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import React from "react";
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import { useQuery } from "@apollo/client";
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import gql from "graphql-tag";
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import {
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AspectRatio,
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Box,
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Button,
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Flex,
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Grid,
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IconButton,
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Tooltip,
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useColorModeValue,
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usePrefersReducedMotion,
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} from "@chakra-ui/react";
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import { EditIcon, WarningIcon } from "@chakra-ui/icons";
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import { MdPause, MdPlayArrow } from "react-icons/md";
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import HTML5Badge, { layerUsesHTML5 } from "./components/HTML5Badge";
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import SpeciesColorPicker, {
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useAllValidPetPoses,
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getValidPoses,
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getClosestPose,
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} from "./components/SpeciesColorPicker";
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import SpeciesFacesPicker, {
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colorIsBasic,
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} from "./ItemPage/SpeciesFacesPicker";
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import {
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itemAppearanceFragment,
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petAppearanceFragment,
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} from "./components/useOutfitAppearance";
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import { useOutfitPreview } from "./components/OutfitPreview";
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import { logAndCapture, useLocalStorage } from "./util";
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function ItemPageOutfitPreview({ itemId }) {
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const idealPose = React.useMemo(
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() => (Math.random() > 0.5 ? "HAPPY_FEM" : "HAPPY_MASC"),
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[],
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);
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const [petState, setPetState] = React.useState({
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// We'll fill these in once the canonical appearance data arrives.
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speciesId: null,
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colorId: null,
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pose: null,
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isValid: false,
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// We use appearance ID, in addition to the above, to give the Apollo cache
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// a really clear hint that the canonical pet appearance we preloaded is
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// the exact right one to show! But switching species/color will null this
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// out again, and that's okay. (We'll do an unnecessary reload if you
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// switch back to it though... we could maybe do something clever there!)
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appearanceId: null,
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});
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const [preferredSpeciesId, setPreferredSpeciesId] = useLocalStorage(
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"DTIItemPreviewPreferredSpeciesId",
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null,
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);
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const [preferredColorId, setPreferredColorId] = useLocalStorage(
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"DTIItemPreviewPreferredColorId",
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null,
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);
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const setPetStateFromUserAction = React.useCallback(
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(newPetState) =>
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setPetState((prevPetState) => {
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// When the user _intentionally_ chooses a species or color, save it in
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// local storage for next time. (This won't update when e.g. their
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// preferred species or color isn't available for this item, so we update
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// to the canonical species or color automatically.)
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//
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// Re the "ifs", I have no reason to expect null to come in here, but,
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// since this is touching client-persisted data, I want it to be even more
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// reliable than usual!
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if (
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newPetState.speciesId &&
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newPetState.speciesId !== prevPetState.speciesId
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) {
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setPreferredSpeciesId(newPetState.speciesId);
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}
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if (
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newPetState.colorId &&
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newPetState.colorId !== prevPetState.colorId
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) {
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if (colorIsBasic(newPetState.colorId)) {
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// When the user chooses a basic color, don't index on it specifically,
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// and instead reset to use default colors.
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setPreferredColorId(null);
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} else {
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setPreferredColorId(newPetState.colorId);
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}
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}
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return newPetState;
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}),
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[setPreferredColorId, setPreferredSpeciesId],
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);
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// We don't need to reload this query when preferred species/color change, so
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// cache their initial values here to use as query arguments.
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const [initialPreferredSpeciesId] = React.useState(preferredSpeciesId);
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const [initialPreferredColorId] = React.useState(preferredColorId);
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// Start by loading the "canonical" pet and item appearance for the outfit
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// preview. We'll use this to initialize both the preview and the picker.
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//
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// If the user has a preferred species saved from using the ItemPage in the
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// past, we'll send that instead. This will return the appearance on that
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// species if possible, or the default canonical species if not.
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//
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// TODO: If this is a non-standard pet color, like Mutant, we'll do an extra
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// query after this loads, because our Apollo cache can't detect the
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// shared item appearance. (For standard colors though, our logic to
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// cover standard-color switches works for this preloading too.)
