dev util method to manually change SWF asset body ID
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1 changed files with 8 additions and 1 deletions
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@ -176,6 +176,13 @@ class SwfAsset < ActiveRecord::Base
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select('swf_assets.*, parents_swf_assets.parent_id')
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select('swf_assets.*, parents_swf_assets.parent_id')
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}
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}
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# To manually change the body ID without triggering the usual change to 0,
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# use this override method.
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def override_body_id(new_body_id)
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@body_id_overridden = true
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self.body_id = new_body_id
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end
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def local_url
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def local_url
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'/' + File.join(PUBLIC_ASSET_DIR, local_path_within_outfit_swfs)
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'/' + File.join(PUBLIC_ASSET_DIR, local_path_within_outfit_swfs)
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end
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end
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@ -259,7 +266,7 @@ class SwfAsset < ActiveRecord::Base
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before_save do
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before_save do
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# If an asset body ID changes, that means more than one body ID has been
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# If an asset body ID changes, that means more than one body ID has been
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# linked to it, meaning that it's probably wearable by all bodies.
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# linked to it, meaning that it's probably wearable by all bodies.
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self.body_id = 0 if !self.body_specific? || (!self.new_record? && self.body_id_changed?)
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self.body_id = 0 if !@body_id_overridden && (!self.body_specific? || (!self.new_record? && self.body_id_changed?))
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end
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end
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after_commit :on => :create do
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after_commit :on => :create do
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