663 lines
20 KiB
JavaScript
663 lines
20 KiB
JavaScript
import React from "react";
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import { ClassNames } from "@emotion/react";
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import {
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Box,
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Button,
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DarkMode,
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Flex,
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IconButton,
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ListItem,
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Portal,
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Stack,
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Tooltip,
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UnorderedList,
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useClipboard,
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useToast,
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VStack,
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} from "@chakra-ui/react";
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import {
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ArrowBackIcon,
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CheckIcon,
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DownloadIcon,
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LinkIcon,
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WarningTwoIcon,
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} from "@chakra-ui/icons";
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import { FaBug } from "react-icons/fa";
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import { MdPause, MdPlayArrow } from "react-icons/md";
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import { Link } from "react-router-dom";
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import { getBestImageUrlForLayer } from "../components/OutfitPreview";
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import HTML5Badge, {
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GlitchBadgeLayout,
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layerUsesHTML5,
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} from "../components/HTML5Badge";
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import PosePicker from "./PosePicker";
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import SpeciesColorPicker from "../components/SpeciesColorPicker";
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import { loadImage, useLocalStorage } from "../util";
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import useCurrentUser from "../components/useCurrentUser";
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import useOutfitAppearance from "../components/useOutfitAppearance";
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/**
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* OutfitControls is the set of controls layered over the outfit preview, to
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* control things like species/color and sharing links!
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*/
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function OutfitControls({
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outfitState,
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dispatchToOutfit,
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showAnimationControls,
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appearance,
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}) {
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const [focusIsLocked, setFocusIsLocked] = React.useState(false);
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const onLockFocus = React.useCallback(() => setFocusIsLocked(true), [
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setFocusIsLocked,
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]);
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const onUnlockFocus = React.useCallback(() => setFocusIsLocked(false), [
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setFocusIsLocked,
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]);
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// HACK: As of 1.0.0-rc.0, Chakra's `toast` function rebuilds unnecessarily,
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// which triggers unnecessary rebuilds of the `onSpeciesColorChange`
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// callback, which causes the `React.memo` on `SpeciesColorPicker` to
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// fail, which harms performance. But it seems to work just fine if we
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// hold onto the first copy of the function we get! :/
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const _toast = useToast();
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// eslint-disable-next-line react-hooks/exhaustive-deps
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const toast = React.useMemo(() => _toast, []);
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const onSpeciesColorChange = React.useCallback(
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(species, color, isValid, closestPose) => {
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if (isValid) {
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dispatchToOutfit({
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type: "setSpeciesAndColor",
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speciesId: species.id,
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colorId: color.id,
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pose: closestPose,
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});
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} else {
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// NOTE: This shouldn't be possible to trigger, because the
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// `stateMustAlwaysBeValid` prop should prevent it. But we have
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// it as a fallback, just in case!
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toast({
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title: `We haven't seen a ${color.name} ${species.name} before! 😓`,
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status: "warning",
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});
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}
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},
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[dispatchToOutfit, toast]
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);
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const maybeUnlockFocus = (e) => {
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// We lock focus when a touch-device user taps the area. When they tap
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// empty space, we treat that as a toggle and release the focus lock.
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if (e.target === e.currentTarget) {
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onUnlockFocus();
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}
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};
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return (
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<ClassNames>
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{({ css, cx }) => (
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<Box
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role="group"
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pos="absolute"
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left="0"
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right="0"
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top="0"
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bottom="0"
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height="100%" // Required for Safari to size the grid correctly
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padding={{ base: 2, lg: 6 }}
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display="grid"
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overflow="auto"
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gridTemplateAreas={`"back play-pause sharing"
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"space space space"
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"picker picker picker"`}
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gridTemplateRows="auto minmax(1rem, 1fr) auto"
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className={cx(
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css`
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opacity: 0;
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transition: opacity 0.2s;
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&:focus-within,
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&.focus-is-locked {
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opacity: 1;
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}
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/* Ignore simulated hovers, only reveal for _real_ hovers. This helps
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* us avoid state conflicts with the focus-lock from clicks. */
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@media (hover: hover) {
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&:hover {
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opacity: 1;
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}
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}
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`,
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focusIsLocked && "focus-is-locked"
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)}
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onClickCapture={(e) => {
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const opacity = parseFloat(
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getComputedStyle(e.currentTarget).opacity
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);
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if (opacity < 0.5) {
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// If the controls aren't visible right now, then clicks on them are
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// probably accidental. Ignore them! (We prevent default to block
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// built-in behaviors like link nav, and we stop propagation to block
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// our own custom click handlers. I don't know if I can prevent the
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// select clicks though?)
