Potentially improve loading state in new item page preview
I thiiiink I've seen the status of a movie `<outfit-layer>` sometimes be `loading` even when it's clearly already loaded and running. I haven't been able to track down where and how that happens exactly, so this is me acting on a hunch: that maybe the I-would-have-thought-very-unlikely event that the iframe finishes loading before the `<outfit-layer>` connects with its children maybe happens more often than one might think! In this change, we set up the iframe to receive `requestStatus` messages, which it responds to with the status immediately. And we send one of these when the `<outfit-layer>` first discovers the iframe. Fingers crossed!
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parent
b03fee8c7e
commit
20202b5cd9
2 changed files with 43 additions and 22 deletions
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@ -71,11 +71,11 @@ class OutfitLayer extends HTMLElement {
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}
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play() {
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this.#forwardIsPlaying(true);
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this.#sendMessageToIframe({ type: "play" });
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}
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pause() {
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this.#forwardIsPlaying(false);
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this.#sendMessageToIframe({ type: "pause" });
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}
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#connectToChildren() {
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@ -83,14 +83,23 @@ class OutfitLayer extends HTMLElement {
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const iframe = this.querySelector("iframe");
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if (image) {
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// Initialize status based on the image's current `complete` attribute,
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// then wait for load/error events to update it further if needed.
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this.#setStatus(image.complete ? "loaded" : "loading");
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image.addEventListener("load", () => this.#setStatus("loaded"));
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image.addEventListener("error", () => this.#setStatus("error"));
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this.#setStatus(image.complete ? "loaded" : "loading");
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} else if (iframe) {
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this.iframe = iframe;
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// Initialize status to `loading`, and asynchronously request a status
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// message from the iframe if it managed to load before this triggers
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// (impressive, but I think I've seen it happen!). Then, wait for
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// messages or error events from the iframe to update status further if
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// needed.
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this.#setStatus("loading");
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this.#sendMessageToIframe({ type: "requestStatus" });
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window.addEventListener("message", (m) => this.#onMessage(m));
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this.iframe.addEventListener("error", () => this.#setStatus("error"));
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this.#setStatus("loading");
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} else {
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throw new Error(`<outfit-layer> must contain an <img> or <iframe> tag`);
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}
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@ -134,15 +143,13 @@ class OutfitLayer extends HTMLElement {
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}
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}
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#forwardIsPlaying(isPlaying) {
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if (this.iframe == null) {
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#sendMessageToIframe(message) {
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if (this.iframe?.contentWindow == null) {
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return;
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}
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this.iframe.contentWindow.postMessage(
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{ type: isPlaying ? "play" : "pause" },
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"*", // The frame is sandboxed (origin == null), so send to Any origin.
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);
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// The frame is sandboxed (origin == null), so send to Any origin.
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this.iframe.contentWindow.postMessage(message, "*");
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}
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}
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@ -290,6 +290,28 @@ function hasAnimations(createjsNode) {
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);
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}
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function sendStatus() {
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if (loadingStatus === "loading") {
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sendMessage({ type: "status", status: "loading" });
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} else if (loadingStatus === "loaded") {
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sendMessage({
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type: "status",
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status: "loaded",
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hasAnimations: hasAnimations(movieClip),
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});
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} else if (loadingStatus === "error") {
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sendMessage({ type: "status", status: "error" });
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} else {
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throw new Error(
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`unexpected loadingStatus ${JSON.stringify(loadingStatus)}`,
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);
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}
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}
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function sendMessage(message) {
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parent.postMessage(message, document.location.origin);
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}
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window.addEventListener("resize", () => {
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updateCanvasDimensions();
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@ -310,6 +332,8 @@ window.addEventListener("message", ({ data }) => {
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play();
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} else if (data.type === "pause") {
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pause();
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} else if (data.type === "requestStatus") {
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sendStatus();
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} else {
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throw new Error(`unexpected message: ${JSON.stringify(data)}`);
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}
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@ -317,23 +341,13 @@ window.addEventListener("message", ({ data }) => {
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startMovie()
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.then(() => {
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parent.postMessage(
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{
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type: "status",
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status: "loaded",
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hasAnimations: hasAnimations(movieClip),
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},
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document.location.origin,
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);
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sendStatus();
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})
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.catch((error) => {
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console.error(logPrefix, error);
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loadingStatus = "error";
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parent.postMessage(
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{ type: "status", status: "error" },
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document.location.origin,
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);
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sendStatus();
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// If loading the movie fails, show the fallback image instead, by moving
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// it out of the canvas content and into the body.
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