Matchu
4120c7aa88
Looks like there was some kind of runtime conflict when running @emotion/css and @emotion/react at the same time in this app? Some styles would just get clobbered, making things look all weird. Here, I've removed our @emotion/css dependency, and use the `<ClassNames>` utility element from `@emotion/react` instead. I'm not thrilled about the solution, but it seems okay for now... ...one other thing I tried was passing a `css` prop to Chakra elements, which seemed to work, but to clobber the element's own Emotion-based styles. I assumed that the Babel macro wouldn't help us, and wouldn't convert css props to className props for non-HTML elements... but I suppose I'm not sure! Anyway, I don't love this syntax... but I'm happy for the site to be working again. I wonder if we can find something better.
407 lines
12 KiB
JavaScript
407 lines
12 KiB
JavaScript
import React from "react";
|
|
import { Box, DarkMode, Flex, Text } from "@chakra-ui/react";
|
|
import { WarningIcon } from "@chakra-ui/icons";
|
|
import { ClassNames } from "@emotion/react";
|
|
import { CSSTransition, TransitionGroup } from "react-transition-group";
|
|
|
|
import OutfitMovieLayer, {
|
|
buildMovieClip,
|
|
hasAnimations,
|
|
loadMovieLibrary,
|
|
useEaselDependenciesLoader,
|
|
} from "./OutfitMovieLayer";
|
|
import HangerSpinner from "./HangerSpinner";
|
|
import { loadImage, safeImageUrl, useLocalStorage } from "../util";
|
|
import useOutfitAppearance from "./useOutfitAppearance";
|
|
|
|
/**
|
|
* OutfitPreview is for rendering a full outfit! It accepts outfit data,
|
|
* fetches the appearance data for it, and preloads and renders the layers
|
|
* together.
|
|
*
|
|
* If the species/color/pose fields are null and a `placeholder` node is
|
|
* provided instead, we'll render the placeholder. And then, once those props
|
|
* become non-null, we'll keep showing the placeholder below the loading
|
|
* overlay until loading completes. (We use this on the homepage to show the
|
|
* beach splash until outfit data arrives!)
|
|
*
|
|
* TODO: There's some duplicate work happening in useOutfitAppearance and
|
|
* useOutfitState both getting appearance data on first load...
|
|
*/
|
|
function OutfitPreview({
|
|
speciesId,
|
|
colorId,
|
|
pose,
|
|
wornItemIds,
|
|
appearanceId = null,
|
|
isLoading = false,
|
|
placeholder,
|
|
loadingDelayMs,
|
|
spinnerVariant,
|
|
onChangeHasAnimations = null,
|
|
}) {
|
|
const { loading, error, visibleLayers } = useOutfitAppearance({
|
|
speciesId,
|
|
colorId,
|
|
pose,
|
|
appearanceId,
|
|
wornItemIds,
|
|
});
|
|
|
|
const {
|
|
loading: loading2,
|
|
error: error2,
|
|
loadedLayers,
|
|
layersHaveAnimations,
|
|
} = usePreloadLayers(visibleLayers);
|
|
|
|
const [isPaused] = useLocalStorage("DTIOutfitIsPaused", true);
|
|
|
|
React.useEffect(() => {
|
|
if (onChangeHasAnimations) {
|
|
onChangeHasAnimations(layersHaveAnimations);
|
|
}
|
|
}, [layersHaveAnimations, onChangeHasAnimations]);
|
|
|
|
if (error || error2) {
|
|
return (
|
|
<FullScreenCenter>
|
|
<Text color="green.50" d="flex" alignItems="center">
|
|
<WarningIcon />
|
|
<Box width={2} />
|
|
Could not load preview. Try again?
