Remove some now-unused ItemPage JS files
now that we're not using the React version of this page anymore!
This commit is contained in:
parent
65eaa031dd
commit
5131ba40d8
3 changed files with 1 additions and 1598 deletions
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@ -1,905 +0,0 @@
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import React from "react";
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import { ClassNames } from "@emotion/react";
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import {
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Box,
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Tooltip,
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useColorModeValue,
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useToken,
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Wrap,
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WrapItem,
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Flex,
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} from "@chakra-ui/react";
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import { WarningTwoIcon } from "@chakra-ui/icons";
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import gql from "graphql-tag";
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import { useQuery } from "@apollo/client";
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function SpeciesFacesPicker({
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selectedSpeciesId,
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selectedColorId,
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compatibleBodies,
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couldProbablyModelMoreData,
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onChange,
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isLoading,
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}) {
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// For basic colors (Blue, Green, Red, Yellow), we just use the hardcoded
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// data, which is part of the bundle and loads super-fast. For other colors,
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// we load in all the faces of that color, falling back to basic colors when
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// absent!
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//
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// TODO: Could we move this into our `build-cached-data` script, and just do
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// the query all the time, and have Apollo happen to satisfy it fast?
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// The semantics of returning our colorful random set could be weird…
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const selectedColorIsBasic = colorIsBasic(selectedColorId);
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const {
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loading: loadingGQL,
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error,
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data,
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} = useQuery(
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gql`
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query SpeciesFacesPicker($selectedColorId: ID!) {
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color(id: $selectedColorId) {
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id
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appliedToAllCompatibleSpecies {
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id
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neopetsImageHash
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species {
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id
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}
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body {
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id
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}
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}
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}
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}
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`,
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{
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variables: { selectedColorId },
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skip: selectedColorId == null || selectedColorIsBasic,
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onError: (e) => console.error(e),
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},
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);
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const allBodiesAreCompatible = compatibleBodies.some(
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(body) => body.id === "0",
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);
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const compatibleBodyIds = compatibleBodies.map((body) => body.id);
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const speciesFacesFromData = data?.color?.appliedToAllCompatibleSpecies || [];
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const allSpeciesFaces = DEFAULT_SPECIES_FACES.map((defaultSpeciesFace) => {
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const providedSpeciesFace = speciesFacesFromData.find(
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(f) => f.species.id === defaultSpeciesFace.speciesId,
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);
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if (providedSpeciesFace) {
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return {
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...defaultSpeciesFace,
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colorId: selectedColorId,
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bodyId: providedSpeciesFace.body.id,
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// If this species/color pair exists, but without an image hash, then
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// we want to provide a face so that it's enabled, but use the fallback
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// image even though it's wrong, so that it looks like _something_.
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neopetsImageHash:
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providedSpeciesFace.neopetsImageHash ||
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defaultSpeciesFace.neopetsImageHash,
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};
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} else {
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return defaultSpeciesFace;
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}
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});
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return (
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<Box>
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<Wrap spacing="0" justify="center">
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{allSpeciesFaces.map((speciesFace) => (
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<WrapItem key={speciesFace.speciesId}>
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<SpeciesFaceOption
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speciesId={speciesFace.speciesId}
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speciesName={speciesFace.speciesName}
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colorId={speciesFace.colorId}
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neopetsImageHash={speciesFace.neopetsImageHash}
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isSelected={speciesFace.speciesId === selectedSpeciesId}
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// If the face color doesn't match the current color, this is a
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// fallback face for an invalid species/color pair.
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isValid={
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speciesFace.colorId === selectedColorId || selectedColorIsBasic
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}
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bodyIsCompatible={
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allBodiesAreCompatible ||
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compatibleBodyIds.includes(speciesFace.bodyId)
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}
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couldProbablyModelMoreData={couldProbablyModelMoreData}
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onChange={onChange}
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isLoading={isLoading || loadingGQL}
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/>
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</WrapItem>
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))}
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</Wrap>
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{error && (
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<Flex
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color="yellow.500"
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fontSize="xs"
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marginTop="1"
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textAlign="center"
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width="100%"
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align="flex-start"
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justify="center"
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>
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<WarningTwoIcon marginTop="0.4em" marginRight="1" />
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<Box>
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Error loading this color's pet photos.
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<br />
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Check your connection and try again.
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</Box>
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</Flex>
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)}
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</Box>
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);
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}
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const SpeciesFaceOption = React.memo(
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({
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speciesId,
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speciesName,
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colorId,
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neopetsImageHash,
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isSelected,
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bodyIsCompatible,
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isValid,
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couldProbablyModelMoreData,
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onChange,
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isLoading,
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}) => {
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const selectedBorderColor = useColorModeValue("green.600", "green.400");
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const selectedBackgroundColor = useColorModeValue("green.200", "green.600");
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const focusBorderColor = "blue.400";
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const focusBackgroundColor = "blue.100";
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const [
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selectedBorderColorValue,
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selectedBackgroundColorValue,
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focusBorderColorValue,
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focusBackgroundColorValue,
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] = useToken("colors", [
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selectedBorderColor,
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selectedBackgroundColor,
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focusBorderColor,
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focusBackgroundColor,
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]);
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const xlShadow = useToken("shadows", "xl");
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const [labelIsHovered, setLabelIsHovered] = React.useState(false);
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const [inputIsFocused, setInputIsFocused] = React.useState(false);
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const isDisabled = isLoading || !isValid || !bodyIsCompatible;
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const isHappy = isLoading || (isValid && bodyIsCompatible);
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const emotionId = isHappy ? "1" : "2";
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const cursor = isLoading ? "wait" : isDisabled ? "not-allowed" : "pointer";
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let disabledExplanation = null;
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if (isLoading) {
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// If we're still loading, don't try to explain anything yet!
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} else if (!isValid) {
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disabledExplanation = "(Can't be this color)";
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} else if (!bodyIsCompatible) {
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disabledExplanation = couldProbablyModelMoreData
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? "(Item needs models)"
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: "(Not compatible)";
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}
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const tooltipLabel = (
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<div style={{ textAlign: "center" }}>
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{speciesName}
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{disabledExplanation && (
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<div style={{ fontStyle: "italic", fontSize: "0.75em" }}>
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{disabledExplanation}
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</div>
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)}
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</div>
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);
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// NOTE: Because we render quite a few of these, avoiding using Chakra
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// elements like Box helps with render performance!
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return (
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<ClassNames>
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{({ css }) => (
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<DeferredTooltip
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label={tooltipLabel}
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placement="top"
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gutter={-10}
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// We track hover and focus state manually for the tooltip, so that
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// keyboard nav to switch between options causes the tooltip to
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// follow. (By default, the tooltip appears on the first tab focus,
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// but not when you _change_ options!)
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isOpen={labelIsHovered || inputIsFocused}
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>
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<label
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style={{ cursor }}
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onMouseEnter={() => setLabelIsHovered(true)}
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onMouseLeave={() => setLabelIsHovered(false)}
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>
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<input
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type="radio"
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aria-label={speciesName}
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name="species-faces-picker"
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value={speciesId}
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checked={isSelected}
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// It's possible to get this selected via the SpeciesColorPicker,
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// even if this would normally be disabled. If so, make this
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// option enabled, so keyboard users can focus and change it.
