impress-2020/src/app/ItemPage.js
Matchu 6ce8a5aea2 Update lists after click item page own/want button
This is a bit hacky, but I want to ship and I'm not in a mood for a refactor :P

Before this change, you could see a bug by doing the following:

1. Click "I own this" to own an item.
2. Click "Add a list" and add it to a list.
3. Click "I own this" to un-own the item. (This deletes it from all lists.)
4. Observe that the "Add a list" dropdown disappears.
5. Click "I own this" to own it again.
6. Observe that, before this change, the dropdown would reappear, but incorrectly say it was still in the old list. After this change, it appears with the blank "Add to list", as intended.
2021-11-30 16:52:38 -08:00

1414 lines
41 KiB
JavaScript

import React from "react";
import { ClassNames } from "@emotion/react";
import {
AspectRatio,
Button,
Box,
HStack,
IconButton,
SkeletonText,
Tooltip,
VisuallyHidden,
VStack,
useBreakpointValue,
useColorModeValue,
useTheme,
useToast,
Flex,
usePrefersReducedMotion,
Grid,
Popover,
PopoverContent,
PopoverTrigger,
Checkbox,
} from "@chakra-ui/react";
import {
CheckIcon,
ChevronDownIcon,
ChevronRightIcon,
EditIcon,
StarIcon,
WarningIcon,
} from "@chakra-ui/icons";
import { MdPause, MdPlayArrow } from "react-icons/md";
import gql from "graphql-tag";
import { useQuery, useMutation } from "@apollo/client";
import { Link, useParams } from "react-router-dom";
import ItemPageLayout, { SubtleSkeleton } from "./ItemPageLayout";
import { Delay, logAndCapture, useLocalStorage, usePageTitle } from "./util";
import HTML5Badge, { layerUsesHTML5 } from "./components/HTML5Badge";
import {
itemAppearanceFragment,
petAppearanceFragment,
} from "./components/useOutfitAppearance";
import { useOutfitPreview } from "./components/OutfitPreview";
import SpeciesColorPicker, {
useAllValidPetPoses,
getValidPoses,
getClosestPose,
} from "./components/SpeciesColorPicker";
import useCurrentUser from "./components/useCurrentUser";
import SpeciesFacesPicker, {
colorIsBasic,
} from "./ItemPage/SpeciesFacesPicker";
function ItemPage() {
const { itemId } = useParams();
return <ItemPageContent itemId={itemId} />;
}
/**
* ItemPageContent is the content of ItemPage, but we also use it as the
* entry point for ItemPageDrawer! When embedded in ItemPageDrawer, the
* `isEmbedded` prop is true, so we know not to e.g. set the page title.
*/
export function ItemPageContent({ itemId, isEmbedded }) {
const { isLoggedIn } = useCurrentUser();
const { error, data } = useQuery(
gql`
query ItemPage($itemId: ID!) {
item(id: $itemId) {
id
name
isNc
isPb
thumbnailUrl
description
createdAt
wakaValueText
# For Support users.
rarityIndex
isManuallyNc
}
}
`,
{ variables: { itemId }, returnPartialData: true }
);
usePageTitle(data?.item?.name, { skip: isEmbedded });
if (error) {
return <Box color="red.400">{error.message}</Box>;
}
const item = data?.item;
return (
<ItemPageLayout item={item} isEmbedded={isEmbedded}>
<VStack spacing="8" marginTop="4">
<ItemPageDescription
description={item?.description}
isEmbedded={isEmbedded}
/>
<VStack spacing="4">
<ItemPageTradeLinks itemId={itemId} isEmbedded={isEmbedded} />
{isLoggedIn && <ItemPageOwnWantButtons itemId={itemId} />}
</VStack>
{!isEmbedded && <ItemPageOutfitPreview itemId={itemId} />}
</VStack>
</ItemPageLayout>
);
}
function ItemPageDescription({ description, isEmbedded }) {
// Show 2 lines of description text placeholder on small screens, or when
// embedded in the wardrobe page's narrow drawer. In larger contexts, show
// just 1 line.
