Matchu
193273f00f
Here, we offer a second syntax for `<OutfitPreview />`: a hook that offers the same UI as `preview`, but _also_ shares the `appearance` data. This makes it easier to have UI that depends on the outfit appearance, without having to commit to all the `useOutfitAppearance` stuff in the parent. Same easy syntax! :3 I've refactored the item page to use this for compatibility testing, instead of using the Apollo cache (which was also cute and same perf impact, but more overhead!)
443 lines
13 KiB
JavaScript
443 lines
13 KiB
JavaScript
import React from "react";
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import { Box, DarkMode, Flex, Text } from "@chakra-ui/react";
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import { WarningIcon } from "@chakra-ui/icons";
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import { ClassNames } from "@emotion/react";
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import { CSSTransition, TransitionGroup } from "react-transition-group";
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import OutfitMovieLayer, {
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buildMovieClip,
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hasAnimations,
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loadMovieLibrary,
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useEaselDependenciesLoader,
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} from "./OutfitMovieLayer";
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import HangerSpinner from "./HangerSpinner";
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import { loadImage, safeImageUrl, useLocalStorage } from "../util";
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import useOutfitAppearance from "./useOutfitAppearance";
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/**
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* OutfitPreview is for rendering a full outfit! It accepts outfit data,
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* fetches the appearance data for it, and preloads and renders the layers
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* together.
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*
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* If the species/color/pose fields are null and a `placeholder` node is
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* provided instead, we'll render the placeholder. And then, once those props
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* become non-null, we'll keep showing the placeholder below the loading
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* overlay until loading completes. (We use this on the homepage to show the
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* beach splash until outfit data arrives!)
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*
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* TODO: There's some duplicate work happening in useOutfitAppearance and
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* useOutfitState both getting appearance data on first load...
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*/
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function OutfitPreview(props) {
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const { preview } = useOutfitPreview(props);
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return preview;
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}
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/**
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* useOutfitPreview is like `<OutfitPreview />`, but a bit more power!
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*
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* It takes the same props and returns a `preview` field, which is just like
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* `<OutfitPreview />` - but it also returns `appearance` data too, in case you
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* want to show some additional UI that uses the appearance data we loaded!
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*/
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export function useOutfitPreview({
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speciesId,
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colorId,
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pose,
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wornItemIds,
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appearanceId = null,
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isLoading = false,
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placeholder = null,
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backdrop = null,
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loadingDelayMs,
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spinnerVariant,
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onChangeHasAnimations = null,
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}) {
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const appearance = useOutfitAppearance({
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speciesId,
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colorId,
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pose,
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appearanceId,
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wornItemIds,
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});
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const { loading, error, visibleLayers } = appearance;
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const {
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loading: loading2,
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error: error2,
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loadedLayers,
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layersHaveAnimations,
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} = usePreloadLayers(visibleLayers);
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const [isPaused] = useLocalStorage("DTIOutfitIsPaused", true);
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React.useEffect(() => {
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if (onChangeHasAnimations) {
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onChangeHasAnimations(layersHaveAnimations);
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}
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}, [layersHaveAnimations, onChangeHasAnimations]);
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if (error || error2) {
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return (
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<FullScreenCenter>
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<Text color="green.50" d="flex" alignItems="center">
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<WarningIcon />
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<Box width={2} />
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Could not load preview. Try again?
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</Text>
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</FullScreenCenter>
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);
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}
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const preview = (
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<OutfitLayers
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loading={isLoading || loading || loading2}
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visibleLayers={loadedLayers}
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placeholder={placeholder}
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backdrop={backdrop}
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loadingDelayMs={loadingDelayMs}
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spinnerVariant={spinnerVariant}
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onChangeHasAnimations={onChangeHasAnimations}
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doTransitions
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isPaused={isPaused}
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/>
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);
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return { appearance, preview };
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}
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/**
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* OutfitLayers is the raw UI component for rendering outfit layers. It's
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* used both in the main outfit preview, and in other minor UIs!
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*/
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export function OutfitLayers({
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loading,
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visibleLayers,
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placeholder = null,
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backdrop = null,
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loadingDelayMs = 500,
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spinnerVariant = "overlay",
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doTransitions = false,
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isPaused = true,
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}) {
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const containerRef = React.useRef(null);
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const [canvasSize, setCanvasSize] = React.useState(0);
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const [loadingDelayHasPassed, setLoadingDelayHasPassed] = React.useState(
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false
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);
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const { loading: loadingEasel } = useEaselDependenciesLoader();
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const loadingAnything = loading || loadingEasel;
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// When we start in a loading state, or re-enter a loading state, start the
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// loading delay timer.
