Remove some now-unused ItemPage JS files

now that we're not using the React version of this page anymore!
This commit is contained in:
Emi Matchu 2024-09-06 16:11:05 -07:00
parent 65eaa031dd
commit 5131ba40d8
3 changed files with 1 additions and 1598 deletions

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@ -1,905 +0,0 @@
import React from "react";
import { ClassNames } from "@emotion/react";
import {
Box,
Tooltip,
useColorModeValue,
useToken,
Wrap,
WrapItem,
Flex,
} from "@chakra-ui/react";
import { WarningTwoIcon } from "@chakra-ui/icons";
import gql from "graphql-tag";
import { useQuery } from "@apollo/client";
function SpeciesFacesPicker({
selectedSpeciesId,
selectedColorId,
compatibleBodies,
couldProbablyModelMoreData,
onChange,
isLoading,
}) {
// For basic colors (Blue, Green, Red, Yellow), we just use the hardcoded
// data, which is part of the bundle and loads super-fast. For other colors,
// we load in all the faces of that color, falling back to basic colors when
// absent!
//
// TODO: Could we move this into our `build-cached-data` script, and just do
// the query all the time, and have Apollo happen to satisfy it fast?
// The semantics of returning our colorful random set could be weird…
const selectedColorIsBasic = colorIsBasic(selectedColorId);
const {
loading: loadingGQL,
error,
data,
} = useQuery(
gql`
query SpeciesFacesPicker($selectedColorId: ID!) {
color(id: $selectedColorId) {
id
appliedToAllCompatibleSpecies {
id
neopetsImageHash
species {
id
}
body {
id
}
}
}
}
`,
{
variables: { selectedColorId },
skip: selectedColorId == null || selectedColorIsBasic,
onError: (e) => console.error(e),
},
);
const allBodiesAreCompatible = compatibleBodies.some(
(body) => body.id === "0",
);
const compatibleBodyIds = compatibleBodies.map((body) => body.id);
const speciesFacesFromData = data?.color?.appliedToAllCompatibleSpecies || [];
const allSpeciesFaces = DEFAULT_SPECIES_FACES.map((defaultSpeciesFace) => {
const providedSpeciesFace = speciesFacesFromData.find(
(f) => f.species.id === defaultSpeciesFace.speciesId,
);
if (providedSpeciesFace) {
return {
...defaultSpeciesFace,
colorId: selectedColorId,
bodyId: providedSpeciesFace.body.id,
// If this species/color pair exists, but without an image hash, then
// we want to provide a face so that it's enabled, but use the fallback
// image even though it's wrong, so that it looks like _something_.
neopetsImageHash:
providedSpeciesFace.neopetsImageHash ||
defaultSpeciesFace.neopetsImageHash,
};
} else {
return defaultSpeciesFace;
}
});
return (
<Box>
<Wrap spacing="0" justify="center">
{allSpeciesFaces.map((speciesFace) => (
<WrapItem key={speciesFace.speciesId}>
<SpeciesFaceOption
speciesId={speciesFace.speciesId}
speciesName={speciesFace.speciesName}
colorId={speciesFace.colorId}
neopetsImageHash={speciesFace.neopetsImageHash}
isSelected={speciesFace.speciesId === selectedSpeciesId}
// If the face color doesn't match the current color, this is a
// fallback face for an invalid species/color pair.
isValid={
speciesFace.colorId === selectedColorId || selectedColorIsBasic
}
bodyIsCompatible={
allBodiesAreCompatible ||
compatibleBodyIds.includes(speciesFace.bodyId)
}
couldProbablyModelMoreData={couldProbablyModelMoreData}
onChange={onChange}
isLoading={isLoading || loadingGQL}
/>
</WrapItem>
))}
</Wrap>
{error && (
<Flex
color="yellow.500"
fontSize="xs"
marginTop="1"
textAlign="center"
width="100%"
align="flex-start"
justify="center"
>
<WarningTwoIcon marginTop="0.4em" marginRight="1" />
<Box>
Error loading this color's pet photos.
<br />
Check your connection and try again.
</Box>
</Flex>
)}
</Box>
);
}
const SpeciesFaceOption = React.memo(
({
speciesId,
speciesName,
colorId,
neopetsImageHash,
isSelected,
bodyIsCompatible,
isValid,
couldProbablyModelMoreData,
onChange,
isLoading,
}) => {
const selectedBorderColor = useColorModeValue("green.600", "green.400");
const selectedBackgroundColor = useColorModeValue("green.200", "green.600");
const focusBorderColor = "blue.400";
const focusBackgroundColor = "blue.100";
const [
selectedBorderColorValue,
selectedBackgroundColorValue,
focusBorderColorValue,
focusBackgroundColorValue,
] = useToken("colors", [
selectedBorderColor,
selectedBackgroundColor,
focusBorderColor,
focusBackgroundColor,
]);
const xlShadow = useToken("shadows", "xl");
const [labelIsHovered, setLabelIsHovered] = React.useState(false);
const [inputIsFocused, setInputIsFocused] = React.useState(false);
const isDisabled = isLoading || !isValid || !bodyIsCompatible;
const isHappy = isLoading || (isValid && bodyIsCompatible);
const emotionId = isHappy ? "1" : "2";
const cursor = isLoading ? "wait" : isDisabled ? "not-allowed" : "pointer";
let disabledExplanation = null;
if (isLoading) {
// If we're still loading, don't try to explain anything yet!