|
|
</Text>
|
|
</FullScreenCenter>
|
|
);
|
|
}
|
|
|
|
return (
|
|
<OutfitLayers
|
|
loading={isLoading || loading || loading2}
|
|
visibleLayers={loadedLayers}
|
|
placeholder={placeholder}
|
|
loadingDelayMs={loadingDelayMs}
|
|
spinnerVariant={spinnerVariant}
|
|
onChangeHasAnimations={onChangeHasAnimations}
|
|
doTransitions
|
|
isPaused={isPaused}
|
|
/>
|
|
);
|
|
}
|
|
|
|
/**
|
|
* OutfitLayers is the raw UI component for rendering outfit layers. It's
|
|
* used both in the main outfit preview, and in other minor UIs!
|
|
*/
|
|
export function OutfitLayers({
|
|
loading,
|
|
visibleLayers,
|
|
placeholder,
|
|
loadingDelayMs = 500,
|
|
spinnerVariant = "overlay",
|
|
doTransitions = false,
|
|
onChangeHasAnimations = null,
|
|
isPaused = true,
|
|
}) {
|
|
const containerRef = React.useRef(null);
|
|
const [canvasSize, setCanvasSize] = React.useState(0);
|
|
const [loadingDelayHasPassed, setLoadingDelayHasPassed] = React.useState(
|
|
false
|
|
);
|
|
|
|
const { loading: loadingEasel } = useEaselDependenciesLoader();
|
|
const loadingAnything = loading || loadingEasel;
|
|
|
|
// When we start in a loading state, or re-enter a loading state, start the
|
|
// loading delay timer.
|
|
React.useEffect(() => {
|
|
if (loadingAnything) {
|
|
setLoadingDelayHasPassed(false);
|
|
const t = setTimeout(
|
|
() => setLoadingDelayHasPassed(true),
|
|
loadingDelayMs
|
|
);
|
|
return () => clearTimeout(t);
|
|
}
|
|
}, [loadingDelayMs, loadingAnything]);
|
|
|
|
React.useLayoutEffect(() => {
|
|
function computeAndSaveCanvasSize() {
|
|
setCanvasSize(
|
|
// Follow an algorithm similar to the <img> sizing: a square that
|
|
// covers the available space, without exceeding the natural image size
|
|
// (which is 600px).
|
|
//
|
|
// TODO: Once we're entirely off PNGs, we could drop the 600
|
|
// requirement, and let SVGs and movies scale up as far as they
|
|
// want...
|
|
Math.min(
|
|
containerRef.current.offsetWidth,
|
|
containerRef.current.offsetHeight,
|
|
600
|
|
)
|
|
);
|
|
}
|
|
|
|
computeAndSaveCanvasSize();
|
|
window.addEventListener("resize", computeAndSaveCanvasSize);
|
|
return () => window.removeEventListener("resize", computeAndSaveCanvasSize);
|
|
}, [setCanvasSize]);
|
|
|
|
return (
|
|
<ClassNames>
|
|
{({ css }) => (
|
|
<Box
|
|
pos="relative"
|
|
height="100%"
|
|
width="100%"
|
|
// Create a stacking context, so the z-indexed layers don't escape!
|
|
zIndex="0"
|
|
ref={containerRef}
|
|
>
|
|
{placeholder && (
|
|
<FullScreenCenter>
|
|
<Box
|
|
// We show the placeholder until there are visible layers, at which
|
|
// point we fade it out.
|
|
opacity={visibleLayers.length === 0 ? 1 : 0}
|
|
transition="opacity 0.2s"
|
|
>
|
|
{placeholder}
|
|
</Box>
|
|
</FullScreenCenter>
|
|
)}
|
|
<TransitionGroup enter={false} exit={doTransitions}>
|
|
{visibleLayers.map((layer) => (
|
|
<CSSTransition
|
|
// We manage the fade-in and fade-out separately! The fade-out
|
|
// happens here, when the layer exits the DOM.