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const {
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loading: loadingGQL,
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error: errorGQL,
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data,
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} = useQuery(
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gql`
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query ItemPageOutfitPreview(
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$itemId: ID!
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$preferredSpeciesId: ID
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$preferredColorId: ID
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) {
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item(id: $itemId) {
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id
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name
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restrictedZones {
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id
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label
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}
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compatibleBodiesAndTheirZones {
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body {
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id
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representsAllBodies
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species {
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id
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name
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}
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}
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zones {
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id
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label
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}
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}
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canonicalAppearance(
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preferredSpeciesId: $preferredSpeciesId
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preferredColorId: $preferredColorId
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) {
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id
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...ItemAppearanceForOutfitPreview
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body {
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id
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canonicalAppearance(preferredColorId: $preferredColorId) {
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id
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species {
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id
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name
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}
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color {
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id
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}
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pose
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...PetAppearanceForOutfitPreview
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}
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}
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}
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}
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}
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${itemAppearanceFragment}
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${petAppearanceFragment}
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`,
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{
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variables: {
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itemId,
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preferredSpeciesId: initialPreferredSpeciesId,
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preferredColorId: initialPreferredColorId,
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},
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onCompleted: (data) => {
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const canonicalBody = data?.item?.canonicalAppearance?.body;
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const canonicalPetAppearance = canonicalBody?.canonicalAppearance;
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setPetState({
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speciesId: canonicalPetAppearance?.species?.id,
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colorId: canonicalPetAppearance?.color?.id,
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pose: canonicalPetAppearance?.pose,
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isValid: true,
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appearanceId: canonicalPetAppearance?.id,
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});
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},
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},
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);
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const compatibleBodies =
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data?.item?.compatibleBodiesAndTheirZones?.map(({ body }) => body) || [];
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const compatibleBodiesAndTheirZones =
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data?.item?.compatibleBodiesAndTheirZones || [];
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// If there's only one compatible body, and the canonical species's name
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// appears in the item name, then this is probably a species-specific item,
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// and we should adjust the UI to avoid implying that other species could
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// model it.
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const isProbablySpeciesSpecific =
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compatibleBodies.length === 1 &&
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!compatibleBodies[0].representsAllBodies &&
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(data?.item?.name || "").includes(
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data?.item?.canonicalAppearance?.body?.canonicalAppearance?.species?.name,
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);
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const couldProbablyModelMoreData = !isProbablySpeciesSpecific;
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// TODO: Does this double-trigger the HTTP request with SpeciesColorPicker?
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const {
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loading: loadingValids,
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error: errorValids,
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valids,
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} = useAllValidPetPoses();
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const [hasAnimations, setHasAnimations] = React.useState(false);
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const [isPaused, setIsPaused] = useLocalStorage("DTIOutfitIsPaused", true);
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// This is like <OutfitPreview />, but we can use the appearance data, too!
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const { appearance, preview } = useOutfitPreview({
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speciesId: petState.speciesId,
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colorId: petState.colorId,
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pose: petState.pose,
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appearanceId: petState.appearanceId,
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wornItemIds: [itemId],
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isLoading: loadingGQL || loadingValids,
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spinnerVariant: "corner",
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engine: "canvas",
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onChangeHasAnimations: setHasAnimations,
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});
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// If there's an appearance loaded for this item, but it's empty, then the
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// item is incompatible. (There should only be one item appearance: this one!)
