impress-2020/src/app/components/OutfitPreview.js
Matchu bdc4cdf46b Use official PNG when available, instead of ours
This was one more bit that needed fixing for "Flying in an Airplane": it wasn't just the official SVG that was incorrect, but also the official SWF. So our converted PNG was also incorrect!

Here, we now try to use the official Neopets PNG when the manifest provides it, instead of our own.
2021-03-12 04:28:57 -08:00

446 lines
14 KiB
JavaScript

import React from "react";
import { Box, DarkMode, Flex, Text, useColorModeValue } from "@chakra-ui/react";
import { WarningIcon } from "@chakra-ui/icons";
import { ClassNames } from "@emotion/react";
import { CSSTransition, TransitionGroup } from "react-transition-group";
import OutfitMovieLayer, {
buildMovieClip,
hasAnimations,
loadMovieLibrary,
useEaselDependenciesLoader,
} from "./OutfitMovieLayer";
import HangerSpinner from "./HangerSpinner";
import { loadImage, safeImageUrl, useLocalStorage } from "../util";
import useOutfitAppearance from "./useOutfitAppearance";
/**
* OutfitPreview is for rendering a full outfit! It accepts outfit data,
* fetches the appearance data for it, and preloads and renders the layers
* together.
*
* If the species/color/pose fields are null and a `placeholder` node is
* provided instead, we'll render the placeholder. And then, once those props
* become non-null, we'll keep showing the placeholder below the loading
* overlay until loading completes. (We use this on the homepage to show the
* beach splash until outfit data arrives!)
*
* TODO: There's some duplicate work happening in useOutfitAppearance and
* useOutfitState both getting appearance data on first load...
*/
function OutfitPreview(props) {
const { preview } = useOutfitPreview(props);
return preview;
}
/**
* useOutfitPreview is like `<OutfitPreview />`, but a bit more power!
*
* It takes the same props and returns a `preview` field, which is just like
* `<OutfitPreview />` - but it also returns `appearance` data too, in case you
* want to show some additional UI that uses the appearance data we loaded!
*/
export function useOutfitPreview({
speciesId,
colorId,
pose,
wornItemIds,
appearanceId = null,
isLoading = false,
placeholder = null,
backdrop = null,
loadingDelayMs,
spinnerVariant,
onChangeHasAnimations = null,
}) {
const appearance = useOutfitAppearance({
speciesId,
colorId,
pose,
appearanceId,
wornItemIds,
});
const { loading, error, visibleLayers } = appearance;
const {
loading: loading2,
error: error2,
loadedLayers,
layersHaveAnimations,
} = usePreloadLayers(visibleLayers);
const [isPaused] = useLocalStorage("DTIOutfitIsPaused", true);
React.useEffect(() => {
if (onChangeHasAnimations) {
onChangeHasAnimations(layersHaveAnimations);
}
}, [layersHaveAnimations, onChangeHasAnimations]);
const textColor = useColorModeValue("green.700", "white");
let preview;
if (error || error2) {
preview = (
<FullScreenCenter>
<Text color={textColor} d="flex" alignItems="center">
<WarningIcon />
<Box width={2} />
Could not load preview. Try again?
</Text>
</FullScreenCenter>
);
} else {
preview = (
<OutfitLayers
loading={isLoading || loading || loading2}
visibleLayers={loadedLayers}
placeholder={placeholder}
backdrop={backdrop}
loadingDelayMs={loadingDelayMs}
spinnerVariant={spinnerVariant}
onChangeHasAnimations={onChangeHasAnimations}
doTransitions
isPaused={isPaused}
/>
);
}
return { appearance, preview };
}
/**
* OutfitLayers is the raw UI component for rendering outfit layers. It's
* used both in the main outfit preview, and in other minor UIs!
