Matchu
2375669cdf
If you're not in hi-res mode, then you don't care about broken SVGs, because you wouldn't have seen them anyway! We also update the message to reference Hi-Res Mode.
277 lines
11 KiB
JavaScript
277 lines
11 KiB
JavaScript
import React from "react";
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import { Box, VStack } from "@chakra-ui/react";
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import { WarningTwoIcon } from "@chakra-ui/icons";
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import { FaBug } from "react-icons/fa";
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import { GlitchBadgeLayout, layerUsesHTML5 } from "../components/HTML5Badge";
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import getVisibleLayers from "../../shared/getVisibleLayers";
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import { useLocalStorage } from "../util";
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function OutfitKnownGlitchesBadge({ appearance }) {
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const glitchMessages = [];
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const { petAppearance, items } = appearance;
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// Look for UC/Invisible/etc incompatibilities that we hid, that we should
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// just mark Incompatible someday instead; or with correctly partially-hidden
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// art.
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//
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// NOTE: This particular glitch is checking for the *absence* of layers, so
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// we skip it if we're still loading!
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if (!appearance.loading) {
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for (const item of items) {
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// HACK: We use `getVisibleLayers` with just this pet appearance and item
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// appearance, to run the logic for which layers are compatible with
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// this pet. But `getVisibleLayers` does other things too, so it's
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// plausible that this could do not quite what we want in some cases!
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const allItemLayers = item.appearance.layers;
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const compatibleItemLayers = getVisibleLayers(petAppearance, [
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item.appearance,
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]).filter((l) => l.source === "item");
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if (compatibleItemLayers.length === 0) {
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glitchMessages.push(
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<Box key={`total-uc-conflict-for-item-${item.id}`}>
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<i>{item.name}</i> isn't actually compatible with this special pet.
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We're hiding the item art, which is outdated behavior, and we should
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instead be treating it as entirely incompatible. Fixing this is in
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our todo list, sorry for the confusing UI!
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</Box>
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);
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} else if (compatibleItemLayers.length < allItemLayers.length) {
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glitchMessages.push(
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<Box key={`partial-uc-conflict-for-item-${item.id}`}>
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<i>{item.name}</i>'s compatibility with this pet is complicated, but
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we believe this is how it looks: some zones are visible, and some
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zones are hidden. If this isn't quite right, please email me at
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matchu@openneo.net and let me know!
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</Box>
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);
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}
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}
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}
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// Look for items with the OFFICIAL_SWF_IS_INCORRECT glitch.
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for (const item of items) {
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const itemHasBrokenOnNeopetsDotCom = item.appearance.layers.some((l) =>
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(l.knownGlitches || []).includes("OFFICIAL_SWF_IS_INCORRECT")
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);
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const itemHasBrokenUnconvertedLayers = item.appearance.layers.some(
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(l) =>
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(l.knownGlitches || []).includes("OFFICIAL_SWF_IS_INCORRECT") &&
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!layerUsesHTML5(l)
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);
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if (itemHasBrokenOnNeopetsDotCom) {
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glitchMessages.push(
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<Box key={`official-swf-is-incorrect-for-item-${item.id}`}>
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{itemHasBrokenUnconvertedLayers ? (
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<>
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We're aware of a glitch affecting the art for <i>{item.name}</i>.
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Last time we checked, this glitch affected its appearance on
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Neopets.com, too. Hopefully this will be fixed once it's converted
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to HTML5!
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</>
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) : (
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<>
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We're aware of a previous glitch affecting the art for{" "}
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<i>{item.name}</i>, but it might have been resolved during HTML5
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conversion. Please use the feedback form on the homepage to let us
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know if it looks right, or still looks wrong! Thank you!
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</>
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)}
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</Box>
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);
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}
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}
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// Look for items with the OFFICIAL_MOVIE_IS_INCORRECT glitch.
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for (const item of items) {
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const itemHasGlitch = item.appearance.layers.some((l) =>
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(l.knownGlitches || []).includes("OFFICIAL_MOVIE_IS_INCORRECT")
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);
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if (itemHasGlitch) {
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glitchMessages.push(
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<Box key={`official-movie-is-incorrect-for-item-${item.id}`}>
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There's a glitch in the art for <i>{item.name}</i>, and we believe it
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looks this way on-site, too. But our version might be out of date! If
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you've seen it look better on-site, please email me at
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matchu@openneo.net so we can fix it!
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</Box>
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);
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}
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}
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// Look for items with the OFFICIAL_SVG_IS_INCORRECT glitch. Only show this
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// if hi-res mode is on, because otherwise it doesn't affect the user anyway!
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const [hiResMode] = useLocalStorage("DTIHiResMode", false);
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if (hiResMode) {
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for (const item of items) {
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const itemHasOfficialSvgIsIncorrect = item.appearance.layers.some((l) =>
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(l.knownGlitches || []).includes("OFFICIAL_SVG_IS_INCORRECT")
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);
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if (itemHasOfficialSvgIsIncorrect) {
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glitchMessages.push(
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<Box key={`official-svg-is-incorrect-for-item-${item.id}`}>
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There's a glitch in the art for <i>{item.name}</i> that prevents us
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from showing the SVG image for Hi-Res Mode. Instead, we're showing a
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PNG, which might look a bit blurry on larger screens.
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</Box>
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);
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}
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}
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}
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// Look for items with the DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN glitch.