|
|
key={layer.id}
|
|
classNames={css`
|
|
&-exit {
|
|
opacity: 1;
|
|
}
|
|
|
|
&-exit-active {
|
|
opacity: 0;
|
|
transition: opacity 0.2s;
|
|
}
|
|
`}
|
|
timeout={200}
|
|
>
|
|
<FadeInOnLoad as={FullScreenCenter} zIndex={layer.zone.depth}>
|
|
{layer.canvasMovieLibraryUrl ? (
|
|
<OutfitMovieLayer
|
|
libraryUrl={layer.canvasMovieLibraryUrl}
|
|
width={canvasSize}
|
|
height={canvasSize}
|
|
isPaused={isPaused}
|
|
/>
|
|
) : (
|
|
<Box
|
|
as="img"
|
|
src={getBestImageUrlForLayer(layer).src}
|
|
// The crossOrigin prop isn't strictly necessary for loading
|
|
// here (<img> tags are always allowed through CORS), but
|
|
// this means we make the same request that the Download
|
|
// button makes, so it can use the cached version of this
|
|
// image instead of requesting it again with crossOrigin!
|
|
crossOrigin={getBestImageUrlForLayer(layer).crossOrigin}
|
|
alt=""
|
|
objectFit="contain"
|
|
maxWidth="100%"
|
|
maxHeight="100%"
|
|
/>
|
|
)}
|
|
</FadeInOnLoad>
|
|
</CSSTransition>
|
|
))}
|
|
</TransitionGroup>
|
|
<FullScreenCenter
|
|
zIndex="9000"
|
|
// This is similar to our Delay util component, but Delay disappears
|
|
// immediately on load, whereas we want this to fade out smoothly. We
|
|
// also use a timeout to delay the fade-in by 0.5s, but don't delay the
|
|
// fade-out at all. (The timeout was an awkward choice, it was hard to
|
|
// find a good CSS way to specify this delay well!)
|
|
opacity={loadingAnything && loadingDelayHasPassed ? 1 : 0}
|
|
transition="opacity 0.2s"
|
|
>
|
|
{spinnerVariant === "overlay" && (
|
|
<>
|
|
<Box
|
|
position="absolute"
|
|
top="0"
|
|
left="0"
|
|
right="0"
|
|
bottom="0"
|
|
backgroundColor="gray.900"
|
|
opacity="0.7"
|
|
/>
|
|
{/* Against the dark overlay, use the Dark Mode spinner. */}
|
|
<DarkMode>
|
|
<HangerSpinner />
|
|
</DarkMode>
|
|
</>
|
|
)}
|
|
{spinnerVariant === "corner" && (
|
|
<HangerSpinner
|
|
size="sm"
|
|
position="absolute"
|
|
bottom="2"
|
|
right="2"
|
|
/>
|
|
)}
|
|
</FullScreenCenter>
|
|
</Box>
|
|
)}
|
|
</ClassNames>
|
|
);
|
|
}
|
|
|
|
export function FullScreenCenter({ children, ...otherProps }) {
|
|
return (
|
|
<Flex
|
|
pos="absolute"
|
|
top="0"
|
|
right="0"
|
|
bottom="0"
|
|
left="0"
|
|
alignItems="center"
|
|
justifyContent="center"
|
|
{...otherProps}
|
|
>
|
|
{children}
|
|
</Flex>
|
|
);
|
|
}
|
|
|
|
export function getBestImageUrlForLayer(layer) {
|
|
if (layer.svgUrl) {
|
|
return { src: safeImageUrl(layer.svgUrl) };
|
|
} else {
|
|
return { src: layer.imageUrl, crossOrigin: "anonymous" };
|
|
}
|
|
}
|
|
|
|
/**
|
|
* usePreloadLayers preloads the images for the given layers, and yields them
|
|
* when done. This enables us to keep the old outfit preview on screen until
|
|
* all the new layers are ready, then show them all at once!
|
|
*/
|
|
export function usePreloadLayers(layers) {
|
|
const [error, setError] = React.useState(null);
|
|
const [loadedLayers, setLoadedLayers] = React.useState([]);
|
|
const [layersHaveAnimations, setLayersHaveAnimations] = React.useState(false);
|
|
|
|
// NOTE: This condition would need to change if we started loading one at a
|
|
// time, or if the error case would need to show a partial state!