const viewportNumDescriptionLines = useBreakpointValue({ base: 2, md: 1 });
const numDescriptionLines = isEmbedded ? 2 : viewportNumDescriptionLines;
return (
<Box width="100%" alignSelf="flex-start">
{description ? (
description
) : description === "" ? (
<i>(This item has no description.)</i>
) : (
<Box
maxWidth="40em"
minHeight={numDescriptionLines * 1.5 + "em"}
display="flex"
flexDirection="column"
alignItems="stretch"
justifyContent="center"
>
<Delay ms={500}>
<SkeletonText noOfLines={numDescriptionLines} spacing="4" />
</Delay>
</Box>
)}
</Box>
);
}
const ITEM_PAGE_OWN_WANT_BUTTONS_QUERY = gql`
query ItemPageOwnWantButtons($itemId: ID!) {
item(id: $itemId) {
id
name
currentUserOwnsThis
currentUserWantsThis
}
currentUser {
closetLists {
id
name
isDefaultList
ownsOrWantsItems
hasItem(itemId: $itemId)
}
}
}
`;
function ItemPageOwnWantButtons({ itemId }) {
const { loading, error, data } = useQuery(ITEM_PAGE_OWN_WANT_BUTTONS_QUERY, {
variables: { itemId },
context: { sendAuth: true },
});
if (error) {
return <Box color="red.400">{error.message}</Box>;
}
const closetLists = data?.currentUser?.closetLists || [];
const realLists = closetLists.filter((cl) => !cl.isDefaultList);
const ownedLists = realLists.filter((cl) => cl.ownsOrWantsItems === "OWNS");
const wantedLists = realLists.filter((cl) => cl.ownsOrWantsItems === "WANTS");
return (
<Grid
templateRows="auto auto"
templateColumns="160px 160px"
gridAutoFlow="column"
rowGap="0.5"
columnGap="4"
justifyItems="center"
>
<SubtleSkeleton isLoaded={!loading}>
<ItemPageOwnButton
itemId={itemId}
isChecked={data?.item?.currentUserOwnsThis}
/>
</SubtleSkeleton>
<ItemPageOwnWantListsDropdown
closetLists={ownedLists}
item={data?.item}
// Show the dropdown if the user owns this, and has at least one custom
// list it could belong to.
isVisible={data?.item?.currentUserOwnsThis && ownedLists.length >= 1}
popoverPlacement="bottom-end"
/>
<SubtleSkeleton isLoaded={!loading}>
<ItemPageWantButton
itemId={itemId}
isChecked={data?.item?.currentUserWantsThis}
/>
</SubtleSkeleton>
<ItemPageOwnWantListsDropdown
closetLists={wantedLists}
item={data?.item}
// Show the dropdown if the user wants this, and has at least one
// custom list it could belong to.
isVisible={data?.item?.currentUserWantsThis && wantedLists.length >= 1}
popoverPlacement="bottom-start"
/>
</Grid>
);
}
function ItemPageOwnWantListsDropdown({
closetLists,
item,
isVisible,
popoverPlacement,
}) {
return (
<Popover placement={popoverPlacement}>
<PopoverTrigger>
<ItemPageOwnWantListsDropdownButton
closetLists={closetLists}
isVisible={isVisible}
/>
</PopoverTrigger>
<PopoverContent padding="2" width="64">
<ItemPageOwnWantListsDropdownContent
closetLists={closetLists}
item={item}
/>
</PopoverContent>
</Popover>
);
}
const ItemPageOwnWantListsDropdownButton = React.forwardRef(
({ closetLists, isVisible, ...props }, ref) => {
const listsToShow = closetLists.filter((cl) => cl.hasItem);
let buttonText;
if (listsToShow.length === 1) {
buttonText = `In list: "${listsToShow[0].name}"`;
} else if (listsToShow.length > 1) {
const listNames = listsToShow.map((cl) => `"${cl.name}"`).join(", ");
buttonText = `${listsToShow.length} lists: ${listNames}`;
} else {
buttonText = "Add to list";
}
return (
<Flex
ref={ref}
as="button"
fontSize="xs"
alignItems="center"
borderRadius="sm"
width="100%"
_hover={{ textDecoration: "underline" }}
_focus={{
textDecoration: "underline",
outline: "0",
boxShadow: "outline",
}}
// Even when the button isn't visible, we still render it for layout
// purposes, but hidden and disabled.