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React.useEffect(() => {
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if (loadingAnything) {
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setLoadingDelayHasPassed(false);
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const t = setTimeout(
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() => setLoadingDelayHasPassed(true),
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loadingDelayMs
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);
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return () => clearTimeout(t);
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}
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}, [loadingDelayMs, loadingAnything]);
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React.useLayoutEffect(() => {
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function computeAndSaveCanvasSize() {
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setCanvasSize(
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// Follow an algorithm similar to the <img> sizing: a square that
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// covers the available space, without exceeding the natural image size
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// (which is 600px).
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//
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// TODO: Once we're entirely off PNGs, we could drop the 600
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// requirement, and let SVGs and movies scale up as far as they
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// want...
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Math.min(
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containerRef.current.offsetWidth,
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containerRef.current.offsetHeight,
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600
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)
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);
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}
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computeAndSaveCanvasSize();
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window.addEventListener("resize", computeAndSaveCanvasSize);
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return () => window.removeEventListener("resize", computeAndSaveCanvasSize);
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}, [setCanvasSize]);
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return (
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<ClassNames>
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{({ css }) => (
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<Box
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pos="relative"
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height="100%"
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width="100%"
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// Create a stacking context, so the z-indexed layers don't escape!
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zIndex="0"
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ref={containerRef}
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>
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{backdrop && (
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<FullScreenCenter>
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<Box
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width="100%"
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height="100%"
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maxWidth="600px"
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maxHeight="600px"
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>
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{backdrop}
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</Box>
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</FullScreenCenter>
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)}
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{placeholder && (
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<FullScreenCenter>
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<Box
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// We show the placeholder until there are visible layers, at which
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// point we fade it out.
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opacity={visibleLayers.length === 0 ? 1 : 0}
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transition="opacity 0.2s"
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width="100%"
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height="100%"
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maxWidth="600px"
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maxHeight="600px"
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>
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{placeholder}
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</Box>
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</FullScreenCenter>
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)}
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<TransitionGroup enter={false} exit={doTransitions}>
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{visibleLayers.map((layer) => (
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<CSSTransition
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// We manage the fade-in and fade-out separately! The fade-out
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// happens here, when the layer exits the DOM.
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key={layer.id}
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timeout={200}
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>
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<FadeInOnLoad
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as={FullScreenCenter}
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zIndex={layer.zone.depth}
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className={css`
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&.exit {
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opacity: 1;
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}
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&.exit-active {
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opacity: 0;
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transition: opacity 0.2s;
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}
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`}
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>
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{layer.canvasMovieLibraryUrl ? (
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<OutfitMovieLayer
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libraryUrl={layer.canvasMovieLibraryUrl}
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width={canvasSize}
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height={canvasSize}
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isPaused={isPaused}
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/>
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) : (
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<Box
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as="img"
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src={getBestImageUrlForLayer(layer).src}
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// The crossOrigin prop isn't strictly necessary for loading
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// here (<img> tags are always allowed through CORS), but
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// this means we make the same request that the Download
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// button makes, so it can use the cached version of this
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// image instead of requesting it again with crossOrigin!
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crossOrigin={getBestImageUrlForLayer(layer).crossOrigin}
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alt=""
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objectFit="contain"
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maxWidth="100%"
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maxHeight="100%"
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/>
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)}
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</FadeInOnLoad>
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</CSSTransition>
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))}
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</TransitionGroup>
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<FullScreenCenter
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zIndex="9000"
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// This is similar to our Delay util component, but Delay disappears
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// immediately on load, whereas we want this to fade out smoothly. We
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// also use a timeout to delay the fade-in by 0.5s, but don't delay the
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// fade-out at all. (The timeout was an awkward choice, it was hard to
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// find a good CSS way to specify this delay well!)