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disabled={isDisabled && !isSelected}
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onChange={() => onChange({ speciesId, colorId })}
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onFocus={() => setInputIsFocused(true)}
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onBlur={() => setInputIsFocused(false)}
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className={css`
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/* Copied from Chakra's <VisuallyHidden /> */
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border: 0px;
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clip: rect(0px, 0px, 0px, 0px);
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height: 1px;
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width: 1px;
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margin: -1px;
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padding: 0px;
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overflow: hidden;
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white-space: nowrap;
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position: absolute;
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`}
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/>
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<div
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className={css`
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overflow: hidden;
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transition: all 0.2s;
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position: relative;
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input:checked + & {
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background: ${selectedBackgroundColorValue};
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border-radius: 6px;
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box-shadow:
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${xlShadow},
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${selectedBorderColorValue} 0 0 2px 2px;
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transform: scale(1.2);
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z-index: 1;
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}
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input:focus + & {
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background: ${focusBackgroundColorValue};
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box-shadow:
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${xlShadow},
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${focusBorderColorValue} 0 0 0 3px;
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}
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`}
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>
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<CrossFadeImage
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src={`https://pets.neopets.com/cp/${neopetsImageHash}/${emotionId}/1.png`}
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srcSet={
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`https://pets.neopets.com/cp/${neopetsImageHash}/${emotionId}/1.png 1x, ` +
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`https://pets.neopets.com/cp/${neopetsImageHash}/${emotionId}/6.png 2x`
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}
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alt={speciesName}
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width={55}
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height={55}
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data-is-loading={isLoading}
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data-is-disabled={isDisabled}
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className={css`
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filter: saturate(90%);
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opacity: 0.9;
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transition: all 0.2s;
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&[data-is-disabled="true"] {
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filter: saturate(0%);
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opacity: 0.6;
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}
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&[data-is-loading="true"] {
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animation: 0.8s linear 0s infinite alternate none running
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pulse;
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}
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input:checked + * &[data-body-is-disabled="false"] {
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opacity: 1;
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filter: saturate(110%);
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}
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input:checked + * &[data-body-is-disabled="true"] {
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opacity: 0.85;
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}
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@keyframes pulse {
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from {
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opacity: 0.5;
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}
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to {
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opacity: 1;
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}
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}
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/* Alt text for when the image fails to load! We hide it
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* while still loading though! */
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font-size: 0.75rem;
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text-align: center;
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&:-moz-loading {
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visibility: hidden;
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}
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&:-moz-broken {
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padding: 0.5rem;
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}
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`}
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/>
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</div>
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</label>
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</DeferredTooltip>
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)}
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</ClassNames>
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);
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},
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);
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/**
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* CrossFadeImage is like <img>, but listens for successful load events, and
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* fades from the previous image to the new image once it loads.
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*
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* We treat `src` as a unique key representing the image's identity, but we
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* also carry along the rest of the props during the fade, like `srcSet` and
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* `className`.
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*/
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function CrossFadeImage(incomingImageProps) {
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const [prevImageProps, setPrevImageProps] = React.useState(null);
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const [currentImageProps, setCurrentImageProps] = React.useState(null);
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const incomingImageIsCurrentImage =
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incomingImageProps.src === currentImageProps?.src;
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const onLoadNextImage = () => {
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setPrevImageProps(currentImageProps);
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setCurrentImageProps(incomingImageProps);
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};
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// The main trick to this component is using React's `key` feature! When
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// diffing the rendered tree, if React sees two nodes with the same `key`, it
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// treats them as the same node and makes the prop changes to match.
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//
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// We usually use this in `.map`, to make sure that adds/removes in a list
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// don't cause our children to shift around and swap their React state or DOM
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// nodes with each other.
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//
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// But here, we use `key` to get React to transition the same <img> DOM node
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// between 3 different states!
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//
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// The image starts its life as the last in the list, from
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// `incomingImageProps`: it's invisible, and still loading. We use its `src`
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// as the `key`.
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//
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// When it loads, we update the state so that this `key` now belongs to the
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// _second_ node, from `currentImageProps`. React will see this and make the
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// correct transition for us: it sets opacity to 0, sets z-index to 2,
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// removes aria-hidden, and removes the `onLoad` handler.
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//
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// Then, when another image is ready to show, we update the state so that
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// this key now belongs to the _first_ node, from `prevImageProps` (and the
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// second node is showing something new). React sees this, and makes the
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// transition back to invisibility, but without the `onLoad` handler this
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// time! (And transitions the current image into view, like it did for this
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// one.)
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//
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// Finally, when yet _another_ image is ready to show, we stop rendering any
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// images with this key anymore, and so React unmounts the image entirely.
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//
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// Thanks, React, for handling our multiple overlapping transitions through
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// this little state machine! This could have been a LOT harder to write,
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// whew!
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return (
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<ClassNames>
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{({ css }) => (
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<div
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className={css`
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display: grid;
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grid-template-areas: "shared-overlapping-area";
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isolation: isolate; /* Avoid z-index conflicts with parent! */
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> div {
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grid-area: shared-overlapping-area;
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transition: opacity 0.2s;
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}
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`}
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>
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{prevImageProps && (
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<div
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key={prevImageProps.src}
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className={css`
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z-index: 3;
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opacity: 0;
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`}
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>
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{/* eslint-disable-next-line jsx-a11y/alt-text */}
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<img {...prevImageProps} aria-hidden />
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</div>
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)}
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{currentImageProps && (
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<div
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key={currentImageProps.src}
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className={css`
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z-index: 2;
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opacity: 1;
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`}
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>
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{/* eslint-disable-next-line jsx-a11y/alt-text */}
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<img
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{...currentImageProps}
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// If the current image _is_ the incoming image, we'll allow
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// new props to come in and affect it. But if it's a new image
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// incoming, we want to stick to the last props the current
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// image had! (This matters for e.g. `bodyIsCompatible`
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// becoming true in `SpeciesFaceOption` and restoring color,
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// before the new color's image loads in.)
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{...(incomingImageIsCurrentImage ? incomingImageProps : {})}
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/>
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</div>
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)}
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{!incomingImageIsCurrentImage && (
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<div
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key={incomingImageProps.src}
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className={css`
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z-index: 1;
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opacity: 0;
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`}
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>
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{/* eslint-disable-next-line jsx-a11y/alt-text */}
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<img
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{...incomingImageProps}
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aria-hidden
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onLoad={onLoadNextImage}
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/>
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</div>
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)}
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</div>
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)}
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</ClassNames>
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);
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}
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/**
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* DeferredTooltip is like Chakra's <Tooltip />, but it waits until `isOpen` is
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* true before mounting it, and unmounts it after closing.
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*
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* This can drastically improve render performance when there are lots of
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* tooltip targets to re-render… but it comes with some limitations, like the
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* extra requirement to control `isOpen`, and some additional DOM structure!
