Simplify modeling code for biology data

We're leaning more into Rails collection management and autosave stuff!
This commit is contained in:
Emi Matchu 2024-11-02 21:05:28 -07:00
parent 40765c729e
commit 13ceec8fcc
3 changed files with 49 additions and 105 deletions

View file

@ -15,41 +15,16 @@ class Pet < ApplicationRecord
raise UnexpectedDataFormat unless pet_data[:color_id] raise UnexpectedDataFormat unless pet_data[:color_id]
raise UnexpectedDataFormat unless pet_data[:body_id] raise UnexpectedDataFormat unless pet_data[:body_id]
has_alt_style = pet_data[:alt_style].present? @pet_state = Pet.pet_state_from_pet_data(pet_data)
self.pet_type = @pet_state.pet_type
self.pet_type = PetType.find_or_initialize_by(
species_id: pet_data[:species_id].to_i,
color_id: pet_data[:color_id].to_i
)
begin begin
new_image_hash = Neopets::CustomPets.fetch_image_hash(self.name) pet_type.consider_pet_image(name)
rescue => error rescue => error
Rails.logger.warn "Failed to load image hash: #{error.full_message}" Rails.logger.warn "Failed to load pet image: #{error.full_message}"
end
self.pet_type.image_hash = new_image_hash if new_image_hash.present?
# With an alt style, `body_id` in the biology data refers to the body ID of
# the *alt* style, not the usual pet type. (We have `original_biology` for
# *some* of the pet type's situation, but not it's body ID!)
#
# So, in the alt style case, don't update `body_id` - but if this is our
# first time seeing this pet type and it doesn't *have* a `body_id` yet,
# let's not be creating it without one. We'll need to model it without the
# alt style first. (I don't bother with a clear error message though 😅)
self.pet_type.body_id = pet_data[:body_id] unless has_alt_style
if self.pet_type.body_id.nil?
raise UnexpectedDataFormat,
"can't process alt style on first occurrence of pet type"
end end
pet_state_biology = has_alt_style ? pet_data[:original_biology] : if pet_data[:alt_style]
pet_data[:biology_by_zone]
raise UnexpectedDataFormat if pet_state_biology.empty?
pet_state_biology[0] = nil # remove effects if present
@pet_state = self.pet_type.add_pet_state_from_biology! pet_state_biology
if has_alt_style
raise UnexpectedDataFormat unless pet_data[:alt_color] raise UnexpectedDataFormat unless pet_data[:alt_color]
raise UnexpectedDataFormat if pet_data[:biology_by_zone].empty? raise UnexpectedDataFormat if pet_data[:biology_by_zone].empty?
@ -89,10 +64,7 @@ class Pet < ApplicationRecord
before_validation do before_validation do
pet_type.save! pet_type.save!
if @pet_state @pet_state.save! if @pet_state
@pet_state.save!
@pet_state.handle_assets!
end
if @items if @items
@items.each do |item| @items.each do |item|
@ -112,6 +84,39 @@ class Pet < ApplicationRecord
pet pet
end end
def self.pet_state_from_pet_data(pet_data)
# First, set up the pet type.
pet_type = PetType.find_or_initialize_by(
species_id: pet_data[:species_id],
color_id: pet_data[:color_id],
)
# Apply the pet's body ID to the pet type, unless it's wearing an alt
# style, in which case ignore it, because it's the *alt style*'s body ID.
# (This can theoretically cause a problem saving a new pet type when
# there's an alt style too!)
pet_type.body_id = pet_data[:body_id] unless pet_data[:alt_style]
if pet_type.body_id.nil?
raise UnexpectedDataFormat,
"can't process alt style on first occurrence of pet type"
end
# Then, set up the biology assets.
pet_state_biology = pet_data[:alt_style].present? ?
pet_data[:original_biology] :
pet_data[:biology_by_zone]
body_id = pet_data[:body_id].to_i
swf_assets = pet_state_biology.values.map do |biology_data|
SwfAsset.from_biology_data(body_id, biology_data)
end
swf_asset_ids = swf_assets.map(&:remote_id).sort.join(",")
# Finally, set up the pet state, and use these biology assets.
pet_type.pet_states.find_or_initialize_by(swf_asset_ids:).tap do |pet_state|
pet_state.swf_assets = swf_assets
end
end
class UnexpectedDataFormat < RuntimeError;end class UnexpectedDataFormat < RuntimeError;end
end end