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const itemAppearance = appearance?.itemAppearances?.[0];
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const itemLayers = itemAppearance?.layers || [];
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const isCompatible = itemLayers.length > 0;
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const usesHTML5 = itemLayers.every(layerUsesHTML5);
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const onChange = React.useCallback(
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({ speciesId, colorId }) => {
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const validPoses = getValidPoses(valids, speciesId, colorId);
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const pose = getClosestPose(validPoses, idealPose);
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setPetStateFromUserAction({
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speciesId,
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colorId,
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pose,
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isValid: true,
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appearanceId: null,
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});
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},
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[valids, idealPose, setPetStateFromUserAction],
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);
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const borderColor = useColorModeValue("green.700", "green.400");
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const errorColor = useColorModeValue("red.600", "red.400");
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const error = errorGQL || errorValids;
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if (error) {
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return <Box color="red.400">{error.message}</Box>;
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}
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return (
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<Grid
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templateAreas={{
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base: `
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"preview"
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"speciesColorPicker"
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"speciesFacesPicker"
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"zones"
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`,
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md: `
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"preview speciesFacesPicker"
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"speciesColorPicker zones"
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`,
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}}
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// HACK: Really I wanted 400px to match the natural height of the
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// preview in md, but in Chromium that creates a scrollbar and
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// 401px doesn't, not sure exactly why?
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templateRows={{
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base: "auto auto 200px auto",
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md: "401px auto",
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}}
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templateColumns={{
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base: "minmax(min-content, 400px)",
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md: "minmax(min-content, 400px) fit-content(480px)",
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}}
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rowGap="4"
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columnGap="6"
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justifyContent="center"
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width="100%"
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>
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<AspectRatio
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gridArea="preview"
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maxWidth="400px"
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maxHeight="400px"
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ratio="1"
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border="1px"
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borderColor={borderColor}
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transition="border-color 0.2s"
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borderRadius="lg"
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boxShadow="lg"
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overflow="hidden"
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>
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<Box>
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{petState.isValid && preview}
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<CustomizeMoreButton
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speciesId={petState.speciesId}
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colorId={petState.colorId}
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pose={petState.pose}
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itemId={itemId}
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isDisabled={!petState.isValid}
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/>
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{hasAnimations && (
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<PlayPauseButton
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isPaused={isPaused}
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onClick={() => setIsPaused(!isPaused)}
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/>
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)}
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</Box>
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</AspectRatio>
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<Flex gridArea="speciesColorPicker" alignSelf="start" align="center">
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<Box
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// This box grows at the same rate as the box on the right, so the
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// middle box will be centered, if there's space!
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flex="1 0 0"
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/>
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<SpeciesColorPicker
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speciesId={petState.speciesId}
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colorId={petState.colorId}
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pose={petState.pose}
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idealPose={idealPose}
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onChange={(species, color, isValid, closestPose) => {
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setPetStateFromUserAction({
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speciesId: species.id,
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colorId: color.id,
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pose: closestPose,
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isValid,
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appearanceId: null,
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});
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}}
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speciesIsDisabled={isProbablySpeciesSpecific}
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size="sm"
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showPlaceholders
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/>
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<Box flex="1 0 0" lineHeight="1" paddingLeft="1">
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{
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// Wait for us to start _requesting_ the appearance, and _then_
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// for it to load, and _then_ check compatibility.
