impress/app/javascript/wardrobe-2020/ItemPageOutfitPreview.js

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import React from "react";
import { useQuery } from "@apollo/client";
import gql from "graphql-tag";
import {
AspectRatio,
Box,
Button,
Flex,
Grid,
IconButton,
Tooltip,
useColorModeValue,
usePrefersReducedMotion,
} from "@chakra-ui/react";
import { EditIcon, WarningIcon } from "@chakra-ui/icons";
import { MdPause, MdPlayArrow } from "react-icons/md";
import HTML5Badge, { layerUsesHTML5 } from "./components/HTML5Badge";
import SpeciesColorPicker, {
useAllValidPetPoses,
getValidPoses,
getClosestPose,
} from "./components/SpeciesColorPicker";
import SpeciesFacesPicker, {
colorIsBasic,
} from "./ItemPage/SpeciesFacesPicker";
import {
itemAppearanceFragment,
petAppearanceFragment,
} from "./components/useOutfitAppearance";
import { useOutfitPreview } from "./components/OutfitPreview";
import { logAndCapture, useLocalStorage } from "./util";
import { useItemAppearances } from "./loaders/items";
function ItemPageOutfitPreview({ itemId }) {
const idealPose = React.useMemo(
() => (Math.random() > 0.5 ? "HAPPY_FEM" : "HAPPY_MASC"),
[],
);
const [petState, setPetState] = React.useState({
// We'll fill these in once the canonical appearance data arrives.
speciesId: null,
colorId: null,
pose: null,
isValid: false,
// We use appearance ID, in addition to the above, to give the Apollo cache
// a really clear hint that the canonical pet appearance we preloaded is
// the exact right one to show! But switching species/color will null this
// out again, and that's okay. (We'll do an unnecessary reload if you
// switch back to it though... we could maybe do something clever there!)
appearanceId: null,
});
const [preferredSpeciesId, setPreferredSpeciesId] = useLocalStorage(
"DTIItemPreviewPreferredSpeciesId",
null,
);
const [preferredColorId, setPreferredColorId] = useLocalStorage(
"DTIItemPreviewPreferredColorId",
null,
);
const setPetStateFromUserAction = React.useCallback(
(newPetState) =>
setPetState((prevPetState) => {
// When the user _intentionally_ chooses a species or color, save it in
// local storage for next time. (This won't update when e.g. their
// preferred species or color isn't available for this item, so we update
// to the canonical species or color automatically.)
//
// Re the "ifs", I have no reason to expect null to come in here, but,
// since this is touching client-persisted data, I want it to be even more
// reliable than usual!
if (
newPetState.speciesId &&
newPetState.speciesId !== prevPetState.speciesId
) {
setPreferredSpeciesId(newPetState.speciesId);
}
if (
newPetState.colorId &&
newPetState.colorId !== prevPetState.colorId
) {
if (colorIsBasic(newPetState.colorId)) {
// When the user chooses a basic color, don't index on it specifically,
// and instead reset to use default colors.
setPreferredColorId(null);
} else {
setPreferredColorId(newPetState.colorId);
}
}
return newPetState;
}),
[setPreferredColorId, setPreferredSpeciesId],
);
// We don't need to reload this query when preferred species/color change, so
// cache their initial values here to use as query arguments.
const [initialPreferredSpeciesId] = React.useState(preferredSpeciesId);
const [initialPreferredColorId] = React.useState(preferredColorId);
const {
data: itemAppearancesData,
loading: loadingAppearances,
error: errorAppearances,
} = useItemAppearances(itemId);
const itemName = itemAppearancesData?.name ?? "";
const itemAppearances = itemAppearancesData?.appearances ?? [];
const restrictedZones = itemAppearancesData?.restrictedZones ?? [];
// Start by loading the "canonical" pet and item appearance for the outfit
// preview. We'll use this to initialize both the preview and the picker.
//
// If the user has a preferred species saved from using the ItemPage in the
// past, we'll send that instead. This will return the appearance on that
// species if possible, or the default canonical species if not.
