I was getting annoyed by how, when you're using search, trying on an item will remove conflicting stuff, and then if you decide you don't like what you tried the old stuff _doesn't come back_ As of this change, it does! When you start a new search, we save the outfit state, and then whenever you change the items we ask "hey can these old ones safely be re-worn again?" and re-wear them if so.
292 lines
9.1 KiB
JavaScript
292 lines
9.1 KiB
JavaScript
import React from "react";
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import { css } from "emotion";
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import {
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Box,
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Editable,
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EditablePreview,
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EditableInput,
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Flex,
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IconButton,
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Skeleton,
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Tooltip,
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VisuallyHidden,
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} from "@chakra-ui/core";
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import { EditIcon, QuestionIcon } from "@chakra-ui/icons";
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import { CSSTransition, TransitionGroup } from "react-transition-group";
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import { Delay, Heading1, Heading2 } from "../util";
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import Item, { ItemListContainer, ItemListSkeleton } from "./Item";
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/**
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* ItemsPanel shows the items in the current outfit, and lets the user toggle
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* between them! It also shows an editable outfit name, to help set context.
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*
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* Note that this component provides an effective 1 unit of padding around
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* itself, which is uncommon in this app: we usually prefer to let parents
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* control the spacing!
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*
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* This is because Item has padding, but it's generally not visible; so, to
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* *look* aligned with the other elements like the headings, the headings need
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* to have extra padding. Essentially: while the Items _do_ stretch out the
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* full width of the container, it doesn't look like it!
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*/
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function ItemsPanel({ outfitState, loading, dispatchToOutfit }) {
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const { zonesAndItems, incompatibleItems } = outfitState;
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return (
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<Box>
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<Box px="1">
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<OutfitHeading
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outfitState={outfitState}
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dispatchToOutfit={dispatchToOutfit}
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/>
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</Box>
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<Flex direction="column">
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{loading ? (
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<ItemZoneGroupsSkeleton itemCount={outfitState.allItemIds.length} />
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) : (
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<TransitionGroup component={null}>
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{zonesAndItems.map(({ zoneLabel, items }) => (
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<CSSTransition key={zoneLabel} {...fadeOutAndRollUpTransition}>
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<ItemZoneGroup
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zoneLabel={zoneLabel}
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items={items}
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outfitState={outfitState}
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dispatchToOutfit={dispatchToOutfit}
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/>
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</CSSTransition>
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))}
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{incompatibleItems.length > 0 && (
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<ItemZoneGroup
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zoneLabel="Incompatible"
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afterHeader={
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<Tooltip
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label="These items don't fit this pet"
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placement="top"
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openDelay={100}
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>
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<QuestionIcon fontSize="sm" />
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</Tooltip>
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}
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items={incompatibleItems}
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outfitState={outfitState}
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dispatchToOutfit={dispatchToOutfit}
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isDisabled
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/>
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)}
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</TransitionGroup>
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)}
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</Flex>
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</Box>
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);
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}
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/**
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* ItemZoneGroup shows the items for a particular zone, and lets the user
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* toggle between them.
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*
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* For each item, it renders a <label> with a visually-hidden radio button and
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* the Item component (which will visually reflect the radio's state). This
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* makes the list screen-reader- and keyboard-accessible!
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*/
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function ItemZoneGroup({
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zoneLabel,
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items,
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outfitState,
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dispatchToOutfit,
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isDisabled = false,
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afterHeader = null,
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}) {
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// onChange is fired when the radio button becomes checked, not unchecked!
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const onChange = (e) => {
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const itemId = e.target.value;
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dispatchToOutfit({ type: "wearItem", itemId });
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};
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// Clicking the radio button when already selected deselects it - this is how
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// you can select none!
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const onClick = (e) => {
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const itemId = e.target.value;
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if (outfitState.wornItemIds.includes(itemId)) {
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// We need the event handler to finish before this, so that simulated
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// events don't just come back around and undo it - but we can't just
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// solve that with `preventDefault`, because it breaks the radio's
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// intended visual updates when we unwear. So, we `setTimeout` to do it
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// after all event handlers resolve!