View file

@ -6,8 +6,7 @@ class PetState < ApplicationRecord
has_many :contributions, :as => :contributed, has_many :contributions, :as => :contributed,
:inverse_of => :contributed # in case of duplicates being merged :inverse_of => :contributed # in case of duplicates being merged
has_many :outfits has_many :outfits
has_many :parent_swf_asset_relationships, :as => :parent, has_many :parent_swf_asset_relationships, :as => :parent
:autosave => false
has_many :swf_assets, :through => :parent_swf_asset_relationships has_many :swf_assets, :through => :parent_swf_asset_relationships
belongs_to :pet_type belongs_to :pet_type
@ -16,8 +15,6 @@ class PetState < ApplicationRecord
alias_method :swf_asset_ids_from_association, :swf_asset_ids alias_method :swf_asset_ids_from_association, :swf_asset_ids
attr_writer :parent_swf_asset_relationships_to_update
# A simple ordering that tries to bring reliable pet states to the front. # A simple ordering that tries to bring reliable pet states to the front.
scope :emotion_order, -> { scope :emotion_order, -> {
order(Arel.sql( order(Arel.sql(
@ -135,71 +132,10 @@ class PetState < ApplicationRecord
self['swf_asset_ids'] = ids self['swf_asset_ids'] = ids
end end
def handle_assets!
@parent_swf_asset_relationships_to_update.each do |rel|
rel.swf_asset.save!
rel.save!
end
end
def to_param def to_param
"#{id}-#{pose.split('_').map(&:capitalize).join('-')}" "#{id}-#{pose.split('_').map(&:capitalize).join('-')}"
end end
def self.from_pet_type_and_biology_info(pet_type, info)
swf_asset_ids = []
info.each do |zone_id, asset_info|
if zone_id.present? && asset_info
swf_asset_ids << asset_info[:part_id].to_i
end
end
swf_asset_ids_str = swf_asset_ids.sort.join(',')
if pet_type.new_record?
pet_state = self.new :swf_asset_ids => swf_asset_ids_str
else
pet_state = self.find_or_initialize_by(
pet_type_id: pet_type.id,
swf_asset_ids: swf_asset_ids_str
)
end
existing_swf_assets = SwfAsset.biology_assets.includes(:zone).
where(remote_id: swf_asset_ids)
existing_swf_assets_by_id = {}
existing_swf_assets.each do |swf_asset|
existing_swf_assets_by_id[swf_asset.remote_id] = swf_asset
end
existing_relationships_by_swf_asset_id = {}
unless pet_state.new_record?
pet_state.parent_swf_asset_relationships.each do |relationship|
existing_relationships_by_swf_asset_id[relationship.swf_asset_id] = relationship
end
end
pet_state.pet_type = pet_type # save the second case from having to look it up by ID
relationships = []
info.each do |zone_id, asset_info|
if zone_id.present? && asset_info
swf_asset_id = asset_info[:part_id].to_i
swf_asset = existing_swf_assets_by_id[swf_asset_id]
unless swf_asset
swf_asset = SwfAsset.new
swf_asset.remote_id = swf_asset_id
end
swf_asset.origin_biology_data = asset_info
swf_asset.origin_pet_type = pet_type
relationship = existing_relationships_by_swf_asset_id[swf_asset.id]
unless relationship
relationship ||= ParentSwfAssetRelationship.new
relationship.parent = pet_state
relationship.swf_asset_id = swf_asset.id
end
relationship.swf_asset = swf_asset
relationships << relationship
end
end
pet_state.parent_swf_asset_relationships_to_update = relationships
pet_state
end
private private
# A helper for the `pose=` method. # A helper for the `pose=` method.

View file

@ -57,6 +57,14 @@ class PetType < ApplicationRecord
basic_image_hash || self['image_hash'] || 'deadbeef' basic_image_hash || self['image_hash'] || 'deadbeef'
end end
def consider_pet_image(pet_name)
# If we already have a basic image hash, don't worry about it!
return if basic_image_hash?
# Otherwise, use this as the new image hash for this pet type.
self.image_hash = Neopets::CustomPets.fetch_image_hash(pet_name)
end
def possibly_new_color def possibly_new_color
self.color || Color.new(id: self.color_id) self.color || Color.new(id: self.color_id)
end end
@ -71,11 +79,6 @@ class PetType < ApplicationRecord
species_human_name: possibly_new_species.human_name) species_human_name: possibly_new_species.human_name)
end end
def add_pet_state_from_biology!(biology)
pet_state = PetState.from_pet_type_and_biology_info(self, biology)
pet_state
end
def canonical_pet_state def canonical_pet_state
# For consistency (randomness is always scary!), we use the PetType ID to # For consistency (randomness is always scary!), we use the PetType ID to
# determine which gender to prefer, if it's not built into the color. That # determine which gender to prefer, if it's not built into the color. That