} else if (!isValid) {
disabledExplanation = "(Can't be this color)";
} else if (!bodyIsCompatible) {
disabledExplanation = couldProbablyModelMoreData
? "(Item needs models)"
: "(Not compatible)";
}
const tooltipLabel = (
<div style={{ textAlign: "center" }}>
{speciesName}
{disabledExplanation && (
<div style={{ fontStyle: "italic", fontSize: "0.75em" }}>
{disabledExplanation}
</div>
)}
</div>
);
// NOTE: Because we render quite a few of these, avoiding using Chakra
// elements like Box helps with render performance!
return (
<ClassNames>
{({ css }) => (
<DeferredTooltip
label={tooltipLabel}
placement="top"
gutter={-10}
// We track hover and focus state manually for the tooltip, so that
// keyboard nav to switch between options causes the tooltip to
// follow. (By default, the tooltip appears on the first tab focus,
// but not when you _change_ options!)
isOpen={labelIsHovered || inputIsFocused}
>
<label
style={{ cursor }}
onMouseEnter={() => setLabelIsHovered(true)}
onMouseLeave={() => setLabelIsHovered(false)}
>
<input
type="radio"
aria-label={speciesName}
name="species-faces-picker"
value={speciesId}
checked={isSelected}
// It's possible to get this selected via the SpeciesColorPicker,
// even if this would normally be disabled. If so, make this
// option enabled, so keyboard users can focus and change it.
disabled={isDisabled && !isSelected}
onChange={() => onChange({ speciesId, colorId })}
onFocus={() => setInputIsFocused(true)}
onBlur={() => setInputIsFocused(false)}
className={css`
/* Copied from Chakra's <VisuallyHidden /> */
border: 0px;
clip: rect(0px, 0px, 0px, 0px);
height: 1px;
width: 1px;
margin: -1px;
padding: 0px;
overflow: hidden;
white-space: nowrap;
position: absolute;
`}
/>
<div
className={css`
overflow: hidden;
transition: all 0.2s;
position: relative;
input:checked + & {
background: ${selectedBackgroundColorValue};
border-radius: 6px;
box-shadow:
${xlShadow},
${selectedBorderColorValue} 0 0 2px 2px;
transform: scale(1.2);
z-index: 1;
}
input:focus + & {
background: ${focusBackgroundColorValue};
box-shadow:
${xlShadow},
${focusBorderColorValue} 0 0 0 3px;
}
`}
>
<CrossFadeImage
src={`https://pets.neopets.com/cp/${neopetsImageHash}/${emotionId}/1.png`}
srcSet={
`https://pets.neopets.com/cp/${neopetsImageHash}/${emotionId}/1.png 1x, ` +
`https://pets.neopets.com/cp/${neopetsImageHash}/${emotionId}/6.png 2x`
}
alt={speciesName}
width={55}
height={55}
data-is-loading={isLoading}
data-is-disabled={isDisabled}
className={css`
filter: saturate(90%);
opacity: 0.9;
transition: all 0.2s;
&[data-is-disabled="true"] {
filter: saturate(0%);
opacity: 0.6;
}
&[data-is-loading="true"] {
animation: 0.8s linear 0s infinite alternate none running
pulse;
}
input:checked + * &[data-body-is-disabled="false"] {
opacity: 1;
filter: saturate(110%);
}
input:checked + * &[data-body-is-disabled="true"] {
opacity: 0.85;
}
@keyframes pulse {
from {
opacity: 0.5;
}
to {
opacity: 1;
}
}
/* Alt text for when the image fails to load! We hide it
* while still loading though! */
font-size: 0.75rem;
text-align: center;
&:-moz-loading {
visibility: hidden;
}
&:-moz-broken {
padding: 0.5rem;
}
`}
/>
</div>
</label>
</DeferredTooltip>
)}
</ClassNames>
);
},
);
/**
* CrossFadeImage is like <img>, but listens for successful load events, and
* fades from the previous image to the new image once it loads.
*
* We treat `src` as a unique key representing the image's identity, but we
* also carry along the rest of the props during the fade, like `srcSet` and
* `className`.
*/
function CrossFadeImage(incomingImageProps) {
const [prevImageProps, setPrevImageProps] = React.useState(null);
const [currentImageProps, setCurrentImageProps] = React.useState(null);
const incomingImageIsCurrentImage =
incomingImageProps.src === currentImageProps?.src;
const onLoadNextImage = () => {
setPrevImageProps(currentImageProps);
setCurrentImageProps(incomingImageProps);
};
// The main trick to this component is using React's `key` feature! When
// diffing the rendered tree, if React sees two nodes with the same `key`, it
// treats them as the same node and makes the prop changes to match.
//
// We usually use this in `.map`, to make sure that adds/removes in a list
// don't cause our children to shift around and swap their React state or DOM
// nodes with each other.
//
// But here, we use `key` to get React to transition the same <img> DOM node
// between 3 different states!
//
// The image starts its life as the last in the list, from
// `incomingImageProps`: it's invisible, and still loading. We use its `src`
// as the `key`.
//
// When it loads, we update the state so that this `key` now belongs to the
// _second_ node, from `currentImageProps`. React will see this and make the
// correct transition for us: it sets opacity to 0, sets z-index to 2,
// removes aria-hidden, and removes the `onLoad` handler.
//
// Then, when another image is ready to show, we update the state so that
// this key now belongs to the _first_ node, from `prevImageProps` (and the
// second node is showing something new). React sees this, and makes the
// transition back to invisibility, but without the `onLoad` handler this
// time! (And transitions the current image into view, like it did for this
// one.)
//
// Finally, when yet _another_ image is ready to show, we stop rendering any
// images with this key anymore, and so React unmounts the image entirely.