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*/
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function DeferredTooltip({ children, isOpen, ...props }) {
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const [shouldShowTooltip, setShouldShowToolip] = React.useState(isOpen);
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React.useEffect(() => {
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if (isOpen) {
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setShouldShowToolip(true);
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} else {
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const timeoutId = setTimeout(() => setShouldShowToolip(false), 500);
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return () => clearTimeout(timeoutId);
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}
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}, [isOpen]);
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return (
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<ClassNames>
|
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{({ css }) => (
|
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<div
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className={css`
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position: relative;
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`}
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>
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{children}
|
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{shouldShowTooltip && (
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<Tooltip isOpen={isOpen} {...props}>
|
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<div
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className={css`
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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pointer-events: none;
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`}
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/>
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</Tooltip>
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)}
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</div>
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)}
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</ClassNames>
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);
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}
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|
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// HACK: I'm just hardcoding all this, rather than connecting up to the
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// database and adding a loading state. Tbh I'm not sure it's a good idea
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// to load this dynamically until we have SSR to make it come in fast!
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// And it's not so bad if this gets out of sync with the database,
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// because the SpeciesColorPicker will still be usable!
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||||
const colors = { BLUE: "8", RED: "61", GREEN: "34", YELLOW: "84" };
|
||||
|
||||
export function colorIsBasic(colorId) {
|
||||
return ["8", "34", "61", "84"].includes(colorId);
|
||||
}
|
||||
|
||||
const DEFAULT_SPECIES_FACES = [
|
||||
{
|
||||
speciesName: "Acara",
|
||||
speciesId: "1",
|
||||
colorId: colors.GREEN,
|
||||
bodyId: "93",
|
||||
neopetsImageHash: "obxdjm88",
|
||||
},
|
||||
{
|
||||
speciesName: "Aisha",
|
||||
speciesId: "2",
|
||||
colorId: colors.BLUE,
|
||||
bodyId: "106",
|
||||
neopetsImageHash: "n9ozx4z5",
|
||||
},
|
||||
{
|
||||
speciesName: "Blumaroo",
|
||||
speciesId: "3",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "47",
|
||||
neopetsImageHash: "kfonqhdc",
|
||||
},
|
||||
{
|
||||
speciesName: "Bori",
|
||||
speciesId: "4",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "84",
|
||||
neopetsImageHash: "sc2hhvhn",
|
||||
},
|
||||
{
|
||||
speciesName: "Bruce",
|
||||
speciesId: "5",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "146",
|
||||
neopetsImageHash: "wqz8xn4t",
|
||||
},
|
||||
{
|
||||
speciesName: "Buzz",
|
||||
speciesId: "6",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "250",
|
||||
neopetsImageHash: "jc9klfxm",
|
||||
},
|
||||
{
|
||||
speciesName: "Chia",
|
||||
speciesId: "7",
|
||||
colorId: colors.RED,
|
||||
bodyId: "212",
|
||||
neopetsImageHash: "4lrb4n3f",
|
||||
},
|
||||
{
|
||||
speciesName: "Chomby",
|
||||
speciesId: "8",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "74",
|
||||
neopetsImageHash: "bdml26md",
|
||||
},
|
||||
{
|
||||
speciesName: "Cybunny",
|
||||
speciesId: "9",
|
||||
colorId: colors.GREEN,
|
||||
bodyId: "94",
|
||||
neopetsImageHash: "xl6msllv",
|
||||
},
|
||||
{
|
||||
speciesName: "Draik",
|
||||
speciesId: "10",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "132",
|
||||
neopetsImageHash: "bob39shq",
|
||||
},
|
||||
{
|
||||
speciesName: "Elephante",
|
||||
speciesId: "11",
|
||||
colorId: colors.RED,
|
||||
bodyId: "56",
|
||||
neopetsImageHash: "jhhhbrww",
|
||||
},
|
||||
{
|
||||
speciesName: "Eyrie",
|
||||
speciesId: "12",
|
||||
colorId: colors.RED,
|
||||
bodyId: "90",
|
||||
neopetsImageHash: "6kngmhvs",
|
||||
},
|
||||
{
|
||||
speciesName: "Flotsam",
|
||||
speciesId: "13",
|
||||
colorId: colors.GREEN,
|
||||
bodyId: "136",
|
||||
neopetsImageHash: "47vt32x2",
|
||||
},
|
||||
{
|
||||
speciesName: "Gelert",
|
||||
speciesId: "14",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "138",
|
||||
neopetsImageHash: "5nrd2lvd",
|
||||
},
|
||||
{
|
||||
speciesName: "Gnorbu",
|
||||
speciesId: "15",
|
||||
colorId: colors.BLUE,
|
||||
bodyId: "166",
|
||||
neopetsImageHash: "6c275jcg",
|
||||
},
|
||||
{
|
||||
speciesName: "Grarrl",
|
||||
speciesId: "16",
|
||||
colorId: colors.BLUE,
|
||||
bodyId: "119",
|
||||
neopetsImageHash: "j7q65fv4",
|
||||
},
|
||||
{
|
||||
speciesName: "Grundo",
|
||||
speciesId: "17",
|
||||
colorId: colors.GREEN,
|
||||
bodyId: "126",
|
||||
neopetsImageHash: "5xn4kjf8",
|
||||
},
|
||||
{
|
||||
speciesName: "Hissi",
|
||||
speciesId: "18",
|
||||
colorId: colors.RED,
|
||||
bodyId: "67",
|
||||
neopetsImageHash: "jsfvcqwt",
|
||||
},
|
||||
{
|
||||
speciesName: "Ixi",
|
||||
speciesId: "19",
|
||||
colorId: colors.GREEN,
|
||||
bodyId: "163",
|
||||
neopetsImageHash: "w32r74vo",
|
||||
},
|
||||
{
|
||||
speciesName: "Jetsam",
|
||||
speciesId: "20",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "147",
|
||||
neopetsImageHash: "kz43rnld",
|
||||
},
|
||||
{
|
||||
speciesName: "Jubjub",
|
||||
speciesId: "21",
|
||||
colorId: colors.GREEN,
|
||||
bodyId: "80",
|
||||
neopetsImageHash: "m267j935",
|
||||
},
|
||||
{
|
||||
speciesName: "Kacheek",
|
||||
speciesId: "22",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "117",