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e.preventDefault();
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e.stopPropagation();
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// We also show the controls, by locking focus. We'll undo this when
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// the user taps elsewhere (because it will trigger a blur event from
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// our child components), in `maybeUnlockFocus`.
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setFocusIsLocked(true);
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}
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}}
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>
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<Box gridArea="back" onClick={maybeUnlockFocus}>
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<BackButton outfitState={outfitState} />
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</Box>
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{showAnimationControls && (
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<Box gridArea="play-pause" display="flex" justifyContent="center">
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<DarkMode>
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<PlayPauseButton />
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</DarkMode>
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</Box>
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)}
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<Stack
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gridArea="sharing"
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alignSelf="flex-end"
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spacing={{ base: "2", lg: "4" }}
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align="flex-end"
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onClick={maybeUnlockFocus}
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>
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<Box>
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<DownloadButton outfitState={outfitState} />
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</Box>
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<Box>
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<CopyLinkButton outfitState={outfitState} />
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</Box>
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</Stack>
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<Box gridArea="space" onClick={maybeUnlockFocus} />
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{outfitState.speciesId && outfitState.colorId && (
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<Flex gridArea="picker" justify="center" onClick={maybeUnlockFocus}>
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{/**
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* We try to center the species/color picker, but the left spacer will
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* shrink more than the pose picker container if we run out of space!
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*/}
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<Flex
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flex="1 1 0"
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paddingRight="3"
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align="center"
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justify="flex-end"
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>
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<OutfitHTML5Badge appearance={appearance} />
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<Box width="2" />
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<OutfitKnownGlitchesBadge appearance={appearance} />
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</Flex>
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<Box flex="0 0 auto">
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<DarkMode>
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{
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<SpeciesColorPicker
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speciesId={outfitState.speciesId}
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colorId={outfitState.colorId}
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idealPose={outfitState.pose}
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onChange={onSpeciesColorChange}
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stateMustAlwaysBeValid
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/>
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}
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</DarkMode>
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</Box>
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<Flex flex="1 1 0" align="center" pl="2">
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<PosePicker
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speciesId={outfitState.speciesId}
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colorId={outfitState.colorId}
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pose={outfitState.pose}
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appearanceId={outfitState.appearanceId}
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dispatchToOutfit={dispatchToOutfit}
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onLockFocus={onLockFocus}
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onUnlockFocus={onUnlockFocus}
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/>
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</Flex>
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</Flex>
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)}
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</Box>
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)}
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</ClassNames>
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);
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}
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function OutfitHTML5Badge({ appearance }) {
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const petIsUsingHTML5 = appearance.petAppearance?.layers.every(
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layerUsesHTML5
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);
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const itemsNotUsingHTML5 = appearance.items.filter((item) =>
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item.appearance.layers.some((l) => !layerUsesHTML5(l))
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);
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itemsNotUsingHTML5.sort((a, b) => a.name.localeCompare(b.name));
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const usesHTML5 = petIsUsingHTML5 && itemsNotUsingHTML5.length === 0;
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let tooltipLabel;
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if (usesHTML5) {
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tooltipLabel = (
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<>This outfit is converted to HTML5, and ready to use on Neopets.com!</>
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);
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} else {
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tooltipLabel = (
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<Box>
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<Box as="p">
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This outfit isn't converted to HTML5 yet, so it might not appear in
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Neopets.com customization yet. Once it's ready, it could look a bit
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different than our temporary preview here. It might even be animated!
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</Box>
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{!petIsUsingHTML5 && (
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<Box as="p" marginTop="1em" fontWeight="bold">
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This pet is not yet converted.
