impress/app/javascript/wardrobe-2020/WardrobePage/useOutfitState.js

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import React from "react";
import gql from "graphql-tag";
import produce, { enableMapSet } from "immer";
import { useQuery, useApolloClient } from "@apollo/client";
import { useNavigate, useLocation, useSearchParams } from "react-router-dom";
import { itemAppearanceFragment } from "../components/useOutfitAppearance";
import { useSavedOutfit } from "../loaders/outfits";
enableMapSet();
export const OutfitStateContext = React.createContext(null);
function useOutfitState() {
const apolloClient = useApolloClient();
const navigate = useNavigate();
const urlOutfitState = useParseOutfitUrl();
const [localOutfitState, dispatchToOutfit] = React.useReducer(
outfitStateReducer(apolloClient),
urlOutfitState,
);
// If there's an outfit ID (i.e. we're on /outfits/:id), load basic data
// about the outfit. We'll use it to initialize the local state.
const {
isLoading: outfitLoading,
error: outfitError,
data: outfitData,
status: outfitStatus,
} = useSavedOutfit(urlOutfitState.id, { enabled: urlOutfitState.id != null });
const creator = outfitData?.creator;
const updatedAt = outfitData?.updatedAt;
// We memoize this to make `outfitStateWithoutExtras` an even more reliable
// stable object!
const savedOutfitState = React.useMemo(
() => getOutfitStateFromOutfitData(outfitData),
[outfitData],
);
// When the saved outfit data comes in for the first time, we reset the local
// outfit state to match. (We don't reset it on subsequent outfit data
// updates, e.g. when an outfit saves and the response comes back from the
// server, because then we could be in a loop of replacing the local state
// with the persisted state if the user makes changes in the meantime!)
//
// HACK: I feel like not having species/color is one of the best ways to tell
// if we're replacing an incomplete outfit state… but it feels a bit fragile
// and not-quite-what-we-mean.
//
// TODO: I forget the details of why we have both resetting the local state,
// and a thing where we fallback between the different kinds of outfit state.
// Probably something about SSR when we were on Next.js? Could be simplified?
React.useEffect(() => {
if (
outfitStatus === "success" &&
localOutfitState.speciesId == null &&
localOutfitState.colorId == null
) {
dispatchToOutfit({
type: "resetToSavedOutfitData",
savedOutfitData: outfitData,
});
}
}, [outfitStatus, outfitData, localOutfitState]);
// Choose which customization state to use. We want it to match the outfit in
// the URL immediately, without having to wait for any effects, to avoid race
// conditions!
//
// The reducer is generally the main source of truth for live changes!
//
// But if:
// - it's not initialized yet (e.g. the first frame of navigating to an
// outfit from Your Outfits), or
// - it's for a different outfit than the URL says (e.g. clicking Back
// or Forward to switch between saved outfits),
//
// Then use saved outfit data or the URL query string instead, because that's
// a better representation of the outfit in the URL. (If the saved outfit
// data isn't loaded yet, then this will be a customization state with
// partial data, and that's okay.)
console.debug(
`[useOutfitState] Outfit states:\n- Local: %o\n- Saved: %o\n- URL: %o`,
localOutfitState,
savedOutfitState,
urlOutfitState,
);
let outfitState;
if (
urlOutfitState.id === localOutfitState.id &&
localOutfitState.speciesId != null &&
localOutfitState.colorId != null
) {
// Use the reducer state: they're both for the same saved outfit, or both
// for an unsaved outfit (null === null). But we don't use it when it's
// *only* got the ID, and no other fields yet.
console.debug(
"[useOutfitState] Choosing local outfit state",
localOutfitState,
);
outfitState = localOutfitState;
} else if (urlOutfitState.id && urlOutfitState.id === savedOutfitState.id) {
// Use the saved outfit state: it's for the saved outfit the URL points to.
console.debug(
"[useOutfitState] Choosing saved outfit state",
savedOutfitState,
);
outfitState = savedOutfitState;
} else {
// Use the URL state: it's more up-to-date than any of the others. (Worst
// case, it's empty except for ID, which is fine while the saved outfit
// data loads!)
console.debug(
"[useOutfitState] Choosing URL outfit state",
urlOutfitState,
savedOutfitState,
);
outfitState = urlOutfitState;
}
// When unpacking the customization state, we call `Array.from` on our item
// IDs. It's more convenient to manage them as a Set in state, but most
// callers will find it more convenient to access them as arrays! e.g. for
// `.map()`.
const { id, name, speciesId, colorId, pose, altStyleId, appearanceId } =
outfitState;
const wornItemIds = Array.from(outfitState.wornItemIds);
const closetedItemIds = Array.from(outfitState.closetedItemIds);
const allItemIds = [...wornItemIds, ...closetedItemIds];
const {
loading: itemsLoading,
error: itemsError,
data: itemsData,
} = useQuery(
gql`
query OutfitStateItems(
$allItemIds: [ID!]!