|
||||
neopetsImageHash: "4gsrb59g",
|
||||
},
|
||||
{
|
||||
speciesName: "Kau",
|
||||
speciesId: "23",
|
||||
colorId: colors.BLUE,
|
||||
bodyId: "201",
|
||||
neopetsImageHash: "ktlxmrtr",
|
||||
},
|
||||
{
|
||||
speciesName: "Kiko",
|
||||
speciesId: "24",
|
||||
colorId: colors.GREEN,
|
||||
bodyId: "51",
|
||||
neopetsImageHash: "42j5q3zx",
|
||||
},
|
||||
{
|
||||
speciesName: "Koi",
|
||||
speciesId: "25",
|
||||
colorId: colors.GREEN,
|
||||
bodyId: "208",
|
||||
neopetsImageHash: "ncfn87wk",
|
||||
},
|
||||
{
|
||||
speciesName: "Korbat",
|
||||
speciesId: "26",
|
||||
colorId: colors.RED,
|
||||
bodyId: "196",
|
||||
neopetsImageHash: "omx9c876",
|
||||
},
|
||||
{
|
||||
speciesName: "Kougra",
|
||||
speciesId: "27",
|
||||
colorId: colors.BLUE,
|
||||
bodyId: "143",
|
||||
neopetsImageHash: "rfsbh59t",
|
||||
},
|
||||
{
|
||||
speciesName: "Krawk",
|
||||
speciesId: "28",
|
||||
colorId: colors.BLUE,
|
||||
bodyId: "150",
|
||||
neopetsImageHash: "hxgsm5d4",
|
||||
},
|
||||
{
|
||||
speciesName: "Kyrii",
|
||||
speciesId: "29",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "175",
|
||||
neopetsImageHash: "blxmjgbk",
|
||||
},
|
||||
{
|
||||
speciesName: "Lenny",
|
||||
speciesId: "30",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "173",
|
||||
neopetsImageHash: "8r94jhfq",
|
||||
},
|
||||
{
|
||||
speciesName: "Lupe",
|
||||
speciesId: "31",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "199",
|
||||
neopetsImageHash: "z42535zh",
|
||||
},
|
||||
{
|
||||
speciesName: "Lutari",
|
||||
speciesId: "32",
|
||||
colorId: colors.BLUE,
|
||||
bodyId: "52",
|
||||
neopetsImageHash: "qgg6z8s7",
|
||||
},
|
||||
{
|
||||
speciesName: "Meerca",
|
||||
speciesId: "33",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "109",
|
||||
neopetsImageHash: "kk2nn2jr",
|
||||
},
|
||||
{
|
||||
speciesName: "Moehog",
|
||||
speciesId: "34",
|
||||
colorId: colors.GREEN,
|
||||
bodyId: "134",
|
||||
neopetsImageHash: "jgkoro5z",
|
||||
},
|
||||
{
|
||||
speciesName: "Mynci",
|
||||
speciesId: "35",
|
||||
colorId: colors.BLUE,
|
||||
bodyId: "95",
|
||||
neopetsImageHash: "xwlo9657",
|
||||
},
|
||||
{
|
||||
speciesName: "Nimmo",
|
||||
speciesId: "36",
|
||||
colorId: colors.BLUE,
|
||||
bodyId: "96",
|
||||
neopetsImageHash: "bx7fho8x",
|
||||
},
|
||||
{
|
||||
speciesName: "Ogrin",
|
||||
speciesId: "37",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "154",
|
||||
neopetsImageHash: "rjzmx24v",
|
||||
},
|
||||
{
|
||||
speciesName: "Peophin",
|
||||
speciesId: "38",
|
||||
colorId: colors.RED,
|
||||
bodyId: "55",
|
||||
neopetsImageHash: "kokc52kh",
|
||||
},
|
||||
{
|
||||
speciesName: "Poogle",
|
||||
speciesId: "39",
|
||||
colorId: colors.GREEN,
|
||||
bodyId: "76",
|
||||
neopetsImageHash: "fw6lvf3c",
|
||||
},
|
||||
{
|
||||
speciesName: "Pteri",
|
||||
speciesId: "40",
|
||||
colorId: colors.RED,
|
||||
bodyId: "156",
|
||||
neopetsImageHash: "tjhwbro3",
|
||||
},
|
||||
{
|
||||
speciesName: "Quiggle",
|
||||
speciesId: "41",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "78",
|
||||
neopetsImageHash: "jdto7mj4",
|
||||
},
|
||||
{
|
||||
speciesName: "Ruki",
|
||||
speciesId: "42",
|
||||
colorId: colors.BLUE,
|
||||
bodyId: "191",
|
||||
neopetsImageHash: "qsgbm5f6",
|
||||
},
|
||||
{
|
||||
speciesName: "Scorchio",
|
||||
speciesId: "43",
|
||||
colorId: colors.RED,
|
||||
bodyId: "187",
|
||||
neopetsImageHash: "hkjoncsx",
|
||||
},
|
||||
{
|
||||
speciesName: "Shoyru",
|
||||
speciesId: "44",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "46",
|
||||
neopetsImageHash: "mmvn4tkg",
|
||||
},
|
||||
{
|
||||
speciesName: "Skeith",
|
||||
speciesId: "45",
|
||||
colorId: colors.RED,
|
||||
bodyId: "178",
|
||||
neopetsImageHash: "fc4cxk3t",
|
||||
},
|
||||
{
|
||||
speciesName: "Techo",
|
||||
speciesId: "46",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "100",
|
||||
neopetsImageHash: "84gvowmj",
|
||||
},
|
||||
{
|
||||
speciesName: "Tonu",
|
||||
speciesId: "47",
|
||||
colorId: colors.BLUE,
|
||||
bodyId: "130",
|
||||
neopetsImageHash: "jd433863",
|
||||
},
|
||||
{
|
||||
speciesName: "Tuskaninny",
|
||||
speciesId: "48",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "188",
|
||||
neopetsImageHash: "q39wn6vq",
|
||||
},
|
||||
{
|
||||
speciesName: "Uni",
|
||||
speciesId: "49",
|
||||
colorId: colors.GREEN,
|
||||
bodyId: "257",
|
||||
neopetsImageHash: "njzvoflw",
|
||||
},
|
||||
{
|
||||
speciesName: "Usul",
|
||||
speciesId: "50",
|
||||
colorId: colors.RED,
|
||||
bodyId: "206",
|
||||
neopetsImageHash: "rox4mgh5",
|
||||
},
|
||||
{
|
||||
speciesName: "Vandagyre",
|
||||
speciesId: "55",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "306",
|
||||
neopetsImageHash: "xkntzsww",
|
||||
},
|
||||
{
|
||||
speciesName: "Wocky",
|
||||
speciesId: "51",
|
||||
colorId: colors.YELLOW,
|
||||
bodyId: "101",
|
||||
neopetsImageHash: "dnr2kj4b",
|
||||
},
|
||||
{
|
||||
speciesName: "Xweetok",
|
||||
speciesId: "52",
|
||||
colorId: colors.RED,
|
||||
bodyId: "68",
|
||||
neopetsImageHash: "tdkqr2b6",
|
||||
},
|
||||
{
|
||||
speciesName: "Yurble",
|
||||
speciesId: "53",
|
||||
colorId: colors.RED,
|
||||
bodyId: "182",
|
||||
neopetsImageHash: "h95cs547",
|
||||
},
|
||||
{
|
||||
speciesName: "Zafara",
|
||||
speciesId: "54",
|
||||
colorId: colors.BLUE,
|
||||
bodyId: "180",
|
||||
neopetsImageHash: "x8c57g2l",
|
||||
},
|
||||
];
|
||||
|
||||
export default SpeciesFacesPicker;
|
|
@ -1,691 +0,0 @@
|
|||
import React from "react";
|
||||
import { useQuery } from "@apollo/client";
|
||||
import gql from "graphql-tag";
|
||||
import {
|
||||
AspectRatio,
|
||||
Box,
|
||||
Button,
|
||||
Flex,
|
||||
Grid,
|
||||
IconButton,
|
||||
Tooltip,
|
||||
useColorModeValue,
|
||||
usePrefersReducedMotion,
|
||||
} from "@chakra-ui/react";
|
||||
import { EditIcon, WarningIcon } from "@chakra-ui/icons";
|
||||
import { MdPause, MdPlayArrow } from "react-icons/md";
|
||||
|
||||
import HTML5Badge, { layerUsesHTML5 } from "./components/HTML5Badge";
|
||||
import SpeciesColorPicker, {
|
||||
useAllValidPetPoses,
|
||||
getValidPoses,
|
||||
getClosestPose,
|
||||
} from "./components/SpeciesColorPicker";
|
||||
import SpeciesFacesPicker, {
|
||||
colorIsBasic,
|
||||
} from "./ItemPage/SpeciesFacesPicker";
|
||||
import {
|
||||
itemAppearanceFragment,
|
||||
petAppearanceFragment,
|
||||
} from "./components/useOutfitAppearance";
|
||||
import { useOutfitPreview } from "./components/OutfitPreview";
|
||||
import { logAndCapture, useLocalStorage } from "./util";
|
||||
import { useItemAppearances } from "./loaders/items";
|
||||
|
||||
function ItemPageOutfitPreview({ itemId }) {
|
||||
const idealPose = React.useMemo(
|
||||
() => (Math.random() > 0.5 ? "HAPPY_FEM" : "HAPPY_MASC"),
|
||||
[],
|
||||
);
|
||||
const [petState, setPetState] = React.useState({
|
||||
// We'll fill these in once the canonical appearance data arrives.