//
// Thanks, React, for handling our multiple overlapping transitions through
// this little state machine! This could have been a LOT harder to write,
// whew!
return (
<ClassNames>
{({ css }) => (
<div
className={css`
display: grid;
grid-template-areas: "shared-overlapping-area";
isolation: isolate; /* Avoid z-index conflicts with parent! */
> div {
grid-area: shared-overlapping-area;
transition: opacity 0.2s;
}
`}
>
{prevImageProps && (
<div
key={prevImageProps.src}
className={css`
z-index: 3;
opacity: 0;
`}
>
{/* eslint-disable-next-line jsx-a11y/alt-text */}
<img {...prevImageProps} aria-hidden />
</div>
)}
{currentImageProps && (
<div
key={currentImageProps.src}
className={css`
z-index: 2;
opacity: 1;
`}
>
{/* eslint-disable-next-line jsx-a11y/alt-text */}
<img
{...currentImageProps}
// If the current image _is_ the incoming image, we'll allow
// new props to come in and affect it. But if it's a new image
// incoming, we want to stick to the last props the current
// image had! (This matters for e.g. `bodyIsCompatible`
// becoming true in `SpeciesFaceOption` and restoring color,
// before the new color's image loads in.)
{...(incomingImageIsCurrentImage ? incomingImageProps : {})}
/>
</div>
)}
{!incomingImageIsCurrentImage && (
<div
key={incomingImageProps.src}
className={css`
z-index: 1;
opacity: 0;
`}
>
{/* eslint-disable-next-line jsx-a11y/alt-text */}
<img
{...incomingImageProps}
aria-hidden
onLoad={onLoadNextImage}
/>
</div>
)}
</div>
)}
</ClassNames>
);
}
/**
* DeferredTooltip is like Chakra's <Tooltip />, but it waits until `isOpen` is
* true before mounting it, and unmounts it after closing.
*
* This can drastically improve render performance when there are lots of
* tooltip targets to re-render but it comes with some limitations, like the
* extra requirement to control `isOpen`, and some additional DOM structure!
*/
function DeferredTooltip({ children, isOpen, ...props }) {
const [shouldShowTooltip, setShouldShowToolip] = React.useState(isOpen);
React.useEffect(() => {
if (isOpen) {
setShouldShowToolip(true);
} else {
const timeoutId = setTimeout(() => setShouldShowToolip(false), 500);
return () => clearTimeout(timeoutId);
}
}, [isOpen]);
return (
<ClassNames>
{({ css }) => (
<div
className={css`
position: relative;
`}
>
{children}
{shouldShowTooltip && (
<Tooltip isOpen={isOpen} {...props}>
<div
className={css`
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
pointer-events: none;
`}
/>
</Tooltip>
)}
</div>
)}
</ClassNames>
);
}
// HACK: I'm just hardcoding all this, rather than connecting up to the
// database and adding a loading state. Tbh I'm not sure it's a good idea
// to load this dynamically until we have SSR to make it come in fast!
// And it's not so bad if this gets out of sync with the database,
// because the SpeciesColorPicker will still be usable!
const colors = { BLUE: "8", RED: "61", GREEN: "34", YELLOW: "84" };
export function colorIsBasic(colorId) {
return ["8", "34", "61", "84"].includes(colorId);
}
const DEFAULT_SPECIES_FACES = [
{
speciesName: "Acara",
speciesId: "1",
colorId: colors.GREEN,
bodyId: "93",
neopetsImageHash: "obxdjm88",
},
{
speciesName: "Aisha",
speciesId: "2",
colorId: colors.BLUE,
bodyId: "106",
neopetsImageHash: "n9ozx4z5",
},
{
speciesName: "Blumaroo",
speciesId: "3",
colorId: colors.YELLOW,
bodyId: "47",
neopetsImageHash: "kfonqhdc",
},
{
speciesName: "Bori",
speciesId: "4",
colorId: colors.YELLOW,
bodyId: "84",
neopetsImageHash: "sc2hhvhn",
},
{
speciesName: "Bruce",
speciesId: "5",
colorId: colors.YELLOW,
bodyId: "146",
neopetsImageHash: "wqz8xn4t",
},
{
speciesName: "Buzz",
speciesId: "6",
colorId: colors.YELLOW,
bodyId: "250",
neopetsImageHash: "jc9klfxm",
},
{
speciesName: "Chia",
speciesId: "7",
colorId: colors.RED,
bodyId: "212",
neopetsImageHash: "4lrb4n3f",
},
{
speciesName: "Chomby",
speciesId: "8",
colorId: colors.YELLOW,
bodyId: "74",
neopetsImageHash: "bdml26md",
},
{
speciesName: "Cybunny",
speciesId: "9",
colorId: colors.GREEN,
bodyId: "94",
neopetsImageHash: "xl6msllv",
},
{
speciesName: "Draik",
speciesId: "10",
colorId: colors.YELLOW,
bodyId: "132",
neopetsImageHash: "bob39shq",
},
{
speciesName: "Elephante",
speciesId: "11",
colorId: colors.RED,
bodyId: "56",
neopetsImageHash: "jhhhbrww",
},
{
speciesName: "Eyrie",
speciesId: "12",
colorId: colors.RED,
bodyId: "90",
neopetsImageHash: "6kngmhvs",
},
{
speciesName: "Flotsam",