$speciesId: ID!
$colorId: ID!
$altStyleId: ID
) {
items(ids: $allItemIds) {
# TODO: De-dupe this from SearchPanel?
id
name
thumbnailUrl
isNc
isPb
currentUserOwnsThis
currentUserWantsThis
appearanceOn(
speciesId: $speciesId
colorId: $colorId
altStyleId: $altStyleId
) {
# This enables us to quickly show the item when the user clicks it!
...ItemAppearanceForOutfitPreview
# This is used to group items by zone, and to detect conflicts when
# wearing a new item.
layers {
zone {
id
label
}
}
restrictedZones {
id
label
isCommonlyUsedByItems
}
}
}
# NOTE: We skip this query if items is empty for perf reasons. If
# you're adding more fields, consider changing that condition!
}
${itemAppearanceFragment}
`,
{
variables: { allItemIds, speciesId, colorId, altStyleId },
context: { sendAuth: true },
// Skip if this outfit has no items, as an optimization; or if we don't
// have the species/color ID loaded yet because we're waiting on the
// saved outfit to load.
skip: allItemIds.length === 0 || speciesId == null || colorId == null,
},
);
const resultItems = itemsData?.items || [];
// Okay, time for some big perf hacks! Lower down in the app, we use
// React.memo to avoid re-rendering Item components if the items haven't
// updated. In simpler cases, we just make the component take the individual
// item fields as props... but items are complex and that makes it annoying
// :p Instead, we do these tricks to reuse physical item objects if they're
// still deep-equal to the previous version. This is because React.memo uses
// object identity to compare its props, so now when it checks whether
// `oldItem === newItem`, the answer will be `true`, unless the item really
// _did_ change!
const [cachedItemObjects, setCachedItemObjects] = React.useState([]);
let items = resultItems.map((item) => {
const cachedItemObject = cachedItemObjects.find((i) => i.id === item.id);
if (
cachedItemObject &&
JSON.stringify(cachedItemObject) === JSON.stringify(item)
) {
return cachedItemObject;
}
return item;
});
if (
items.length === cachedItemObjects.length &&
items.every((_, index) => items[index] === cachedItemObjects[index])
) {
// Even reuse the entire array if none of the items changed!
items = cachedItemObjects;
}
React.useEffect(() => {
setCachedItemObjects(items);
}, [items, setCachedItemObjects]);
const itemsById = {};
for (const item of items) {
itemsById[item.id] = item;
}
const zonesAndItems = getZonesAndItems(
itemsById,
wornItemIds,
closetedItemIds,
);
const incompatibleItems = items
.filter((i) => i.appearanceOn.layers.length === 0)
.sort((a, b) => a.name.localeCompare(b.name));
const url = buildOutfitUrl(outfitState);
const outfitStateWithExtras = {
id,
creator,
updatedAt,
zonesAndItems,
incompatibleItems,
name,
wornItemIds,
closetedItemIds,
allItemIds,
speciesId,
colorId,
pose,
altStyleId,
appearanceId,
url,
// We use this plain outfit state objects in `useOutfitSaving`! Unlike the
// full `outfitState` object, which we rebuild each render,
// `outfitStateWithoutExtras` will mostly only change when there is an
// actual change to outfit state.
outfitStateWithoutExtras: outfitState,
savedOutfitState,
};
// Keep the URL up-to-date.
const path = buildOutfitPath(outfitState);
React.useEffect(() => {
console.debug(`[useOutfitState] Navigating to latest outfit path:`, path);
navigate(path, { replace: true });
}, [path, navigate]);
return {
loading: outfitLoading || itemsLoading,
error: outfitError || itemsError,
outfitState: outfitStateWithExtras,
dispatchToOutfit,
};
}
const outfitStateReducer = (apolloClient) => (baseState, action) => {
console.info("[useOutfitState] Action:", action);
switch (action.type) {
case "rename":
return produce(baseState, (state) => {
state.name = action.outfitName;
});
case "setSpeciesAndColor":
return produce(baseState, (state) => {
state.speciesId = action.speciesId;
state.colorId = action.colorId;
state.pose = action.pose;
state.altStyleId = null;
state.appearanceId = null;
});
case "wearItem":
return produce(baseState, (state) => {
const { wornItemIds, closetedItemIds } = state;
const { itemId, itemIdsToReconsider = [] } = action;
// Move conflicting items to the closet.
