impress-2020/scripts/cache-asset-manifests.js
Matchu 6168f98b8e include previous misses in cache-asset-manifests
Originally, this was sorta a cache warmup script: we wanted to fill in manifests that we hadn't checked for yet.

But now, I want to _also_ check previous cache misses, that we stored in the db as an empty string. Maybe it's been converted now!
2020-12-28 14:04:28 -08:00

107 lines
3.3 KiB
JavaScript

// This is a big bulk script to load the asset manifest from images.neopets.com
// for every asset, and save it to the database for fast loading!
//
// The site works fine without this: when it runs into an asset where we don't
// have the manifest cached, it loads it and caches it in real time. But this
// is a nice way to warm things up to get started!
//
// We shouldn't have to run this regularly in general, but we might want to
// re-run it once Neopets adds more manifests. Right now, we save an empty
// placeholder when no manifest exists, but someday we want to fill it in
// instead!
const { argv } = require("yargs");
const PromisePool = require("es6-promise-pool");
const connectToDb = require("../src/server/db");
const neopetsAssets = require("../src/server/neopets-assets");
async function cacheAssetManifests(db) {
const [rows] = await db.execute(
`SELECT id, url FROM swf_assets ` +
`WHERE manifest IS NULL OR manifest = "" AND id >= ? ` +
`ORDER BY id`,
[argv.start || 0]
);
const numRowsTotal = rows.length;
let numRowsStarted = 0;
let numRowsDone = 0;
async function cacheAssetManifest(row) {
try {
let manifest = await neopetsAssets.loadAssetManifest(row.url);
// After loading, write the new manifest. We make sure to write an empty
// string if there was no manifest, to signify that it doesn't exist, so
// we don't need to bother looking it up again.
//
// TODO: Someday the manifests will all exist, right? So we'll want to
// reload all the missing ones at that time.
manifest = manifest || "";
if (argv.mode === "dump") {
// Make it a JSON string, then escape the string for the query.
// Hacky for sure!
const escapedManifest = JSON.stringify(JSON.stringify(manifest));
console.log(
`UPDATE swf_assets SET manifest = ${escapedManifest} ` +
`WHERE id = ${row.id} LIMIT 1;`
);
} else {
const [
result,
] = await db.execute(
`UPDATE swf_assets SET manifest = ? WHERE id = ? LIMIT 1;`,
[manifest, row.id]
);
if (result.affectedRows !== 1) {
throw new Error(
`Expected to affect 1 asset, but affected ${result.affectedRows}`
);
}
}
numRowsDone++;
const percent = Math.floor((numRowsDone / numRowsTotal) * 100);
// write to stderr, to not disrupt the dump
console.error(
`${percent}% ${numRowsDone}/${numRowsTotal} ` +
`(Exists? ${Boolean(manifest)}. Layer: ${row.id}, ${row.url}.)`
);
} catch (e) {
console.error(`Error loading layer ${row.id}, ${row.url}.`, e);
}
}
function promiseProducer() {
if (numRowsStarted < numRowsTotal) {
const promise = cacheAssetManifest(rows[numRowsStarted]);
numRowsStarted++;
return promise;
} else {
return null;
}
}
const pool = new PromisePool(promiseProducer, 10);
await pool.start();
// write to stderr, to not disrupt the dump
console.error("Done!");
}
async function main() {
const db = await connectToDb();
try {
await cacheAssetManifests(db);
} catch (e) {
db.close();
throw e;
}
db.close();
}
main().catch((e) => {
console.error(e);
process.exitCode = 1;
});