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</Box>
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)}
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{itemsNotUsingHTML5.length > 0 && (
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<>
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<Box as="header" marginTop="1em" fontWeight="bold">
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The following items aren't yet converted:
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</Box>
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<UnorderedList>
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{itemsNotUsingHTML5.map((item) => (
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<ListItem key={item.id}>{item.name}</ListItem>
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))}
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</UnorderedList>
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</>
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)}
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</Box>
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);
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}
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return (
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<HTML5Badge
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usesHTML5={usesHTML5}
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isLoading={appearance.loading}
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tooltipLabel={tooltipLabel}
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/>
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);
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}
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function OutfitKnownGlitchesBadge({ appearance }) {
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const glitchMessages = [];
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const { petAppearance, items } = appearance;
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// Look for UC/Invisible/etc incompatibilities that we hid, that we should
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// just mark Incompatible someday instead.
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//
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// HACK: Most of this logic is copy-pasted from `useOutfitAppearance`.
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const petOccupiedZoneIds = new Set(
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petAppearance?.layers.map((l) => l.zone.id)
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);
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const petRestrictedZoneIds = new Set(
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petAppearance?.restrictedZones.map((z) => z.id)
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);
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const petOccupiedOrRestrictedZoneIds = new Set([
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...petOccupiedZoneIds,
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...petRestrictedZoneIds,
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]);
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for (const item of items) {
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const itemHasZoneRestrictedByPet = item.appearance.layers.some(
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(layer) =>
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layer.bodyId !== "0" &&
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petOccupiedOrRestrictedZoneIds.has(layer.zone.id)
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);
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if (itemHasZoneRestrictedByPet) {
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glitchMessages.push(
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<Box key={`uc-conflict-for-item-${item.id}`}>
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<i>{item.name}</i> isn't actually compatible with this special pet.
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We're still showing the old behavior, which is to hide the item.
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Fixing this is in our todo list, sorry for the confusing UI!
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</Box>
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);
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}
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}
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// Look for items with the OFFICIAL_SVG_IS_INCORRECT glitch.
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for (const item of items) {
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const itemHasOfficialSvgIsIncorrect = item.appearance.layers.some((l) =>
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(l.knownGlitches || []).includes("OFFICIAL_SVG_IS_INCORRECT")
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);
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if (itemHasOfficialSvgIsIncorrect) {
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glitchMessages.push(
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<Box key={`official-svg-is-incorrect-for-item-${item.id}`}>
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There's a glitch in the art for <i>{item.name}</i> that prevents us
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from showing the full-scale SVG version of the image. Instead, we're
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showing a PNG, which might look a bit blurry on larger screens.
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</Box>
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);
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}
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}
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// Look for Dyeworks items that aren't converted yet.
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for (const item of items) {
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const itemIsDyeworks = item.name.includes("Dyeworks");
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const itemIsConverted = item.appearance.layers.every(layerUsesHTML5);
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if (itemIsDyeworks && !itemIsConverted) {
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glitchMessages.push(
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<Box key={`unconverted-dyeworks-warning-for-item-${item.id}`}>
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<i>{item.name}</i> isn't converted to HTML5 yet, and our Classic DTI
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code often shows old Dyeworks items in the wrong color. Once it's
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converted, we'll display it correctly!
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</Box>
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);
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}
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}
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// Check whether the pet has OFFICIAL_SVG_IS_INCORRECT.
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const petLayers = petAppearance?.layers || [];
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for (const layer of petLayers) {
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const layerHasOfficialSvgIsIncorrect = (layer.knownGlitches || []).includes(
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"OFFICIAL_SVG_IS_INCORRECT"
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);
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if (layerHasOfficialSvgIsIncorrect) {
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glitchMessages.push(
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<Box key={`official-svg-is-incorrect-for-pet-layer-${layer.id}`}>
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There's a glitch in the art for this pet's <i>{layer.zone.label}</i>{" "}
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zone that prevents us from showing the full-scale SVG version of the
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image. Instead, we're showing a PNG, which might look a bit blurry on
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larger screens.
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</Box>
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);
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}
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}
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if (glitchMessages.length === 0) {
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return null;
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}
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return (
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<GlitchBadgeLayout
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aria-label="Has known glitches"
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tooltipLabel={
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<Box>
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<Box as="header" fontWeight="bold" fontSize="sm" marginBottom="1">
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Known glitches
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</Box>
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<VStack spacing="1em">{glitchMessages}</VStack>
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</Box>
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}
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>
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<WarningTwoIcon fontSize="xs" marginRight="1" />
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<FaBug />
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</GlitchBadgeLayout>
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);
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}
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/**
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* BackButton takes you back home, or to Your Outfits if this outfit is yours.