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!loadingGQL &&
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!appearance.loading &&
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petState.isValid &&
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!isCompatible && (
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<Tooltip
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label={
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couldProbablyModelMoreData
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? "Item needs models"
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: "Not compatible"
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}
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placement="top"
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>
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<WarningIcon
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color={errorColor}
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transition="color 0.2"
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marginLeft="2"
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borderRadius="full"
|
|
|
|
tabIndex="0"
|
|
|
|
_focus={{ outline: "none", boxShadow: "outline" }}
|
|
|
|
/>
|
|
|
|
</Tooltip>
|
|
|
|
)
|
|
|
|
}
|
|
|
|
</Box>
|
|
|
|
</Flex>
|
|
|
|
<Box
|
|
|
|
gridArea="speciesFacesPicker"
|
|
|
|
paddingTop="2"
|
|
|
|
overflow="auto"
|
|
|
|
padding="8px"
|
|
|
|
>
|
|
|
|
<SpeciesFacesPicker
|
|
|
|
selectedSpeciesId={petState.speciesId}
|
|
|
|
selectedColorId={petState.colorId}
|
|
|
|
compatibleBodies={compatibleBodies}
|
|
|
|
couldProbablyModelMoreData={couldProbablyModelMoreData}
|
|
|
|
onChange={onChange}
|
|
|
|
isLoading={loadingGQL || loadingValids}
|
|
|
|
/>
|
|
|
|
</Box>
|
|
|
|
<Flex gridArea="zones" justifySelf="center" align="center">
|
|
|
|
{compatibleBodiesAndTheirZones.length > 0 && (
|
|
|
|
<ItemZonesInfo
|
|
|
|
compatibleBodiesAndTheirZones={compatibleBodiesAndTheirZones}
|
|
|
|
restrictedZones={data?.item?.restrictedZones || []}
|
|
|
|
/>
|
|
|
|
)}
|
|
|
|
<Box width="6" />
|
|
|
|
<Flex
|
|
|
|
// Avoid layout shift while loading
|
|
|
|
minWidth="54px"
|
|
|
|
>
|
|
|
|
<HTML5Badge
|
|
|
|
usesHTML5={usesHTML5}
|
|
|
|
// If we're not compatible, act the same as if we're loading:
|
|
|
|
// don't change the badge, but don't show one yet if we don't
|
|
|
|
// have one yet.
|
|
|
|
isLoading={appearance.loading || !isCompatible}
|
|
|
|
/>
|
|
|
|
</Flex>
|
|
|
|
</Flex>
|
|
|
|
</Grid>
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
function CustomizeMoreButton({ speciesId, colorId, pose, itemId, isDisabled }) {
|
|
|
|
const url =
|
|
|
|
`/outfits/new?species=${speciesId}&color=${colorId}&pose=${pose}&` +
|
|
|
|
`objects[]=${itemId}`;
|
|
|
|
|
|
|
|
// The default background is good in light mode, but in dark mode it's a
|
|
|
|
// very subtle transparent white... make it a semi-transparent black, for
|
|
|
|
// better contrast against light-colored background items!
|
|
|
|
const backgroundColor = useColorModeValue(undefined, "blackAlpha.700");
|
|
|
|
const backgroundColorHover = useColorModeValue(undefined, "blackAlpha.900");
|
|
|
|
|
|
|
|
return (
|
|
|
|
<LinkOrButton
|
|
|
|
href={isDisabled ? null : url}
|
|
|
|
role="group"
|
|
|
|
position="absolute"
|
|
|
|
top="2"
|
|
|
|
right="2"
|
|
|
|
size="sm"
|
|
|
|
background={backgroundColor}
|
|
|
|
_hover={{ backgroundColor: backgroundColorHover }}
|
|
|
|
_focus={{ backgroundColor: backgroundColorHover, boxShadow: "outline" }}
|
|
|
|
boxShadow="sm"
|
|
|
|
isDisabled={isDisabled}
|
|
|
|
>
|
|
|
|
<ExpandOnGroupHover paddingRight="2">Customize more</ExpandOnGroupHover>
|
|
|
|
<EditIcon />
|
|
|
|
</LinkOrButton>
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
function LinkOrButton({ href, ...props }) {
|
|
|
|
if (href != null) {
|
2023-08-10 16:31:39 -07:00
|
|
|
return <Button as="a" href={href} {...props} />;
|
2023-08-10 15:56:36 -07:00
|
|
|
} else {
|
|
|
|
return <Button {...props} />;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* ExpandOnGroupHover starts at width=0, and expands to full width when a
|
|
|
|
* parent with role="group" gains hover or focus state.
|
|
|
|
*/
|
|
|
|
function ExpandOnGroupHover({ children, ...props }) {
|
|
|
|
const [measuredWidth, setMeasuredWidth] = React.useState(null);
|
|
|
|
const measurerRef = React.useRef(null);
|
|
|
|
const prefersReducedMotion = usePrefersReducedMotion();
|
|
|
|
|
|
|
|
React.useLayoutEffect(() => {
|
|
|
|
if (!measurerRef) {
|
|
|
|
// I don't think this is possible, but I'd like to know if it happens!