//
// TODO: If this is a non-standard pet color, like Mutant, we'll do an extra
// query after this loads, because our Apollo cache can't detect the
// shared item appearance. (For standard colors though, our logic to
// cover standard-color switches works for this preloading too.)
const {
loading: loadingGQL,
error: errorGQL,
data,
} = useQuery(
gql`
query ItemPageOutfitPreview(
$itemId: ID!
$preferredSpeciesId: ID
$preferredColorId: ID
) {
item(id: $itemId) {
id
canonicalAppearance(
preferredSpeciesId: $preferredSpeciesId
preferredColorId: $preferredColorId
) {
id
...ItemAppearanceForOutfitPreview
body {
id
canonicalAppearance(preferredColorId: $preferredColorId) {
id
species {
id
name
}
color {
id
}
pose
...PetAppearanceForOutfitPreview
}
}
}
}
}
${itemAppearanceFragment}
${petAppearanceFragment}
`,
{
variables: {
itemId,
preferredSpeciesId: initialPreferredSpeciesId,
preferredColorId: initialPreferredColorId,
},
onCompleted: (data) => {
const canonicalBody = data?.item?.canonicalAppearance?.body;
const canonicalPetAppearance = canonicalBody?.canonicalAppearance;
setPetState({
speciesId: canonicalPetAppearance?.species?.id,
colorId: canonicalPetAppearance?.color?.id,
pose: canonicalPetAppearance?.pose,
isValid: true,
appearanceId: canonicalPetAppearance?.id,
});
},
},
);
const compatibleBodies = itemAppearances?.map(({ body }) => body) || [];
// If there's only one compatible body, and the canonical species's name
// appears in the item name, then this is probably a species-specific item,
// and we should adjust the UI to avoid implying that other species could
// model it.
const speciesName =
data?.item?.canonicalAppearance?.body?.canonicalAppearance?.species?.name ??
"";
const isProbablySpeciesSpecific =
compatibleBodies.length === 1 &&
compatibleBodies[0] !== "all" &&
itemName.toLowerCase().includes(speciesName.toLowerCase());
const couldProbablyModelMoreData = !isProbablySpeciesSpecific;
// TODO: Does this double-trigger the HTTP request with SpeciesColorPicker?
const {
loading: loadingValids,
error: errorValids,
valids,
} = useAllValidPetPoses();
const [hasAnimations, setHasAnimations] = React.useState(false);
const [isPaused, setIsPaused] = useLocalStorage("DTIOutfitIsPaused", true);
// This is like <OutfitPreview />, but we can use the appearance data, too!
const { appearance, preview } = useOutfitPreview({
speciesId: petState.speciesId,
colorId: petState.colorId,
pose: petState.pose,
appearanceId: petState.appearanceId,
wornItemIds: [itemId],
isLoading: loadingGQL || loadingValids,
spinnerVariant: "corner",
engine: "canvas",
onChangeHasAnimations: setHasAnimations,
});
// If there's an appearance loaded for this item, but it's empty, then the
// item is incompatible. (There should only be one item appearance: this one!)
const itemAppearance = appearance?.itemAppearances?.[0];
const itemLayers = itemAppearance?.layers || [];
const isCompatible = itemLayers.length > 0;
const usesHTML5 = itemLayers.every(layerUsesHTML5);
const onChange = React.useCallback(
({ speciesId, colorId }) => {
const validPoses = getValidPoses(valids, speciesId, colorId);
const pose = getClosestPose(validPoses, idealPose);
setPetStateFromUserAction({
speciesId,
colorId,
pose,
isValid: true,
appearanceId: null,
});
},
[valids, idealPose, setPetStateFromUserAction],
);
const borderColor = useColorModeValue("green.700", "green.400");
const errorColor = useColorModeValue("red.600", "red.400");
const error = errorGQL || errorAppearances || errorValids;
if (error) {
return <Box color="red.400">{error.message}</Box>;
}
return (
<Grid
templateAreas={{
base: `
"preview"
"speciesColorPicker"
"speciesFacesPicker"
"zones"
`,
md: `
"preview speciesFacesPicker"
"speciesColorPicker zones"
`,
}}
// HACK: Really I wanted 400px to match the natural height of the
// preview in md, but in Chromium that creates a scrollbar and
// 401px doesn't, not sure exactly why?