|
|
const loading = loadedLayers !== layers;
|
|
|
|
React.useEffect(() => {
|
|
// HACK: Don't clear the preview when we have zero layers, because it
|
|
// usually means the parent is still loading data. I feel like this isn't
|
|
// the right abstraction, though...
|
|
if (loadedLayers.length > 0 && layers.length === 0) {
|
|
return;
|
|
}
|
|
|
|
// If the layers already match, we can ignore extra effect triggers.
|
|
if (!loading) {
|
|
return;
|
|
}
|
|
|
|
let canceled = false;
|
|
setError(null);
|
|
|
|
const loadAssets = async () => {
|
|
const assetPromises = layers.map((layer) => {
|
|
if (layer.canvasMovieLibraryUrl) {
|
|
return loadMovieLibrary(layer.canvasMovieLibraryUrl).then(
|
|
(library) => ({
|
|
type: "movie",
|
|
library,
|
|
libraryUrl: layer.canvasMovieLibraryUrl,
|
|
})
|
|
);
|
|
} else {
|
|
return loadImage(getBestImageUrlForLayer(layer)).then((image) => ({
|
|
type: "image",
|
|
image,
|
|
}));
|
|
}
|
|
});
|
|
|
|
let assets;
|
|
try {
|
|
assets = await Promise.all(assetPromises);
|
|
} catch (e) {
|
|
if (canceled) return;
|
|
console.error("Error preloading outfit layers", e);
|
|
assetPromises.forEach((p) => {
|
|
if (p.cancel) {
|
|
p.cancel();
|
|
}
|
|
});
|
|
setError(e);
|
|
return;
|
|
}
|
|
|
|
if (canceled) return;
|
|
|
|
let movieClips;
|
|
try {
|
|
movieClips = assets
|
|
.filter((a) => a.type === "movie")
|
|
.map((a) => buildMovieClip(a.library, a.libraryUrl));
|
|
} catch (e) {
|
|
console.error("Error building movie clips", e);
|
|
assetPromises.forEach((p) => {
|
|
if (p.cancel) {
|
|
p.cancel();
|
|
}
|
|
});
|
|
setError(e);
|
|
return;
|
|
}
|
|
|
|
// Some movie clips require you to tick to the first frame of the movie
|
|
// before the children mount onto the stage. If we detect animations
|
|
// without doing this, we'll say no, because we see no children!
|
|
// Example: http://images.neopets.com/cp/items/data/000/000/235/235877_6d273e217c/235877.js
|
|
movieClips.forEach((mc) => mc.advance());
|
|
|
|
setLayersHaveAnimations(movieClips.some(hasAnimations));
|
|
setLoadedLayers(layers);
|
|
};
|
|
|
|
loadAssets();
|
|
|
|
return () => {
|
|
canceled = true;
|
|
};
|
|
}, [layers, loadedLayers.length, loading]);
|
|
|
|
return { loading, error, loadedLayers, layersHaveAnimations };
|
|
}
|
|
|
|
/**
|
|
* FadeInOnLoad attaches an `onLoad` handler to its single child, and fades in
|
|
* the container element once it triggers.
|
|
*/
|
|
function FadeInOnLoad({ children, ...props }) {
|
|
const [isLoaded, setIsLoaded] = React.useState(false);
|
|
|
|
const onLoad = React.useCallback(() => setIsLoaded(true), []);
|
|
|
|
const child = React.Children.only(children);
|
|
const wrappedChild = React.cloneElement(child, { onLoad });
|
|
|
|
return (
|
|
<Box opacity={isLoaded ? 1 : 0} transition="opacity 0.2s" {...props}>
|
|
{wrappedChild}
|
|
</Box>
|
|
);
|
|
}
|
|
|
|
export default OutfitPreview;
|