Fix new bug where re-modeling a background would reset it from ID 0

This bug never made it into production I think, it was a consequence of
some of how I refactored stuff in the recent changes? I think??

But yeah, I refactor how we manage `SwfAsset#body_id`, to be a bit more
explicit about when and how it can change, instead of the weird
callbacks that tbqh have bit us too often…
This commit is contained in:
Emi Matchu 2024-11-06 13:48:01 -08:00
parent 42e7eabdd8
commit 48c1a58df9
3 changed files with 44 additions and 44 deletions

View file

@ -86,11 +86,7 @@ class Pet::ModelingSnapshot
all_infos = @object_asset_registry.values all_infos = @object_asset_registry.values
infos = all_infos.select { |a| a[:obj_info_id].to_i == item_id.to_i } infos = all_infos.select { |a| a[:obj_info_id].to_i == item_id.to_i }
infos.map do |asset_data| infos.map do |asset_data|
remote_id = asset_data[:asset_id].to_i SwfAsset.from_object_data(@custom_pet[:body_id], asset_data)
SwfAsset.find_or_initialize_by(type: "object", remote_id:).tap do |swf_asset|
swf_asset.origin_pet_type = pet_type
swf_asset.origin_object_data = asset_data
end
end end
end end

View file

@ -276,26 +276,25 @@ class SwfAsset < ApplicationRecord
return items.any? { |i| i.body_specific? } return items.any? { |i| i.body_specific? }
end end
def origin_pet_type=(pet_type) def add_compatible_body_id(new_body_id)
self.body_id = pet_type.body_id if !body_specific?
# If this asset is already known to not be body-specific (e.g. by its
# zone), use 0 as our body ID.
self.body_id = 0
elsif body_id.nil?
# If this asset has not body ID yet, assume this is it. (It's possible it
# might also fit other pet bodies, which we'll discover soon enough!)
self.body_id = new_body_id
elsif body_id != new_body_id
# If this asset already has a body ID, but this one is different, assume
# it actually fits all bodies, and use 0. (Note that we're talking about
# *asset* compatibility here, not *item* compatibility. Seeing the same
# *asset* on two bodies is a pretty sure sign it fits them all!)
self.body_id = 0
else
# Otherwise, we already have a body ID, and it matches the incoming one.
# No change!
end end
def origin_biology_data=(data)
Rails.logger.debug("my biology data is: #{data.inspect}")
self.type = 'biology'
self.zone_id = data[:zone_id].to_i
self.url = data[:asset_url]
self.zones_restrict = data[:zones_restrict]
self.manifest_url = data[:manifest]
end
def origin_object_data=(data)
Rails.logger.debug("my object data is: #{data.inspect}")
self.type = 'object'
self.zone_id = data[:zone_id].to_i
self.url = data[:asset_url]
self.zones_restrict = ""
self.manifest_url = data[:manifest]
end end
def normalize_manifest_url def normalize_manifest_url
@ -304,20 +303,32 @@ class SwfAsset < ApplicationRecord
self.manifest_url = parsed_manifest_url.to_s self.manifest_url = parsed_manifest_url.to_s
end end
# To manually change the body ID without triggering the usual change to 0, def self.from_biology_data(body_id, data)
# use this override method. (This is intended for use from the console.) type = "biology"
def override_body_id(new_body_id) remote_id = data[:part_id].to_i
@body_id_overridden = true SwfAsset.find_or_initialize_by(type:, remote_id:).tap do |swf_asset|
self.body_id = new_body_id swf_asset.assign_attributes(
body_id:,
zone_id: data[:zone_id].to_i,
url: data[:asset_url],
manifest_url: data[:manifest],
zones_restrict: data[:zones_restrict],
)
end
end end
def self.from_biology_data(body_id, data) def self.from_object_data(body_id, data)
remote_id = data[:part_id].to_i type = "object"
swf_asset = SwfAsset.find_or_initialize_by type: 'biology', remote_id = data[:asset_id].to_i
remote_id: remote_id SwfAsset.find_or_initialize_by(type:, remote_id:).tap do |swf_asset|
swf_asset.body_id = body_id swf_asset.assign_attributes(
swf_asset.origin_biology_data = data zone_id: data[:zone_id].to_i,
swf_asset url: data[:asset_url],
manifest_url: data[:manifest],
zones_restrict: "",
)
swf_asset.add_compatible_body_id(body_id)
end
end end
# Given a list of SWF assets, ensure all of their manifests are loaded, with # Given a list of SWF assets, ensure all of their manifests are loaded, with
@ -357,10 +368,4 @@ class SwfAsset < ApplicationRecord
swf_assets.select(&:changed?).each(&:save!) swf_assets.select(&:changed?).each(&:save!)
end end
end end
before_save do
# If an asset body ID changes, that means more than one body ID has been
# linked to it, meaning that it's probably wearable by all bodies.
self.body_id = 0 if !@body_id_overridden && (!self.body_specific? || (!self.new_record? && self.body_id_changed?))
end
end end

View file

@ -365,7 +365,6 @@ RSpec.describe Pet, type: :model do
they("already exist") { should all be_persisted } they("already exist") { should all be_persisted }
they("are the same as before") { should eq pet.items } they("are the same as before") { should eq pet.items }
they("are not changed when saving the pet") do they("are not changed when saving the pet") do
pending("Oops, we're updating the body ID from 0 to 47!")
new_pet.save!; expect(items.map(&:previous_changes)).to all be_empty new_pet.save!; expect(items.map(&:previous_changes)).to all be_empty
end end
end end