|
||||
speciesId: null,
|
||||
colorId: null,
|
||||
pose: null,
|
||||
isValid: false,
|
||||
|
||||
// We use appearance ID, in addition to the above, to give the Apollo cache
|
||||
// a really clear hint that the canonical pet appearance we preloaded is
|
||||
// the exact right one to show! But switching species/color will null this
|
||||
// out again, and that's okay. (We'll do an unnecessary reload if you
|
||||
// switch back to it though... we could maybe do something clever there!)
|
||||
appearanceId: null,
|
||||
});
|
||||
const [preferredSpeciesId, setPreferredSpeciesId] = useLocalStorage(
|
||||
"DTIItemPreviewPreferredSpeciesId",
|
||||
null,
|
||||
);
|
||||
const [preferredColorId, setPreferredColorId] = useLocalStorage(
|
||||
"DTIItemPreviewPreferredColorId",
|
||||
null,
|
||||
);
|
||||
|
||||
const setPetStateFromUserAction = React.useCallback(
|
||||
(newPetState) =>
|
||||
setPetState((prevPetState) => {
|
||||
// When the user _intentionally_ chooses a species or color, save it in
|
||||
// local storage for next time. (This won't update when e.g. their
|
||||
// preferred species or color isn't available for this item, so we update
|
||||
// to the canonical species or color automatically.)
|
||||
//
|
||||
// Re the "ifs", I have no reason to expect null to come in here, but,
|
||||
// since this is touching client-persisted data, I want it to be even more
|
||||
// reliable than usual!
|
||||
if (
|
||||
newPetState.speciesId &&
|
||||
newPetState.speciesId !== prevPetState.speciesId
|
||||
) {
|
||||
setPreferredSpeciesId(newPetState.speciesId);
|
||||
}
|
||||
if (
|
||||
newPetState.colorId &&
|
||||
newPetState.colorId !== prevPetState.colorId
|
||||
) {
|
||||
if (colorIsBasic(newPetState.colorId)) {
|
||||
// When the user chooses a basic color, don't index on it specifically,
|
||||
// and instead reset to use default colors.
|
||||
setPreferredColorId(null);
|
||||
} else {
|
||||
setPreferredColorId(newPetState.colorId);
|
||||
}
|
||||
}
|
||||
|
||||
return newPetState;
|
||||
}),
|
||||
[setPreferredColorId, setPreferredSpeciesId],
|
||||
);
|
||||
|
||||
// We don't need to reload this query when preferred species/color change, so
|
||||
// cache their initial values here to use as query arguments.
|
||||
const [initialPreferredSpeciesId] = React.useState(preferredSpeciesId);
|
||||
const [initialPreferredColorId] = React.useState(preferredColorId);
|
||||
|
||||
const {
|
||||
data: itemAppearancesData,
|
||||
loading: loadingAppearances,
|
||||
error: errorAppearances,
|
||||
} = useItemAppearances(itemId);
|
||||
const itemName = itemAppearancesData?.name ?? "";
|
||||
const itemAppearances = itemAppearancesData?.appearances ?? [];
|
||||
const restrictedZones = itemAppearancesData?.restrictedZones ?? [];
|
||||
|
||||
// Start by loading the "canonical" pet and item appearance for the outfit
|
||||
// preview. We'll use this to initialize both the preview and the picker.
|
||||
//
|
||||
// If the user has a preferred species saved from using the ItemPage in the
|
||||
// past, we'll send that instead. This will return the appearance on that
|
||||
// species if possible, or the default canonical species if not.
|
||||
//
|
||||
// TODO: If this is a non-standard pet color, like Mutant, we'll do an extra
|
||||
// query after this loads, because our Apollo cache can't detect the
|
||||
// shared item appearance. (For standard colors though, our logic to
|
||||
// cover standard-color switches works for this preloading too.)
|
||||
const {
|
||||
loading: loadingGQL,
|
||||
error: errorGQL,
|
||||
data,
|
||||
} = useQuery(
|
||||
gql`
|
||||
query ItemPageOutfitPreview(
|
||||
$itemId: ID!
|
||||
$preferredSpeciesId: ID
|
||||
$preferredColorId: ID
|
||||
) {
|
||||
item(id: $itemId) {
|
||||
id
|
||||
canonicalAppearance(
|
||||
preferredSpeciesId: $preferredSpeciesId
|
||||
preferredColorId: $preferredColorId
|
||||
) {
|
||||
id
|
||||
...ItemAppearanceForOutfitPreview
|
||||
body {
|
||||
id
|
||||
canonicalAppearance(preferredColorId: $preferredColorId) {
|
||||
id
|
||||
species {
|
||||
id
|
||||
name
|
||||
}
|
||||
color {
|
||||
id
|
||||
}
|
||||
pose
|
||||
|
||||
...PetAppearanceForOutfitPreview
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
${itemAppearanceFragment}
|
||||
${petAppearanceFragment}
|
||||
`,
|
||||
{
|
||||
variables: {
|
||||
itemId,
|
||||
preferredSpeciesId: initialPreferredSpeciesId,
|
||||
preferredColorId: initialPreferredColorId,
|
||||
},
|
||||
onCompleted: (data) => {
|
||||
const canonicalBody = data?.item?.canonicalAppearance?.body;
|
||||
const canonicalPetAppearance = canonicalBody?.canonicalAppearance;
|
||||
|
||||
setPetState({
|
||||
speciesId: canonicalPetAppearance?.species?.id,
|
||||
colorId: canonicalPetAppearance?.color?.id,
|
||||
pose: canonicalPetAppearance?.pose,
|
||||
isValid: true,
|
||||
appearanceId: canonicalPetAppearance?.id,
|
||||
});
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
const compatibleBodies = itemAppearances?.map(({ body }) => body) || [];
|
||||
|
||||
// If there's only one compatible body, and the canonical species's name
|
||||
// appears in the item name, then this is probably a species-specific item,
|
||||
// and we should adjust the UI to avoid implying that other species could
|
||||
// model it.