speciesId: "13",
colorId: colors.GREEN,
bodyId: "136",
neopetsImageHash: "47vt32x2",
},
{
speciesName: "Gelert",
speciesId: "14",
colorId: colors.YELLOW,
bodyId: "138",
neopetsImageHash: "5nrd2lvd",
},
{
speciesName: "Gnorbu",
speciesId: "15",
colorId: colors.BLUE,
bodyId: "166",
neopetsImageHash: "6c275jcg",
},
{
speciesName: "Grarrl",
speciesId: "16",
colorId: colors.BLUE,
bodyId: "119",
neopetsImageHash: "j7q65fv4",
},
{
speciesName: "Grundo",
speciesId: "17",
colorId: colors.GREEN,
bodyId: "126",
neopetsImageHash: "5xn4kjf8",
},
{
speciesName: "Hissi",
speciesId: "18",
colorId: colors.RED,
bodyId: "67",
neopetsImageHash: "jsfvcqwt",
},
{
speciesName: "Ixi",
speciesId: "19",
colorId: colors.GREEN,
bodyId: "163",
neopetsImageHash: "w32r74vo",
},
{
speciesName: "Jetsam",
speciesId: "20",
colorId: colors.YELLOW,
bodyId: "147",
neopetsImageHash: "kz43rnld",
},
{
speciesName: "Jubjub",
speciesId: "21",
colorId: colors.GREEN,
bodyId: "80",
neopetsImageHash: "m267j935",
},
{
speciesName: "Kacheek",
speciesId: "22",
colorId: colors.YELLOW,
bodyId: "117",
neopetsImageHash: "4gsrb59g",
},
{
speciesName: "Kau",
speciesId: "23",
colorId: colors.BLUE,
bodyId: "201",
neopetsImageHash: "ktlxmrtr",
},
{
speciesName: "Kiko",
speciesId: "24",
colorId: colors.GREEN,
bodyId: "51",
neopetsImageHash: "42j5q3zx",
},
{
speciesName: "Koi",
speciesId: "25",
colorId: colors.GREEN,
bodyId: "208",
neopetsImageHash: "ncfn87wk",
},
{
speciesName: "Korbat",
speciesId: "26",
colorId: colors.RED,
bodyId: "196",
neopetsImageHash: "omx9c876",
},
{
speciesName: "Kougra",
speciesId: "27",
colorId: colors.BLUE,
bodyId: "143",
neopetsImageHash: "rfsbh59t",
},
{
speciesName: "Krawk",
speciesId: "28",
colorId: colors.BLUE,
bodyId: "150",
neopetsImageHash: "hxgsm5d4",
},
{
speciesName: "Kyrii",
speciesId: "29",
colorId: colors.YELLOW,
bodyId: "175",
neopetsImageHash: "blxmjgbk",
},
{
speciesName: "Lenny",
speciesId: "30",
colorId: colors.YELLOW,
bodyId: "173",
neopetsImageHash: "8r94jhfq",
},
{
speciesName: "Lupe",
speciesId: "31",
colorId: colors.YELLOW,
bodyId: "199",
neopetsImageHash: "z42535zh",
},
{
speciesName: "Lutari",
speciesId: "32",
colorId: colors.BLUE,
bodyId: "52",
neopetsImageHash: "qgg6z8s7",
},
{
speciesName: "Meerca",
speciesId: "33",
colorId: colors.YELLOW,
bodyId: "109",
neopetsImageHash: "kk2nn2jr",
},
{
speciesName: "Moehog",
speciesId: "34",
colorId: colors.GREEN,
bodyId: "134",
neopetsImageHash: "jgkoro5z",
},
{
speciesName: "Mynci",
speciesId: "35",
colorId: colors.BLUE,
bodyId: "95",
neopetsImageHash: "xwlo9657",
},
{
speciesName: "Nimmo",
speciesId: "36",
colorId: colors.BLUE,
bodyId: "96",
neopetsImageHash: "bx7fho8x",
},
{
speciesName: "Ogrin",
speciesId: "37",
colorId: colors.YELLOW,
bodyId: "154",
neopetsImageHash: "rjzmx24v",
},
{
speciesName: "Peophin",
speciesId: "38",
colorId: colors.RED,
bodyId: "55",
neopetsImageHash: "kokc52kh",
},
{
speciesName: "Poogle",
speciesId: "39",
colorId: colors.GREEN,
bodyId: "76",
neopetsImageHash: "fw6lvf3c",
},
{
speciesName: "Pteri",
speciesId: "40",
colorId: colors.RED,
bodyId: "156",
neopetsImageHash: "tjhwbro3",
},
{
speciesName: "Quiggle",
speciesId: "41",
colorId: colors.YELLOW,
bodyId: "78",
neopetsImageHash: "jdto7mj4",
},
{
speciesName: "Ruki",
speciesId: "42",
colorId: colors.BLUE,
bodyId: "191",
neopetsImageHash: "qsgbm5f6",
},
{
speciesName: "Scorchio",
speciesId: "43",
colorId: colors.RED,
bodyId: "187",
neopetsImageHash: "hkjoncsx",
},
{
speciesName: "Shoyru",
speciesId: "44",
colorId: colors.YELLOW,
bodyId: "46",
neopetsImageHash: "mmvn4tkg",
},
{
speciesName: "Skeith",
speciesId: "45",
colorId: colors.RED,
bodyId: "178",
neopetsImageHash: "fc4cxk3t",
},
{
speciesName: "Techo",
speciesId: "46",
colorId: colors.YELLOW,
bodyId: "100",
neopetsImageHash: "84gvowmj",
},
{
speciesName: "Tonu",
speciesId: "47",
colorId: colors.BLUE,
bodyId: "130",
neopetsImageHash: "jd433863",
},
{
speciesName: "Tuskaninny",
speciesId: "48",
colorId: colors.YELLOW,
bodyId: "188",
neopetsImageHash: "q39wn6vq",
},
{
speciesName: "Uni",
speciesId: "49",
colorId: colors.GREEN,
bodyId: "257",
neopetsImageHash: "njzvoflw",
},
{
speciesName: "Usul",
speciesId: "50",
colorId: colors.RED,
bodyId: "206",
neopetsImageHash: "rox4mgh5",
},
{
speciesName: "Vandagyre",
speciesId: "55",
colorId: colors.YELLOW,
bodyId: "306",
neopetsImageHash: "xkntzsww",
},
{
speciesName: "Wocky",
