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impress-2020/src/app/WardrobePage/useOutfitState.js
Matchu 62629865d8 stop removing items after you try something on
I was getting annoyed by how, when you're using search, trying on an item will remove conflicting stuff, and then if you decide you don't like what you tried the old stuff _doesn't come back_

As of this change, it does! When you start a new search, we save the outfit state, and then whenever you change the items we ask "hey can these old ones safely be re-worn again?" and re-wear them if so.
2020-09-02 00:53:35 -07:00

440 lines
13 KiB
JavaScript

import React from "react";
import gql from "graphql-tag";
import produce, { enableMapSet } from "immer";
import { useQuery, useApolloClient } from "@apollo/client";
import { itemAppearanceFragment } from "../components/useOutfitAppearance";
enableMapSet();
export const OutfitStateContext = React.createContext(null);
function useOutfitState() {
const apolloClient = useApolloClient();
const initialState = parseOutfitUrl();
const [state, dispatchToOutfit] = React.useReducer(
outfitStateReducer(apolloClient),
initialState
);
const { name, speciesId, colorId, pose, appearanceId } = state;
// It's more convenient to manage these as a Set in state, but most callers
// will find it more convenient to access them as arrays! e.g. for `.map()`
const wornItemIds = Array.from(state.wornItemIds);
const closetedItemIds = Array.from(state.closetedItemIds);
const allItemIds = [...state.wornItemIds, ...state.closetedItemIds];
const { loading, error, data } = useQuery(
gql`
query OutfitStateItems(
$allItemIds: [ID!]!
$speciesId: ID!
$colorId: ID!
) {
items(ids: $allItemIds) {
# TODO: De-dupe this from SearchPanel?
id
name
thumbnailUrl
isNc
appearanceOn(speciesId: $speciesId, colorId: $colorId) {
# This enables us to quickly show the item when the user clicks it!
...ItemAppearanceForOutfitPreview
# This is used to group items by zone, and to detect conflicts when
# wearing a new item.
layers {
zone {
id
label @client
}
}
restrictedZones {
id
label @client
isCommonlyUsedByItems @client
}
}
}
# NOTE: We skip this query if items is empty for perf reasons. If
# you're adding more fields, consider changing that condition!
}
${itemAppearanceFragment}
`,
{
variables: { allItemIds, speciesId, colorId },
skip: allItemIds.length === 0,
}
);
const items = data?.items || [];
const itemsById = {};
for (const item of items) {
itemsById[item.id] = item;
}
const zonesAndItems = getZonesAndItems(
itemsById,
wornItemIds,
closetedItemIds
);
const incompatibleItems = items
.filter((i) => i.appearanceOn.layers.length === 0)
.sort((a, b) => a.name.localeCompare(b.name));
const url = buildOutfitUrl(state);
const outfitState = {
zonesAndItems,
incompatibleItems,
name,
wornItemIds,
closetedItemIds,
allItemIds,
speciesId,
colorId,
pose,
appearanceId,
url,
};
// Keep the URL up-to-date. (We don't listen to it, though 😅)
React.useEffect(() => {
window.history.replaceState(null, "", url);
}, [url]);
return { loading, error, outfitState, dispatchToOutfit };
}
const outfitStateReducer = (apolloClient) => (baseState, action) => {
switch (action.type) {
case "rename":
return { ...baseState, name: action.outfitName };
case "setSpeciesAndColor":
return {
...baseState,
speciesId: action.speciesId,
colorId: action.colorId,
pose: action.pose,
appearanceId: null,
};
case "wearItem":
return produce(baseState, (state) => {
const { wornItemIds, closetedItemIds } = state;
const { itemId, itemIdsToReconsider = [] } = action;
// Move conflicting items to the closet.
//
// We do this by looking them up in the Apollo Cache, which is going to
// include the relevant item data because the `useOutfitState` hook
// queries for it!