opacity={isVisible ? 1 : 0}
aria-hidden={!isVisible}
disabled={!isVisible}
{...props}
>
{/* Flex tricks to center the text, ignoring the caret */}
<Box flex="1 0 0" />
<Box textOverflow="ellipsis" overflow="hidden" whiteSpace="nowrap">
{buttonText}
</Box>
<Flex flex="1 0 0">
<ChevronDownIcon marginLeft="1" />
</Flex>
</Flex>
);
}
);
function ItemPageOwnWantListsDropdownContent({ closetLists, item }) {
return (
<Box as="ul" listStyleType="none">
{closetLists.map((closetList) => (
<Box key={closetList.id} as="li">
<ItemPageOwnWantsListsDropdownRow
closetList={closetList}
item={item}
/>
</Box>
))}
</Box>
);
}
function ItemPageOwnWantsListsDropdownRow({ closetList, item }) {
const toast = useToast();
const [sendAddToListMutation] = useMutation(
gql`
mutation ItemPage_AddToClosetList($listId: ID!, $itemId: ID!) {
addItemToClosetList(
listId: $listId
itemId: $itemId
removeFromDefaultList: true
) {
id
hasItem(itemId: $itemId)
}
}
`,
{ context: { sendAuth: true } }
);
const [sendRemoveFromListMutation] = useMutation(
gql`
mutation ItemPage_RemoveFromClosetList($listId: ID!, $itemId: ID!) {
removeItemFromClosetList(
listId: $listId
itemId: $itemId
ensureInSomeList: true
) {
id
hasItem(itemId: $itemId)
}
}
`,
{ context: { sendAuth: true } }
);
const onChange = React.useCallback(
(e) => {
if (e.target.checked) {
sendAddToListMutation({
variables: { listId: closetList.id, itemId: item.id },
optimisticResponse: {
addItemToClosetList: {
__typename: "ClosetList",
id: closetList.id,
hasItem: true,
},
},
}).catch((error) => {
console.error(error);
toast({
status: "error",
title: `Oops, error adding "${item.name}" to "${closetList.name}!"`,
description:
"Check your connection and try again? Sorry about this!",
});
});
} else {
sendRemoveFromListMutation({
variables: { listId: closetList.id, itemId: item.id },
optimisticResponse: {
removeItemFromClosetList: {
__typename: "ClosetList",
id: closetList.id,
hasItem: false,
},
},
}).catch((error) => {
console.error(error);
toast({
status: "error",
title: `Oops, error removing "${item.name}" from "${closetList.name}!"`,
description:
"Check your connection and try again? Sorry about this!",
});
});
}
},
[closetList, item, sendAddToListMutation, sendRemoveFromListMutation, toast]
);
return (
<Checkbox
size="sm"
width="100%"
value={closetList.id}
isChecked={closetList.hasItem}
onChange={onChange}
>
{closetList.name}
</Checkbox>
);
}
function ItemPageOwnButton({ itemId, isChecked }) {
const theme = useTheme();
const toast = useToast();
const [sendAddMutation] = useMutation(
gql`
mutation ItemPageOwnButtonAdd($itemId: ID!) {
addToItemsCurrentUserOwns(itemId: $itemId) {
id
currentUserOwnsThis
}
}
`,
{
variables: { itemId },
context: { sendAuth: true },
optimisticResponse: {
__typename: "Mutation",
addToItemsCurrentUserOwns: {
__typename: "Item",
id: itemId,
currentUserOwnsThis: true,
},
},
// TODO: Refactor the mutation result to include closet lists
refetchQueries: [
{
query: ITEM_PAGE_OWN_WANT_BUTTONS_QUERY,
variables: { itemId },
context: { sendAuth: true },
},
],
}
);
const [sendRemoveMutation] = useMutation(
gql`
mutation ItemPageOwnButtonRemove($itemId: ID!) {
removeFromItemsCurrentUserOwns(itemId: $itemId) {
id
currentUserOwnsThis
}
}
`,
{
variables: { itemId },
context: { sendAuth: true },
optimisticResponse: {
__typename: "Mutation",
removeFromItemsCurrentUserOwns: {
__typename: "Item",
id: itemId,
currentUserOwnsThis: false,
},
},
// TODO: Refactor the mutation result to include closet lists
refetchQueries: [
{
query: ITEM_PAGE_OWN_WANT_BUTTONS_QUERY,
variables: { itemId },
context: { sendAuth: true },
},
],
}
);
return (
<ClassNames>
{({ css }) => (
<Box as="label">
<VisuallyHidden
as="input"
type="checkbox"
checked={isChecked}
onChange={(e) => {
if (e.target.checked) {
sendAddMutation().catch((e) => {
console.error(e);
toast({
title: "We had trouble adding this to the items you own.",
description:
"Check your internet connection, and try again.",
status: "error",
duration: 5000,
});
});
} else {
sendRemoveMutation().catch((e) => {
console.error(e);
toast({
title:
"We had trouble removing this from the items you own.",
description:
"Check your internet connection, and try again.",
status: "error",
duration: 5000,
});
});
}
}}
/>
<Button
as="div"
colorScheme={isChecked ? "green" : "gray"}
size="lg"
cursor="pointer"
transitionDuration="0.4s"
className={css`
input:focus + & {
box-shadow: ${theme.shadows.outline};
}
`}
>
<IconCheckbox
icon={<CheckIcon />}
isChecked={isChecked}