|
|
|
|
logAndCapture(
|
|
|
|
new Error(
|
2023-10-24 16:45:49 -07:00
|
|
|
`Measurer node not ready during effect. Transition won't be smooth.`,
|
|
|
|
),
|
2023-08-10 15:56:36 -07:00
|
|
|
);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (measuredWidth != null) {
|
|
|
|
// Skip re-measuring when we already have a measured width. This is
|
|
|
|
// mainly defensive, to prevent the possibility of loops, even though
|
|
|
|
// this algorithm should be stable!
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const newMeasuredWidth = measurerRef.current.offsetWidth;
|
|
|
|
setMeasuredWidth(newMeasuredWidth);
|
|
|
|
}, [measuredWidth]);
|
|
|
|
|
|
|
|
return (
|
|
|
|
<Flex
|
|
|
|
// In block layout, the overflowing children would _also_ be constrained
|
|
|
|
// to width 0. But in flex layout, overflowing children _keep_ their
|
|
|
|
// natural size, so we can measure it even when not visible.
|
|
|
|
width="0"
|
|
|
|
overflow="hidden"
|
|
|
|
// Right-align the children, to keep the text feeling right-aligned when
|
|
|
|
// we expand. (To support left-side expansion, make this a prop!)
|
|
|
|
justify="flex-end"
|
|
|
|
// If the width somehow isn't measured yet, expand to width `auto`, which
|
|
|
|
// won't transition smoothly but at least will work!
|
|
|
|
_groupHover={{ width: measuredWidth ? measuredWidth + "px" : "auto" }}
|
|
|
|
_groupFocus={{ width: measuredWidth ? measuredWidth + "px" : "auto" }}
|
|
|
|
transition={!prefersReducedMotion && "width 0.2s"}
|
|
|
|
>
|
|
|
|
<Box ref={measurerRef} {...props}>
|
|
|
|
{children}
|
|
|
|
</Box>
|
|
|
|
</Flex>
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
function PlayPauseButton({ isPaused, onClick }) {
|
|
|
|
return (
|
|
|
|
<IconButton
|
|
|
|
icon={isPaused ? <MdPlayArrow /> : <MdPause />}
|
|
|
|
aria-label={isPaused ? "Play" : "Pause"}
|
|
|
|
onClick={onClick}
|
|
|
|
borderRadius="full"
|
|
|
|
boxShadow="md"
|
|
|
|
color="gray.50"
|
|
|
|
backgroundColor="blackAlpha.700"
|
|
|
|
position="absolute"
|
|
|
|
bottom="2"
|
|
|
|
left="2"
|
|
|
|
_hover={{ backgroundColor: "blackAlpha.900" }}
|
|
|
|
_focus={{ backgroundColor: "blackAlpha.900" }}
|
|
|
|
/>
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
2023-11-03 16:56:51 -07:00
|
|
|
function ItemZonesInfo({ compatibleBodiesAndTheirZones, restrictedZones }) {
|
2023-08-10 15:56:36 -07:00
|
|
|
// Reorganize the body-and-zones data, into zone-and-bodies data. Also, we're
|
|
|
|
// merging zones with the same label, because that's how user-facing zone UI
|
|
|
|
// generally works!