//
// (It could be possible to mess up the timing by taking an action
// while worn items are still partially loading, but I think it would
// require a pretty weird action sequence to make that happen... like,
// doing a search and it loads before the worn item data does? Anyway,
// Apollo will throw in that case, which should just essentially reject
// the action.)
let conflictingIds;
try {
conflictingIds = findItemConflicts(itemId, state, apolloClient);
} catch (e) {
console.error(e);
return;
}
for (const conflictingId of conflictingIds) {
wornItemIds.delete(conflictingId);
closetedItemIds.add(conflictingId);
}
// Move this item from the closet to the worn set.
closetedItemIds.delete(itemId);
wornItemIds.add(itemId);
reconsiderItems(itemIdsToReconsider, state, apolloClient);
});
case "unwearItem":
return produce(baseState, (state) => {
const { wornItemIds, closetedItemIds } = state;
const { itemId, itemIdsToReconsider = [] } = action;
// Move this item from the worn set to the closet.
wornItemIds.delete(itemId);
closetedItemIds.add(itemId);
reconsiderItems(itemIdsToReconsider, state, apolloClient);
});
case "removeItem":
return produce(baseState, (state) => {
const { wornItemIds, closetedItemIds } = state;
const { itemId, itemIdsToReconsider = [] } = action;
// Remove this item from both the worn set and the closet.
wornItemIds.delete(itemId);
closetedItemIds.delete(itemId);
reconsiderItems(itemIdsToReconsider, state, apolloClient);
});
case "setPose":
return {
...baseState,
pose: action.pose,
// Usually only the `pose` is specified, but `PosePickerSupport` can
// also specify a corresponding `appearanceId`, to get even more
// particular about which version of the pose to show if more than one.
appearanceId: action.appearanceId || null,
};
case "reset":
return produce(baseState, (state) => {
const {
name,
speciesId,
colorId,
pose,
wornItemIds,
closetedItemIds,
} = action;
state.name = name;
state.speciesId = speciesId ? String(speciesId) : baseState.speciesId;
state.colorId = colorId ? String(colorId) : baseState.colorId;
state.pose = pose || baseState.pose;
state.wornItemIds = wornItemIds
? new Set(wornItemIds.map(String))
: baseState.wornItemIds;
state.closetedItemIds = closetedItemIds
? new Set(closetedItemIds.map(String))
: baseState.closetedItemIds;
});
default:
throw new Error(`unexpected action ${JSON.stringify(action)}`);
}
};
function parseOutfitUrl() {
const urlParams = new URLSearchParams(window.location.search);
return {
name: urlParams.get("name"),
speciesId: urlParams.get("species"),
colorId: urlParams.get("color"),
pose: urlParams.get("pose") || "HAPPY_FEM",
appearanceId: urlParams.get("state") || null,
wornItemIds: new Set(urlParams.getAll("objects[]")),
closetedItemIds: new Set(urlParams.getAll("closet[]")),
};
}
function findItemConflicts(itemIdToAdd, state, apolloClient) {
const { wornItemIds, speciesId, colorId } = state;
const { items } = apolloClient.readQuery({
query: gql`
query OutfitStateItemConflicts(
$itemIds: [ID!]!
$speciesId: ID!
$colorId: ID!
) {
items(ids: $itemIds) {
id
appearanceOn(speciesId: $speciesId, colorId: $colorId) {
layers {
zone {
id
}
}
restrictedZones {
id
}
}
}
}
`,
variables: {
itemIds: [itemIdToAdd, ...wornItemIds],
speciesId,
colorId,
},
});
const itemToAdd = items.find((i) => i.id === itemIdToAdd);
if (!itemToAdd.appearanceOn) {
return [];
}
const wornItems = Array.from(wornItemIds).map((id) =>
items.find((i) => i.id === id)
);
const itemToAddZoneSets = getItemZones(itemToAdd);
const conflictingIds = [];
for (const wornItem of wornItems) {
if (!wornItem.appearanceOn) {
continue;
}
const wornItemZoneSets = getItemZones(wornItem);
const itemsConflict =
setsIntersect(
itemToAddZoneSets.occupies,
wornItemZoneSets.occupiesOrRestricts
) ||
setsIntersect(
wornItemZoneSets.occupies,
itemToAddZoneSets.occupiesOrRestricts
);
if (itemsConflict) {
conflictingIds.push(wornItem.id);
}
}
return conflictingIds;
}
function getItemZones(item) {
const occupies = new Set(item.appearanceOn.layers.map((l) => l.zone.id));
const restricts = new Set(item.appearanceOn.restrictedZones.map((z) => z.id));
const occupiesOrRestricts = new Set([...occupies, ...restricts]);
return { occupies, occupiesOrRestricts };
}
function setsIntersect(a, b) {
for (const el of a) {
if (b.has(el)) {
return true;
}
}
return false;
}
/**
* Try to add these items back to the outfit, if there would be no conflicts.
