Matchu
3e981d82b4
I'm doing this in preparation for an API endpoint to build outfit images by ID. It'll need the same logic to decide which layers are visible, and the same GQL fragments to load the relevant data!
186 lines
5 KiB
JavaScript
186 lines
5 KiB
JavaScript
import React from "react";
|
|
import gql from "graphql-tag";
|
|
import { useQuery } from "@apollo/client";
|
|
import getVisibleLayers, {
|
|
itemAppearanceFragmentForGetVisibleLayers,
|
|
petAppearanceFragmentForGetVisibleLayers,
|
|
} from "./getVisibleLayers";
|
|
|
|
/**
|
|
* useOutfitAppearance downloads the outfit's appearance data, and returns
|
|
* visibleLayers for rendering.
|
|
*/
|
|
export default function useOutfitAppearance(outfitState) {
|
|
const { wornItemIds, speciesId, colorId, pose, appearanceId } = outfitState;
|
|
|
|
// We split this query out from the other one, so that we can HTTP cache it.
|
|
//
|
|
// While Apollo gives us fine-grained caching during the page session, we can
|
|
// only HTTP a full query at a time.
|
|
//
|
|
// This is a minor optimization with respect to keeping the user's cache
|
|
// populated with their favorite species/color combinations. Once we start
|
|
// caching the items by body instead of species/color, this could make color
|
|
// changes really snappy!
|
|
//
|
|
// The larger optimization is that this enables the CDN to edge-cache the
|
|
// most popular species/color combinations, for very fast previews on the
|
|
// HomePage. At time of writing, Vercel isn't actually edge-caching these, I
|
|
// assume because our traffic isn't enough - so let's keep an eye on this!
|
|
const { loading: loading1, error: error1, data: data1 } = useQuery(
|
|
appearanceId == null
|
|
? gql`
|
|
query OutfitPetAppearance(
|
|
$speciesId: ID!
|
|
$colorId: ID!
|
|
$pose: Pose!
|
|
) {
|
|
petAppearance(
|
|
speciesId: $speciesId
|
|
colorId: $colorId
|
|
pose: $pose
|
|
) {
|
|
...PetAppearanceForOutfitPreview
|
|
}
|
|
}
|
|
${petAppearanceFragment}
|
|
`
|
|
: gql`
|
|
query OutfitPetAppearanceById($appearanceId: ID!) {
|
|
petAppearance: petAppearanceById(id: $appearanceId) {
|
|
...PetAppearanceForOutfitPreview
|
|
}
|
|
}
|
|
${petAppearanceFragment}
|
|
`,
|
|
{
|
|
variables: {
|
|
speciesId,
|
|
colorId,
|
|
pose,
|
|
appearanceId,
|
|
},
|
|
skip:
|
|
speciesId == null ||
|
|
colorId == null ||
|
|
(pose == null && appearanceId == null),
|
|
}
|
|
);
|
|
|
|
const { loading: loading2, error: error2, data: data2 } = useQuery(
|
|
gql`
|
|
query OutfitItemsAppearance(
|
|
$speciesId: ID!
|
|
$colorId: ID!
|
|
$wornItemIds: [ID!]!
|
|
) {
|
|
items(ids: $wornItemIds) {
|
|
id
|
|
name # HACK: This is for HTML5 detection UI in OutfitControls!
|
|
appearance: appearanceOn(speciesId: $speciesId, colorId: $colorId) {
|
|
...ItemAppearanceForOutfitPreview
|
|
}
|
|
}
|
|
}
|
|
${itemAppearanceFragment}
|
|
`,
|
|
{
|
|
variables: {
|
|
speciesId,
|
|
colorId,
|
|
wornItemIds,
|
|
},
|
|
skip: speciesId == null || colorId == null || wornItemIds.length === 0,
|
|
}
|
|
);
|
|
|
|
const petAppearance = data1?.petAppearance;
|
|
const items = data2?.items;
|
|
const itemAppearances = React.useMemo(
|
|
() => (items || []).map((i) => i.appearance),
|
|
[items]
|
|
);
|
|
const visibleLayers = React.useMemo(
|
|
() => getVisibleLayers(petAppearance, itemAppearances),
|
|
[petAppearance, itemAppearances]
|
|
);
|
|
|
|
const bodyId = petAppearance?.bodyId;
|
|
|
|
return {
|
|
loading: loading1 || loading2,
|
|
error: error1 || error2,
|
|
petAppearance,
|
|
items: items || [],
|
|
itemAppearances,
|
|
visibleLayers,
|
|
bodyId,
|
|
};
|
|
}
|
|
|
|
export const appearanceLayerFragment = gql`
|
|
fragment AppearanceLayerForOutfitPreview on AppearanceLayer {
|
|
id
|
|
svgUrl
|
|
canvasMovieLibraryUrl
|
|
imageUrl(size: SIZE_600)
|
|
bodyId
|
|
knownGlitches # For HTML5 & Known Glitches UI
|
|
zone {
|
|
id
|
|
depth @client
|
|
label @client
|
|
}
|
|
}
|
|
`;
|
|
|
|
export const appearanceLayerFragmentForSupport = gql`
|
|
fragment AppearanceLayerForSupport on AppearanceLayer {
|
|
id
|
|
remoteId # HACK: This is for Support tools, but other views don't need it
|
|
swfUrl # HACK: This is for Support tools, but other views don't need it
|
|
zone {
|
|
id
|
|
label @client # HACK: This is for Support tools, but other views don't need it
|
|
}
|
|
}
|
|
`;
|
|
|
|
export const itemAppearanceFragment = gql`
|
|
fragment ItemAppearanceForOutfitPreview on ItemAppearance {
|
|
id
|
|
layers {
|
|
id
|
|
...AppearanceLayerForOutfitPreview
|
|
...AppearanceLayerForSupport # HACK: Most users don't need this!
|
|
}
|
|
...ItemAppearanceForGetVisibleLayers
|
|
}
|
|
|
|
${appearanceLayerFragment}
|
|
${appearanceLayerFragmentForSupport}
|
|
${itemAppearanceFragmentForGetVisibleLayers}
|
|
`;
|
|
|
|
export const petAppearanceFragment = gql`
|
|
fragment PetAppearanceForOutfitPreview on PetAppearance {
|
|
id
|
|
bodyId
|
|
pose # For Known Glitches UI
|
|
isGlitched # For Known Glitches UI
|
|
species {
|
|
id # For Known Glitches UI
|
|
}
|
|
color {
|
|
id # For Known Glitches UI
|
|
}
|
|
layers {
|
|
id
|
|
...AppearanceLayerForOutfitPreview
|
|
}
|
|
...PetAppearanceForGetVisibleLayers
|
|
}
|
|
|
|
${appearanceLayerFragment}
|
|
${petAppearanceFragmentForGetVisibleLayers}
|
|
`;
|