marginRight="0.5em"
/>
I own this
</Button>
</Box>
)}
</ClassNames>
);
}
function ItemPageWantButton({ itemId, isChecked }) {
const theme = useTheme();
const toast = useToast();
const [sendAddMutation] = useMutation(
gql`
mutation ItemPageWantButtonAdd($itemId: ID!) {
addToItemsCurrentUserWants(itemId: $itemId) {
id
currentUserWantsThis
}
}
`,
{
variables: { itemId },
context: { sendAuth: true },
optimisticResponse: {
__typename: "Mutation",
addToItemsCurrentUserWants: {
__typename: "Item",
id: itemId,
currentUserWantsThis: true,
},
},
// TODO: Refactor the mutation result to include closet lists
refetchQueries: [
{
query: ITEM_PAGE_OWN_WANT_BUTTONS_QUERY,
variables: { itemId },
context: { sendAuth: true },
},
],
}
);
const [sendRemoveMutation] = useMutation(
gql`
mutation ItemPageWantButtonRemove($itemId: ID!) {
removeFromItemsCurrentUserWants(itemId: $itemId) {
id
currentUserWantsThis
}
}
`,
{
variables: { itemId },
context: { sendAuth: true },
optimisticResponse: {
__typename: "Mutation",
removeFromItemsCurrentUserWants: {
__typename: "Item",
id: itemId,
currentUserWantsThis: false,
},
},
// TODO: Refactor the mutation result to include closet lists
refetchQueries: [
{
query: ITEM_PAGE_OWN_WANT_BUTTONS_QUERY,
variables: { itemId },
context: { sendAuth: true },
},
],
}
);
return (
<ClassNames>
{({ css }) => (
<Box as="label">
<VisuallyHidden
as="input"
type="checkbox"
checked={isChecked}
onChange={(e) => {
if (e.target.checked) {
sendAddMutation().catch((e) => {
console.error(e);
toast({
title: "We had trouble adding this to the items you want.",
description:
"Check your internet connection, and try again.",
status: "error",
duration: 5000,
});
});
} else {
sendRemoveMutation().catch((e) => {
console.error(e);
toast({
title:
"We had trouble removing this from the items you want.",
description:
"Check your internet connection, and try again.",
status: "error",
duration: 5000,
});
});
}
}}
/>
<Button
as="div"
colorScheme={isChecked ? "blue" : "gray"}
size="lg"
cursor="pointer"
transitionDuration="0.4s"
className={css`
input:focus + & {
box-shadow: ${theme.shadows.outline};
}
`}
>
<IconCheckbox
icon={<StarIcon />}
isChecked={isChecked}
marginRight="0.5em"
/>
I want this
</Button>
</Box>
)}
</ClassNames>
);
}
function ItemPageTradeLinks({ itemId, isEmbedded }) {
const { data, loading, error } = useQuery(
gql`
query ItemPageTradeLinks($itemId: ID!) {
item(id: $itemId) {
id
numUsersOfferingThis
numUsersSeekingThis
}
}
`,
{ variables: { itemId } }
);
if (error) {
return <Box color="red.400">{error.message}</Box>;
}
return (
<HStack spacing="2">
<Box as="header" fontSize="sm" fontWeight="bold">
Trading:
</Box>
<SubtleSkeleton isLoaded={!loading}>
<ItemPageTradeLink
href={`/items/${itemId}/trades/offering`}
count={data?.item?.numUsersOfferingThis || 0}
label="offering"
colorScheme="green"
isEmbedded={isEmbedded}
/>
</SubtleSkeleton>
<SubtleSkeleton isLoaded={!loading}>
<ItemPageTradeLink
href={`/items/${itemId}/trades/seeking`}
count={data?.item?.numUsersSeekingThis || 0}
label="seeking"
colorScheme="blue"
isEmbedded={isEmbedded}
/>
</SubtleSkeleton>
</HStack>
);
}
function ItemPageTradeLink({ href, count, label, colorScheme, isEmbedded }) {
return (
<Button
as={Link}
to={href}
target={isEmbedded ? "_blank" : undefined}
size="xs"
variant="outline"
colorScheme={colorScheme}
borderRadius="full"
paddingRight="1"
>
<Box display="grid" gridTemplateAreas="single-area">
<Box gridArea="single-area" display="flex" justifyContent="center">
{count} {label} <ChevronRightIcon minHeight="1.2em" />
</Box>
<Box
gridArea="single-area"
display="flex"
justifyContent="center"
visibility="hidden"
>
888 offering <ChevronRightIcon minHeight="1.2em" />
</Box>
</Box>
</Button>
);
}
function IconCheckbox({ icon, isChecked, ...props }) {
return (
<Box display="grid" gridTemplateAreas="the-same-area" {...props}>
<Box
gridArea="the-same-area"
width="1em"
height="1em"
border="2px solid currentColor"
borderRadius="md"
opacity={isChecked ? "0" : "0.75"}
transform={isChecked ? "scale(0.75)" : "none"}
transition="all 0.4s"
/>
<Box
gridArea="the-same-area"
display="flex"
opacity={isChecked ? "1" : "0"}
transform={isChecked ? "none" : "scale(0.1)"}
transition="all 0.4s"
>
{icon}
</Box>
</Box>
);
}
function ItemPageOutfitPreview({ itemId }) {
const idealPose = React.useMemo(
() => (Math.random() > 0.5 ? "HAPPY_FEM" : "HAPPY_MASC"),
[]
);
const [petState, setPetState] = React.useState({
// We'll fill these in once the canonical appearance data arrives.