speciesId: "51",
colorId: colors.YELLOW,
bodyId: "101",
neopetsImageHash: "dnr2kj4b",
},
{
speciesName: "Xweetok",
speciesId: "52",
colorId: colors.RED,
bodyId: "68",
neopetsImageHash: "tdkqr2b6",
},
{
speciesName: "Yurble",
speciesId: "53",
colorId: colors.RED,
bodyId: "182",
neopetsImageHash: "h95cs547",
},
{
speciesName: "Zafara",
speciesId: "54",
colorId: colors.BLUE,
bodyId: "180",
neopetsImageHash: "x8c57g2l",
},
];
export default SpeciesFacesPicker;

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@ -1,691 +0,0 @@
import React from "react";
import { useQuery } from "@apollo/client";
import gql from "graphql-tag";
import {
AspectRatio,
Box,
Button,
Flex,
Grid,
IconButton,
Tooltip,
useColorModeValue,
usePrefersReducedMotion,
} from "@chakra-ui/react";
import { EditIcon, WarningIcon } from "@chakra-ui/icons";
import { MdPause, MdPlayArrow } from "react-icons/md";
import HTML5Badge, { layerUsesHTML5 } from "./components/HTML5Badge";
import SpeciesColorPicker, {
useAllValidPetPoses,
getValidPoses,
getClosestPose,
} from "./components/SpeciesColorPicker";
import SpeciesFacesPicker, {
colorIsBasic,
} from "./ItemPage/SpeciesFacesPicker";
import {
itemAppearanceFragment,
petAppearanceFragment,
} from "./components/useOutfitAppearance";
import { useOutfitPreview } from "./components/OutfitPreview";
import { logAndCapture, useLocalStorage } from "./util";
import { useItemAppearances } from "./loaders/items";
function ItemPageOutfitPreview({ itemId }) {
const idealPose = React.useMemo(
() => (Math.random() > 0.5 ? "HAPPY_FEM" : "HAPPY_MASC"),
[],
);
const [petState, setPetState] = React.useState({
// We'll fill these in once the canonical appearance data arrives.
speciesId: null,
colorId: null,
pose: null,
isValid: false,
// We use appearance ID, in addition to the above, to give the Apollo cache
// a really clear hint that the canonical pet appearance we preloaded is
// the exact right one to show! But switching species/color will null this
// out again, and that's okay. (We'll do an unnecessary reload if you
// switch back to it though... we could maybe do something clever there!)
appearanceId: null,
});
const [preferredSpeciesId, setPreferredSpeciesId] = useLocalStorage(
"DTIItemPreviewPreferredSpeciesId",
null,
);
const [preferredColorId, setPreferredColorId] = useLocalStorage(
"DTIItemPreviewPreferredColorId",
null,
);
const setPetStateFromUserAction = React.useCallback(
(newPetState) =>
setPetState((prevPetState) => {
// When the user _intentionally_ chooses a species or color, save it in
// local storage for next time. (This won't update when e.g. their
// preferred species or color isn't available for this item, so we update
// to the canonical species or color automatically.)
//
// Re the "ifs", I have no reason to expect null to come in here, but,
// since this is touching client-persisted data, I want it to be even more
// reliable than usual!
if (
newPetState.speciesId &&
newPetState.speciesId !== prevPetState.speciesId
) {
setPreferredSpeciesId(newPetState.speciesId);
}
if (
newPetState.colorId &&
newPetState.colorId !== prevPetState.colorId
) {
if (colorIsBasic(newPetState.colorId)) {
// When the user chooses a basic color, don't index on it specifically,
// and instead reset to use default colors.
setPreferredColorId(null);
} else {
setPreferredColorId(newPetState.colorId);
}
}
return newPetState;
}),
[setPreferredColorId, setPreferredSpeciesId],
);
// We don't need to reload this query when preferred species/color change, so
// cache their initial values here to use as query arguments.
const [initialPreferredSpeciesId] = React.useState(preferredSpeciesId);
const [initialPreferredColorId] = React.useState(preferredColorId);
const {
data: itemAppearancesData,
loading: loadingAppearances,
error: errorAppearances,
} = useItemAppearances(itemId);
const itemName = itemAppearancesData?.name ?? "";
const itemAppearances = itemAppearancesData?.appearances ?? [];
const restrictedZones = itemAppearancesData?.restrictedZones ?? [];
// Start by loading the "canonical" pet and item appearance for the outfit
// preview. We'll use this to initialize both the preview and the picker.
//
// If the user has a preferred species saved from using the ItemPage in the
// past, we'll send that instead. This will return the appearance on that
// species if possible, or the default canonical species if not.
