Matchu
4cd5cf5800
Weird! Well! This caused two issues. One is that we used to filter down to only assets whose urls end in `.swf`, because I never added support for the sound ones :p The other is that we were using the SWF URL to infer the potential manifest URLs, which we can't do when the SWF URL is a weird placeholder! Thankfully, just yesterday (wow!) we happened to have Classic DTI keep track of `manifest_url` during the modeling process, and we backfilled everything. So the most recent `temp` assets have their manifest! But slightly older ones (not that old tho!!) didn't, so I manually inferred the manifest URL from the asset's `remote_id` field instead (which worked cuz there was no hash component to the manifest URL, unlike some manifests). The item "Flowing Black Cloak" (86668) on the Zafara is the one we were looking at and testing with!
128 lines
4.1 KiB
JavaScript
128 lines
4.1 KiB
JavaScript
// This is a big bulk script to load the asset manifest from images.neopets.com
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// for every asset, and save it to the database for fast loading!
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//
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// The site works fine without this: when it runs into an asset where we don't
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// have the manifest cached, it loads it and caches it in real time. But this
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// is a nice way to warm things up to get started!
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//
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// We shouldn't have to run this regularly in general, but we might want to
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// re-run it once Neopets adds more manifests. Right now, we save an empty
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// placeholder when no manifest exists, but someday we want to fill it in
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// instead!
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const { argv } = require("yargs");
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const PromisePool = require("es6-promise-pool");
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const connectToDb = require("../src/server/db");
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const neopetsAssets = require("../src/server/neopets-assets");
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async function cacheAssetManifests(db) {
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// Normally, we skip manifests that we already have. But you can run with
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// --resync-existing to check old manifests for changes! (This might take,
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// like, multiple minutes to even run this first query!)
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const condition = argv.resyncExisting
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? `1`
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: `manifest IS NULL OR manifest = ""`;
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const [rows] = await db.execute(
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`SELECT id, url, manifest, manifest_url FROM swf_assets ` +
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`WHERE ${condition} AND id >= ? ` +
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`ORDER BY id`,
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[argv.start || 0],
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);
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const numRowsTotal = rows.length;
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let numRowsStarted = 0;
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let numRowsUpdated = 0;
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let numRowsDone = 0;
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async function cacheAssetManifest(row) {
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try {
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let manifest = await neopetsAssets.loadAssetManifest(
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row.manifest_url,
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row.url,
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);
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// After loading, write the new manifest. We make sure to write an empty
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// string if there was no manifest, to signify that it doesn't exist, so
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// we don't need to bother looking it up again.
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//
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// TODO: Someday the manifests will all exist, right? So we'll want to
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// reload all the missing ones at that time.
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manifest = manifest || "";
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let updated = false;
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if (row.manifest !== manifest) {
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if (argv.mode === "dump") {
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// Make it a JSON string, then escape the string for the query.
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// Hacky for sure!
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const escapedManifest = JSON.stringify(JSON.stringify(manifest));
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console.info(
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`UPDATE swf_assets SET manifest = ${escapedManifest}, ` +
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`manifest_cached_at = CURRENT_TIMESTAMP() ` +
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`WHERE id = ${row.id} LIMIT 1;`,
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);
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} else {
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const [result] = await db.execute(
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`UPDATE swf_assets SET manifest = ?, ` +
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`manifest_cached_at = CURRENT_TIMESTAMP() ` +
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`WHERE id = ? LIMIT 1;`,
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[manifest, row.id],
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);
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if (result.affectedRows !== 1) {
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throw new Error(
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`Expected to affect 1 asset, but affected ${result.affectedRows}`,
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);
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}
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}
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updated = true;
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numRowsUpdated++;
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}
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numRowsDone++;
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const percent = Math.floor((numRowsDone / numRowsTotal) * 100);
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const shouldSkipLogging = argv.skipUnchanged && !updated;
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if (!shouldSkipLogging) {
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// write to stderr, to not disrupt the dump
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console.error(
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`${percent}% ${numRowsDone}/${numRowsTotal} ` +
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`(Exists? ${Boolean(manifest)}. Updated? ${updated}. ` +
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`Layer: ${row.id}, ${row.url}.)`,
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);
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}
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} catch (e) {
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console.error(`Error loading layer ${row.id}, ${row.url}.`, e);
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}
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}
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function promiseProducer() {
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if (numRowsStarted < numRowsTotal) {
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const promise = cacheAssetManifest(rows[numRowsStarted]);
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numRowsStarted++;
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return promise;
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} else {
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return null;
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}
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}
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const pool = new PromisePool(promiseProducer, 10);
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await pool.start();
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// write to stderr, to not disrupt the dump
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console.error(`Done! Updated ${numRowsUpdated} of ${numRowsDone} rows.`);
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}
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async function main() {
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const db = await connectToDb();
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try {
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await cacheAssetManifests(db);
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} catch (e) {
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db.end();
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throw e;
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}
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db.end();
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}
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main().catch((e) => {
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console.error(e);
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process.exitCode = 1;
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});
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