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*/
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function BackButton({ outfitState }) {
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const currentUser = useCurrentUser();
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const outfitBelongsToCurrentUser =
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outfitState.creator && outfitState.creator.id === currentUser.id;
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return (
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<ControlButton
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as={Link}
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to={outfitBelongsToCurrentUser ? "/your-outfits" : "/"}
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icon={<ArrowBackIcon />}
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aria-label="Leave this outfit"
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d="inline-flex" // Not sure why <a> requires this to style right! ^^`
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/>
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);
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}
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/**
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* DownloadButton downloads the outfit as an image!
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*/
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function DownloadButton({ outfitState }) {
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const { visibleLayers } = useOutfitAppearance(outfitState);
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const [downloadImageUrl, prepareDownload] = useDownloadableImage(
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visibleLayers
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);
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return (
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<Tooltip label="Download" placement="left">
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<Box>
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<ControlButton
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icon={<DownloadIcon />}
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aria-label="Download"
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as="a"
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// eslint-disable-next-line no-script-url
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href={downloadImageUrl || "#"}
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onClick={(e) => {
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if (!downloadImageUrl) {
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e.preventDefault();
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}
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}}
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download={(outfitState.name || "Outfit") + ".png"}
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onMouseEnter={prepareDownload}
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onFocus={prepareDownload}
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cursor={!downloadImageUrl && "wait"}
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/>
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</Box>
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</Tooltip>
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);
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}
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/**
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* CopyLinkButton copies the outfit URL to the clipboard!
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*/
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function CopyLinkButton({ outfitState }) {
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const { onCopy, hasCopied } = useClipboard(outfitState.url);
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return (
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<Tooltip label={hasCopied ? "Copied!" : "Copy link"} placement="left">
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<Box>
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<ControlButton
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icon={hasCopied ? <CheckIcon /> : <LinkIcon />}
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aria-label="Copy link"
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onClick={onCopy}
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/>
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</Box>
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</Tooltip>
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);
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}
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function PlayPauseButton() {
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const [isPaused, setIsPaused] = useLocalStorage("DTIOutfitIsPaused", true);
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// We show an intro animation if this mounts while paused. Whereas if we're
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// not paused, we initialize as if we had already finished.
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const [blinkInState, setBlinkInState] = React.useState(
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isPaused ? { type: "ready" } : { type: "done" }
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);
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const buttonRef = React.useRef(null);
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React.useLayoutEffect(() => {
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if (blinkInState.type === "ready" && buttonRef.current) {
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setBlinkInState({
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type: "started",
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position: {
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left: buttonRef.current.offsetLeft,
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top: buttonRef.current.offsetTop,
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},
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});
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}
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}, [blinkInState, setBlinkInState]);
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return (
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<ClassNames>
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{({ css }) => (
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<>
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<PlayPauseButtonContent
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isPaused={isPaused}
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setIsPaused={setIsPaused}
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marginTop="0.3rem" // to center-align with buttons (not sure on amt?)