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for (const item of items) {
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const itemHasGlitch = item.appearance.layers.some((l) =>
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(l.knownGlitches || []).includes("DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN")
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);
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if (itemHasGlitch) {
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glitchMessages.push(
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<Box key={`displays-incorrectly-but-cause-unknown-for-item-${item.id}`}>
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There's a glitch in the art for <i>{item.name}</i> that causes it to
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display incorrectly—but we're not sure if it's on our end, or TNT's.
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If you own this item, please email me at matchu@openneo.net to let us
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know how it looks in the on-site customizer!
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</Box>
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);
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}
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}
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// Look for items with the OFFICIAL_BODY_ID_IS_INCORRECT glitch.
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for (const item of items) {
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const itemHasOfficialBodyIdIsIncorrect = item.appearance.layers.some((l) =>
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(l.knownGlitches || []).includes("OFFICIAL_BODY_ID_IS_INCORRECT")
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);
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if (itemHasOfficialBodyIdIsIncorrect) {
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glitchMessages.push(
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<Box key={`official-body-id-is-incorrect-for-item-${item.id}`}>
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Last we checked, <i>{item.name}</i> actually is compatible with this
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pet, even though it seems like it shouldn't be. But TNT might change
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this at any time, so be careful!
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</Box>
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);
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}
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}
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// Look for Dyeworks items that aren't converted yet.
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for (const item of items) {
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const itemIsDyeworks = item.name.includes("Dyeworks");
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const itemIsConverted = item.appearance.layers.every(layerUsesHTML5);
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if (itemIsDyeworks && !itemIsConverted) {
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glitchMessages.push(
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<Box key={`unconverted-dyeworks-warning-for-item-${item.id}`}>
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<i>{item.name}</i> isn't converted to HTML5 yet, and our Classic DTI
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code often shows old Dyeworks items in the wrong color. Once it's
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converted, we'll display it correctly!
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</Box>
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);
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}
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}
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// Check whether the pet is Invisible. If so, we'll show a blanket warning.
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if (petAppearance?.color?.id === "38") {
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glitchMessages.push(
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<Box key={`invisible-pet-warning`}>
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Invisible pets are affected by a number of glitches, including faces
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sometimes being visible on-site, and errors in the HTML5 conversion. If
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this pose looks incorrect, you can try another by clicking the emoji
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face to the right. But be aware that Neopets.com might look different!
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</Box>
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);
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}
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// Check if this is a Faerie Uni. If so, we'll explain the dithering horns.
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if (
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petAppearance?.color?.id === "26" &&
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petAppearance?.species?.id === "49"
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) {
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glitchMessages.push(
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<Box key={`faerie-uni-dithering-horn-warning`}>
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The Faerie Uni is a "dithering" pet: its horn is sometimes blue, and
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sometimes yellow. To help you design for both cases, we show the blue
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horn with the feminine design, and the yellow horn with the masculine
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design—but the pet's gender does not actually affect which horn you'll
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get, and it will often change over time!
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</Box>
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);
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}
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// Check whether the pet appearance is marked as Glitched.
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if (petAppearance?.isGlitched) {
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glitchMessages.push(
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// NOTE: This message assumes that the current pet appearance is the
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// best canonical one, but it's _possible_ to view Glitched
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// appearances even if we _do_ have a better one saved... but
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// only the Support UI ever takes you there.
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<Box key={`pet-appearance-is-glitched`}>
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We know that the art for this pet is incorrect, but we still haven't
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seen a <em>correct</em> model for this pose yet. Once someone models the
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correct data, we'll use that instead. For now, you could also try
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switching to another pose, by clicking the emoji face to the right!
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</Box>
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);
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}
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const petLayers = petAppearance?.layers || [];
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// Look for pet layers with the OFFICIAL_SVG_IS_INCORRECT glitch.
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for (const layer of petLayers) {
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const layerHasOfficialSvgIsIncorrect = (layer.knownGlitches || []).includes(
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"OFFICIAL_SVG_IS_INCORRECT"
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);
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if (layerHasOfficialSvgIsIncorrect) {
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glitchMessages.push(
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<Box key={`official-svg-is-incorrect-for-pet-layer-${layer.id}`}>
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There's a glitch in the art for this pet's <i>{layer.zone.label}</i>{" "}
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zone that prevents us from showing the full-scale SVG version of the
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image. Instead, we're showing a PNG, which might look a bit blurry on
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larger screens.
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</Box>
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);
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}
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}
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// Look for pet layers with the DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN glitch.
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for (const layer of petLayers) {
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const layerHasGlitch = (layer.knownGlitches || []).includes(
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"DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN"
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);
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if (layerHasGlitch) {
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glitchMessages.push(
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<Box
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key={`displays-incorrectly-but-cause-unknown-for-pet-layer-${layer.id}`}
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>
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There's a glitch in the art for this pet's <i>{layer.zone.label}</i>{" "}
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zone that causes it to display incorrectly—but we're not sure if it's
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on our end, or TNT's. If you have this pet, please email me at
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matchu@openneo.net to let us know how it looks in the on-site
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customizer!
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</Box>
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);
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}
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}
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if (glitchMessages.length === 0) {
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return null;
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}
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return (
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<GlitchBadgeLayout
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aria-label="Has known glitches"
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tooltipLabel={
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<Box>
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<Box as="header" fontWeight="bold" fontSize="sm" marginBottom="1">
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Known glitches
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</Box>
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<VStack spacing="1em">{glitchMessages}</VStack>
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</Box>
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}
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>
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<WarningTwoIcon fontSize="xs" marginRight="1" />
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<FaBug />
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</GlitchBadgeLayout>
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);
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}
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export default OutfitKnownGlitchesBadge;
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