speciesId: null,
colorId: null,
pose: null,
isValid: false,
// We use appearance ID, in addition to the above, to give the Apollo cache
// a really clear hint that the canonical pet appearance we preloaded is
// the exact right one to show! But switching species/color will null this
// out again, and that's okay. (We'll do an unnecessary reload if you
// switch back to it though... we could maybe do something clever there!)
appearanceId: null,
});
const [preferredSpeciesId, setPreferredSpeciesId] = useLocalStorage(
"DTIItemPreviewPreferredSpeciesId",
null
);
const [preferredColorId, setPreferredColorId] = useLocalStorage(
"DTIItemPreviewPreferredColorId",
null
);
const setPetStateFromUserAction = React.useCallback(
(newPetState) =>
setPetState((prevPetState) => {
// When the user _intentionally_ chooses a species or color, save it in
// local storage for next time. (This won't update when e.g. their
// preferred species or color isn't available for this item, so we update
// to the canonical species or color automatically.)
//
// Re the "ifs", I have no reason to expect null to come in here, but,
// since this is touching client-persisted data, I want it to be even more
// reliable than usual!
if (
newPetState.speciesId &&
newPetState.speciesId !== prevPetState.speciesId
) {
setPreferredSpeciesId(newPetState.speciesId);
}
if (
newPetState.colorId &&
newPetState.colorId !== prevPetState.colorId
) {
if (colorIsBasic(newPetState.colorId)) {
// When the user chooses a basic color, don't index on it specifically,
// and instead reset to use default colors.
setPreferredColorId(null);
} else {
setPreferredColorId(newPetState.colorId);
}
}
return newPetState;
}),
[setPreferredColorId, setPreferredSpeciesId]
);
// We don't need to reload this query when preferred species/color change, so
// cache their initial values here to use as query arguments.
const [initialPreferredSpeciesId] = React.useState(preferredSpeciesId);
const [initialPreferredColorId] = React.useState(preferredColorId);
// Start by loading the "canonical" pet and item appearance for the outfit
// preview. We'll use this to initialize both the preview and the picker.
//
// If the user has a preferred species saved from using the ItemPage in the
// past, we'll send that instead. This will return the appearance on that
// species if possible, or the default canonical species if not.
//
// TODO: If this is a non-standard pet color, like Mutant, we'll do an extra
// query after this loads, because our Apollo cache can't detect the
// shared item appearance. (For standard colors though, our logic to
// cover standard-color switches works for this preloading too.)
const { loading: loadingGQL, error: errorGQL, data } = useQuery(
gql`
query ItemPageOutfitPreview(
$itemId: ID!
$preferredSpeciesId: ID
$preferredColorId: ID
) {
item(id: $itemId) {
id
name
restrictedZones {
id
label @client
}
compatibleBodiesAndTheirZones {
body {
id
representsAllBodies
species {
id
name
}
}
zones {
id
label @client
}
}
canonicalAppearance(
preferredSpeciesId: $preferredSpeciesId
preferredColorId: $preferredColorId
) {
id
...ItemAppearanceForOutfitPreview
body {
id
canonicalAppearance(preferredColorId: $preferredColorId) {
id
species {
id
name
}
color {
id
}
pose
...PetAppearanceForOutfitPreview
}
}
}
}
}
${itemAppearanceFragment}
${petAppearanceFragment}
`,
{
variables: {
itemId,
preferredSpeciesId: initialPreferredSpeciesId,
preferredColorId: initialPreferredColorId,
},
onCompleted: (data) => {
const canonicalBody = data?.item?.canonicalAppearance?.body;
const canonicalPetAppearance = canonicalBody?.canonicalAppearance;
setPetState({
speciesId: canonicalPetAppearance?.species?.id,
colorId: canonicalPetAppearance?.color?.id,
pose: canonicalPetAppearance?.pose,
isValid: true,
appearanceId: canonicalPetAppearance?.id,
});
},
}
);
const compatibleBodies =
data?.item?.compatibleBodiesAndTheirZones?.map(({ body }) => body) || [];
const compatibleBodiesAndTheirZones =
data?.item?.compatibleBodiesAndTheirZones || [];
// If there's only one compatible body, and the canonical species's name
// appears in the item name, then this is probably a species-specific item,
// and we should adjust the UI to avoid implying that other species could
// model it.
const isProbablySpeciesSpecific =
compatibleBodies.length === 1 &&
!compatibleBodies[0].representsAllBodies &&
(data?.item?.name || "").includes(
data?.item?.canonicalAppearance?.body?.canonicalAppearance?.species?.name
);
const couldProbablyModelMoreData = !isProbablySpeciesSpecific;
// TODO: Does this double-trigger the HTTP request with SpeciesColorPicker?
