oops, items that restrict the same zones don't conflict
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1 changed files with 26 additions and 14 deletions
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@ -343,28 +343,40 @@ function Wardrobe() {
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if(added_item) {
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// now that we've loaded, check for conflicts on the added item
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// Construct the presence map of zones that this added item uses.
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var item_zones_presence_map = {};
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// Construct the presence maps of zones that this added item uses.
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// TODO: Presence map idiom could be DRYed up.
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var occupied_zones_presence_map = {};
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item_zones = added_item.getAssetsFitting(outfit.pet_type).mapProperty('zone_id');
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item_zones = item_zones.concat(added_item.restricted_zones);
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for(var i = 0; i < item_zones.length; i++) {
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item_zones_presence_map[item_zones[i]] = true;
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occupied_zones_presence_map[item_zones[i]] = true;
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}
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var restricted_zones_presence_map = {};
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for(var i = 0; i < added_item.restricted_zones.length; i++) {
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restricted_zones_presence_map[added_item.restricted_zones[i]] = true;
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}
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// Filter the existing items to those that do not use the same zones as
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// the added item. Items that restrict or are restricted by the added
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// item are also filtered out, despite not occupying any of the same
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// zones. (Neopets.com shows an error message on restriction conflicts
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// rather than unwearing, but that behavioral difference doesn't affect
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// the set of possible outfits.)
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// Filter the existing items to those that do not conflict with the
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// added item. A conflicts with B if A occupies any of B's occupied or
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// restricted zones, and vice-versa. If A and B both restrict the same
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// zones, they do not necessarily conflict.
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for(var i = 0; i < outfit.worn_items.length; i++) {
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existing_item = outfit.worn_items[i];
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existing_item_zones = existing_item.getAssetsFitting(outfit.pet_type).mapProperty('zone_id');
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existing_item_zones = existing_item_zones.concat(existing_item.restricted_zones);
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existing_item_occupied_zones = existing_item.getAssetsFitting(
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outfit.pet_type).mapProperty('zone_id');
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passed = true;
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if(existing_item != added_item) {
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for(var j = 0; j < existing_item_zones.length; j++) {
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if(existing_item_zones[j] in item_zones_presence_map) {
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for(var j = 0; j < existing_item_occupied_zones.length; j++) {
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var conflicts = (
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existing_item_occupied_zones[j] in occupied_zones_presence_map ||
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existing_item_occupied_zones[j] in restricted_zones_presence_map
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);
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if(conflicts) {
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passed = false;
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break;
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}
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}
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for(var j = 0; j < existing_item.restricted_zones.length; j++) {
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if(existing_item.restricted_zones[j] in occupied_zones_presence_map) {
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passed = false;
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break;
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}
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