outfits now know their own visible assets
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1 changed files with 31 additions and 3 deletions
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@ -64,9 +64,11 @@ class Outfit < ActiveRecord::Base
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end
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self.item_outfit_relationships = new_rels
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end
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def worn_item_ids
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worn_and_unworn_item_ids[:worn]
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# Returns the array of SwfAssets representing each layer of the output image,
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# ordered from bottom to top.
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def layered_assets
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visible_assets.sort { |a, b| a.zone.depth <=> b.zone.depth }
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end
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def self.build_for_user(user, params)
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@ -82,5 +84,31 @@ class Outfit < ActiveRecord::Base
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outfit.attributes = params
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end
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end
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protected
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def visible_assets
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biology_assets = pet_state.swf_assets
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object_assets = SwfAsset.object_assets.
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fitting_body_id(pet_state.pet_type.body_id).for_item_ids(worn_item_ids)
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# Now for fun with bitmasks! Rather than building a bunch of integer arrays
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# here, we instead go low-level and use bit-level operations. Build the
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# bitmask by parsing the binary string (reversing it to get the lower zone
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# numbers on the right), then OR them all together to get the mask
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# representing all the restricted zones. (Note to self: why not just store
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# in this format in the first place?)
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restrictors = biology_assets + worn_items
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restricted_zones_mask = restrictors.inject(0) do |mask, restrictor|
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mask | restrictor.zones_restrict.reverse.to_i(2)
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end
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# Now, check each asset's zone is not restricted in the bitmask using
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# bitwise operations: shift 1 to the zone_id position, then AND it with
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# the restricted zones mask. If we get 0, then the bit for that zone ID was
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# not turned on, so the zone is not restricted and this asset is visible.
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all_assets = biology_assets + object_assets
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all_assets.select { |a| (1 << (a.zone_id - 1)) & restricted_zones_mask == 0 }
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end
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end
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