//
// TODO: If this is a non-standard pet color, like Mutant, we'll do an extra
// query after this loads, because our Apollo cache can't detect the
// shared item appearance. (For standard colors though, our logic to
// cover standard-color switches works for this preloading too.)
const {
loading: loadingGQL,
error: errorGQL,
data,
} = useQuery(
gql`
query ItemPageOutfitPreview(
$itemId: ID!
$preferredSpeciesId: ID
$preferredColorId: ID
) {
item(id: $itemId) {
id
canonicalAppearance(
preferredSpeciesId: $preferredSpeciesId
preferredColorId: $preferredColorId
) {
id
...ItemAppearanceForOutfitPreview
body {
id
canonicalAppearance(preferredColorId: $preferredColorId) {
id
species {
id
name
}
color {
id
}
pose
...PetAppearanceForOutfitPreview
}
}
}
}
}
${itemAppearanceFragment}
${petAppearanceFragment}
`,
{
variables: {
itemId,
preferredSpeciesId: initialPreferredSpeciesId,
preferredColorId: initialPreferredColorId,
},
onCompleted: (data) => {
const canonicalBody = data?.item?.canonicalAppearance?.body;
const canonicalPetAppearance = canonicalBody?.canonicalAppearance;
setPetState({
speciesId: canonicalPetAppearance?.species?.id,
colorId: canonicalPetAppearance?.color?.id,
pose: canonicalPetAppearance?.pose,
isValid: true,
appearanceId: canonicalPetAppearance?.id,
});
},
},
);
const compatibleBodies = itemAppearances?.map(({ body }) => body) || [];
// If there's only one compatible body, and the canonical species's name
// appears in the item name, then this is probably a species-specific item,
// and we should adjust the UI to avoid implying that other species could
// model it.
const speciesName =
data?.item?.canonicalAppearance?.body?.canonicalAppearance?.species?.name ??
"";
const isProbablySpeciesSpecific =
compatibleBodies.length === 1 &&
compatibleBodies[0] !== "all" &&
itemName.toLowerCase().includes(speciesName.toLowerCase());
const couldProbablyModelMoreData = !isProbablySpeciesSpecific;
// TODO: Does this double-trigger the HTTP request with SpeciesColorPicker?
const {
loading: loadingValids,
error: errorValids,
valids,
} = useAllValidPetPoses();
const [hasAnimations, setHasAnimations] = React.useState(false);
const [isPaused, setIsPaused] = useLocalStorage("DTIOutfitIsPaused", true);
// This is like <OutfitPreview />, but we can use the appearance data, too!
const { appearance, preview } = useOutfitPreview({
speciesId: petState.speciesId,
colorId: petState.colorId,
pose: petState.pose,
appearanceId: petState.appearanceId,
wornItemIds: [itemId],
isLoading: loadingGQL || loadingValids,
spinnerVariant: "corner",
engine: "canvas",
onChangeHasAnimations: setHasAnimations,
});
// If there's an appearance loaded for this item, but it's empty, then the
// item is incompatible. (There should only be one item appearance: this one!)
const itemAppearance = appearance?.itemAppearances?.[0];
const itemLayers = itemAppearance?.layers || [];
const isCompatible = itemLayers.length > 0;
const usesHTML5 = itemLayers.every(layerUsesHTML5);
const onChange = React.useCallback(
({ speciesId, colorId }) => {
const validPoses = getValidPoses(valids, speciesId, colorId);
const pose = getClosestPose(validPoses, idealPose);
setPetStateFromUserAction({
speciesId,
colorId,
pose,
isValid: true,
appearanceId: null,
});
},
[valids, idealPose, setPetStateFromUserAction],
);
const borderColor = useColorModeValue("green.700", "green.400");
const errorColor = useColorModeValue("red.600", "red.400");
const error = errorGQL || errorAppearances || errorValids;
if (error) {
return <Box color="red.400">{error.message}</Box>;
}
return (
<Grid
templateAreas={{
base: `
"preview"
"speciesColorPicker"
"speciesFacesPicker"
"zones"
`,
md: `
"preview speciesFacesPicker"
"speciesColorPicker zones"
`,
}}
// HACK: Really I wanted 400px to match the natural height of the
// preview in md, but in Chromium that creates a scrollbar and
// 401px doesn't, not sure exactly why?
templateRows={{
base: "auto auto 200px auto",
md: "401px auto",
}}
templateColumns={{
base: "minmax(min-content, 400px)",
md: "minmax(min-content, 400px) fit-content(480px)",
}}
rowGap="4"
columnGap="6"
justifyContent="center"
width="100%"
>
<AspectRatio
gridArea="preview"
maxWidth="400px"
maxHeight="400px"
ratio="1"
border="1px"
borderColor={borderColor}
transition="border-color 0.2s"
borderRadius="lg"
boxShadow="lg"
overflow="hidden"
>
<Box>
{petState.isValid && preview}
<CustomizeMoreButton
speciesId={petState.speciesId}
colorId={petState.colorId}
pose={petState.pose}
itemId={itemId}
isDisabled={!petState.isValid}
/>
{hasAnimations && (
<PlayPauseButton
isPaused={isPaused}
onClick={() => setIsPaused(!isPaused)}
/>
)}
</Box>
</AspectRatio>
<Flex gridArea="speciesColorPicker" alignSelf="start" align="center">
<Box
// This box grows at the same rate as the box on the right, so the
// middle box will be centered, if there's space!
flex="1 0 0"
/>
<SpeciesColorPicker
speciesId={petState.speciesId}
colorId={petState.colorId}
pose={petState.pose}
idealPose={idealPose}
onChange={(species, color, isValid, closestPose) => {
setPetStateFromUserAction({
speciesId: species.id,
colorId: color.id,
pose: closestPose,
isValid,
appearanceId: null,
});
}}
speciesIsDisabled={isProbablySpeciesSpecific}
size="sm"
showPlaceholders
/>
<Box flex="1 0 0" lineHeight="1" paddingLeft="1">
{
// Wait for us to start _requesting_ the appearance, and _then_
// for it to load, and _then_ check compatibility.