templateRows={{
base: "auto auto 200px auto",
md: "401px auto",
}}
templateColumns={{
base: "minmax(min-content, 400px)",
md: "minmax(min-content, 400px) fit-content(480px)",
}}
rowGap="4"
columnGap="6"
justifyContent="center"
width="100%"
>
<AspectRatio
gridArea="preview"
maxWidth="400px"
maxHeight="400px"
ratio="1"
border="1px"
borderColor={borderColor}
transition="border-color 0.2s"
borderRadius="lg"
boxShadow="lg"
overflow="hidden"
>
<Box>
{petState.isValid && preview}
<CustomizeMoreButton
speciesId={petState.speciesId}
colorId={petState.colorId}
pose={petState.pose}
itemId={itemId}
isDisabled={!petState.isValid}
/>
{hasAnimations && (
<PlayPauseButton
isPaused={isPaused}
onClick={() => setIsPaused(!isPaused)}
/>
)}
</Box>
</AspectRatio>
<Flex gridArea="speciesColorPicker" alignSelf="start" align="center">
<Box
// This box grows at the same rate as the box on the right, so the
// middle box will be centered, if there's space!
flex="1 0 0"
/>
<SpeciesColorPicker
speciesId={petState.speciesId}
colorId={petState.colorId}
pose={petState.pose}
idealPose={idealPose}
onChange={(species, color, isValid, closestPose) => {
setPetStateFromUserAction({
speciesId: species.id,
colorId: color.id,
pose: closestPose,
isValid,
appearanceId: null,
});
}}
speciesIsDisabled={isProbablySpeciesSpecific}
size="sm"
showPlaceholders
/>
<Box flex="1 0 0" lineHeight="1" paddingLeft="1">
{
// Wait for us to start _requesting_ the appearance, and _then_
// for it to load, and _then_ check compatibility.
!loadingGQL &&
!loadingAppearances &&
!appearance.loading &&
petState.isValid &&
!isCompatible && (
<Tooltip
label={
couldProbablyModelMoreData
? "Item needs models"
: "Not compatible"
}
placement="top"
>
<WarningIcon
color={errorColor}
transition="color 0.2"
marginLeft="2"
borderRadius="full"
tabIndex="0"
_focus={{ outline: "none", boxShadow: "outline" }}
/>
</Tooltip>
)
}
</Box>
</Flex>
<Box
gridArea="speciesFacesPicker"
paddingTop="2"
overflow="auto"
padding="8px"
>
<SpeciesFacesPicker
selectedSpeciesId={petState.speciesId}
selectedColorId={petState.colorId}
compatibleBodies={compatibleBodies}
couldProbablyModelMoreData={couldProbablyModelMoreData}
onChange={onChange}
isLoading={loadingGQL || loadingAppearances || loadingValids}
/>
</Box>
<Flex gridArea="zones" justifySelf="center" align="center">
{itemAppearances.length > 0 && (
<ItemZonesInfo
itemAppearances={itemAppearances}
restrictedZones={restrictedZones}
/>
)}
<Box width="6" />
<Flex
// Avoid layout shift while loading
minWidth="54px"
>
<HTML5Badge
usesHTML5={usesHTML5}
// If we're not compatible, act the same as if we're loading:
// don't change the badge, but don't show one yet if we don't
// have one yet.
isLoading={appearance.loading || !isCompatible}
/>
</Flex>
</Flex>
</Grid>
);
}
function CustomizeMoreButton({ speciesId, colorId, pose, itemId, isDisabled }) {
const url =
`/outfits/new?species=${speciesId}&color=${colorId}&pose=${pose}&` +
`objects[]=${itemId}`;
// The default background is good in light mode, but in dark mode it's a
// very subtle transparent white... make it a semi-transparent black, for
// better contrast against light-colored background items!