* We use this in Search to try to restore these items after the user makes
* changes, e.g., after they try on another Background we want to restore the
* previous one!
*
* This mutates state.wornItemIds directly, on the assumption that we're in an
* immer block, in which case mutation is the simplest API!
*/
function reconsiderItems(itemIdsToReconsider, state, apolloClient) {
for (const itemIdToReconsider of itemIdsToReconsider) {
const conflictingIds = findItemConflicts(
itemIdToReconsider,
state,
apolloClient
);
if (conflictingIds.length === 0) {
state.wornItemIds.add(itemIdToReconsider);
}
}
}
// TODO: Get this out of here, tbh...
function getZonesAndItems(itemsById, wornItemIds, closetedItemIds) {
const wornItems = wornItemIds.map((id) => itemsById[id]).filter((i) => i);
const closetedItems = closetedItemIds
.map((id) => itemsById[id])
.filter((i) => i);
// We use zone label here, rather than ID, because some zones have the same
// label and we *want* to over-simplify that in this UI. (e.g. there are
// multiple Hat zones, and some items occupy different ones, but mostly let's
// just group them and if they don't conflict then all the better!)
const allItems = [...wornItems, ...closetedItems];
const itemsByZoneLabel = new Map();
for (const item of allItems) {
if (!item.appearanceOn) {
continue;
}
for (const layer of item.appearanceOn.layers) {
const zoneLabel = layer.zone.label;
if (!itemsByZoneLabel.has(zoneLabel)) {
itemsByZoneLabel.set(zoneLabel, []);
}
itemsByZoneLabel.get(zoneLabel).push(item);
}
}
let zonesAndItems = Array.from(itemsByZoneLabel.entries()).map(
([zoneLabel, items]) => ({
zoneLabel: zoneLabel,
items: [...items].sort((a, b) => a.name.localeCompare(b.name)),
})
);
zonesAndItems.sort((a, b) => a.zoneLabel.localeCompare(b.zoneLabel));
// As one last step, try to remove zone groups that aren't helpful.
const groupsWithConflicts = zonesAndItems.filter(
({ items }) => items.length > 1
);
const itemIdsWithConflicts = new Set(
groupsWithConflicts
.map(({ items }) => items)
.flat()
.map((item) => item.id)
);
const itemIdsWeHaveSeen = new Set();
zonesAndItems = zonesAndItems.filter(({ items }) => {
// We need all groups with more than one item. If there's only one, we get
// to think harder :)
if (items.length > 1) {
items.forEach((item) => itemIdsWeHaveSeen.add(item.id));
return true;
}
const item = items[0];
// Has the item been seen a group we kept, or an upcoming group with
// multiple conflicting items? If so, skip this group. If not, keep it.
if (itemIdsWeHaveSeen.has(item.id) || itemIdsWithConflicts.has(item.id)) {
return false;
} else {
itemIdsWeHaveSeen.add(item.id);
return true;
}
});
return zonesAndItems;
}
function buildOutfitUrl(state) {
const {
name,
speciesId,
colorId,
pose,
appearanceId,
wornItemIds,
closetedItemIds,
} = state;
const params = new URLSearchParams({
name: name || "",
species: speciesId,
color: colorId,
pose,
});
for (const itemId of wornItemIds) {
params.append("objects[]", itemId);
}
for (const itemId of closetedItemIds) {
params.append("closet[]", itemId);
}
if (appearanceId != null) {
// `state` is an old name for compatibility with old-style DTI URLs. It
// refers to "PetState", the database table name for pet appearances.
params.append("state", appearanceId);
}
const { origin, pathname } = window.location;
const url = origin + pathname + "?" + params.toString();
return url;
}
export default useOutfitState;