*/
export function OutfitLayers({
loading,
visibleLayers,
placeholder = null,
backdrop = null,
loadingDelayMs = 500,
spinnerVariant = "overlay",
doTransitions = false,
isPaused = true,
}) {
const containerRef = React.useRef(null);
const [canvasSize, setCanvasSize] = React.useState(0);
const [loadingDelayHasPassed, setLoadingDelayHasPassed] = React.useState(
false
);
const { loading: loadingEasel } = useEaselDependenciesLoader();
const loadingAnything = loading || loadingEasel;
// When we start in a loading state, or re-enter a loading state, start the
// loading delay timer.
React.useEffect(() => {
if (loadingAnything) {
setLoadingDelayHasPassed(false);
const t = setTimeout(
() => setLoadingDelayHasPassed(true),
loadingDelayMs
);
return () => clearTimeout(t);
}
}, [loadingDelayMs, loadingAnything]);
React.useLayoutEffect(() => {
function computeAndSaveCanvasSize() {
setCanvasSize(
// Follow an algorithm similar to the <img> sizing: a square that
// covers the available space, without exceeding the natural image size
// (which is 600px).
//
// TODO: Once we're entirely off PNGs, we could drop the 600
// requirement, and let SVGs and movies scale up as far as they
// want...
Math.min(
containerRef.current.offsetWidth,
containerRef.current.offsetHeight,
600
)
);
}
computeAndSaveCanvasSize();
window.addEventListener("resize", computeAndSaveCanvasSize);
return () => window.removeEventListener("resize", computeAndSaveCanvasSize);
}, [setCanvasSize]);
return (
<ClassNames>
{({ css }) => (
<Box
pos="relative"
height="100%"
width="100%"
// Create a stacking context, so the z-indexed layers don't escape!
zIndex="0"
ref={containerRef}
>
{backdrop && (
<FullScreenCenter>
<Box
width="100%"
height="100%"
maxWidth="600px"
maxHeight="600px"
>
{backdrop}
</Box>
</FullScreenCenter>
)}
{placeholder && (
<FullScreenCenter>
<Box
// We show the placeholder until there are visible layers, at which
// point we fade it out.
opacity={visibleLayers.length === 0 ? 1 : 0}
transition="opacity 0.2s"
width="100%"
height="100%"
maxWidth="600px"
maxHeight="600px"
>
{placeholder}
</Box>
</FullScreenCenter>
)}
<TransitionGroup enter={false} exit={doTransitions}>
{visibleLayers.map((layer) => (
<CSSTransition
// We manage the fade-in and fade-out separately! The fade-out
// happens here, when the layer exits the DOM.
key={layer.id}
timeout={200}
>
<FadeInOnLoad
as={FullScreenCenter}
zIndex={layer.zone.depth}
className={css`
&.exit {
opacity: 1;
}
&.exit-active {
opacity: 0;
transition: opacity 0.2s;
}
`}
>
{layer.canvasMovieLibraryUrl ? (
<OutfitMovieLayer
libraryUrl={layer.canvasMovieLibraryUrl}
width={canvasSize}
height={canvasSize}
isPaused={isPaused}
/>
) : (
<Box
as="img"
src={getBestImageUrlForLayer(layer).src}
// The crossOrigin prop isn't strictly necessary for loading
// here (<img> tags are always allowed through CORS), but
// this means we make the same request that the Download
// button makes, so it can use the cached version of this
// image instead of requesting it again with crossOrigin!
crossOrigin={getBestImageUrlForLayer(layer).crossOrigin}
alt=""
objectFit="contain"
maxWidth="100%"
maxHeight="100%"
/>
)}
</FadeInOnLoad>
</CSSTransition>
))}
</TransitionGroup>
<FullScreenCenter
zIndex="9000"
// This is similar to our Delay util component, but Delay disappears
// immediately on load, whereas we want this to fade out smoothly. We
// also use a timeout to delay the fade-in by 0.5s, but don't delay the
// fade-out at all. (The timeout was an awkward choice, it was hard to
// find a good CSS way to specify this delay well!)