const backgroundColor = useColorModeValue(undefined, "blackAlpha.700");
const backgroundColorHover = useColorModeValue(undefined, "blackAlpha.900");
return (
<LinkOrButton
href={isDisabled ? null : url}
role="group"
position="absolute"
top="2"
right="2"
size="sm"
background={backgroundColor}
_hover={{ backgroundColor: backgroundColorHover }}
_focus={{ backgroundColor: backgroundColorHover, boxShadow: "outline" }}
boxShadow="sm"
isDisabled={isDisabled}
>
<ExpandOnGroupHover paddingRight="2">Customize more</ExpandOnGroupHover>
<EditIcon />
</LinkOrButton>
);
}
function LinkOrButton({ href, ...props }) {
if (href != null) {
return <Button as="a" href={href} {...props} />;
} else {
return <Button {...props} />;
}
}
/**
* ExpandOnGroupHover starts at width=0, and expands to full width when a
* parent with role="group" gains hover or focus state.
*/
function ExpandOnGroupHover({ children, ...props }) {
const [measuredWidth, setMeasuredWidth] = React.useState(null);
const measurerRef = React.useRef(null);
const prefersReducedMotion = usePrefersReducedMotion();
React.useLayoutEffect(() => {
if (!measurerRef) {
// I don't think this is possible, but I'd like to know if it happens!
logAndCapture(
new Error(
`Measurer node not ready during effect. Transition won't be smooth.`,
),
);
return;
}
if (measuredWidth != null) {
// Skip re-measuring when we already have a measured width. This is
// mainly defensive, to prevent the possibility of loops, even though
// this algorithm should be stable!
return;
}
const newMeasuredWidth = measurerRef.current.offsetWidth;
setMeasuredWidth(newMeasuredWidth);
}, [measuredWidth]);
return (
<Flex
// In block layout, the overflowing children would _also_ be constrained
// to width 0. But in flex layout, overflowing children _keep_ their
// natural size, so we can measure it even when not visible.
width="0"
overflow="hidden"
// Right-align the children, to keep the text feeling right-aligned when
// we expand. (To support left-side expansion, make this a prop!)
justify="flex-end"
// If the width somehow isn't measured yet, expand to width `auto`, which
// won't transition smoothly but at least will work!
_groupHover={{ width: measuredWidth ? measuredWidth + "px" : "auto" }}
_groupFocus={{ width: measuredWidth ? measuredWidth + "px" : "auto" }}
transition={!prefersReducedMotion && "width 0.2s"}
>
<Box ref={measurerRef} {...props}>
{children}
</Box>
</Flex>
);
}
function PlayPauseButton({ isPaused, onClick }) {
return (
<IconButton
icon={isPaused ? <MdPlayArrow /> : <MdPause />}
aria-label={isPaused ? "Play" : "Pause"}
onClick={onClick}
borderRadius="full"
boxShadow="md"
color="gray.50"
backgroundColor="blackAlpha.700"
position="absolute"
bottom="2"
left="2"
_hover={{ backgroundColor: "blackAlpha.900" }}
_focus={{ backgroundColor: "blackAlpha.900" }}
/>
);
}
function ItemZonesInfo({ itemAppearances, restrictedZones }) {
// Reorganize the body-and-zones data, into zone-and-bodies data. Also, we're
// merging zones with the same label, because that's how user-facing zone UI
// generally works!
const zoneLabelsAndTheirBodiesMap = {};
for (const { body, swfAssets } of itemAppearances) {
for (const { zone } of swfAssets) {
if (!zoneLabelsAndTheirBodiesMap[zone.label]) {
zoneLabelsAndTheirBodiesMap[zone.label] = {
zoneLabel: zone.label,
bodies: [],
};
}
zoneLabelsAndTheirBodiesMap[zone.label].bodies.push(body);
}
}
const zoneLabelsAndTheirBodies = Object.values(zoneLabelsAndTheirBodiesMap);
const sortedZonesAndTheirBodies = [...zoneLabelsAndTheirBodies].sort((a, b) =>
buildSortKeyForZoneLabelsAndTheirBodies(a).localeCompare(
buildSortKeyForZoneLabelsAndTheirBodies(b),
),
);
const restrictedZoneLabels = [
...new Set(restrictedZones.map((z) => z.label)),
].sort();
// We only show body info if there's more than one group of bodies to talk
// about. If they all have the same zones, it's clear from context that any
// preview available in the list has the zones listed here.
