Fix new bug where re-modeling a background would reset it from ID 0
This bug never made it into production I think, it was a consequence of some of how I refactored stuff in the recent changes? I think?? But yeah, I refactor how we manage `SwfAsset#body_id`, to be a bit more explicit about when and how it can change, instead of the weird callbacks that tbqh have bit us too often…
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3 changed files with 44 additions and 44 deletions
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@ -86,11 +86,7 @@ class Pet::ModelingSnapshot
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all_infos = @object_asset_registry.values
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infos = all_infos.select { |a| a[:obj_info_id].to_i == item_id.to_i }
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infos.map do |asset_data|
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remote_id = asset_data[:asset_id].to_i
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SwfAsset.find_or_initialize_by(type: "object", remote_id:).tap do |swf_asset|
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swf_asset.origin_pet_type = pet_type
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swf_asset.origin_object_data = asset_data
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end
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SwfAsset.from_object_data(@custom_pet[:body_id], asset_data)
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end
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end
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@ -276,26 +276,25 @@ class SwfAsset < ApplicationRecord
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return items.any? { |i| i.body_specific? }
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end
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def origin_pet_type=(pet_type)
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self.body_id = pet_type.body_id
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def add_compatible_body_id(new_body_id)
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if !body_specific?
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# If this asset is already known to not be body-specific (e.g. by its
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# zone), use 0 as our body ID.
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self.body_id = 0
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elsif body_id.nil?
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# If this asset has not body ID yet, assume this is it. (It's possible it
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# might also fit other pet bodies, which we'll discover soon enough!)
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self.body_id = new_body_id
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elsif body_id != new_body_id
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# If this asset already has a body ID, but this one is different, assume
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# it actually fits all bodies, and use 0. (Note that we're talking about
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# *asset* compatibility here, not *item* compatibility. Seeing the same
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# *asset* on two bodies is a pretty sure sign it fits them all!)
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self.body_id = 0
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else
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# Otherwise, we already have a body ID, and it matches the incoming one.
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# No change!
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end
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def origin_biology_data=(data)
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Rails.logger.debug("my biology data is: #{data.inspect}")
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self.type = 'biology'
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self.zone_id = data[:zone_id].to_i
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self.url = data[:asset_url]
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self.zones_restrict = data[:zones_restrict]
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self.manifest_url = data[:manifest]
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end
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def origin_object_data=(data)
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Rails.logger.debug("my object data is: #{data.inspect}")
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self.type = 'object'
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self.zone_id = data[:zone_id].to_i
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self.url = data[:asset_url]
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self.zones_restrict = ""
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self.manifest_url = data[:manifest]
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end
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def normalize_manifest_url
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@ -304,20 +303,32 @@ class SwfAsset < ApplicationRecord
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self.manifest_url = parsed_manifest_url.to_s
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end
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# To manually change the body ID without triggering the usual change to 0,
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# use this override method. (This is intended for use from the console.)
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def override_body_id(new_body_id)
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@body_id_overridden = true
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self.body_id = new_body_id
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def self.from_biology_data(body_id, data)
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type = "biology"
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remote_id = data[:part_id].to_i
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SwfAsset.find_or_initialize_by(type:, remote_id:).tap do |swf_asset|
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swf_asset.assign_attributes(
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body_id:,
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zone_id: data[:zone_id].to_i,
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url: data[:asset_url],
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manifest_url: data[:manifest],
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zones_restrict: data[:zones_restrict],
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)
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end
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end
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def self.from_biology_data(body_id, data)
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remote_id = data[:part_id].to_i
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swf_asset = SwfAsset.find_or_initialize_by type: 'biology',
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remote_id: remote_id
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swf_asset.body_id = body_id
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swf_asset.origin_biology_data = data
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swf_asset
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def self.from_object_data(body_id, data)
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type = "object"
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remote_id = data[:asset_id].to_i
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SwfAsset.find_or_initialize_by(type:, remote_id:).tap do |swf_asset|
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swf_asset.assign_attributes(
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zone_id: data[:zone_id].to_i,
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url: data[:asset_url],
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manifest_url: data[:manifest],
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zones_restrict: "",
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)
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swf_asset.add_compatible_body_id(body_id)
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end
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end
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# Given a list of SWF assets, ensure all of their manifests are loaded, with
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@ -357,10 +368,4 @@ class SwfAsset < ApplicationRecord
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swf_assets.select(&:changed?).each(&:save!)
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end
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end
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before_save do
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# If an asset body ID changes, that means more than one body ID has been
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# linked to it, meaning that it's probably wearable by all bodies.
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self.body_id = 0 if !@body_id_overridden && (!self.body_specific? || (!self.new_record? && self.body_id_changed?))
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end
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end
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@ -365,7 +365,6 @@ RSpec.describe Pet, type: :model do
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they("already exist") { should all be_persisted }
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they("are the same as before") { should eq pet.items }
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they("are not changed when saving the pet") do
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pending("Oops, we're updating the body ID from 0 to 47!")
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new_pet.save!; expect(items.map(&:previous_changes)).to all be_empty
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end
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end
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