//
// We do this by looking them up in the Apollo Cache, which is going to
// include the relevant item data because the `useOutfitState` hook
// queries for it!
//
// (It could be possible to mess up the timing by taking an action
// while worn items are still partially loading, but I think it would
// require a pretty weird action sequence to make that happen... like,
// doing a search and it loads before the worn item data does? Anyway,
// Apollo will throw in that case, which should just essentially reject
// the action.)
let conflictingIds;
try {
conflictingIds = findItemConflicts(itemId, state, apolloClient);
} catch (e) {
console.error(e);
return;
}
for (const conflictingId of conflictingIds) {
wornItemIds.delete(conflictingId);
closetedItemIds.add(conflictingId);
}
// Move this item from the closet to the worn set.
closetedItemIds.delete(itemId);
wornItemIds.add(itemId);
reconsiderItems(itemIdsToReconsider, state, apolloClient);
});
case "unwearItem":
return produce(baseState, (state) => {
const { wornItemIds, closetedItemIds } = state;
const { itemId, itemIdsToReconsider = [] } = action;
// Move this item from the worn set to the closet.
wornItemIds.delete(itemId);
closetedItemIds.add(itemId);
reconsiderItems(
// Don't include the unworn item in items to reconsider!
itemIdsToReconsider.filter((x) => x !== itemId),
state,
apolloClient,
);
});
case "removeItem":
return produce(baseState, (state) => {
const { wornItemIds, closetedItemIds } = state;
const { itemId, itemIdsToReconsider = [] } = action;
// Remove this item from both the worn set and the closet.
wornItemIds.delete(itemId);
closetedItemIds.delete(itemId);
reconsiderItems(
// Don't include the removed item in items to reconsider!
itemIdsToReconsider.filter((x) => x !== itemId),
state,
apolloClient,
);
});
case "setPose":
return produce(baseState, (state) => {
state.pose = action.pose;
// Usually only the `pose` is specified, but `PosePickerSupport` can
// also specify a corresponding `appearanceId`, to get even more
// particular about which version of the pose to show if more than one.
state.appearanceId = action.appearanceId || null;
});
case "setStyle":
return produce(baseState, (state) => {
state.altStyleId = action.altStyleId;
});
case "resetToSavedOutfitData":
return getOutfitStateFromOutfitData(action.savedOutfitData);
case "handleOutfitSaveResponse":
return produce(baseState, (state) => {
const { outfitData } = action;
// If this is a save result for a different outfit, ignore it.
if (state.id != null && outfitData.id != state.id) {
return;
}
// Otherwise, update the local outfit to match the fields the server
// controls: it chooses the ID for new outfits, and it can choose a
// different name if ours was already in use.
state.id = outfitData.id;
state.name = outfitData.name;
// The server also tries to lock the outfit to a specific appearanceId
// for the given species/color/pose. Accept that change too—but only if
// we haven't already changed species/color/pose since then!
if (
state.speciesId == outfitData.speciesId &&
state.colorId == outfitData.colorId &&
state.pose == outfitData.pose
) {
state.appearanceId = outfitData.appearanceId;
}
});
default:
throw new Error(`unexpected action ${JSON.stringify(action)}`);
}
};
const EMPTY_CUSTOMIZATION_STATE = {
id: null,
name: null,
speciesId: null,
colorId: null,
pose: null,
appearanceId: null,
wornItemIds: [],
closetedItemIds: [],
};
function useParseOutfitUrl() {
// Get params from both the `?a=1` and `#a=1` parts of the URL, because DTI
// has historically used both!
const location = useLocation();
const [justSearchParams] = useSearchParams();
const hashParams = new URLSearchParams(location.hash.slice(1));
// Merge them into one URLSearchParams object.
const mergedParams = new URLSearchParams();
for (const [key, value] of justSearchParams) {
mergedParams.append(key, value);
}
for (const [key, value] of hashParams) {
mergedParams.append(key, value);
}
// We memoize this to make `outfitStateWithoutExtras` an even more reliable
// stable object!
const memoizedOutfitState = React.useMemo(
() => readOutfitStateFromSearchParams(location.pathname, mergedParams),
// TODO: This hook is reliable as-is, I think… but is there a simpler way
// to make it obvious that it is?