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opacity={loadingAnything && loadingDelayHasPassed ? 1 : 0}
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transition="opacity 0.2s"
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>
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{spinnerVariant === "overlay" && (
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<>
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<Box
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position="absolute"
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top="0"
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left="0"
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right="0"
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bottom="0"
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backgroundColor="gray.900"
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opacity="0.7"
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/>
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{/* Against the dark overlay, use the Dark Mode spinner. */}
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<DarkMode>
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<HangerSpinner />
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</DarkMode>
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</>
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)}
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{spinnerVariant === "corner" && (
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<HangerSpinner
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size="sm"
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position="absolute"
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bottom="2"
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right="2"
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/>
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)}
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</FullScreenCenter>
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</Box>
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)}
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</ClassNames>
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);
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}
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export function FullScreenCenter({ children, ...otherProps }) {
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return (
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<Flex
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pos="absolute"
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top="0"
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right="0"
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bottom="0"
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left="0"
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alignItems="center"
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justifyContent="center"
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{...otherProps}
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>
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{children}
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</Flex>
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);
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}
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export function getBestImageUrlForLayer(layer) {
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if (layer.svgUrl) {
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return { src: safeImageUrl(layer.svgUrl), crossOrigin: "anonymous" };
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} else {
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return { src: layer.imageUrl, crossOrigin: "anonymous" };
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}
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}
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/**
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* usePreloadLayers preloads the images for the given layers, and yields them
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* when done. This enables us to keep the old outfit preview on screen until
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* all the new layers are ready, then show them all at once!
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*/
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export function usePreloadLayers(layers) {
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const [error, setError] = React.useState(null);
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const [loadedLayers, setLoadedLayers] = React.useState([]);
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const [layersHaveAnimations, setLayersHaveAnimations] = React.useState(false);
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// NOTE: This condition would need to change if we started loading one at a
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// time, or if the error case would need to show a partial state!
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const loading = loadedLayers !== layers;
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React.useEffect(() => {
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// HACK: Don't clear the preview when we have zero layers, because it
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// usually means the parent is still loading data. I feel like this isn't
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// the right abstraction, though...
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if (loadedLayers.length > 0 && layers.length === 0) {
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return;
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}
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// If the layers already match, we can ignore extra effect triggers.
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if (!loading) {
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return;
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}
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let canceled = false;
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setError(null);
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const loadAssets = async () => {
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const assetPromises = layers.map((layer) => {
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if (layer.canvasMovieLibraryUrl) {
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return loadMovieLibrary(layer.canvasMovieLibraryUrl).then(
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(library) => ({
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type: "movie",
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library,
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libraryUrl: layer.canvasMovieLibraryUrl,
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})
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);
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} else {
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return loadImage(getBestImageUrlForLayer(layer)).then((image) => ({
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type: "image",
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image,
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}));
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}
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});
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let assets;
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try {
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assets = await Promise.all(assetPromises);
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} catch (e) {
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if (canceled) return;
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console.error("Error preloading outfit layers", e);
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assetPromises.forEach((p) => {
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if (p.cancel) {
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p.cancel();
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}
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});
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setError(e);
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return;
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}
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if (canceled) return;
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let movieClips;
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try {
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movieClips = assets
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.filter((a) => a.type === "movie")
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.map((a) => buildMovieClip(a.library, a.libraryUrl));
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} catch (e) {
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console.error("Error building movie clips", e);
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assetPromises.forEach((p) => {
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if (p.cancel) {
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p.cancel();
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}
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});
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setError(e);
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return;
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}
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// Some movie clips require you to tick to the first frame of the movie
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// before the children mount onto the stage. If we detect animations
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// without doing this, we'll say no, because we see no children!
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// Example: http://images.neopets.com/cp/items/data/000/000/235/235877_6d273e217c/235877.js
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movieClips.forEach((mc) => mc.advance());
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setLayersHaveAnimations(movieClips.some(hasAnimations));
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setLoadedLayers(layers);
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};
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loadAssets();
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return () => {
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canceled = true;
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};
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}, [layers, loadedLayers.length, loading]);
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return { loading, error, loadedLayers, layersHaveAnimations };
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}
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/**
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* FadeInOnLoad attaches an `onLoad` handler to its single child, and fades in
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* the container element once it triggers.
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*/
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function FadeInOnLoad({ children, ...props }) {
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const [isLoaded, setIsLoaded] = React.useState(false);
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const onLoad = React.useCallback(() => setIsLoaded(true), []);
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const child = React.Children.only(children);
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const wrappedChild = React.cloneElement(child, { onLoad });
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return (
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<Box opacity={isLoaded ? 1 : 0} transition="opacity 0.2s" {...props}>
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{wrappedChild}
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</Box>
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);
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}
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export default OutfitPreview;
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