195 lines
5.1 KiB
JavaScript
195 lines
5.1 KiB
JavaScript
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import React from "react";
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import gql from "graphql-tag";
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import { useQuery } from "@apollo/client";
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import getVisibleLayers, {
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itemAppearanceFragmentForGetVisibleLayers,
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petAppearanceFragmentForGetVisibleLayers,
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} from "../components/getVisibleLayers";
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/**
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* useOutfitAppearance downloads the outfit's appearance data, and returns
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* visibleLayers for rendering.
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*/
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export default function useOutfitAppearance(outfitState) {
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const { wornItemIds, speciesId, colorId, pose, appearanceId } = outfitState;
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// We split this query out from the other one, so that we can HTTP cache it.
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//
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// While Apollo gives us fine-grained caching during the page session, we can
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// only HTTP a full query at a time.
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//
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// This is a minor optimization with respect to keeping the user's cache
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// populated with their favorite species/color combinations. Once we start
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// caching the items by body instead of species/color, this could make color
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// changes really snappy!
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//
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// The larger optimization is that this enables the CDN to edge-cache the
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// most popular species/color combinations, for very fast previews on the
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// HomePage. At time of writing, Vercel isn't actually edge-caching these, I
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// assume because our traffic isn't enough - so let's keep an eye on this!
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const {
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loading: loading1,
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error: error1,
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data: data1,
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} = useQuery(
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appearanceId == null
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? gql`
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query OutfitPetAppearance(
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$speciesId: ID!
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$colorId: ID!
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$pose: Pose!
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) {
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petAppearance(
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speciesId: $speciesId
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colorId: $colorId
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pose: $pose
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) {
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...PetAppearanceForOutfitPreview
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}
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}
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${petAppearanceFragment}
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`
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: gql`
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query OutfitPetAppearanceById($appearanceId: ID!) {
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petAppearance: petAppearanceById(id: $appearanceId) {
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...PetAppearanceForOutfitPreview
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}
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}
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${petAppearanceFragment}
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`,
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{
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variables: {
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speciesId,
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colorId,
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pose,
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appearanceId,
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},
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skip:
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speciesId == null ||
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colorId == null ||
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(pose == null && appearanceId == null),
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}
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);
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const {
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loading: loading2,
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error: error2,
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data: data2,
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} = useQuery(
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gql`
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query OutfitItemsAppearance(
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$speciesId: ID!
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$colorId: ID!
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$wornItemIds: [ID!]!
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) {
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items(ids: $wornItemIds) {
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id
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name # HACK: This is for HTML5 detection UI in OutfitControls!
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appearance: appearanceOn(speciesId: $speciesId, colorId: $colorId) {
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...ItemAppearanceForOutfitPreview
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}
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}
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}
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${itemAppearanceFragment}
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`,
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{
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variables: {
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speciesId,
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colorId,
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wornItemIds,
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},
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skip: speciesId == null || colorId == null || wornItemIds.length === 0,
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}
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);
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const petAppearance = data1?.petAppearance;
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const items = data2?.items;
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const itemAppearances = React.useMemo(
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() => (items || []).map((i) => i.appearance),
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[items]
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);
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const visibleLayers = React.useMemo(
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() => getVisibleLayers(petAppearance, itemAppearances),
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[petAppearance, itemAppearances]
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);
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const bodyId = petAppearance?.bodyId;
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return {
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loading: loading1 || loading2,
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error: error1 || error2,
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petAppearance,
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items: items || [],
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itemAppearances,
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visibleLayers,
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bodyId,
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};
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}
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export const appearanceLayerFragment = gql`
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fragment AppearanceLayerForOutfitPreview on AppearanceLayer {
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id
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svgUrl
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canvasMovieLibraryUrl
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imageUrl: imageUrlV2(idealSize: SIZE_600)
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bodyId
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knownGlitches # For HTML5 & Known Glitches UI
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zone {
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id
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depth @client
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label @client
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}
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}
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`;
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export const appearanceLayerFragmentForSupport = gql`
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fragment AppearanceLayerForSupport on AppearanceLayer {
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id
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remoteId # HACK: This is for Support tools, but other views don't need it
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swfUrl # HACK: This is for Support tools, but other views don't need it
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zone {
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id
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label @client # HACK: This is for Support tools, but other views don't need it
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}
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}
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`;
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export const itemAppearanceFragment = gql`
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fragment ItemAppearanceForOutfitPreview on ItemAppearance {
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id
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layers {
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id
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...AppearanceLayerForOutfitPreview
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...AppearanceLayerForSupport # HACK: Most users don't need this!
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}
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...ItemAppearanceForGetVisibleLayers
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}
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${appearanceLayerFragment}
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${appearanceLayerFragmentForSupport}
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${itemAppearanceFragmentForGetVisibleLayers}
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`;
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export const petAppearanceFragment = gql`
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fragment PetAppearanceForOutfitPreview on PetAppearance {
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id
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bodyId
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pose # For Known Glitches UI
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isGlitched # For Known Glitches UI
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species {
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id # For Known Glitches UI
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}
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color {
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id # For Known Glitches UI
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}
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layers {
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id
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...AppearanceLayerForOutfitPreview
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}
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...PetAppearanceForGetVisibleLayers
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}
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${appearanceLayerFragment}
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${petAppearanceFragmentForGetVisibleLayers}
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`;
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