const {
loading: loadingValids,
error: errorValids,
valids,
} = useAllValidPetPoses();
const [hasAnimations, setHasAnimations] = React.useState(false);
const [isPaused, setIsPaused] = useLocalStorage("DTIOutfitIsPaused", true);
// This is like <OutfitPreview />, but we can use the appearance data, too!
const { appearance, preview } = useOutfitPreview({
speciesId: petState.speciesId,
colorId: petState.colorId,
pose: petState.pose,
appearanceId: petState.appearanceId,
wornItemIds: [itemId],
isLoading: loadingGQL || loadingValids,
spinnerVariant: "corner",
engine: "canvas",
onChangeHasAnimations: setHasAnimations,
});
// If there's an appearance loaded for this item, but it's empty, then the
// item is incompatible. (There should only be one item appearance: this one!)
const itemAppearance = appearance?.itemAppearances?.[0];
const itemLayers = itemAppearance?.layers || [];
const isCompatible = itemLayers.length > 0;
const usesHTML5 = itemLayers.every(layerUsesHTML5);
const onChange = React.useCallback(
({ speciesId, colorId }) => {
const validPoses = getValidPoses(valids, speciesId, colorId);
const pose = getClosestPose(validPoses, idealPose);
setPetStateFromUserAction({
speciesId,
colorId,
pose,
isValid: true,
appearanceId: null,
});
},
[valids, idealPose, setPetStateFromUserAction]
);
const borderColor = useColorModeValue("green.700", "green.400");
const errorColor = useColorModeValue("red.600", "red.400");
const error = errorGQL || errorValids;
if (error) {
return <Box color="red.400">{error.message}</Box>;
}
return (
<Grid
templateAreas={{
base: `
"preview"
"speciesColorPicker"
"speciesFacesPicker"
"zones"
`,
md: `
"preview speciesFacesPicker"
"speciesColorPicker zones"
`,
}}
// HACK: Really I wanted 400px to match the natural height of the
// preview in md, but in Chromium that creates a scrollbar and
// 401px doesn't, not sure exactly why?
templateRows={{
base: "auto auto 200px auto",
md: "401px auto",
}}
templateColumns={{
base: "minmax(min-content, 400px)",
md: "minmax(min-content, 400px) fit-content(480px)",
}}
rowGap="4"
columnGap="6"
justifyContent="center"
>
<AspectRatio
gridArea="preview"
maxWidth="400px"
maxHeight="400px"
ratio="1"
border="1px"
borderColor={borderColor}
transition="border-color 0.2s"
borderRadius="lg"
boxShadow="lg"
overflow="hidden"
>
<Box>
{petState.isValid && preview}
<CustomizeMoreButton
speciesId={petState.speciesId}
colorId={petState.colorId}
pose={petState.pose}
itemId={itemId}
isDisabled={!petState.isValid}
/>
{hasAnimations && (
<PlayPauseButton
isPaused={isPaused}
onClick={() => setIsPaused(!isPaused)}
/>
)}
</Box>
</AspectRatio>
<Flex gridArea="speciesColorPicker" alignSelf="start" align="center">
<Box
// This box grows at the same rate as the box on the right, so the
// middle box will be centered, if there's space!
flex="1 0 0"
/>
<SpeciesColorPicker
speciesId={petState.speciesId}
colorId={petState.colorId}
pose={petState.pose}
idealPose={idealPose}
onChange={(species, color, isValid, closestPose) => {
setPetStateFromUserAction({
speciesId: species.id,
colorId: color.id,
pose: closestPose,
isValid,
appearanceId: null,
});
}}
speciesIsDisabled={isProbablySpeciesSpecific}
size="sm"
showPlaceholders
/>
<Box flex="1 0 0" lineHeight="1" paddingLeft="1">
{
// Wait for us to start _requesting_ the appearance, and _then_
// for it to load, and _then_ check compatibility.
