Matchu
5cab2c87c4
Oops, I wasn't requesting `bodyId` for item layers, so the check for `layer.bodyId !== "0"` was always true—because it was always `undefined`, even when it should have been `"0"`. This wasn't an issue on the client, because the client _does_ request `bodyId` for caching item appearances between pets of the same body, and I didn't realize that it needs to be part of this fragment too! |
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getVisibleLayers.js |