opacity={loadingAnything && loadingDelayHasPassed ? 1 : 0}
transition="opacity 0.2s"
>
{spinnerVariant === "overlay" && (
<>
<Box
position="absolute"
top="0"
left="0"
right="0"
bottom="0"
backgroundColor="gray.900"
opacity="0.7"
/>
{/* Against the dark overlay, use the Dark Mode spinner. */}
<DarkMode>
<HangerSpinner />
</DarkMode>
</>
)}
{spinnerVariant === "corner" && (
<HangerSpinner
size="sm"
position="absolute"
bottom="2"
right="2"
/>
)}
</FullScreenCenter>
</Box>
)}
</ClassNames>
);
}
export function FullScreenCenter({ children, ...otherProps }) {
return (
<Flex
pos="absolute"
top="0"
right="0"
bottom="0"
left="0"
alignItems="center"
justifyContent="center"
{...otherProps}
>
{children}
</Flex>
);
}
export function getBestImageUrlForLayer(layer) {
if (layer.svgUrl) {
return { src: safeImageUrl(layer.svgUrl), crossOrigin: "anonymous" };
} else {
return { src: safeImageUrl(layer.imageUrl), crossOrigin: "anonymous" };
}
}
/**
* usePreloadLayers preloads the images for the given layers, and yields them
* when done. This enables us to keep the old outfit preview on screen until
* all the new layers are ready, then show them all at once!
*/
export function usePreloadLayers(layers) {
const [error, setError] = React.useState(null);
const [loadedLayers, setLoadedLayers] = React.useState([]);
const [layersHaveAnimations, setLayersHaveAnimations] = React.useState(false);
// NOTE: This condition would need to change if we started loading one at a
// time, or if the error case would need to show a partial state!
const loading = loadedLayers !== layers;
React.useEffect(() => {
// HACK: Don't clear the preview when we have zero layers, because it
// usually means the parent is still loading data. I feel like this isn't
// the right abstraction, though...
if (loadedLayers.length > 0 && layers.length === 0) {
return;
}
// If the layers already match, we can ignore extra effect triggers.
if (!loading) {
return;
}
let canceled = false;
setError(null);
const loadAssets = async () => {
const assetPromises = layers.map((layer) => {
if (layer.canvasMovieLibraryUrl) {
return loadMovieLibrary(layer.canvasMovieLibraryUrl).then(
(library) => ({
type: "movie",
library,
libraryUrl: layer.canvasMovieLibraryUrl,
})
);
} else {
return loadImage(getBestImageUrlForLayer(layer)).then((image) => ({
type: "image",
image,
}));
}
});
let assets;
try {
assets = await Promise.all(assetPromises);
} catch (e) {
if (canceled) return;
console.error("Error preloading outfit layers", e);
assetPromises.forEach((p) => {
if (p.cancel) {
p.cancel();
}
});
setError(e);
return;
}
if (canceled) return;
let movieClips;
try {
movieClips = assets
.filter((a) => a.type === "movie")
.map((a) => buildMovieClip(a.library, a.libraryUrl));
} catch (e) {
console.error("Error building movie clips", e);
assetPromises.forEach((p) => {
if (p.cancel) {
p.cancel();
}
});
setError(e);
return;
}
// Some movie clips require you to tick to the first frame of the movie
// before the children mount onto the stage. If we detect animations
// without doing this, we'll say no, because we see no children!
// Example: http://images.neopets.com/cp/items/data/000/000/235/235877_6d273e217c/235877.js
movieClips.forEach((mc) => mc.advance());
setLayersHaveAnimations(movieClips.some(hasAnimations));
setLoadedLayers(layers);
};
loadAssets();
return () => {
canceled = true;
};
}, [layers, loadedLayers.length, loading]);
return { loading, error, loadedLayers, layersHaveAnimations };
}
/**
* FadeInOnLoad attaches an `onLoad` handler to its single child, and fades in
* the container element once it triggers.
*/
function FadeInOnLoad({ children, ...props }) {
const [isLoaded, setIsLoaded] = React.useState(false);
const onLoad = React.useCallback(() => setIsLoaded(true), []);
const child = React.Children.only(children);
const wrappedChild = React.cloneElement(child, { onLoad });
return (
<Box opacity={isLoaded ? 1 : 0} transition="opacity 0.2s" {...props}>
{wrappedChild}
</Box>
);
}
export default OutfitPreview;