|
|
|
|
const zoneLabelsAndTheirBodiesMap = {};
|
|
|
|
for (const { body, zones } of compatibleBodiesAndTheirZones) {
|
|
|
|
for (const zone of zones) {
|
|
|
|
if (!zoneLabelsAndTheirBodiesMap[zone.label]) {
|
|
|
|
zoneLabelsAndTheirBodiesMap[zone.label] = {
|
|
|
|
zoneLabel: zone.label,
|
|
|
|
bodies: [],
|
|
|
|
};
|
|
|
|
}
|
|
|
|
zoneLabelsAndTheirBodiesMap[zone.label].bodies.push(body);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const zoneLabelsAndTheirBodies = Object.values(zoneLabelsAndTheirBodiesMap);
|
|
|
|
|
|
|
|
const sortedZonesAndTheirBodies = [...zoneLabelsAndTheirBodies].sort((a, b) =>
|
|
|
|
buildSortKeyForZoneLabelsAndTheirBodies(a).localeCompare(
|
2023-10-24 16:45:49 -07:00
|
|
|
buildSortKeyForZoneLabelsAndTheirBodies(b),
|
|
|
|
),
|
2023-08-10 15:56:36 -07:00
|
|
|
);
|
|
|
|
|
|
|
|
const restrictedZoneLabels = [
|
|
|
|
...new Set(restrictedZones.map((z) => z.label)),
|
|
|
|
].sort();
|
|
|
|
|
|
|
|
// We only show body info if there's more than one group of bodies to talk
|
|
|
|
// about. If they all have the same zones, it's clear from context that any
|
|
|
|
// preview available in the list has the zones listed here.
|
|
|
|
const bodyGroups = new Set(
|
|
|
|
zoneLabelsAndTheirBodies.map(({ bodies }) =>
|
2023-10-24 16:45:49 -07:00
|
|
|
bodies.map((b) => b.id).join(","),
|
|
|
|
),
|
2023-08-10 15:56:36 -07:00
|
|
|
);
|
|
|
|
const showBodyInfo = bodyGroups.size > 1;
|
|
|
|
|
|
|
|
return (
|
|
|
|
<Flex
|
|
|
|
fontSize="sm"
|
|
|
|
textAlign="center"
|
|
|
|
// If the text gets too long, wrap Restricts onto another line, and center
|
|
|
|
// them relative to each other.
|
|
|
|
wrap="wrap"
|
|
|
|
justify="center"
|
|
|
|
data-test-id="item-zones-info"
|
|
|
|
>
|
|
|
|
<Box flex="0 0 auto" maxWidth="100%">
|
|
|
|
<Box as="header" fontWeight="bold" display="inline">
|
|
|
|
Occupies:
|
|
|
|
</Box>{" "}
|
|
|
|
<Box as="ul" listStyleType="none" display="inline">
|
|
|
|
{sortedZonesAndTheirBodies.map(({ zoneLabel, bodies }) => (
|
|
|
|
<Box
|
|
|
|
key={zoneLabel}
|
|
|
|
as="li"
|
|
|
|
display="inline"
|
|
|
|
_notLast={{ _after: { content: '", "' } }}
|
|
|
|
>
|
|
|
|
<Box
|
|
|
|
as="span"
|
|
|
|
// Don't wrap any of the list item content. But, by putting
|
|
|
|
// this in an extra container element, we _do_ allow wrapping
|
|
|
|
// _between_ list items.
|
|
|
|
whiteSpace="nowrap"
|
|
|
|
>
|
|
|
|
<ItemZonesInfoListItem
|
|
|
|
zoneLabel={zoneLabel}
|
|
|
|
bodies={bodies}
|
|
|
|
showBodyInfo={showBodyInfo}
|
|
|
|
/>
|
|
|
|
</Box>
|
|
|
|
</Box>
|
|
|
|
))}
|
|
|
|
</Box>
|
|
|
|
</Box>
|
|
|
|
<Box width="4" flex="0 0 auto" />
|
|
|
|
<Box flex="0 0 auto" maxWidth="100%">
|
|
|
|
<Box as="header" fontWeight="bold" display="inline">
|
|
|
|
Restricts:
|
|
|
|
</Box>{" "}
|
|
|
|
{restrictedZoneLabels.length > 0 ? (
|
|
|
|
<Box as="ul" listStyleType="none" display="inline">
|
|
|
|
{restrictedZoneLabels.map((zoneLabel) => (
|
|
|
|
<Box
|
|
|
|
key={zoneLabel}
|
|
|
|
as="li"
|
|
|
|
display="inline"
|
|
|
|
_notLast={{ _after: { content: '", "' } }}
|
|
|
|
>
|
|
|
|
<Box
|
|
|
|
as="span"
|
|
|
|
// Don't wrap any of the list item content. But, by putting
|
|
|
|
// this in an extra container element, we _do_ allow wrapping
|
|
|
|
// _between_ list items.
