:00
parent d2e8e9e009
commit 7152cd0c50

View file

@ -14,10 +14,12 @@ class Roulette
# the list.
unoccupied_zone_ids = Zone.all.map(&:id)
swf_asset_count_by_zone_id = fitting_swf_assets.count(:group => :zone_id)
swf_asset_count_by_zone_id.default = 0
@item_ids = []
while !unoccupied_zone_ids.empty?
zone_id = unoccupied_zone_ids.slice!(rand(unoccupied_zone_ids.count))
if swf_asset_count = swf_asset_count_by_zone_id[zone_id]
swf_asset_count = swf_asset_count_by_zone_id[zone_id]
if swf_asset_count > 0
used_swf_asset_ids = []
first_asset = true
found_item = false
@ -39,11 +41,17 @@ class Roulette
item.affected_zones.each do |zone|
checked_zone_id = zone.id
next if checked_zone_id == zone_id
if i = unoccupied_zone_ids.find_index(zone_id)
unoccupied_zone_ids.delete zone_id
if item.species_support_ids.include?(@pet_type.species_id)
if i = unoccupied_zone_ids.find_index(zone_id)
unoccupied_zone_ids.delete zone_id
else
# This zone is already occupied, so this item is no good.
pass = false
break
end
else
# This zone is already occupied, so this item is no good.
pass = false
break
end
end
if pass