231 lines
6.9 KiB
JavaScript
231 lines
6.9 KiB
JavaScript
import React from "react";
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import gql from "graphql-tag";
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import produce, { enableMapSet } from "immer";
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import { useQuery, useApolloClient } from "@apollo/react-hooks";
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import { itemAppearanceFragment } from "./OutfitPreview";
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enableMapSet();
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function useOutfitState() {
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const apolloClient = useApolloClient();
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const [state, dispatchToOutfit] = React.useReducer(
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outfitStateReducer(apolloClient),
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{
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name: "Zafara Agent (roopal27)",
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wornItemIds: new Set([
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"38913",
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"38911",
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"38912",
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"37375",
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"48313",
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"37229",
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"43014",
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"43397",
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]),
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closetedItemIds: new Set(["74166", "68626", "40319"]),
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speciesId: "54", // Starry
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colorId: "75", // Zafara
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}
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);
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const { name, speciesId, colorId } = state;
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// It's more convenient to manage these as a Set in state, but most callers
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// will find it more convenient to access them as arrays! e.g. for `.map()`
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const wornItemIds = Array.from(state.wornItemIds);
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const closetedItemIds = Array.from(state.closetedItemIds);
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const allItemIds = [...state.wornItemIds, ...state.closetedItemIds];
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const { loading, error, data } = useQuery(
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gql`
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query($allItemIds: [ID!]!, $speciesId: ID!, $colorId: ID!) {
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items(ids: $allItemIds) {
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# TODO: De-dupe this from SearchPanel?
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id
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name
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thumbnailUrl
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appearanceOn(speciesId: $speciesId, colorId: $colorId) {
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# This enables us to quickly show the item when the user clicks it!
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...AppearanceForOutfitPreview
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# This is used to group items by zone, and to detect conflicts when
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# wearing a new item.
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layers {
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zone {
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id
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label
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}
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}
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}
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}
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}
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${itemAppearanceFragment}
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`,
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{ variables: { allItemIds, speciesId, colorId } }
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);
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const items = (data && data.items) || [];
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const itemsById = {};
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for (const item of items) {
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itemsById[item.id] = item;
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}
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const zonesAndItems = getZonesAndItems(
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itemsById,
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wornItemIds,
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closetedItemIds
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);
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const outfitState = {
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zonesAndItems,
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name,
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wornItemIds,
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allItemIds,
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speciesId,
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colorId,
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};
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return { loading, error, outfitState, dispatchToOutfit };
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}
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const outfitStateReducer = (apolloClient) => (baseState, action) => {
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switch (action.type) {
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case "rename":
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return { ...baseState, name: action.outfitName };
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case "wearItem":
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return produce(baseState, (state) => {
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// A hack to work around https://github.com/immerjs/immer/issues/586
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state.wornItemIds.add("fake-id-immer#586").delete("fake-id-immer#586");
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const { wornItemIds, closetedItemIds } = state;
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const { itemId } = action;
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// Move conflicting items to the closet.
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//
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// We do this by looking them up in the Apollo Cache, which is going to
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// include the relevant item data because the `useOutfitState` hook
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// queries for it!
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//
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// (It could be possible to mess up the timing by taking an action
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// while worn items are still partially loading, but I think it would
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// require a pretty weird action sequence to make that happen... like,
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// doing a search and it loads before the worn item data does? Anyway,
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// Apollo will throw in that case, which should just essentially reject
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// the action.)
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const conflictingIds = findItemConflicts(itemId, state, apolloClient);
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for (const conflictingId of conflictingIds) {
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wornItemIds.delete(conflictingId);
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closetedItemIds.add(conflictingId);
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}
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// Move this item from the closet to the worn set.
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closetedItemIds.delete(itemId);
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wornItemIds.add(itemId);
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});
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case "unwearItem":
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return produce(baseState, (state) => {
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const { wornItemIds, closetedItemIds } = state;
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const { itemId } = action;
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// Move this item from the worn set to the closet.
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wornItemIds.delete(itemId);
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closetedItemIds.add(itemId);
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});
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case "removeItem":
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return produce(baseState, (state) => {
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const { wornItemIds, closetedItemIds } = state;
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const { itemId } = action;
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// Remove this item from both the worn set and the closet.
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wornItemIds.delete(itemId);
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closetedItemIds.delete(itemId);
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});
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default:
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throw new Error(`unexpected action ${action}`);
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}
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};
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function findItemConflicts(itemIdToAdd, state, apolloClient) {
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const { wornItemIds, speciesId, colorId } = state;
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const { items } = apolloClient.readQuery({
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query: gql`
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query($itemIds: [ID!]!, $speciesId: ID!, $colorId: ID!) {
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items(ids: $itemIds) {
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id
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appearanceOn(speciesId: $speciesId, colorId: $colorId) {
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layers {
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zone {
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id
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}
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}
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}
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}
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}
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`,
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variables: {
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itemIds: [itemIdToAdd, ...wornItemIds],
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speciesId,
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colorId,
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},
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});
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const itemToAdd = items.find((i) => i.id === itemIdToAdd);
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const itemToAddZoneIds = itemToAdd.appearanceOn.layers.map((l) => l.zone.id);
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const wornItems = Array.from(wornItemIds).map((id) =>
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items.find((i) => i.id === id)
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);
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const conflictingIds = [];
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for (const wornItem of wornItems) {
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const wornItemZoneIds = wornItem.appearanceOn.layers.map((l) => l.zone.id);
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const hasConflict = wornItemZoneIds.some((zid) =>
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itemToAddZoneIds.includes(zid)
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);
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if (hasConflict) {
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conflictingIds.push(wornItem.id);
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}
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}
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return conflictingIds;
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}
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// TODO: Get this out of here, tbh...
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function getZonesAndItems(itemsById, wornItemIds, closetedItemIds) {
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const wornItems = wornItemIds.map((id) => itemsById[id]).filter((i) => i);
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const closetedItems = closetedItemIds
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.map((id) => itemsById[id])
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.filter((i) => i);
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// We use zone label here, rather than ID, because some zones have the same
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// label and we *want* to over-simplify that in this UI. (e.g. there are
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// multiple Hat zones, and some items occupy different ones, but mostly let's
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// just group them and if they don't conflict then all the better!)
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const allItems = [...wornItems, ...closetedItems];
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const itemsByZoneLabel = new Map();
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for (const item of allItems) {
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for (const layer of item.appearanceOn.layers) {
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const zoneLabel = layer.zone.label;
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if (!itemsByZoneLabel.has(zoneLabel)) {
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itemsByZoneLabel.set(zoneLabel, []);
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}
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itemsByZoneLabel.get(zoneLabel).push(item);
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}
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}
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const zonesAndItems = Array.from(itemsByZoneLabel.entries()).map(
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([zoneLabel, items]) => ({
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zoneLabel: zoneLabel,
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items: [...items].sort((a, b) => a.name.localeCompare(b.name)),
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})
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);
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zonesAndItems.sort((a, b) => a.zoneLabel.localeCompare(b.zoneLabel));
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return zonesAndItems;
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}
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export default useOutfitState;
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