|
||||
const speciesName =
|
||||
data?.item?.canonicalAppearance?.body?.canonicalAppearance?.species?.name ??
|
||||
"";
|
||||
const isProbablySpeciesSpecific =
|
||||
compatibleBodies.length === 1 &&
|
||||
compatibleBodies[0] !== "all" &&
|
||||
itemName.toLowerCase().includes(speciesName.toLowerCase());
|
||||
const couldProbablyModelMoreData = !isProbablySpeciesSpecific;
|
||||
|
||||
// TODO: Does this double-trigger the HTTP request with SpeciesColorPicker?
|
||||
const {
|
||||
loading: loadingValids,
|
||||
error: errorValids,
|
||||
valids,
|
||||
} = useAllValidPetPoses();
|
||||
|
||||
const [hasAnimations, setHasAnimations] = React.useState(false);
|
||||
const [isPaused, setIsPaused] = useLocalStorage("DTIOutfitIsPaused", true);
|
||||
|
||||
// This is like <OutfitPreview />, but we can use the appearance data, too!
|
||||
const { appearance, preview } = useOutfitPreview({
|
||||
speciesId: petState.speciesId,
|
||||
colorId: petState.colorId,
|
||||
pose: petState.pose,
|
||||
appearanceId: petState.appearanceId,
|
||||
wornItemIds: [itemId],
|
||||
isLoading: loadingGQL || loadingValids,
|
||||
spinnerVariant: "corner",
|
||||
engine: "canvas",
|
||||
onChangeHasAnimations: setHasAnimations,
|
||||
});
|
||||
|
||||
// If there's an appearance loaded for this item, but it's empty, then the
|
||||
// item is incompatible. (There should only be one item appearance: this one!)
|
||||
const itemAppearance = appearance?.itemAppearances?.[0];
|
||||
const itemLayers = itemAppearance?.layers || [];
|
||||
const isCompatible = itemLayers.length > 0;
|
||||
const usesHTML5 = itemLayers.every(layerUsesHTML5);
|
||||
|
||||
const onChange = React.useCallback(
|
||||
({ speciesId, colorId }) => {
|
||||
const validPoses = getValidPoses(valids, speciesId, colorId);
|
||||
const pose = getClosestPose(validPoses, idealPose);
|
||||
setPetStateFromUserAction({
|
||||
speciesId,
|
||||
colorId,
|
||||
pose,
|
||||
isValid: true,
|
||||
appearanceId: null,
|
||||
});
|
||||
},
|
||||
[valids, idealPose, setPetStateFromUserAction],
|
||||
);
|
||||
|
||||
const borderColor = useColorModeValue("green.700", "green.400");
|
||||
const errorColor = useColorModeValue("red.600", "red.400");
|
||||
|
||||
const error = errorGQL || errorAppearances || errorValids;
|
||||
if (error) {
|
||||
return <Box color="red.400">{error.message}</Box>;
|
||||
}
|
||||
|
||||
return (
|
||||
<Grid
|
||||
templateAreas={{
|
||||
base: `
|
||||
"preview"
|
||||
"speciesColorPicker"
|
||||
"speciesFacesPicker"
|
||||
"zones"
|
||||
`,
|
||||
md: `
|
||||
"preview speciesFacesPicker"
|
||||
"speciesColorPicker zones"
|
||||
`,
|
||||
}}
|
||||
// HACK: Really I wanted 400px to match the natural height of the
|
||||
// preview in md, but in Chromium that creates a scrollbar and
|
||||
// 401px doesn't, not sure exactly why?
|
||||
templateRows={{
|
||||
base: "auto auto 200px auto",
|
||||
md: "401px auto",
|
||||
}}
|
||||
templateColumns={{
|
||||
base: "minmax(min-content, 400px)",
|
||||
md: "minmax(min-content, 400px) fit-content(480px)",
|
||||
}}
|
||||
rowGap="4"
|
||||
columnGap="6"
|
||||
justifyContent="center"
|
||||
width="100%"
|
||||
>
|
||||
<AspectRatio
|
||||
gridArea="preview"
|
||||
maxWidth="400px"
|
||||
maxHeight="400px"
|
||||
ratio="1"
|
||||
border="1px"
|
||||
borderColor={borderColor}
|
||||
transition="border-color 0.2s"
|
||||
borderRadius="lg"
|
||||
boxShadow="lg"
|
||||
overflow="hidden"
|
||||
>
|
||||
<Box>
|
||||
{petState.isValid && preview}
|
||||
<CustomizeMoreButton
|
||||
speciesId={petState.speciesId}
|
||||
colorId={petState.colorId}
|
||||
pose={petState.pose}
|
||||
itemId={itemId}
|
||||
isDisabled={!petState.isValid}
|
||||
/>
|
||||
{hasAnimations && (
|
||||
<PlayPauseButton
|
||||
isPaused={isPaused}
|
||||
onClick={() => setIsPaused(!isPaused)}
|
||||
/>
|
||||
)}
|
||||
</Box>
|
||||
</AspectRatio>
|
||||
<Flex gridArea="speciesColorPicker" alignSelf="start" align="center">
|
||||
<Box
|
||||
// This box grows at the same rate as the box on the right, so the
|
||||
// middle box will be centered, if there's space!
|
||||
flex="1 0 0"
|
||||
/>
|
||||
<SpeciesColorPicker
|
||||
speciesId={petState.speciesId}
|
||||
colorId={petState.colorId}
|
||||
pose={petState.pose}
|
||||
idealPose={idealPose}
|
||||
onChange={(species, color, isValid, closestPose) => {
|
||||
setPetStateFromUserAction({
|
||||
speciesId: species.id,
|
||||
colorId: color.id,
|
||||
pose: closestPose,
|
||||
isValid,
|
||||
appearanceId: null,
|
||||
});
|
||||
}}
|
||||
speciesIsDisabled={isProbablySpeciesSpecific}
|
||||
size="sm"
|
||||
showPlaceholders
|
||||
/>
|
||||
<Box flex="1 0 0" lineHeight="1" paddingLeft="1">
|
||||
{
|
||||
// Wait for us to start _requesting_ the appearance, and _then_
|
||||
// for it to load, and _then_ check compatibility.