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setTimeout(() => dispatchToOutfit({ type: "unwearItem", itemId }), 0);
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}
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};
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return (
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<Box mb="10">
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<Heading2 display="flex" alignItems="center" mx="1">
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{zoneLabel}
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{afterHeader && <Box marginLeft="2">{afterHeader}</Box>}
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</Heading2>
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<ItemListContainer>
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<TransitionGroup component={null}>
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{items.map((item) => {
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const itemNameId =
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zoneLabel.replace(/ /g, "-") + `-item-${item.id}-name`;
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const itemNode = (
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<Item
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item={item}
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itemNameId={itemNameId}
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isWorn={
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!isDisabled && outfitState.wornItemIds.includes(item.id)
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}
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isInOutfit={outfitState.allItemIds.includes(item.id)}
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onRemove={() =>
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dispatchToOutfit({ type: "removeItem", itemId: item.id })
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}
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isDisabled={isDisabled}
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/>
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);
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return (
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<CSSTransition key={item.id} {...fadeOutAndRollUpTransition}>
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{isDisabled ? (
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itemNode
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) : (
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<label>
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<VisuallyHidden
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as="input"
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type="radio"
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aria-labelledby={itemNameId}
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name={zoneLabel}
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value={item.id}
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checked={outfitState.wornItemIds.includes(item.id)}
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onChange={onChange}
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onClick={onClick}
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onKeyUp={(e) => {
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if (e.key === " ") {
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onClick(e);
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}
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}}
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/>
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{itemNode}
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</label>
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)}
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</CSSTransition>
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);
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})}
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</TransitionGroup>
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</ItemListContainer>
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</Box>
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);
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}
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/**
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* ItemZoneGroupSkeletons is a placeholder for when the items are loading.
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*
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* We try to match the approximate size of the incoming data! This is
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* especially nice for when you start with a fresh pet from the homepage, so
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* we don't show skeleton items that just clear away!
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*/
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function ItemZoneGroupsSkeleton({ itemCount }) {
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const groups = [];
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for (let i = 0; i < itemCount; i++) {
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// NOTE: I initially wrote this to return groups of 3, which looks good for
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// outfit shares I think, but looks bad for pet loading... once shares
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// become a more common use case, it might be useful to figure out how
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// to differentiate these cases and show 1-per-group for pets, but
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// maybe more for built outfits?
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groups.push(<ItemZoneGroupSkeleton key={i} itemCount={1} />);
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}
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return groups;
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}
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/**
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* ItemZoneGroupSkeleton is a placeholder for when an ItemZoneGroup is loading.
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*/
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function ItemZoneGroupSkeleton({ itemCount }) {
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return (
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<Box mb="10">
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<Delay>
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<Skeleton
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mx="1"
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// 2.25rem font size, 1.25rem line height
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height={`${2.25 * 1.25}rem`}
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width="12rem"
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/>
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<ItemListSkeleton count={itemCount} />
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</Delay>
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</Box>
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);
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}
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/**
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* OutfitHeading is an editable outfit name, as a big pretty page heading!
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*/
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function OutfitHeading({ outfitState, dispatchToOutfit }) {
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return (
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<Box>
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<Box role="group" d="inline-block" position="relative" width="100%">
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<Heading1 mb="6">
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<Editable
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value={outfitState.name}
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placeholder="Untitled outfit"
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onChange={(value) =>
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dispatchToOutfit({ type: "rename", outfitName: value })
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}
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>
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{({ isEditing, onEdit }) => (
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<Flex align="flex-top">
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<EditablePreview />
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<EditableInput />
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{!isEditing && (
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<Box
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opacity="0"
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transition="opacity 0.5s"
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_groupHover={{ opacity: "1" }}
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onClick={onEdit}
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>
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<IconButton
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icon={<EditIcon />}
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variant="link"
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aria-label="Edit outfit name"
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title="Edit outfit name"
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/>
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</Box>
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)}
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</Flex>
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)}
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</Editable>
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</Heading1>
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</Box>
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</Box>
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);
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}
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/**
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* fadeOutAndRollUpTransition is the props for a CSSTransition, to manage the
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* fade-out and height decrease when an Item or ItemZoneGroup is removed.
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*
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* Note that this _cannot_ be implemented as a wrapper component that returns a
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* CSSTransition. This is because the CSSTransition must be the direct child of
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* the TransitionGroup, and a wrapper breaks the parent-child relationship.
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*
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* See react-transition-group docs for more info!
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*/
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const fadeOutAndRollUpTransition = {
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classNames: css`
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&-exit {
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opacity: 1;
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height: auto;
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}
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&-exit-active {
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opacity: 0;
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height: 0 !important;
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margin-top: 0 !important;
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margin-bottom: 0 !important;
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transition: all 0.5s;
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}
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`,
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timeout: 500,
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onExit: (e) => {
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e.style.height = e.offsetHeight + "px";
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},
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};
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export default ItemsPanel;
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