// eslint-disable-next-line react-hooks/exhaustive-deps
[location.pathname, mergedParams.toString()],
);
return memoizedOutfitState;
}
function readOutfitStateFromSearchParams(pathname, searchParams) {
// For the /outfits/:id page, ignore the query string, and just wait for the
// outfit data to load in!
const pathnameMatch = pathname.match(/^\/outfits\/([0-9]+)/);
if (pathnameMatch) {
return {
...EMPTY_CUSTOMIZATION_STATE,
id: pathnameMatch[1],
};
}
// Otherwise, parse the query string, and fill in default values for anything
// not specified.
return {
id: searchParams.get("outfit"),
name: searchParams.get("name"),
speciesId: searchParams.get("species") || "1",
colorId: searchParams.get("color") || "8",
pose: searchParams.get("pose") || "HAPPY_FEM",
altStyleId: searchParams.get("style") || null,
appearanceId: searchParams.get("state") || null,
wornItemIds: new Set(searchParams.getAll("objects[]")),
closetedItemIds: new Set(searchParams.getAll("closet[]")),
};
}
function getOutfitStateFromOutfitData(outfit) {
if (!outfit) {
return EMPTY_CUSTOMIZATION_STATE;
}
return {
id: outfit.id,
name: outfit.name,
speciesId: outfit.speciesId,
colorId: outfit.colorId,
pose: outfit.pose,
appearanceId: outfit.appearanceId,
altStyleId: outfit.altStyleId,
wornItemIds: new Set(outfit.wornItemIds),
closetedItemIds: new Set(outfit.closetedItemIds),
};
}
function findItemConflicts(itemIdToAdd, state, apolloClient) {
const { wornItemIds, speciesId, colorId, altStyleId } = state;
const itemIds = [itemIdToAdd, ...wornItemIds];
const data = apolloClient.readQuery({
query: gql`
query OutfitStateItemConflicts(
$itemIds: [ID!]!
$speciesId: ID!
$colorId: ID!
$altStyleId: ID
) {
items(ids: $itemIds) {
id
appearanceOn(
speciesId: $speciesId
colorId: $colorId
altStyleId: $altStyleId
) {
layers {
zone {
id
}
}
restrictedZones {
id
}
}
}
}
`,
variables: {
itemIds,
speciesId,
colorId,
altStyleId,
},
});
if (data == null) {
throw new Error(
`[findItemConflicts] Cache lookup failed for: ` +
`items=${itemIds.join(",")}, speciesId=${speciesId}, ` +
`colorId=${colorId}, altStyleId=${altStyleId}`,
);
}
const { items } = data;
const itemToAdd = items.find((i) => i.id === itemIdToAdd);
if (!itemToAdd.appearanceOn) {
return [];
}
const wornItems = Array.from(wornItemIds).map((id) =>
items.find((i) => i.id === id),
);
const itemToAddZoneSets = getItemZones(itemToAdd);
const conflictingIds = [];
for (const wornItem of wornItems) {
if (!wornItem.appearanceOn) {
continue;
}
const wornItemZoneSets = getItemZones(wornItem);
const itemsConflict =
setsIntersect(
itemToAddZoneSets.occupies,
wornItemZoneSets.occupiesOrRestricts,
) ||
setsIntersect(
wornItemZoneSets.occupies,
itemToAddZoneSets.occupiesOrRestricts,
);
if (itemsConflict) {
conflictingIds.push(wornItem.id);
}
}
return conflictingIds;
}
function getItemZones(item) {
const occupies = new Set(item.appearanceOn.layers.map((l) => l.zone.id));
const restricts = new Set(item.appearanceOn.restrictedZones.map((z) => z.id));
const occupiesOrRestricts = new Set([...occupies, ...restricts]);
return { occupies, occupiesOrRestricts };
}
function setsIntersect(a, b) {
for (const el of a) {
if (b.has(el)) {
return true;
}
}
return false;
}
/**
* Try to add these items back to the outfit, if there would be no conflicts.
* We use this in Search to try to restore these items after the user makes
* changes, e.g., after they try on another Background we want to restore the
* previous one!
*
* This mutates state.wornItemIds directly, on the assumption that we're in an
* immer block, in which case mutation is the simplest API!