|
||||
!loadingGQL &&
|
||||
!loadingAppearances &&
|
||||
!appearance.loading &&
|
||||
petState.isValid &&
|
||||
!isCompatible && (
|
||||
<Tooltip
|
||||
label={
|
||||
couldProbablyModelMoreData
|
||||
? "Item needs models"
|
||||
: "Not compatible"
|
||||
}
|
||||
placement="top"
|
||||
>
|
||||
<WarningIcon
|
||||
color={errorColor}
|
||||
transition="color 0.2"
|
||||
marginLeft="2"
|
||||
borderRadius="full"
|
||||
tabIndex="0"
|
||||
_focus={{ outline: "none", boxShadow: "outline" }}
|
||||
/>
|
||||
</Tooltip>
|
||||
)
|
||||
}
|
||||
</Box>
|
||||
</Flex>
|
||||
<Box
|
||||
gridArea="speciesFacesPicker"
|
||||
paddingTop="2"
|
||||
overflow="auto"
|
||||
padding="8px"
|
||||
>
|
||||
<SpeciesFacesPicker
|
||||
selectedSpeciesId={petState.speciesId}
|
||||
selectedColorId={petState.colorId}
|
||||
compatibleBodies={compatibleBodies}
|
||||
couldProbablyModelMoreData={couldProbablyModelMoreData}
|
||||
onChange={onChange}
|
||||
isLoading={loadingGQL || loadingAppearances || loadingValids}
|
||||
/>
|
||||
</Box>
|
||||
<Flex gridArea="zones" justifySelf="center" align="center">
|
||||
{itemAppearances.length > 0 && (
|
||||
<ItemZonesInfo
|
||||
itemAppearances={itemAppearances}
|
||||
restrictedZones={restrictedZones}
|
||||
/>
|
||||
)}
|
||||
<Box width="6" />
|
||||
<Flex
|
||||
// Avoid layout shift while loading
|
||||
minWidth="54px"
|
||||
>
|
||||
<HTML5Badge
|
||||
usesHTML5={usesHTML5}
|
||||
// If we're not compatible, act the same as if we're loading:
|
||||
// don't change the badge, but don't show one yet if we don't
|
||||
// have one yet.
|
||||
isLoading={appearance.loading || !isCompatible}
|
||||
/>
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Grid>
|
||||
);
|
||||
}
|
||||
|
||||
function CustomizeMoreButton({ speciesId, colorId, pose, itemId, isDisabled }) {
|
||||
const url =
|
||||
`/outfits/new?species=${speciesId}&color=${colorId}&pose=${pose}&` +
|
||||
`objects[]=${itemId}`;
|
||||
|
||||
// The default background is good in light mode, but in dark mode it's a
|
||||
// very subtle transparent white... make it a semi-transparent black, for
|
||||
// better contrast against light-colored background items!
|
||||
const backgroundColor = useColorModeValue(undefined, "blackAlpha.700");
|
||||
const backgroundColorHover = useColorModeValue(undefined, "blackAlpha.900");
|
||||
|
||||
return (
|
||||
<LinkOrButton
|
||||
href={isDisabled ? null : url}
|
||||
role="group"
|
||||
position="absolute"
|
||||
top="2"
|
||||
right="2"
|
||||
size="sm"
|
||||
background={backgroundColor}
|
||||
_hover={{ backgroundColor: backgroundColorHover }}
|
||||
_focus={{ backgroundColor: backgroundColorHover, boxShadow: "outline" }}
|
||||
boxShadow="sm"
|
||||
isDisabled={isDisabled}
|
||||
>
|
||||
<ExpandOnGroupHover paddingRight="2">Customize more</ExpandOnGroupHover>
|
||||
<EditIcon />
|
||||
</LinkOrButton>
|
||||
);
|
||||
}
|
||||
|
||||
function LinkOrButton({ href, ...props }) {
|
||||
if (href != null) {
|
||||
return <Button as="a" href={href} {...props} />;
|
||||
} else {
|
||||
return <Button {...props} />;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* ExpandOnGroupHover starts at width=0, and expands to full width when a
|
||||
* parent with role="group" gains hover or focus state.
|
||||
*/
|
||||
function ExpandOnGroupHover({ children, ...props }) {
|
||||
const [measuredWidth, setMeasuredWidth] = React.useState(null);
|
||||
const measurerRef = React.useRef(null);
|
||||
const prefersReducedMotion = usePrefersReducedMotion();
|
||||
|
||||
React.useLayoutEffect(() => {
|
||||
if (!measurerRef) {
|
||||
// I don't think this is possible, but I'd like to know if it happens!
|
||||
logAndCapture(
|
||||
new Error(
|
||||
`Measurer node not ready during effect. Transition won't be smooth.`,
|
||||
),
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (measuredWidth != null) {
|
||||
// Skip re-measuring when we already have a measured width. This is
|
||||
// mainly defensive, to prevent the possibility of loops, even though
|
||||
// this algorithm should be stable!
|
||||
return;
|
||||
}
|
||||
|
||||
const newMeasuredWidth = measurerRef.current.offsetWidth;
|
||||
setMeasuredWidth(newMeasuredWidth);
|
||||
}, [measuredWidth]);
|
||||
|
||||
return (
|
||||
<Flex
|
||||
// In block layout, the overflowing children would _also_ be constrained
|
||||
// to width 0. But in flex layout, overflowing children _keep_ their
|
||||
// natural size, so we can measure it even when not visible.
|
||||
width="0"
|
||||
overflow="hidden"
|
||||
// Right-align the children, to keep the text feeling right-aligned when
|
||||
// we expand. (To support left-side expansion, make this a prop!)
|
||||
justify="flex-end"
|
||||
// If the width somehow isn't measured yet, expand to width `auto`, which
|
||||
// won't transition smoothly but at least will work!
|
||||
_groupHover={{ width: measuredWidth ? measuredWidth + "px" : "auto" }}
|
||||
_groupFocus={{ width: measuredWidth ? measuredWidth + "px" : "auto" }}
|
||||
transition={!prefersReducedMotion && "width 0.2s"}
|
||||
>
|
||||
<Box ref={measurerRef} {...props}>
|
||||
{children}
|
||||
</Box>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
|
||||
function PlayPauseButton({ isPaused, onClick }) {
|
||||
return (
|
||||
<IconButton
|
||||
icon={isPaused ? <MdPlayArrow /> : <MdPause />}
|
||||
aria-label={isPaused ? "Play" : "Pause"}
|
||||
onClick={onClick}
|
||||
borderRadius="full"
|
||||
boxShadow="md"
|
||||
color="gray.50"
|
||||
backgroundColor="blackAlpha.700"
|
||||
position="absolute"
|
||||
bottom="2"
|
||||
left="2"
|
||||
_hover={{ backgroundColor: "blackAlpha.900" }}
|
||||
_focus={{ backgroundColor: "blackAlpha.900" }}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function ItemZonesInfo({ itemAppearances, restrictedZones }) {
|
||||
// Reorganize the body-and-zones data, into zone-and-bodies data. Also, we're
|
||||
// merging zones with the same label, because that's how user-facing zone UI
|
||||
// generally works!