!loadingGQL &&
!appearance.loading &&
petState.isValid &&
!isCompatible && (
<Tooltip
label={
couldProbablyModelMoreData
? "Item needs models"
: "Not compatible"
}
placement="top"
>
<WarningIcon
color={errorColor}
transition="color 0.2"
marginLeft="2"
borderRadius="full"
tabIndex="0"
_focus={{ outline: "none", boxShadow: "outline" }}
/>
</Tooltip>
)
}
</Box>
</Flex>
<Box
gridArea="speciesFacesPicker"
paddingTop="2"
overflow="auto"
padding="8px"
>
<SpeciesFacesPicker
selectedSpeciesId={petState.speciesId}
selectedColorId={petState.colorId}
compatibleBodies={compatibleBodies}
couldProbablyModelMoreData={couldProbablyModelMoreData}
onChange={onChange}
isLoading={loadingGQL || loadingValids}
/>
</Box>
<Flex gridArea="zones" justifySelf="center" align="center">
{compatibleBodiesAndTheirZones.length > 0 && (
<ItemZonesInfo
compatibleBodiesAndTheirZones={compatibleBodiesAndTheirZones}
restrictedZones={data?.item?.restrictedZones || []}
/>
)}
<Box width="6" />
<Flex
// Avoid layout shift while loading
minWidth="54px"
>
<HTML5Badge
usesHTML5={usesHTML5}
// If we're not compatible, act the same as if we're loading:
// don't change the badge, but don't show one yet if we don't
// have one yet.
isLoading={appearance.loading || !isCompatible}
/>
</Flex>
</Flex>
</Grid>
);
}
function CustomizeMoreButton({ speciesId, colorId, pose, itemId, isDisabled }) {
const url =
`/outfits/new?species=${speciesId}&color=${colorId}&pose=${pose}&` +
`objects[]=${itemId}`;
// The default background is good in light mode, but in dark mode it's a
// very subtle transparent white... make it a semi-transparent black, for
// better contrast against light-colored background items!
const backgroundColor = useColorModeValue(undefined, "blackAlpha.700");
const backgroundColorHover = useColorModeValue(undefined, "blackAlpha.900");
return (
<Button
as={isDisabled ? "button" : Link}
to={isDisabled ? null : url}
role="group"
position="absolute"
top="2"
right="2"
size="sm"
background={backgroundColor}
_hover={{ backgroundColor: backgroundColorHover }}
_focus={{ backgroundColor: backgroundColorHover, boxShadow: "outline" }}
boxShadow="sm"
isDisabled={isDisabled}
>
<ExpandOnGroupHover paddingRight="2">Customize more</ExpandOnGroupHover>
<EditIcon />
</Button>
);
}
/**
* ExpandOnGroupHover starts at width=0, and expands to full width when a
* parent with role="group" gains hover or focus state.
*/
function ExpandOnGroupHover({ children, ...props }) {
const [measuredWidth, setMeasuredWidth] = React.useState(null);
const measurerRef = React.useRef(null);
const prefersReducedMotion = usePrefersReducedMotion();
React.useLayoutEffect(() => {
if (!measurerRef) {
// I don't think this is possible, but I'd like to know if it happens!
logAndCapture(
new Error(
`Measurer node not ready during effect. Transition won't be smooth.`
)
);
return;
}
if (measuredWidth != null) {
// Skip re-measuring when we already have a measured width. This is
// mainly defensive, to prevent the possibility of loops, even though
// this algorithm should be stable!
return;
}
const newMeasuredWidth = measurerRef.current.offsetWidth;
setMeasuredWidth(newMeasuredWidth);
}, [measuredWidth]);
return (
<Flex
// In block layout, the overflowing children would _also_ be constrained
// to width 0. But in flex layout, overflowing children _keep_ their
// natural size, so we can measure it even when not visible.
width="0"
overflow="hidden"
// Right-align the children, to keep the text feeling right-aligned when
// we expand. (To support left-side expansion, make this a prop!)
justify="flex-end"
// If the width somehow isn't measured yet, expand to width `auto`, which
// won't transition smoothly but at least will work!
_groupHover={{ width: measuredWidth ? measuredWidth + "px" : "auto" }}
_groupFocus={{ width: measuredWidth ? measuredWidth + "px" : "auto" }}
transition={!prefersReducedMotion && "width 0.2s"}
>
<Box ref={measurerRef} {...props}>
{children}
</Box>
</Flex>
);
}
function PlayPauseButton({ isPaused, onClick }) {
return (
<IconButton
icon={isPaused ? <MdPlayArrow /> : <MdPause />}
aria-label={isPaused ? "Play" : "Pause"}
onClick={onClick}
borderRadius="full"
boxShadow="md"
color="gray.50"
backgroundColor="blackAlpha.700"
position="absolute"
bottom="2"
left="2"
_hover={{ backgroundColor: "blackAlpha.900" }}
_focus={{ backgroundColor: "blackAlpha.900" }}
/>
);
}
export function ItemZonesInfo({
compatibleBodiesAndTheirZones,
restrictedZones,
}) {
// Reorganize the body-and-zones data, into zone-and-bodies data. Also, we're
// merging zones with the same label, because that's how user-facing zone UI
// generally works!