*/
function reconsiderItems(itemIdsToReconsider, state, apolloClient) {
for (const itemIdToReconsider of itemIdsToReconsider) {
const conflictingIds = findItemConflicts(
itemIdToReconsider,
state,
apolloClient,
);
if (conflictingIds.length === 0) {
state.wornItemIds.add(itemIdToReconsider);
}
}
}
// TODO: Get this out of here, tbh...
function getZonesAndItems(itemsById, wornItemIds, closetedItemIds) {
const wornItems = wornItemIds.map((id) => itemsById[id]).filter((i) => i);
const closetedItems = closetedItemIds
.map((id) => itemsById[id])
.filter((i) => i);
// Loop over all the items, grouping them by zone, and also gathering all the
// zone metadata.
const allItems = [...wornItems, ...closetedItems];
const itemsByZone = new Map();
const zonesById = new Map();
for (const item of allItems) {
if (!item.appearanceOn) {
continue;
}
for (const layer of item.appearanceOn.layers) {
const zoneId = layer.zone.id;
zonesById.set(zoneId, layer.zone);
if (!itemsByZone.has(zoneId)) {
itemsByZone.set(zoneId, []);
}
itemsByZone.get(zoneId).push(item);
}
}
// Convert `itemsByZone` into an array of item groups.
let zonesAndItems = Array.from(itemsByZone.entries()).map(
([zoneId, items]) => ({
zoneId,
zoneLabel: zonesById.get(zoneId).label,
items: [...items].sort((a, b) => a.name.localeCompare(b.name)),
}),
);
// Sort groups by the zone label's alphabetically, and tiebreak by the zone
// ID. (That way, "Markings (#6)" sorts before "Markings (#16)".) We do this
// before the data simplification step, because it's useful to have
// consistent ordering for the algorithm that might choose to skip zones!
zonesAndItems.sort((a, b) => {
if (a.zoneLabel !== b.zoneLabel) {
return a.zoneLabel.localeCompare(b.zoneLabel);
} else {
return a.zoneId - b.zoneId;
}
});
// Data simplification step! Try to remove zone groups that aren't helpful.
const groupsWithConflicts = zonesAndItems.filter(
({ items }) => items.length > 1,
);
const itemIdsWithConflicts = new Set(
groupsWithConflicts
.map(({ items }) => items)
.flat()
.map((item) => item.id),
);
const itemIdsWeHaveSeen = new Set();
zonesAndItems = zonesAndItems.filter(({ items }) => {
// We need all groups with more than one item. If there's only one, we get
// to think harder :)
if (items.length > 1) {
items.forEach((item) => itemIdsWeHaveSeen.add(item.id));
return true;
}
const item = items[0];
// Has the item been seen a group we kept, or an upcoming group with
// multiple conflicting items? If so, skip this group. If not, keep it.
if (itemIdsWeHaveSeen.has(item.id) || itemIdsWithConflicts.has(item.id)) {
return false;
} else {
itemIdsWeHaveSeen.add(item.id);
return true;
}
});
// Finally, for groups with the same label, append the ID number.
//
// First, loop over the groups, to count how many times each zone label is
// used. Then, loop over them again, appending the ID number if count > 1.
const labelCounts = new Map();
for (const itemZoneGroup of zonesAndItems) {
const { zoneLabel } = itemZoneGroup;
const count = labelCounts.get(zoneLabel) ?? 0;
labelCounts.set(zoneLabel, count + 1);
}
for (const itemZoneGroup of zonesAndItems) {
const { zoneId, zoneLabel } = itemZoneGroup;
if (labelCounts.get(zoneLabel) > 1) {
itemZoneGroup.zoneLabel += ` (#${zoneId})`;
}
}
return zonesAndItems;
}
function buildOutfitPath(outfitState, { withoutOutfitId = false } = {}) {
const { id } = outfitState;
if (id && !withoutOutfitId) {
return `/outfits/${id}`;
}
return "/outfits/new?" + buildOutfitQueryString(outfitState);
}
export function buildOutfitUrl(outfitState, options = {}) {
const origin =
typeof window !== "undefined"
? window.location.origin
: "https://impress.openneo.net";
return origin + buildOutfitPath(outfitState, options);
}
function buildOutfitQueryString(outfitState) {
const {
name,
speciesId,
colorId,
pose,
altStyleId,
appearanceId,
wornItemIds,
closetedItemIds,
} = outfitState;
const params = new URLSearchParams({
name: name || "",
species: speciesId || "",
color: colorId || "",
pose: pose || "",
});
if (altStyleId != null) {
params.append("style", altStyleId);
}
if (appearanceId != null) {
// `state` is an old name for compatibility with old-style DTI URLs. It
// refers to "PetState", the database table name for pet appearances.
params.append("state", appearanceId);
}
for (const itemId of wornItemIds) {
params.append("objects[]", itemId);
}
for (const itemId of closetedItemIds) {
params.append("closet[]", itemId);
}
return params.toString();
}
/**
* Whether the two given outfit states represent identical customizations.
*/
export function outfitStatesAreEqual(a, b) {
return buildOutfitQueryString(a) === buildOutfitQueryString(b);
}
export default useOutfitState;