|
|
|
|
whiteSpace="nowrap"
|
|
|
|
>
|
|
|
|
{zoneLabel}
|
|
|
|
</Box>
|
|
|
|
</Box>
|
|
|
|
))}
|
|
|
|
</Box>
|
|
|
|
) : (
|
|
|
|
<Box as="span" fontStyle="italic" opacity="0.8">
|
|
|
|
N/A
|
|
|
|
</Box>
|
|
|
|
)}
|
|
|
|
</Box>
|
|
|
|
</Flex>
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
function ItemZonesInfoListItem({ zoneLabel, bodies, showBodyInfo }) {
|
|
|
|
let content = zoneLabel;
|
|
|
|
|
|
|
|
if (showBodyInfo) {
|
|
|
|
if (bodies.some((b) => b.representsAllBodies)) {
|
|
|
|
content = <>{content} (all species)</>;
|
|
|
|
} else {
|
|
|
|
// TODO: This is a bit reductive, if it's different for like special
|
|
|
|
// colors, e.g. Blue Acara vs Mutant Acara, this will just show
|
|
|
|
// "Acara" in either case! (We are at least gonna be defensive here
|
|
|
|
// and remove duplicates, though, in case both the Blue Acara and
|
|
|
|
// Mutant Acara body end up in the same list.)
|
|
|
|
const speciesNames = new Set(bodies.map((b) => b.species.name));
|
|
|
|
const speciesListString = [...speciesNames].sort().join(", ");
|
|
|
|
|
|
|
|
content = (
|
|
|
|
<>
|
|
|
|
{content}{" "}
|
|
|
|
<Tooltip
|
|
|
|
label={speciesListString}
|
|
|
|
textAlign="center"
|
|
|
|
placement="bottom"
|
|
|
|
>
|
|
|
|
<Box
|
|
|
|
as="span"
|
|
|
|
tabIndex="0"
|
|
|
|
_focus={{ outline: "none", boxShadow: "outline" }}
|
|
|
|
fontStyle="italic"
|
|
|
|
textDecoration="underline"
|
|
|
|
style={{ textDecorationStyle: "dotted" }}
|
|
|
|
opacity="0.8"
|
|
|
|
>
|
|
|
|
{/* Show the speciesNames count, even though it's less info,
|
|
|
|
* because it's more important that the tooltip content matches
|
|
|
|
* the count we show! */}
|
|
|
|
({speciesNames.size} species)
|
|
|
|
</Box>
|
|
|
|
</Tooltip>
|
|
|
|
</>
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return content;
|
|
|
|
}
|
|
|
|
|
|
|
|
function buildSortKeyForZoneLabelsAndTheirBodies({ zoneLabel, bodies }) {
|
|
|
|
// Sort by "represents all bodies", then by body count descending, then
|
|
|
|
// alphabetically.
|
|
|
|
const representsAllBodies = bodies.some((body) => body.representsAllBodies);
|
|
|
|
|
|
|
|
// To sort by body count _descending_, we subtract it from a large number.
|
|
|
|
// Then, to make it work in string comparison, we pad it with leading zeroes.
|
|
|
|
// Hacky but solid!
|
|
|
|
const inverseBodyCount = (9999 - bodies.length).toString().padStart(4, "0");
|
|
|
|
|
|
|
|
return `${representsAllBodies ? "A" : "Z"}-${inverseBodyCount}-${zoneLabel}`;
|
|
|
|
}
|
2023-11-03 16:56:51 -07:00
|
|
|
|
|
|
|
export default ItemPageOutfitPreview;
|