!loadingGQL &&
!loadingAppearances &&
!appearance.loading &&
petState.isValid &&
!isCompatible && (
<Tooltip
label={
couldProbablyModelMoreData
? "Item needs models"
: "Not compatible"
}
placement="top"
>
<WarningIcon
color={errorColor}
transition="color 0.2"
marginLeft="2"
borderRadius="full"
tabIndex="0"
_focus={{ outline: "none", boxShadow: "outline" }}
/>
</Tooltip>
)
}
</Box>
</Flex>
<Box
gridArea="speciesFacesPicker"
paddingTop="2"
overflow="auto"
padding="8px"
>
<SpeciesFacesPicker
selectedSpeciesId={petState.speciesId}
selectedColorId={petState.colorId}
compatibleBodies={compatibleBodies}
couldProbablyModelMoreData={couldProbablyModelMoreData}
onChange={onChange}
isLoading={loadingGQL || loadingAppearances || loadingValids}
/>
</Box>
<Flex gridArea="zones" justifySelf="center" align="center">
{itemAppearances.length > 0 && (
<ItemZonesInfo
itemAppearances={itemAppearances}
restrictedZones={restrictedZones}
/>
)}
<Box width="6" />
<Flex
// Avoid layout shift while loading
minWidth="54px"
>
<HTML5Badge
usesHTML5={usesHTML5}
// If we're not compatible, act the same as if we're loading:
// don't change the badge, but don't show one yet if we don't
// have one yet.
isLoading={appearance.loading || !isCompatible}
/>
</Flex>
</Flex>
</Grid>
);
}
function CustomizeMoreButton({ speciesId, colorId, pose, itemId, isDisabled }) {
const url =
`/outfits/new?species=${speciesId}&color=${colorId}&pose=${pose}&` +
`objects[]=${itemId}`;
// The default background is good in light mode, but in dark mode it's a
// very subtle transparent white... make it a semi-transparent black, for
// better contrast against light-colored background items!
const backgroundColor = useColorModeValue(undefined, "blackAlpha.700");
const backgroundColorHover = useColorModeValue(undefined, "blackAlpha.900");
return (
<LinkOrButton
href={isDisabled ? null : url}
role="group"
position="absolute"
top="2"
right="2"
size="sm"
background={backgroundColor}
_hover={{ backgroundColor: backgroundColorHover }}
_focus={{ backgroundColor: backgroundColorHover, boxShadow: "outline" }}
boxShadow="sm"
isDisabled={isDisabled}
>
<ExpandOnGroupHover paddingRight="2">Customize more</ExpandOnGroupHover>
<EditIcon />
</LinkOrButton>
);
}
function LinkOrButton({ href, ...props }) {
if (href != null) {
return <Button as="a" href={href} {...props} />;
} else {
return <Button {...props} />;
}
}
/**
* ExpandOnGroupHover starts at width=0, and expands to full width when a
* parent with role="group" gains hover or focus state.
*/
function ExpandOnGroupHover({ children, ...props }) {
const [measuredWidth, setMeasuredWidth] = React.useState(null);
const measurerRef = React.useRef(null);
const prefersReducedMotion = usePrefersReducedMotion();
React.useLayoutEffect(() => {
if (!measurerRef) {
// I don't think this is possible, but I'd like to know if it happens!
logAndCapture(
new Error(
`Measurer node not ready during effect. Transition won't be smooth.`,
),
);
return;
}
if (measuredWidth != null) {
// Skip re-measuring when we already have a measured width. This is
// mainly defensive, to prevent the possibility of loops, even though
// this algorithm should be stable!
return;
}
const newMeasuredWidth = measurerRef.current.offsetWidth;
setMeasuredWidth(newMeasuredWidth);
}, [measuredWidth]);
return (
<Flex
// In block layout, the overflowing children would _also_ be constrained
// to width 0. But in flex layout, overflowing children _keep_ their
// natural size, so we can measure it even when not visible.
width="0"
overflow="hidden"
// Right-align the children, to keep the text feeling right-aligned when
// we expand. (To support left-side expansion, make this a prop!)
justify="flex-end"
// If the width somehow isn't measured yet, expand to width `auto`, which
// won't transition smoothly but at least will work!
_groupHover={{ width: measuredWidth ? measuredWidth + "px" : "auto" }}
_groupFocus={{ width: measuredWidth ? measuredWidth + "px" : "auto" }}
transition={!prefersReducedMotion && "width 0.2s"}
>
<Box ref={measurerRef} {...props}>
{children}
</Box>
</Flex>
);
}
function PlayPauseButton({ isPaused, onClick }) {
return (
<IconButton
icon={isPaused ? <MdPlayArrow /> : <MdPause />}
aria-label={isPaused ? "Play" : "Pause"}
onClick={onClick}
borderRadius="full"
boxShadow="md"
color="gray.50"
backgroundColor="blackAlpha.700"
position="absolute"
bottom="2"
left="2"
_hover={{ backgroundColor: "blackAlpha.900" }}
_focus={{ backgroundColor: "blackAlpha.900" }}
/>
);
}
function ItemZonesInfo({ itemAppearances, restrictedZones }) {
// Reorganize the body-and-zones data, into zone-and-bodies data. Also, we're
// merging zones with the same label, because that's how user-facing zone UI
// generally works!