const zoneLabelsAndTheirBodiesMap = {};
for (const { body, zones } of compatibleBodiesAndTheirZones) {
for (const zone of zones) {
if (!zoneLabelsAndTheirBodiesMap[zone.label]) {
zoneLabelsAndTheirBodiesMap[zone.label] = {
zoneLabel: zone.label,
bodies: [],
};
}
zoneLabelsAndTheirBodiesMap[zone.label].bodies.push(body);
}
}
const zoneLabelsAndTheirBodies = Object.values(zoneLabelsAndTheirBodiesMap);
const sortedZonesAndTheirBodies = [...zoneLabelsAndTheirBodies].sort((a, b) =>
buildSortKeyForZoneLabelsAndTheirBodies(a).localeCompare(
buildSortKeyForZoneLabelsAndTheirBodies(b)
)
);
const restrictedZoneLabels = [
...new Set(restrictedZones.map((z) => z.label)),
].sort();
// We only show body info if there's more than one group of bodies to talk
// about. If they all have the same zones, it's clear from context that any
// preview available in the list has the zones listed here.
const bodyGroups = new Set(
zoneLabelsAndTheirBodies.map(({ bodies }) =>
bodies.map((b) => b.id).join(",")
)
);
const showBodyInfo = bodyGroups.size > 1;
return (
<Flex
fontSize="sm"
textAlign="center"
// If the text gets too long, wrap Restricts onto another line, and center
// them relative to each other.
wrap="wrap"
justify="center"
data-test-id="item-zones-info"
>
<Box flex="0 0 auto" maxWidth="100%">
<Box as="header" fontWeight="bold" display="inline">
Occupies:
</Box>{" "}
<Box as="ul" listStyleType="none" display="inline">
{sortedZonesAndTheirBodies.map(({ zoneLabel, bodies }) => (
<Box
key={zoneLabel}
as="li"
display="inline"
_notLast={{ _after: { content: '", "' } }}
>
<Box
as="span"
// Don't wrap any of the list item content. But, by putting
// this in an extra container element, we _do_ allow wrapping
// _between_ list items.
whiteSpace="nowrap"
>
<ItemZonesInfoListItem
zoneLabel={zoneLabel}
bodies={bodies}
showBodyInfo={showBodyInfo}
/>
</Box>
</Box>
))}
</Box>
</Box>
<Box width="4" flex="0 0 auto" />
<Box flex="0 0 auto" maxWidth="100%">
<Box as="header" fontWeight="bold" display="inline">
Restricts:
</Box>{" "}
{restrictedZoneLabels.length > 0 ? (
<Box as="ul" listStyleType="none" display="inline">
{restrictedZoneLabels.map((zoneLabel) => (
<Box
key={zoneLabel}
as="li"
display="inline"
_notLast={{ _after: { content: '", "' } }}
>
<Box
as="span"
// Don't wrap any of the list item content. But, by putting
// this in an extra container element, we _do_ allow wrapping
// _between_ list items.
whiteSpace="nowrap"
>
{zoneLabel}
</Box>
</Box>
))}
</Box>
) : (
<Box as="span" fontStyle="italic" opacity="0.8">
N/A
</Box>
)}
</Box>
</Flex>
);
}
function ItemZonesInfoListItem({ zoneLabel, bodies, showBodyInfo }) {
let content = zoneLabel;
if (showBodyInfo) {
if (bodies.some((b) => b.representsAllBodies)) {
content = <>{content} (all species)</>;
} else {
// TODO: This is a bit reductive, if it's different for like special
// colors, e.g. Blue Acara vs Mutant Acara, this will just show
// "Acara" in either case! (We are at least gonna be defensive here
// and remove duplicates, though, in case both the Blue Acara and
// Mutant Acara body end up in the same list.)
const speciesNames = new Set(bodies.map((b) => b.species.name));
const speciesListString = [...speciesNames].sort().join(", ");
content = (
<>
{content}{" "}
<Tooltip
label={speciesListString}
textAlign="center"
placement="bottom"
>
<Box
as="span"
tabIndex="0"
_focus={{ outline: "none", boxShadow: "outline" }}
fontStyle="italic"
textDecoration="underline"
style={{ textDecorationStyle: "dotted" }}
opacity="0.8"
>
{/* Show the speciesNames count, even though it's less info,
* because it's more important that the tooltip content matches
* the count we show! */}
({speciesNames.size} species)
</Box>
</Tooltip>
</>
);
}
}
return content;
}
function buildSortKeyForZoneLabelsAndTheirBodies({ zoneLabel, bodies }) {
// Sort by "represents all bodies", then by body count descending, then
// alphabetically.
const representsAllBodies = bodies.some((body) => body.representsAllBodies);
// To sort by body count _descending_, we subtract it from a large number.
// Then, to make it work in string comparison, we pad it with leading zeroes.
// Hacky but solid!
const inverseBodyCount = (9999 - bodies.length).toString().padStart(4, "0");
return `${representsAllBodies ? "A" : "Z"}-${inverseBodyCount}-${zoneLabel}`;
}
export default ItemPage;