const bodyGroups = new Set(
zoneLabelsAndTheirBodies.map(({ bodies }) =>
bodies.map((b) => b.id).join(","),
),
);
const showBodyInfo = bodyGroups.size > 1;
return (
<Flex
fontSize="sm"
textAlign="center"
// If the text gets too long, wrap Restricts onto another line, and center
// them relative to each other.
wrap="wrap"
justify="center"
data-test-id="item-zones-info"
>
<Box flex="0 0 auto" maxWidth="100%">
<Box as="header" fontWeight="bold" display="inline">
Occupies:
</Box>{" "}
<Box as="ul" listStyleType="none" display="inline">
{sortedZonesAndTheirBodies.map(({ zoneLabel, bodies }) => (
<Box
key={zoneLabel}
as="li"
display="inline"
_notLast={{ _after: { content: '", "' } }}
>
<Box
as="span"
// Don't wrap any of the list item content. But, by putting
// this in an extra container element, we _do_ allow wrapping
// _between_ list items.
whiteSpace="nowrap"
>
<ItemZonesInfoListItem
zoneLabel={zoneLabel}
bodies={bodies}
showBodyInfo={showBodyInfo}
/>
</Box>
</Box>
))}
</Box>
</Box>
<Box width="4" flex="0 0 auto" />
<Box flex="0 0 auto" maxWidth="100%">
<Box as="header" fontWeight="bold" display="inline">
Restricts:
</Box>{" "}
{restrictedZoneLabels.length > 0 ? (
<Box as="ul" listStyleType="none" display="inline">
{restrictedZoneLabels.map((zoneLabel) => (
<Box
key={zoneLabel}
as="li"
display="inline"
_notLast={{ _after: { content: '", "' } }}
>
<Box
as="span"
// Don't wrap any of the list item content. But, by putting
// this in an extra container element, we _do_ allow wrapping
// _between_ list items.
whiteSpace="nowrap"
>
{zoneLabel}
</Box>
</Box>
))}
</Box>
) : (
<Box as="span" fontStyle="italic" opacity="0.8">
N/A
</Box>
)}
</Box>
</Flex>
);
}
function ItemZonesInfoListItem({ zoneLabel, bodies, showBodyInfo }) {
let content = zoneLabel;
if (showBodyInfo) {
if (bodies.some((b) => b.representsAllBodies)) {
content = <>{content} (all species)</>;
} else {
// TODO: This is a bit reductive, if it's different for like special
// colors, e.g. Blue Acara vs Mutant Acara, this will just show
// "Acara" in either case! (We are at least gonna be defensive here
// and remove duplicates, though, in case both the Blue Acara and
// Mutant Acara body end up in the same list.)
const speciesNames = new Set(bodies.map((b) => b.species.humanName));
const speciesListString = [...speciesNames].sort().join(", ");
content = (
<>
{content}{" "}
<Tooltip
label={speciesListString}
textAlign="center"
placement="bottom"
>
<Box
as="span"
tabIndex="0"
_focus={{ outline: "none", boxShadow: "outline" }}
fontStyle="italic"
textDecoration="underline"
style={{ textDecorationStyle: "dotted" }}
opacity="0.8"
>
{/* Show the speciesNames count, even though it's less info,
* because it's more important that the tooltip content matches
* the count we show! */}
({speciesNames.size} species)
</Box>
</Tooltip>
</>
);
}
}
return content;
}
function buildSortKeyForZoneLabelsAndTheirBodies({ zoneLabel, bodies }) {
// Sort by "represents all bodies", then by body count descending, then
// alphabetically.
const representsAllBodies = bodies.some((body) => body.representsAllBodies);
// To sort by body count _descending_, we subtract it from a large number.
// Then, to make it work in string comparison, we pad it with leading zeroes.
// Hacky but solid!
const inverseBodyCount = (9999 - bodies.length).toString().padStart(4, "0");
return `${representsAllBodies ? "A" : "Z"}-${inverseBodyCount}-${zoneLabel}`;
}
export default ItemPageOutfitPreview;