|
||||
const zoneLabelsAndTheirBodiesMap = {};
|
||||
for (const { body, swfAssets } of itemAppearances) {
|
||||
for (const { zone } of swfAssets) {
|
||||
if (!zoneLabelsAndTheirBodiesMap[zone.label]) {
|
||||
zoneLabelsAndTheirBodiesMap[zone.label] = {
|
||||
zoneLabel: zone.label,
|
||||
bodies: [],
|
||||
};
|
||||
}
|
||||
zoneLabelsAndTheirBodiesMap[zone.label].bodies.push(body);
|
||||
}
|
||||
}
|
||||
const zoneLabelsAndTheirBodies = Object.values(zoneLabelsAndTheirBodiesMap);
|
||||
|
||||
const sortedZonesAndTheirBodies = [...zoneLabelsAndTheirBodies].sort((a, b) =>
|
||||
buildSortKeyForZoneLabelsAndTheirBodies(a).localeCompare(
|
||||
buildSortKeyForZoneLabelsAndTheirBodies(b),
|
||||
),
|
||||
);
|
||||
|
||||
const restrictedZoneLabels = [
|
||||
...new Set(restrictedZones.map((z) => z.label)),
|
||||
].sort();
|
||||
|
||||
// We only show body info if there's more than one group of bodies to talk
|
||||
// about. If they all have the same zones, it's clear from context that any
|
||||
// preview available in the list has the zones listed here.
|
||||
const bodyGroups = new Set(
|
||||
zoneLabelsAndTheirBodies.map(({ bodies }) =>
|
||||
bodies.map((b) => b.id).join(","),
|
||||
),
|
||||
);
|
||||
const showBodyInfo = bodyGroups.size > 1;
|
||||
|
||||
return (
|
||||
<Flex
|
||||
fontSize="sm"
|
||||
textAlign="center"
|
||||
// If the text gets too long, wrap Restricts onto another line, and center
|
||||
// them relative to each other.
|
||||
wrap="wrap"
|
||||
justify="center"
|
||||
data-test-id="item-zones-info"
|
||||
>
|
||||
<Box flex="0 0 auto" maxWidth="100%">
|
||||
<Box as="header" fontWeight="bold" display="inline">
|
||||
Occupies:
|
||||
</Box>{" "}
|
||||
<Box as="ul" listStyleType="none" display="inline">
|
||||
{sortedZonesAndTheirBodies.map(({ zoneLabel, bodies }) => (
|
||||
<Box
|
||||
key={zoneLabel}
|
||||
as="li"
|
||||
display="inline"
|
||||
_notLast={{ _after: { content: '", "' } }}
|
||||
>
|
||||
<Box
|
||||
as="span"
|
||||
// Don't wrap any of the list item content. But, by putting
|
||||
// this in an extra container element, we _do_ allow wrapping
|
||||
// _between_ list items.
|
||||
whiteSpace="nowrap"
|
||||
>
|
||||
<ItemZonesInfoListItem
|
||||
zoneLabel={zoneLabel}
|
||||
bodies={bodies}
|
||||
showBodyInfo={showBodyInfo}
|
||||
/>
|
||||
</Box>
|
||||
</Box>
|
||||
))}
|
||||
</Box>
|
||||
</Box>
|
||||
<Box width="4" flex="0 0 auto" />
|
||||
<Box flex="0 0 auto" maxWidth="100%">
|
||||
<Box as="header" fontWeight="bold" display="inline">
|
||||
Restricts:
|
||||
</Box>{" "}
|
||||
{restrictedZoneLabels.length > 0 ? (
|
||||
<Box as="ul" listStyleType="none" display="inline">
|
||||
{restrictedZoneLabels.map((zoneLabel) => (
|
||||
<Box
|
||||
key={zoneLabel}
|
||||
as="li"
|
||||
display="inline"
|
||||
_notLast={{ _after: { content: '", "' } }}
|
||||
>
|
||||
<Box
|
||||
as="span"
|
||||
// Don't wrap any of the list item content. But, by putting
|
||||
// this in an extra container element, we _do_ allow wrapping
|
||||
// _between_ list items.
|
||||
whiteSpace="nowrap"
|
||||
>
|
||||
{zoneLabel}
|
||||
</Box>
|
||||
</Box>
|
||||
))}
|
||||
</Box>
|
||||
) : (
|
||||
<Box as="span" fontStyle="italic" opacity="0.8">
|
||||
N/A
|
||||
</Box>
|
||||
)}
|
||||
</Box>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
|
||||
function ItemZonesInfoListItem({ zoneLabel, bodies, showBodyInfo }) {
|
||||
let content = zoneLabel;
|
||||
|
||||
if (showBodyInfo) {
|
||||
if (bodies.some((b) => b.representsAllBodies)) {
|
||||
content = <>{content} (all species)</>;
|
||||
} else {
|
||||
// TODO: This is a bit reductive, if it's different for like special
|
||||
// colors, e.g. Blue Acara vs Mutant Acara, this will just show
|
||||
// "Acara" in either case! (We are at least gonna be defensive here
|
||||
// and remove duplicates, though, in case both the Blue Acara and
|
||||
// Mutant Acara body end up in the same list.)
|
||||
const speciesNames = new Set(bodies.map((b) => b.species.humanName));
|
||||
const speciesListString = [...speciesNames].sort().join(", ");
|
||||
|
||||
content = (
|
||||
<>
|
||||
{content}{" "}
|
||||
<Tooltip
|
||||
label={speciesListString}
|
||||
textAlign="center"
|
||||
placement="bottom"
|
||||
>
|
||||
<Box
|
||||
as="span"
|
||||
tabIndex="0"
|
||||
_focus={{ outline: "none", boxShadow: "outline" }}
|
||||
fontStyle="italic"
|
||||
textDecoration="underline"
|
||||
style={{ textDecorationStyle: "dotted" }}
|
||||
opacity="0.8"
|
||||
>
|
||||
{/* Show the speciesNames count, even though it's less info,
|
||||
* because it's more important that the tooltip content matches
|
||||
* the count we show! */}
|
||||
({speciesNames.size} species)
|
||||
</Box>
|
||||
</Tooltip>
|
||||
</>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return content;
|
||||
}
|
||||
|
||||
function buildSortKeyForZoneLabelsAndTheirBodies({ zoneLabel, bodies }) {
|
||||
// Sort by "represents all bodies", then by body count descending, then
|
||||
// alphabetically.
|
||||
const representsAllBodies = bodies.some((body) => body.representsAllBodies);
|
||||
|
||||
// To sort by body count _descending_, we subtract it from a large number.
|
||||
// Then, to make it work in string comparison, we pad it with leading zeroes.
|
||||
// Hacky but solid!
|
||||
const inverseBodyCount = (9999 - bodies.length).toString().padStart(4, "0");
|
||||
|
||||
return `${representsAllBodies ? "A" : "Z"}-${inverseBodyCount}-${zoneLabel}`;
|
||||
}
|
||||
|
||||
export default ItemPageOutfitPreview;
|
|
@ -1,5 +1,4 @@
|
|||
import AppProvider from "./AppProvider";
|
||||
import ItemPageOutfitPreview from "./ItemPageOutfitPreview";
|
||||
import WardrobePage from "./WardrobePage";
|
||||
|
||||
export { AppProvider, ItemPageOutfitPreview, WardrobePage };
|
||||
export { AppProvider, WardrobePage };
|
||||
|
|
Loading…
Reference in a new issue