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ref={buttonRef}
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/>
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{blinkInState.type === "started" && (
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<Portal>
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<PlayPauseButtonContent
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isPaused={isPaused}
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setIsPaused={setIsPaused}
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position="absolute"
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left={blinkInState.position.left}
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top={blinkInState.position.top}
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backgroundColor="gray.600"
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borderColor="gray.50"
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color="gray.50"
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onAnimationEnd={() => setBlinkInState({ type: "done" })}
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// Don't disrupt the hover state of the controls! (And the button
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// doesn't seem to click correctly, not sure why, but instead of
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// debugging I'm adding this :p)
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pointerEvents="none"
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className={css`
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@keyframes fade-in-out {
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0% {
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opacity: 0;
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}
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10% {
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opacity: 1;
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}
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90% {
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opacity: 1;
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}
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100% {
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opacity: 0;
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}
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}
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opacity: 0;
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animation: fade-in-out 2s;
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`}
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/>
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</Portal>
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)}
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</>
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)}
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</ClassNames>
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);
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}
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const PlayPauseButtonContent = React.forwardRef(
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({ isPaused, setIsPaused, ...props }, ref) => {
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return (
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<Button
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|
ref={ref}
|
|
leftIcon={isPaused ? <MdPause /> : <MdPlayArrow />}
|
|
size="sm"
|
|
color="gray.100"
|
|
variant="outline"
|
|
borderColor="gray.200"
|
|
borderRadius="full"
|
|
backgroundColor="blackAlpha.600"
|
|
boxShadow="md"
|
|
position="absolute"
|
|
_hover={{
|
|
backgroundColor: "gray.600",
|
|
borderColor: "gray.50",
|
|
color: "gray.50",
|
|
}}
|
|
_focus={{
|
|
backgroundColor: "gray.600",
|
|
borderColor: "gray.50",
|
|
color: "gray.50",
|
|
}}
|
|
onClick={() => setIsPaused(!isPaused)}
|
|
{...props}
|
|
>
|
|
{isPaused ? <>Paused</> : <>Playing</>}
|
|
</Button>
|
|
);
|
|
}
|
|
);
|
|
|
|
/**
|
|
* ControlButton is a UI helper to render the cute round buttons we use in
|
|
* OutfitControls!
|
|
*/
|
|
function ControlButton({ icon, "aria-label": ariaLabel, ...props }) {
|
|
return (
|
|
<IconButton
|
|
icon={icon}
|
|
aria-label={ariaLabel}
|
|
isRound
|
|
variant="unstyled"
|
|
backgroundColor="gray.600"
|
|
color="gray.50"
|
|
boxShadow="md"
|
|
d="flex"
|
|
alignItems="center"
|
|
justifyContent="center"
|
|
transition="backgroundColor 0.2s"
|
|
_focus={{ backgroundColor: "gray.500" }}
|
|
_hover={{ backgroundColor: "gray.500" }}
|
|
outline="initial"
|
|
{...props}
|
|
/>
|
|
);
|
|
}
|
|
|
|
/**
|
|
* useDownloadableImage loads the image data and generates the downloadable
|
|
* image URL.
|
|
*/
|
|
function useDownloadableImage(visibleLayers) {
|
|
const [downloadImageUrl, setDownloadImageUrl] = React.useState(null);
|
|
const [preparedForLayerIds, setPreparedForLayerIds] = React.useState([]);
|
|
const toast = useToast();
|
|
|
|
const prepareDownload = React.useCallback(async () => {
|
|
// Skip if the current image URL is already correct for these layers.
|
|
const layerIds = visibleLayers.map((l) => l.id);
|
|
if (layerIds.join(",") === preparedForLayerIds.join(",")) {
|
|
return;
|
|
}
|
|
|
|
// Skip if there are no layers. (This probably means we're still loading!)
|
|
if (layerIds.length === 0) {
|
|
return;
|
|
}
|
|
|
|
setDownloadImageUrl(null);
|
|
|
|
const imagePromises = visibleLayers.map((layer) =>
|
|
loadImage(getBestImageUrlForLayer(layer))
|
|
);
|
|
|
|
let images;
|
|
try {
|
|
images = await Promise.all(imagePromises);
|
|
} catch (e) {
|
|
console.error("Error building downloadable image", e);
|
|
toast({
|
|
status: "error",
|
|
title: "Oops, sorry, we couldn't download the image!",
|
|
description:
|
|
"Check your connection, then reload the page and try again.",
|
|
});
|
|
return;
|
|
}
|
|
|
|
const canvas = document.createElement("canvas");
|
|
const context = canvas.getContext("2d");
|
|
canvas.width = 600;
|
|
canvas.height = 600;
|
|
|
|
for (const image of images) {
|
|
context.drawImage(image, 0, 0);
|
|
}
|
|
|
|
console.log(
|
|
"Generated image for download",
|
|
layerIds,
|
|
canvas.toDataURL("image/png")
|
|
);
|
|
setDownloadImageUrl(canvas.toDataURL("image/png"));
|
|
setPreparedForLayerIds(layerIds);
|
|
}, [preparedForLayerIds, visibleLayers, toast]);
|
|
|
|
return [downloadImageUrl, prepareDownload];
|
|
}
|
|
|
|
export default OutfitControls;
|