const zoneLabelsAndTheirBodiesMap = {};
for (const { body, swfAssets } of itemAppearances) {
for (const { zone } of swfAssets) {
if (!zoneLabelsAndTheirBodiesMap[zone.label]) {
zoneLabelsAndTheirBodiesMap[zone.label] = {
zoneLabel: zone.label,
bodies: [],
};
}
zoneLabelsAndTheirBodiesMap[zone.label].bodies.push(body);
}
}
const zoneLabelsAndTheirBodies = Object.values(zoneLabelsAndTheirBodiesMap);
const sortedZonesAndTheirBodies = [...zoneLabelsAndTheirBodies].sort((a, b) =>
buildSortKeyForZoneLabelsAndTheirBodies(a).localeCompare(
buildSortKeyForZoneLabelsAndTheirBodies(b),
),
);
const restrictedZoneLabels = [
...new Set(restrictedZones.map((z) => z.label)),
].sort();
// We only show body info if there's more than one group of bodies to talk
// about. If they all have the same zones, it's clear from context that any
// preview available in the list has the zones listed here.
const bodyGroups = new Set(
zoneLabelsAndTheirBodies.map(({ bodies }) =>
bodies.map((b) => b.id).join(","),
),
);
const showBodyInfo = bodyGroups.size > 1;
return (
<Flex
fontSize="sm"
textAlign="center"
// If the text gets too long, wrap Restricts onto another line, and center
// them relative to each other.
wrap="wrap"
justify="center"
data-test-id="item-zones-info"
>
<Box flex="0 0 auto" maxWidth="100%">
<Box as="header" fontWeight="bold" display="inline">
Occupies:
</Box>{" "}
<Box as="ul" listStyleType="none" display="inline">
{sortedZonesAndTheirBodies.map(({ zoneLabel, bodies }) => (
<Box
key={zoneLabel}
as="li"
display="inline"
_notLast={{ _after: { content: '", "' } }}
>
<Box
as="span"
// Don't wrap any of the list item content. But, by putting
// this in an extra container element, we _do_ allow wrapping
// _between_ list items.
whiteSpace="nowrap"
>
<ItemZonesInfoListItem
zoneLabel={zoneLabel}
bodies={bodies}
showBodyInfo={showBodyInfo}
/>
</Box>
</Box>
))}
</Box>
</Box>
<Box width="4" flex="0 0 auto" />
<Box flex="0 0 auto" maxWidth="100%">
<Box as="header" fontWeight="bold" display="inline">
Restricts:
</Box>{" "}
{restrictedZoneLabels.length > 0 ? (
<Box as="ul" listStyleType="none" display="inline">
{restrictedZoneLabels.map((zoneLabel) => (
<Box
key={zoneLabel}
as="li"
display="inline"
_notLast={{ _after: { content: '", "' } }}
>
<Box
as="span"
// Don't wrap any of the list item content. But, by putting
// this in an extra container element, we _do_ allow wrapping
// _between_ list items.
whiteSpace="nowrap"
>
{zoneLabel}
</Box>
</Box>
))}
</Box>
) : (
<Box as="span" fontStyle="italic" opacity="0.8">
N/A
</Box>
)}
</Box>
</Flex>
);
}
function ItemZonesInfoListItem({ zoneLabel, bodies, showBodyInfo }) {
let content = zoneLabel;
if (showBodyInfo) {
if (bodies.some((b) => b.representsAllBodies)) {
content = <>{content} (all species)</>;
} else {
// TODO: This is a bit reductive, if it's different for like special
// colors, e.g. Blue Acara vs Mutant Acara, this will just show
// "Acara" in either case! (We are at least gonna be defensive here
// and remove duplicates, though, in case both the Blue Acara and
// Mutant Acara body end up in the same list.)
const speciesNames = new Set(bodies.map((b) => b.species.humanName));
const speciesListString = [...speciesNames].sort().join(", ");
content = (
<>
{content}{" "}
<Tooltip
label={speciesListString}
textAlign="center"
placement="bottom"
>
<Box
as="span"
tabIndex="0"
_focus={{ outline: "none", boxShadow: "outline" }}
fontStyle="italic"
textDecoration="underline"
style={{ textDecorationStyle: "dotted" }}
opacity="0.8"
>
{/* Show the speciesNames count, even though it's less info,
* because it's more important that the tooltip content matches
* the count we show! */}
({speciesNames.size} species)
</Box>
</Tooltip>
</>
);
}
}
return content;
}
function buildSortKeyForZoneLabelsAndTheirBodies({ zoneLabel, bodies }) {
// Sort by "represents all bodies", then by body count descending, then
// alphabetically.
const representsAllBodies = bodies.some((body) => body.representsAllBodies);
// To sort by body count _descending_, we subtract it from a large number.
// Then, to make it work in string comparison, we pad it with leading zeroes.
// Hacky but solid!
const inverseBodyCount = (9999 - bodies.length).toString().padStart(4, "0");
return `${representsAllBodies ? "A" : "Z"}-${inverseBodyCount}-${zoneLabel}`;
}
export default ItemPageOutfitPreview;

View file

@ -1,5 +1,4 @@
import AppProvider from "./AppProvider";
import ItemPageOutfitPreview from "./ItemPageOutfitPreview";
import WardrobePage from "./WardrobePage";
export { AppProvider, ItemPageOutfitPreview, WardrobePage };
export { AppProvider, WardrobePage };